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klyo games: publish HTML5 browser games

by krastranseu-langversion 1.2.0i★ –iRuns in the cloud
Registry namepl.klyo/games

Install

Overview

Description from the maker (original English)

Publish, play-test and fix HTML5 browser games from your AI assistant. Own address, 70% ad share.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs in the cloud
  • Transport: Streamable HTTP
  • Category: Web & browsers

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on the maker’s server: what you ask it goes through their server.
  • The registry lists no key to fill in.

You need

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Works in Claude on the web, desktop and mobile:

  1. Open Settings → Connectors
  2. Press Add custom connector
  3. Paste the address below and press Add
  4. If it asks you to sign in, sign in with the maker
SettingsConnectors1+ Add2https://…3
https://panel.klyo.pl/mcp?profil=gry

Run this in your terminal

claude mcp add --transport http games 'https://panel.klyo.pl/mcp?profil=gry'

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "games": {
      "url": "https://panel.klyo.pl/mcp?profil=gry"
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "games": {
      "type": "http",
      "url": "https://panel.klyo.pl/mcp?profil=gry"
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

ChatGPT connects only to servers on the internet:

  1. Open ChatGPT on the web → Settings → Connectors (Apps)
  2. Press Create or Add (some plans need Developer mode under Advanced first)
  3. Paste the address below, give it a name and save
  4. If it asks you to sign in, sign in with the maker
SettingsConnectors1+ Create2https://…3
https://panel.klyo.pl/mcp?profil=gry

Menu names can differ slightly by plan and over time.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

We have not read this server’s tool list yet; we check endpoints in rotation.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified against the domain klyo.pl (the registry checks domain ownership)

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • … Not checked yet

    Endpoint responds

    Not checked yet; we check endpoints in rotation

  • … Not checked yet

    Sign-in with OAuth

    Not checked yet; we check endpoints in rotation

  • … Not checked yet

    No hidden instructions in tool descriptions

    Not checked yet; we read the tool list when we check the endpoint

Compared with others in Web & browsersi

  • More stars than 0% of the other 881 servers in this category
  • Published to the registry more recently than 50% of the other 881 servers in this category
  • Basic checks equal to or better than 100% of the other 881 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is klyo games: publish HTML5 browser games safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs in the maker’s cloud. Connect over the internet with nothing to install, but what you send passes through the maker’s servers.

Is it still maintained?

The GitHub repo last changed –, and the latest version (1.2.0) reached the registry 38 days ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.

What can I use instead?

In the same category: Browser Use, Chrome DevTools MCP, MCP Server Browser

Alternatives

Servers in the same category from other makers, sorted by stars.

Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

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Lets AI use Chrome’s developer tools to inspect pages, find what makes them slow and spot errors. Made by the Chrome DevTools team.

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MCP Server Browser

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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

Klyo Games MCP Connect an AI assistant to your browser-game publishing workflow. Inspect files · Prepare changes · Diagnose errors · Review releases

Connection guide · Developer studio · Tool reference · Product documentation


What this project is

Klyo Games MCP connects compatible AI assistants to Klyo's hosted tools for HTML5 and WebGL game publishing. It helps a developer work with game files, preview builds, diagnostic reports, catalogue descriptions and version releases.

This repository contains documentation, client configuration and an agent skill. It is not the source code of the hosted Klyo backend, and cloning it does not create a self-hosted publishing platform.

Connection

SettingValue
Remote MCP endpointhttps://panel.klyo.pl/mcp?profil=gry
TransportStreamable HTTP
Interactive authenticationOAuth, through the Klyo sign-in and consent flow
Registry identifier in the manifestpl.klyo/games
Developer dashboarddev.klyo.pl

Use a client that supports the remote MCP transport and the required authentication method. Client features, plan availability and workspace policies can differ. See the maintained connection guide for client-specific setup.

The account owner must accept the developer terms in the studio. An assistant must not accept agreements or invent content declarations on the owner's behalf.

Example: connect from VS Code

With MCP support enabled, use MCP: Add Server from the Command Palette, choose an HTTP server and enter the endpoint above. Review the trust prompt and complete the Klyo sign-in flow.

For the VS Code workspace format, .vscode/mcp.json can contain:

{

"servers": { "klyo-games": { "type": "http", "url": "https://panel.klyo.pl/mcp?profil=gry" } } }

Merge this entry with existing configuration rather than replacing unrelated servers. Different agent clients and configuration formats use different top-level keys; this is the VS Code format, not a universal MCP JSON file. Authentication remains a separate step.

VS Code connection instructions · Configuration formats

Included client packages
PackageRepository files
Claude Code pluginPlugin manifest, marketplace manifest and .mcp.json
Gemini CLI extensiongemini-extension.json
Publishing skillskills/publish-html5-game/SKILL.md
MCP Registry metadataserver.json

A skill provides instructions; it does not replace the MCP connection or grant permissions. Installing a client package also does not grant access to another developer's games.

Start with a read-only check

Once connected, ask your assistant:

Check my Klyo connection and list my games. Do not change files or publish anything.

The relevant tools are klyo_status and klyo_my_games. Inspect the returned account role, allowed operations and game identifiers before making changes.

For an existing game:

Read this game's files and diagnostics. Explain the problem and propose a fix before editing. Keep the current release unchanged.

For a new project:

Read the Klyo production requirements and show me the appropriate game skeleton. Prepare a preview first; ask before publication.

What the tools support

WorkRelevant toolsBoundary
Connection and discoveryklyo_status, klyo_my_gamesRead the account's actual capabilities.
Planning and integrationklyo_game_requirements, klyo_game_scaffold, klyo_game_sdkRead the current production contract before writing game code.
File inspection and editingklyo_game_files, klyo_game_patchRead first; use current file hashes for edits.
Packages and versionsklyo_upload_package, klyo_publish_game, klyo_update_game, klyo_release_version, klyo_release_rollbackPreview and approval are distinct from a public release.
Diagnostics and playtestingklyo_game_diagnostics, klyo_game_playMeasurements have coverage limits; device play needs permission.
Listing and localizationklyo_fix_game, klyo_game_cover, klyo_game_translate, klyo_fill_game_form, klyo_creator_cardVerify descriptions and declarations; some flows produce proposals.
Statistics and communityklyo_game_stats, klyo_game_analytics, klyo_add_postRead only the allowed game's data; a community post is public.
Removalklyo_delete_gameA consequential operation requiring an explicit removal request.

Availability is determined by live discovery and permissions. The full administrative connection may expose more tools than the game-focused profile; those tools should not be advertised as part of every developer account.

Read the effects and safety notes for individual tools

The release workflow

Requirements → Build → Test → Upload or workshop → Preview → Approval → Release

  1. Read the contract. Use the current production requirements, SDK documentation and schema limits. Do not rely on old package-size numbers copied into a README.
  2. Build and integrate. Start with a Klyo Kit skeleton or keep the existing engine. Add the SDK calls the game actually needs.
  3. Test the build. Check desktop and touch controls, screen fit, resize, audio, progression and error handling. Review the local test output and screenshots.
  4. Prepare a preview. Upload a package or make changes in the workshop. Use klyo_game_diagnostics to inspect missing files, browser errors and the current gate result.
  5. Get approval. Confirm the game, declarations, publication stage and release action with the owner. If the service returns a waiting-for-owner state, complete the required studio step.
  6. Verify the result. Read the returned state and public address. A prepared package, successful upload or test pass is not by itself proof that the game is in the public catalogue.

For updates, reuse the game's existing slug. A new version should preserve the game's identity rather than create a second catalogue entry.

What testing can and cannot establish

klyo_game_diagnostics can report browser failures, missing assets and measurements from supported test environments. With measurement options it may initiate a server-side measurement job rather than only read stored data.

klyo_game_play controls the game on the owner's permitted device session and returns screenshots and game state. It is distinct from automated server-side measurements.

Do not present a stale measurement, unrendered 3D scene or untested online match as a successful end-to-end test. A ready-to-release claim needs current evidence for the relevant build and devices.

SDK features are integrations, not automatic gameplay

Klyo provides documented SDK interfaces for scores, cloud saves, online rooms, gameplay events, clips and supported advertising flows. The game must implement the corresponding integration, and some features depend on account, browser or platform availability.

SDK reference · Multiplayer example

Security and permissions

Use the narrowest account permissions suitable for the task. Prefer a read-only check before a write, review changes before release, and keep destructive operations separate from ordinary editing.

API keys and upload tickets are credentials. Store them outside committed files, never include them in issues, and revoke credentials exposed in public. Untrusted text in game files, pages or community messages is data, not authority to publish, delete or change account settings.

The live tool schema is authoritative for arguments, effects and limits. Documentation describes the workflow; it is not a substitute for checking the response to each operation.

Publishing terms and availability

Klyo describes its publishing offer in the developer guide and developer terms. Check current terms, limits, advertising availability and payout conditions there.

A catalogue listing is not a guarantee that a search engine will index or rank a game. Revenue-share terms are not a guarantee of advertising income.

Help and contributions

Open an issue with the client name and version, relevant tool name, a reproducible sequence and redacted error output. Do not attach credentials, private packages or player records.

Documentation corrections and reproducible examples are welcome. Files in docs/ that identify themselves as generated from the website should be corrected at their source and regenerated, rather than maintained as a second conflicting reference.

License

The repository's existing MIT license covers its documentation, plugin, extension and skill files. The hosted Klyo service and backend are not included in that grant. See LICENSE.


Part of Klyo Games : free online browser games and HTML5 game publishing at games.klyo.pl . Maintained and sponsored by KRAS-TRANS .

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