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Playgama MCP - Publish & Manage HTML5 Games

by Playgamaversion 1.1.0i★ –iRuns in the cloud
Registry namecom.playgama/developer-cabinet

Install

Overview

Description from the maker (original English)

Publish HTML5 games in seconds from an AI agent: audience, monetization, analytics.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs in the cloud
  • Transport: Streamable HTTP
  • Category: Marketing & social media

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on the maker’s server: what you ask it goes through their server.
  • The registry lists no key to fill in.

You need

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Works in Claude on the web, desktop and mobile:

  1. Open Settings → Connectors
  2. Press Add custom connector
  3. Paste the address below and press Add
  4. If it asks you to sign in, sign in with the maker
SettingsConnectors1+ Add2https://…3
https://developer.playgama.com/api/mcp

Run this in your terminal

claude mcp add --transport http developer-cabinet https://developer.playgama.com/api/mcp

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "developer-cabinet": {
      "url": "https://developer.playgama.com/api/mcp"
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "developer-cabinet": {
      "type": "http",
      "url": "https://developer.playgama.com/api/mcp"
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

ChatGPT connects only to servers on the internet:

  1. Open ChatGPT on the web → Settings → Connectors (Apps)
  2. Press Create or Add (some plans need Developer mode under Advanced first)
  3. Paste the address below, give it a name and save
  4. If it asks you to sign in, sign in with the maker
SettingsConnectors1+ Create2https://…3
https://developer.playgama.com/api/mcp

Menu names can differ slightly by plan and over time.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

We have not read this server’s tool list yet; we check endpoints in rotation.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 6, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified against the domain playgama.com (the registry checks domain ownership)

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • … Not checked yet

    Endpoint responds

    Not checked yet; we check endpoints in rotation

  • … Not checked yet

    Sign-in with OAuth

    Not checked yet; we check endpoints in rotation

  • … Not checked yet

    No hidden instructions in tool descriptions

    Not checked yet; we read the tool list when we check the endpoint

Compared with others in Marketing & social mediai

  • More stars than 0% of the other 2965 servers in this category
  • Published to the registry more recently than 36% of the other 2965 servers in this category
  • Basic checks equal to or better than 100% of the other 2965 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Playgama MCP - Publish & Manage HTML5 Games safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs in the maker’s cloud. Connect over the internet with nothing to install, but what you send passes through the maker’s servers.

Is it still maintained?

The GitHub repo last changed –, and the latest version (1.1.0) reached the registry 2 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.

What can I use instead?

In the same category: MCP YouTube Transcript, Google Analytics MCP, BibiGPT YouTube Video Summarizer

Alternatives

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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

Playgama Developer Console MCP Server

Publish and manage your HTML5 games on Playgama straight from your AI agent — Codex, Claude Code, Cursor or VS Code. Full guide: Playgama wiki.

The server is hosted by Playgama. There is nothing to install or run and no token to copy — you give your client the endpoint below, sign in to the console in the browser it opens, and allow the connection.

What you get

  • Publish in minutes — ask your agent, get a public playable link back.
  • Get the audience — the game takes its first players from the Playgama network, and Playgama DSP can send more the day it goes live (beta). The agent can start that campaign itself with start_sandbox_traffic; share the game first and the boost is free.
  • Start monetization — rewarded, interstitial and banner ads switch on through Playgama Ad once the game clears the session threshold (access by request).
  • Improve a game from telemetry — the agent can instrument the game, inspect compact preaggregated event, trend and session views, and use the evidence to find progression or performance problems. Playtime, retention and revenue reports remain in the developer dashboard; payouts start at 100 USD.
Endpointhttps://developer.playgama.com/api/mcp
TransportStreamable HTTP
AuthenticationOAuth 2.1 — the client discovers it from the endpoint
Connected agentsSee and revoke them at developer.playgama.com/mcp

You need a Playgama developer account with the sign-up finished. A connected agent reaches the games of your own organization and nothing else. It stays connected while it keeps using the server; revoke it on the same page and it is refused on its next call.

Every game needs the [Playgama Bridge SDK](https://wiki.playgama.com/playgama/bridge-sdk/getting-started) integrated — the sandbox included. If your game does not have it yet, the agent integrates it before the first upload: get_bridge_sdk_docs serves the docs, starting with their required steps, and get_game_checklist serves the numbered Game Requirements every game and its archive must meet. A build in which the SDK was not detected is not published, and the sandbox takes Playgama Bridge 2.2.0 or newer only.

Questions: developer.success@playgama.com

Connect

Every client below opens the browser the first time it connects. Sign in to the console if you are not signed in, check the account and the agent, and allow it.

Codex
codex mcp add 'playgama-developer-console' --url 'https://developer.playgama.com/api/mcp'
Claude Code
claude mcp add --transport 'http' 'playgama-developer-console' 'https://developer.playgama.com/api/mcp'

Then run /mcp in Claude Code and choose the server to sign in.

Cursor

~/.cursor/mcp.json:

{

"mcpServers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }

VS Code

.vscode/mcp.json:

{

"servers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }

Claude Desktop and claude.ai

Settings → Connectors → Add custom connector, with the endpoint https://developer.playgama.com/api/mcp.

A token in a config from before OAuth

If your config still sends an Authorization header with a pgm_mcp_ token, it keeps working for now. Remove the header and connect again as above.

Tools

The authoritative list is what the server answers to tools/list. As of version 1.9.0:

ToolWhat it doesKind
Games
list_applicationsLists your organization's games, newest firstread-only
create_applicationCreates a new game as a draftwrite
get_applicationReads a game's saved form, archives and mediaread-only
update_application_formSaves form fields; fields you leave out keep their valueswrite
get_game_categoriesReads the categories update_application_form takes for category, in priority order, and how to choose one by the core mechanicread-only
get_submission_stateTells whether the game can be submitted to moderation now, and why notread-only
list_moderation_commentsReads the moderation correspondence on a gameread-only
get_launch_stepsReads a game's launch path in order — archive, Bridge SDK, covers, form, sandbox, share, traffic — with the current step and the tools that move each oneread-only
Builds
start_archive_uploadStarts a zip upload and answers a one-hour upload URLwrite
confirm_archive_uploadAdds the uploaded archive to the form and starts unpackingwrite
get_archive_statusReads unpacking progress and the build checkread-only
Covers
start_cover_uploadStarts a cover upload for one slot: square, portrait or landscapewrite
confirm_cover_uploadChecks the image and puts it in its slotwrite
In-app purchases
list_in_app_productsReads the in-app catalog with its checksumread-only
replace_in_app_productsReplaces the whole catalog; products left out are deletedwrite
Leaderboards
list_leaderboardsLists a game's leaderboardsread-only
create_leaderboardAdds a leaderboardwrite
update_leaderboardChanges a leaderboard's name, type or score orderwrite
Testing
get_archive_qa_tool_linkOpens an uploaded build in the Playgama QA Toolread-only
get_local_game_qa_tool_linkOpens a game served from localhost in the QA Toolread-only
Docs
get_bridge_sdk_docsReads the live Playgama Bridge SDK wiki, the whole index or one page; start with the required steps on apiread-only
get_game_checklistReads the live game requirements — every numbered rule a game and its archive must meet — in one callread-only
get_game_guidesReads the live guides — recommendations on layout, controls, sound, saving, monetization and performance — the index or one guideread-only
Game telemetry
get_game_telemetry_guideReads agent-only instructions for instrumenting a game and interpreting telemetryread-only
get_game_telemetry_analyticsReads a compact overview and paginated event inventory for one gameread-only
get_game_telemetry_event_analyticsReads preaggregated fields and bounded value summaries for one event, including performance fieldsread-only
get_game_telemetry_timeseriesReads paginated 30-minute or daily event-volume and sampling-reach trendsread-only
get_game_telemetry_session_factsReads filtered, pseudonymized product-event facts for sequence questionsread-only
Referrals
get_referral_programReads your organization's invitation, eligibility and referral traffic bonusesread-only
apply_referral_codeAccepts a developer-provided invitation before the organization's first sandbox publicationwrite
Sandbox
get_sandbox_stateReads what is live in the sandbox and whether a publish would be acceptedread-only
get_publicationsReads how the latest publication of each destination, the sandbox and the catalog, wentread-only
get_sandbox_shareReads the ready post and share links for the live sandboxread-only
publish_sandboxMakes a build playable by anyone with the link, without moderationwrite
get_sandbox_trafficReads whether traffic can be brought to the sandbox, the package on offer and the runs so farread-only
start_sandbox_trafficStarts a DSP campaign built from the game's covers; use a referral bonusId, or 1–2 public post links for the separate share bonuswrite
Catalog
send_playgama_catalog_updateSends an update of a game already live in the Playgama catalog to all its players, without moderation, on the developer's explicit yeswrite

Every write tool is annotated destructiveHint: true; clients decide how to use that hint when requesting confirmation.

For a launch workflow, agents start with get_launch_steps and read it again after each step. A request only to read data does not authorize game changes, publication or a traffic campaign.

Uploading a build
  1. Read get_game_checklist and check the game and the zip against each requirement by its number; fix what fails before uploading. The agent reads the requirements and the SDK required steps once already, when it starts work on the game.
  2. start_archive_upload answers uploadUrl and headers.
  3. PUT the zip to uploadUrl with exactly those headers, e.g. curl -T game.zip -H "Content-Type: application/zip" " ".
  4. confirm_archive_upload, then poll get_archive_status until state.status is no longer CHECKING. Only a PASSED build can be published; on PROBLEM or NOT_CHECKED pass state.message on to the developer word for word and fix the build — publish_sandbox and a submit to moderation both refuse it (get_bridge_sdk_docs has the SDK integration docs). The sandbox also refuses a build on a Playgama Bridge older than 2.2.0 (BRIDGE_VERSION_OUTDATED) or one whose version the check could not read (BRIDGE_VERSION_UNKNOWN): update the SDK and upload a new archive. If processing is FAILED, upload a corrected zip.
  5. A sandbox publish also needs all three covers and a complete form with an English title. Without them publish_sandbox is refused with COVERS_INCOMPLETE, which names the empty slots in emptySlots, or FORM_INCOMPLETE, which names the fields in details, a title with non-Latin letters among them: upload the covers or fill and fix the fields with update_application_form, then publish again.
  6. publish_sandbox answers PENDING: the build is built, then published, as a rule within minutes. Follow the PLAYGAMA_SANDBOX publication in get_publications, waiting its retryAfterSeconds between reads, until it leaves IN_PROGRESS; once it is PUBLISHED, hand out the url from the publish answer. FAILED means the build did not go live. While a publication is in progress, another publish is refused with 409.

Covers work the same way, one slot per call: a PNG or JPEG of exactly 800×800 (square), 1080×1920 (portrait) or 1920×1080 (landscape). All three are required for a sandbox publish and for a submit to moderation.

Updating a game live in the catalog

A game already live in the Playgama catalog can take an update without moderation; a first publication and every other platform still go through moderation, which the developer submits in the console.

  1. get_submission_state with the build's archiveId and reviewType: AUTO says whether the update would be refused, and why.
  2. The agent tells the developer the game, the build and that every catalog player gets it with no moderator checking it first, and goes on only on their explicit yes to this update.
  3. send_playgama_catalog_update takes the build and a required updateNote — what players will notice — and answers PENDING with a releaseId. Follow the PLAYGAMA publication with that releaseId in get_publications until it leaves IN_PROGRESS: PUBLISHED — the update is live; FAILED — players keep the previous build.
Game telemetry

Before finishing a game, the agent reads get_game_telemetry_guide and adds the relevant product progression events and performance sample. Telemetry is guidance, never an upload or publication gate.

After a release has collected traffic, the agent

Only the beginning is shown; read the rest in the repo

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