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PopNx MCPMCP servers for people who use AI · explained in plain words

gamedev.pl

by gamedevplversion 1.0.1i★ –iRuns in the cloud
Registry namepl.gamedev/creator

Install

Overview

Description from the maker (original English)

Build browser games on gamedev.pl from your coding agent.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs in the cloud
  • Transport: Streamable HTTP
  • Category: Web & browsers

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on the maker’s server: what you ask it goes through their server.
  • The registry lists no key to fill in.

You need

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Works in Claude on the web, desktop and mobile:

  1. Open Settings → Connectors
  2. Press Add custom connector
  3. Paste the address below and press Add
  4. If it asks you to sign in, sign in with the maker
SettingsConnectors1+ Add2https://…3
https://www.gamedev.pl/api/mcp

Run this in your terminal

claude mcp add --transport http creator https://www.gamedev.pl/api/mcp

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "creator": {
      "url": "https://www.gamedev.pl/api/mcp"
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "creator": {
      "type": "http",
      "url": "https://www.gamedev.pl/api/mcp"
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

ChatGPT connects only to servers on the internet:

  1. Open ChatGPT on the web → Settings → Connectors (Apps)
  2. Press Create or Add (some plans need Developer mode under Advanced first)
  3. Paste the address below, give it a name and save
  4. If it asks you to sign in, sign in with the maker
SettingsConnectors1+ Create2https://…3
https://www.gamedev.pl/api/mcp

Menu names can differ slightly by plan and over time.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

We have not read this server’s tool list yet; we check endpoints in rotation.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified against the domain gamedev.pl (the registry checks domain ownership)

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • … Not checked yet

    Endpoint responds

    Not checked yet; we check endpoints in rotation

  • … Not checked yet

    Sign-in with OAuth

    Not checked yet; we check endpoints in rotation

  • … Not checked yet

    No hidden instructions in tool descriptions

    Not checked yet; we read the tool list when we check the endpoint

Compared with others in Web & browsersi

  • More stars than 0% of the other 879 servers in this category
  • Published to the registry more recently than 27% of the other 879 servers in this category
  • Basic checks equal to or better than 100% of the other 879 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is gamedev.pl safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs in the maker’s cloud. Connect over the internet with nothing to install, but what you send passes through the maker’s servers.

Is it still maintained?

The GitHub repo last changed –, and the latest version (1.0.1) reached the registry 3 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.

What can I use instead?

In the same category: Browser Use, Chrome DevTools MCP, MCP Server Browser

Alternatives

Servers in the same category from other makers, sorted by stars.

Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

Browser Use

by browser-use

Lets AI do web tasks for you, such as filling forms, searching and extracting data, in the maker’s cloud browsers or on your computer.

Computer or cloud★ 120,087MITUpdated 17 days ago
Install

Chrome DevTools MCP

by ChromeDevTools

Lets AI use Chrome’s developer tools to inspect pages, find what makes them slow and spot errors. Made by the Chrome DevTools team.

Runs on your computer★ 54,821Apache-2.0Updated 15 days ago
Install

MCP Server Browser

by bytedance

MCP server for browser use access

Runs on your computer★ 39,550Apache-2.0Updated 14 months ago
Install

README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

gamedev.pl

Describe a game. An AI agent builds it. Everyone plays it in the browser.

Play now → www.gamedev.pl · closed beta

Follow along: YouTube · X

You write a few sentences about a game you want. The app asks what it needs to know, then you can hand the brief to the platform builder or connect your own coding agent over MCP. The agent builds actual code, not a template with the numbers changed. After review, the game appears in the catalog and runs in a browser. Bring friends — some games turn phones into controllers around one shared screen.

_Every game above was built this way._

This repository is the platform that does all of that, and it is open source.

Watch an AI dev team ship in public

Most of this codebase was written by coding agents, and the pipeline that builds the games is itself run by agents. That is unusual enough to be worth watching rather than just reading about:

  • A creator's description becomes a spec, and a QA gate asks real clarifying questions before any code is written.
  • A creator chooses the hosted platform builder or connects their own Cursor, VS Code, Claude Code, Codex, or other MCP-capable agent.
  • The agent reports progress, screenshots, and playable drafts to Creator Studio while it works; creator notes return over the same live channel.
  • Revisions start a new task from the exact stored version the creator played, rather than relying on a stale branch or pull request.
  • Every game passes the validation gate and human review before publication to the separate, agent-maintained games repository.

One guarantee that CI enforces: every game in the catalog is playable with a thumb. Touch support is _derived from each game's source_, not declared in its spec, so a game cannot claim playability it does not have.

The interesting engineering is written up in docs/ — start with docs/README.md.

Connect your agent (MCP or the gamedevpl CLI)

Two doors, same games. The on-site page is https://www.gamedev.pl/connect (also /mcp). It lives in the header menu, not on /create or public game pages.

MCP. The server is remote and needs no install: point an MCP-capable client at https://www.gamedev.pl/api/mcp and sign in with OAuth. Claude users can install it as a plugin instead — listings/mcp/claude-plugin/README.md has the exact sequence, including the connector approval that installing does not do on its own. The official registry entry is pl.gamedev/creator.

The tools cover one build round: opening or rejoining it, reading the brief and the engine kit, asking the kit and docs a question, staging and delivering source files, checking the quality gate, and exchanging progress, screenshots and messages with the creator. Several more exist and are deliberately never advertised, so an agent will not discover them. listings/mcp/README.md lists every tool with its annotations, what each destructive one actually consumes, and why the rest are hidden.

CLI. apps/cli is the gamedevpl terminal client (no local model). With no verb it opens a REPL: talk first; a game starts when you ask for one. gamedevpl checkout is the own-editor path. Installers (/install.sh) 404 while CLI_SURFACE is off. With the flag on, the route serves the script even if no cli-v* GitHub release exists yet — that download is what fails then. Until a release ships, npm install then npm run bundle -w @gamedevpl/cli. Details: apps/cli/README.md.

Creating games is in closed beta. The tools load for anyone; the calls need an

approved creator account. That is the gate, not an outage —

join the waitlist.

Try it locally in five minutes

npm install

npm run dev

This project requires Node.js 20.19 or newer. Open http://localhost:5173 (not 127.0.0.1). You get a browsable arcade, playable games, a development sign-in, and an in-memory submission flow — with no API keys, no GitHub token, and no cloud project. Game content comes from a sibling games checkout or GAMES_LOCAL_DIR if available, and from bundled fixture games otherwise. Local submissions remain queued because no coding agent is watching the in-memory store.

Full detail, including what is deliberately faked locally and what will surprise you, is in docs/local-development.md.

Note: running this stack locally is for developing the platform, not for recreating the

hosted builder. The orchestration code is here, but the live coding-agent runtime is an

external hosted service. You can still exercise the creator handoff with your own agent and

the live site's MCP connection.

Safety model

Games are real code, so they cannot be safety-checked the way structured data can. Safety comes from execution, not inspection: every game is assembled into one self-contained document and rendered in an with no `allow-same-origin`. It cannot reach the parent page, cookies, storage, or any authenticated endpoint.

That boundary is the single most important invariant in the project. If you find a way around it, please report it privately — see SECURITY.md.

Repo layout

apps/

web/ Vite + React + TypeScript — arcade, player, Creator Studio cli/ gamedevpl terminal client (see Connect your agent above) api/ Fastify + TypeScript — catalog, jobs, auth, agent channel, multiplayer api/fixtures/ Games-repo-shaped content so the app runs with no credentials e2e/ Playwright checks for critical browser and production flows world/ Persistent-world service, deployed separately from the main API packages/ contract/ Types, constants and route tables shared across workspaces zone-core/ Shared protocol and simulation primitives for persistent worlds infra/ Cloud Run deployment and read-only production-inspection scripts docs/ The plan of record — read this before making assumptions

Games themselves live in a separate repository maintained by coding agents; this app is the catalog, the player, and the submission surface. See docs/games-repo.md.

Contributing

Contributions are welcome, and the local setup above is designed so your first change can be running in minutes.

  • Found a bug? Open an issue. There is a "Report a bug" link in the site footer that prefills it for you.
  • Have an idea? Open a feature request, or start a discussion.
  • Found a security problem? Do not open an issue — see SECURITY.md.
  • Writing code? Run npm install, then npm run type-check && npm run lint && npm run test && npm run build before you finish. Coding agents should read docs/contributing-for-agents.md.

Translations are a good first contribution: the interface lives in apps/web/src/i18n/locales/ and currently ships English and Polish.

History

gamedev.pl is an old name in Polish game development — for years this domain was a community site where a generation learned to make games, and this repository held its source. The community site survives in the early history of this repo.

The domain now does something different with the same intention: it used to teach people how to make games, and now it lets anyone make one. That continuity is deliberate.

License

GPL-3.0. Developed with Genaicode.

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