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Unity MCP Server

by rachitkumarrastogiversion 1.7.0i★ –iRuns on your computer
Registry nameio.github.rachitkumarrastogi/unity-mcp-server

Install

Overview

Description from the maker (original English)

MCP server for Unity: 130+ tools, Unity 6 skills, AI/ML discovery. No Editor.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Developer tools
  • You need to fill in: UNITY_PROJECT_PATH

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • You fill in yourself: UNITY_PROJECT_PATH

You need

  • npmNode.js installed (for the npx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "unity": {
      "command": "npx",
      "args": [
        "-y",
        "unity-mcp-server"
      ],
      "env": {
        "UNITY_PROJECT_PATH": "your-value"
      }
    }
  }
}

Run this in your terminal

claude mcp add unity --env UNITY_PROJECT_PATH=your-value -- npx -y unity-mcp-server

Fill in the empty values before running it.

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "unity": {
      "command": "npx",
      "args": [
        "-y",
        "unity-mcp-server"
      ],
      "env": {
        "UNITY_PROJECT_PATH": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "unity": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "unity-mcp-server"
      ],
      "env": {
        "UNITY_PROJECT_PATH": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

Values you fill in

  • UNITY_PROJECT_PATH required env
    Absolute path to your Unity project root (required)

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account rachitkumarrastogi, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Developer toolsi

  • More stars than 0% of the other 4921 servers in this category
  • Published to the registry more recently than 31% of the other 4921 servers in this category
  • Basic checks equal to or better than 100% of the other 4921 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Unity MCP Server safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

You need to fill in: UNITY_PROJECT_PATH

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (1.7.0) reached the registry 3 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.

What can I use instead?

In the same category: GitHub, Desktop Commander, Cloudflare MCP

Alternatives

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Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

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by github

GitHub’s official server lets AI read and manage code, issues and pull requests in your account. Use GitHub’s hosted version or run it locally with Docker.

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Desktop Commander

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MCP server for terminal commands, file operations, and process management

Runs on your computer★ 10,225MITUpdated 17 days ago
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Cloudflare MCP

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Runs in the cloud★ 4,446Apache-2.0Updated 14 months ago
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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

Unity MCP Server

MCP server for Unity — Gives AI assistants structured access to your Unity project from any MCP-capable IDE or app. No Unity Editor required.

Your IDE talks to this server; the server reads your Unity project folder and answers with project info, build scenes, scripts, prefabs, and more — so the AI can help without opening the Editor.


Overview

  • Editor-free — Reads only from the project filesystem.
  • One server, many projects — Set UNITY_PROJECT_PATH per project in your MCP config.
  • MCP-native — Works with any client that supports the Model Context Protocol (tools over stdio).

Supported IDEs and clients

This server uses the standard MCP protocol over stdio and exposes tools. Any IDE or app that can run an MCP server and pass environment variables will work. Commonly used clients include:

ClientNotes
CursorAdd server to MCP settings; set UNITY_PROJECT_PATH in env.
Claude DesktopAdd to claude_desktop_config.json; same command + env pattern.
Claude CodeMCP support including tools.
VS CodeUse an MCP extension (e.g. GenAI / Copilot MCP); configure server and UNITY_PROJECT_PATH.
WindsurfAdd MCP server with command and env.
ContinueConfigure MCP server in Continue settings.
ClineMCP tools and resources.
OtherAny client that supports MCP tools over stdio (e.g. Zed, Roo Code, LibreChat, custom agents).

Configuration is the same everywhere: command = node, args = path to dist/index.js, env = UNITY_PROJECT_PATH = your Unity project root. See Configuration below for a Cursor example; other clients use the same structure in their own config format.


Tools

Expand a category below to see the tools it includes.

📦 Project & build💻 Code & assemblies🎬 Scenes & prefabs📁 Assets & references
🎨 Materials & shaders🎞️ Animation🖼️ 2D & sprites✨ Rendering
📝 TextMeshPro & UI🎮 Input🏷️ Tags & layers🌐 Addressables & localization
🔊 Audio🧪 Testing & docs🔄 CI & version control🔌 Integrations
⚡ Speed & productivity🔍 Meta🤖 AI & ML

📦 Project & build

ToolDescriptionExample prompt to type
get_project_infoPath, Unity version, build scene count, player/product name*"What's my project path and Unity version?"* · *"Show build scene count and player name"*
list_build_scenesScenes in EditorBuildSettings (build order)*"Which scenes are in the build?"* · *"List build scenes in order"*
get_player_settingsProduct name, company, bundle ID, version*"What are the player settings?"* · *"Show bundle ID and company name"*
list_packagesPackages from manifest.json*"List installed Unity packages"*
get_quality_settingsQuality levels*"What are the quality settings?"*
get_scripting_definesGlobal and per-assembly defines*"Show scripting defines"* · *"What defines are set per assembly?"*
get_physics_settingsPhysics / Physics2D settings*"What are the physics settings?"*
get_graphics_settingsGraphics settings (GraphicsSettings.asset)*"Show graphics settings"*
get_time_settingsTime / fixed timestep (TimeManager.asset)*"What's the fixed timestep?"* · *"Show time settings"*
get_build_target_infoActive build target / platform*"What's the current build target?"*
get_feature_set_inferenceInfer Unity 6 feature sets from packages (2D, ECS, AR, etc.)*"What feature sets does this project use?"*
get_project_versionBundle version*"What's the bundle version?"*
get_changelogCHANGELOG contents*"Show the changelog"*
get_audio_settingsAudioManager.asset (global volume, reverb, DSP buffer)*"What are the audio settings?"*
get_navigation_settingsNavMesh/agent settings from ProjectSettings*"Show NavMesh / navigation settings"*
get_xr_settingsXR/VR project settings*"What XR or VR settings are configured?"*
get_script_execution_orderScript execution order (MonoManager)*"Show script execution order"*
get_version_control_settingsSerialization mode, visible meta files*"What's the version control / serialization setup?"*
get_layer_collision_matrixLayer collision matrix and layer names*"Show layer collision matrix"* · *"What layers collide?"*
get_cloud_services_configUnity Cloud / Unity Connect config*"Is Unity Cloud configured?"*
get_package_dependency_graphPackage dependency graph (manifest + lock)*"Show package dependency graph"*
list_package_samplesSamples folders under Packages*"List package samples"*
list_unity_hub_projectsList Unity projects from Unity Hub (no project path required)*"List my Unity Hub projects"*

💻 Code & assemblies

ToolDescriptionExample prompt to type
list_assembliesAssembly definitions with references, platforms*"List assembly definitions"*
get_assembly_for_pathAssembly that contains a given script or folder path*"Which assembly contains Assets/Scripts/Player.cs?"*
list_scripts_by_assemblyC# script paths in a given assembly (by name or asmdef path)*"List scripts in Assembly-CSharp"* · *"What scripts are in MyGame.Runtime?"*
list_asmdef_referencesAssembly names that reference a given assembly (reverse deps)*"Who depends on MyGame.Core?"*
list_scriptsC# scripts (optional folder filter)*"List all C# scripts"* · *"Show scripts in Assets/Scripts"*
find_scripts_by_contentBy type/pattern (e.g. MonoBehaviour)*"Find scripts that extend MonoBehaviour"*
get_assembly_dependency_graphNodes and edges*"Show assembly dependency graph"*
list_editor_scriptsScripts in Editor folders*"List editor scripts"*
list_visual_scripting_assetsBolt / Unity Visual Scripting .asset files*"List Visual Scripting assets"*
get_script_public_apiParse C# script: class name, base type, public methods/fields*"What's the public API of PlayerController.cs?"*

🎬 Scenes & prefabs

ToolDescriptionExample prompt to type
list_all_scenesAll .unity files under Assets*"List all scenes"*
get_scene_summaryRoot GameObjects, component count*"Summarize MainMenu.unity"* · *"What's in this scene?"*
get_scene_components_by_typeGameObjects in a scene with a component type (e.g. Camera, Light)*"Which GameObjects have a Camera in Game.unity?"*
get_scene_objects_by_tagGameObjects in a scene with a given tag (e.g. Spawn)*"Find objects with tag Spawn in this scene"*
get_all_components_by_typeAll Cameras/Lights/etc. across all scenes*"List all Cameras in the project"*
get_scene_hierarchy_flatFlat list of GameObjects in a scene (name and layer)*"List all objects in Main.unity with their layers"*
get_lighting_scene_infoLighting assets and GI workflow mode for a scene*"What lighting does Main.unity use?"*
list_prefabsPrefabs (optional path prefix)*"List all prefabs"* · *"List prefabs in Assets/Prefabs"*
list_prefab_variantsPrefabs that are variants of another prefab*"List prefab variants"*
list_prefabs_with_componentPrefabs that contain a component type (e.g. Animator)*"Which prefabs have an Animator?"*
get_prefab_summaryPrefab summary: root name, component count, component types*"Summarize Hero.prefab"* · *"What's in this prefab?"*
get_prefab_script_guidsScript GUIDs used by a prefab*"What scripts does Hero.prefab use?"*
list_subscenesECS/DOTS .subscene assets*"List subscenes"*

📁 Assets & references

ToolDescriptionExample prompt to type
get_asset_folder_treeFolder tree under Assets*"Show asset folder tree"*
list_assets_by_extensionBy extension (e.g. .png, .fbx)*"List all .png textures"* · *"List FBX models"*
find_referencesAssets referencing a path or GUID*"What references this asset?"* · *"Find what uses Assets/Textures/hero.png"*
list_large_assetsFiles over N MB (default 5)*"List large assets"* · *"What's over 10 MB?"*
list_video_clipsVideo clip assets (.mp4, .mov, .webm, etc.)*"List video clips"*
list_legacy_font_assetsLegacy fonts (.fontsettings, .ttf, .otf) — not TMP*"List legacy fonts"*
list_render_texturesRenderTexture assets*"List render textures"*
list_terrain_dataTerrainData and TerrainLayer assets*"List terrain data"*
list_lighting_settings_assetsLighting-related .asset files*"List lighting settings assets"*
search_assets_by_nameSearch Assets (and optionally Packages) by name pattern*"Search assets named 'hero'"*
get_texture_metaTexture .meta (maxSize, dimensions, spriteMode, PPU)*"What's the import settings for hero.png?"*
search_projectCombined search: name pattern, script pattern, and/or referrers of path*"Search project for X"* · *"What references this path?"*
get_meta_for_assetRead .meta for any asset path (guid, importer keys)*"Show .meta for Assets/Models/character.fbx"*
get_broken_asset_refsPrefabs/scenes/materials with any missing GUID reference*"Find broken asset references"*
list_scriptable_objects.asset files that are ScriptableObject instances*"List all ScriptableObject assets"*

🎨 Materials & shaders

ToolDescriptionExample prompt to type
list_materialsMaterials (optional folder)*"List all materials"* · *"List materials in Assets/Materials"*
list_materials_using_shaderMaterials that use a given shader (GUID or path)*"Which materials use Standard shader?"*
list_shaders.shader in Assets and Packages*"List shaders"*
list_shader_graphsShader Graph assets*"List Shader Graph assets"*
list_vfx_graphsVFX Graph assets*"List VFX Graph assets"*

🎞️ Animation

ToolDescriptionExample prompt to type
list_animator_controllers.controller assets*"List animator controllers"*
list_animation_clips.anim assets*"List animation clips"*

| get_animator_states | State names from a contr

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