MCP YouTube Transcript
An MCP server retrieving transcripts of YouTube videos
Description from the maker (original English)
Publish HTML5 games in seconds from an AI agent: audience, monetization, analytics.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
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Works in Claude on the web, desktop and mobile:
https://developer.playgama.com/api/mcpRun this in your terminal
claude mcp add --transport http developer-cabinet https://developer.playgama.com/api/mcpPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"developer-cabinet": {
"url": "https://developer.playgama.com/api/mcp"
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"developer-cabinet": {
"type": "http",
"url": "https://developer.playgama.com/api/mcp"
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
ChatGPT connects only to servers on the internet:
https://developer.playgama.com/api/mcpMenu names can differ slightly by plan and over time.
Your choice stays on this device in a cookie; no account needed.
These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
We have not read this server’s tool list yet; we check endpoints in rotation.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 6, 2026
The registry name was verified against the domain playgama.com (the registry checks domain ownership)
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
Not checked yet; we check endpoints in rotation
Not checked yet; we check endpoints in rotation
Not checked yet; we read the tool list when we check the endpoint
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs in the maker’s cloud. Connect over the internet with nothing to install, but what you send passes through the maker’s servers.
The GitHub repo last changed –, and the latest version (1.1.0) reached the registry 2 months ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.
In the same category: MCP YouTube Transcript, Google Analytics MCP, BibiGPT YouTube Video Summarizer
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
An MCP server retrieving transcripts of YouTube videos
GA4 MCP server for AI agents: schema discovery, server-side aggregation, analysis-ready defaults.
AI video summarizer: summarize and transcribe YouTube, Bilibili, TikTok and podcast videos.
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
Publish and manage your HTML5 games on Playgama straight from your AI agent — Codex, Claude Code, Cursor or VS Code. Full guide: Playgama wiki.
The server is hosted by Playgama. There is nothing to install or run and no token to copy — you give your client the endpoint below, sign in to the console in the browser it opens, and allow the connection.
start_sandbox_traffic; share the game first and the boost is free.| Endpoint | https://developer.playgama.com/api/mcp |
| Transport | Streamable HTTP |
| Authentication | OAuth 2.1 — the client discovers it from the endpoint |
| Connected agents | See and revoke them at developer.playgama.com/mcp |
You need a Playgama developer account with the sign-up finished. A connected agent reaches the games of your own organization and nothing else. It stays connected while it keeps using the server; revoke it on the same page and it is refused on its next call.
Every game needs the [Playgama Bridge SDK](https://wiki.playgama.com/playgama/bridge-sdk/getting-started) integrated — the sandbox included. If your game does not have it yet, the agent integrates it before the first upload: get_bridge_sdk_docs serves the docs, starting with their required steps, and get_game_checklist serves the numbered Game Requirements every game and its archive must meet. A build in which the SDK was not detected is not published, and the sandbox takes Playgama Bridge 2.2.0 or newer only.
Questions: developer.success@playgama.com
Every client below opens the browser the first time it connects. Sign in to the console if you are not signed in, check the account and the agent, and allow it.
codex mcp add 'playgama-developer-console' --url 'https://developer.playgama.com/api/mcp'
claude mcp add --transport 'http' 'playgama-developer-console' 'https://developer.playgama.com/api/mcp'
Then run /mcp in Claude Code and choose the server to sign in.
~/.cursor/mcp.json:
{
"mcpServers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }
.vscode/mcp.json:
{
"servers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }
Settings → Connectors → Add custom connector, with the endpoint https://developer.playgama.com/api/mcp.
If your config still sends an Authorization header with a pgm_mcp_ token, it keeps working for now. Remove the header and connect again as above.
The authoritative list is what the server answers to tools/list. As of version 1.9.0:
| Tool | What it does | Kind |
|---|---|---|
| Games | ||
list_applications | Lists your organization's games, newest first | read-only |
create_application | Creates a new game as a draft | write |
get_application | Reads a game's saved form, archives and media | read-only |
update_application_form | Saves form fields; fields you leave out keep their values | write |
get_game_categories | Reads the categories update_application_form takes for category, in priority order, and how to choose one by the core mechanic | read-only |
get_submission_state | Tells whether the game can be submitted to moderation now, and why not | read-only |
list_moderation_comments | Reads the moderation correspondence on a game | read-only |
get_launch_steps | Reads a game's launch path in order — archive, Bridge SDK, covers, form, sandbox, share, traffic — with the current step and the tools that move each one | read-only |
| Builds | ||
start_archive_upload | Starts a zip upload and answers a one-hour upload URL | write |
confirm_archive_upload | Adds the uploaded archive to the form and starts unpacking | write |
get_archive_status | Reads unpacking progress and the build check | read-only |
| Covers | ||
start_cover_upload | Starts a cover upload for one slot: square, portrait or landscape | write |
confirm_cover_upload | Checks the image and puts it in its slot | write |
| In-app purchases | ||
list_in_app_products | Reads the in-app catalog with its checksum | read-only |
replace_in_app_products | Replaces the whole catalog; products left out are deleted | write |
| Leaderboards | ||
list_leaderboards | Lists a game's leaderboards | read-only |
create_leaderboard | Adds a leaderboard | write |
update_leaderboard | Changes a leaderboard's name, type or score order | write |
| Testing | ||
get_archive_qa_tool_link | Opens an uploaded build in the Playgama QA Tool | read-only |
get_local_game_qa_tool_link | Opens a game served from localhost in the QA Tool | read-only |
| Docs | ||
get_bridge_sdk_docs | Reads the live Playgama Bridge SDK wiki, the whole index or one page; start with the required steps on api | read-only |
get_game_checklist | Reads the live game requirements — every numbered rule a game and its archive must meet — in one call | read-only |
get_game_guides | Reads the live guides — recommendations on layout, controls, sound, saving, monetization and performance — the index or one guide | read-only |
| Game telemetry | ||
get_game_telemetry_guide | Reads agent-only instructions for instrumenting a game and interpreting telemetry | read-only |
get_game_telemetry_analytics | Reads a compact overview and paginated event inventory for one game | read-only |
get_game_telemetry_event_analytics | Reads preaggregated fields and bounded value summaries for one event, including performance fields | read-only |
get_game_telemetry_timeseries | Reads paginated 30-minute or daily event-volume and sampling-reach trends | read-only |
get_game_telemetry_session_facts | Reads filtered, pseudonymized product-event facts for sequence questions | read-only |
| Referrals | ||
get_referral_program | Reads your organization's invitation, eligibility and referral traffic bonuses | read-only |
apply_referral_code | Accepts a developer-provided invitation before the organization's first sandbox publication | write |
| Sandbox | ||
get_sandbox_state | Reads what is live in the sandbox and whether a publish would be accepted | read-only |
get_publications | Reads how the latest publication of each destination, the sandbox and the catalog, went | read-only |
get_sandbox_share | Reads the ready post and share links for the live sandbox | read-only |
publish_sandbox | Makes a build playable by anyone with the link, without moderation | write |
get_sandbox_traffic | Reads whether traffic can be brought to the sandbox, the package on offer and the runs so far | read-only |
start_sandbox_traffic | Starts a DSP campaign built from the game's covers; use a referral bonusId, or 1–2 public post links for the separate share bonus | write |
| Catalog | ||
send_playgama_catalog_update | Sends an update of a game already live in the Playgama catalog to all its players, without moderation, on the developer's explicit yes | write |
Every write tool is annotated destructiveHint: true; clients decide how to use that hint when requesting confirmation.
For a launch workflow, agents start with get_launch_steps and read it again after each step. A request only to read data does not authorize game changes, publication or a traffic campaign.
get_game_checklist and check the game and the zip against each requirement by its number; fix what fails before uploading. The agent reads the requirements and the SDK required steps once already, when it starts work on the game.start_archive_upload answers uploadUrl and headers.uploadUrl with exactly those headers, e.g. curl -T game.zip -H "Content-Type: application/zip" " ".confirm_archive_upload, then poll get_archive_status until state.status is no longer CHECKING. Only a PASSED build can be published; on PROBLEM or NOT_CHECKED pass state.message on to the developer word for word and fix the build — publish_sandbox and a submit to moderation both refuse it (get_bridge_sdk_docs has the SDK integration docs). The sandbox also refuses a build on a Playgama Bridge older than 2.2.0 (BRIDGE_VERSION_OUTDATED) or one whose version the check could not read (BRIDGE_VERSION_UNKNOWN): update the SDK and upload a new archive. If processing is FAILED, upload a corrected zip.publish_sandbox is refused with COVERS_INCOMPLETE, which names the empty slots in emptySlots, or FORM_INCOMPLETE, which names the fields in details, a title with non-Latin letters among them: upload the covers or fill and fix the fields with update_application_form, then publish again.publish_sandbox answers PENDING: the build is built, then published, as a rule within minutes. Follow the PLAYGAMA_SANDBOX publication in get_publications, waiting its retryAfterSeconds between reads, until it leaves IN_PROGRESS; once it is PUBLISHED, hand out the url from the publish answer. FAILED means the build did not go live. While a publication is in progress, another publish is refused with 409.Covers work the same way, one slot per call: a PNG or JPEG of exactly 800×800 (square), 1080×1920 (portrait) or 1920×1080 (landscape). All three are required for a sandbox publish and for a submit to moderation.
A game already live in the Playgama catalog can take an update without moderation; a first publication and every other platform still go through moderation, which the developer submits in the console.
get_submission_state with the build's archiveId and reviewType: AUTO says whether the update would be refused, and why.send_playgama_catalog_update takes the build and a required updateNote — what players will notice — and answers PENDING with a releaseId. Follow the PLAYGAMA publication with that releaseId in get_publications until it leaves IN_PROGRESS: PUBLISHED — the update is live; FAILED — players keep the previous build.Before finishing a game, the agent reads get_game_telemetry_guide and adds the relevant product progression events and performance sample. Telemetry is guidance, never an upload or publication gate.
After a release has collected traffic, the agent
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