Agro API MCP by usefulapi
Read satellite, NDVI, weather and soil data; create and delete fields in Agro API.
Description from the maker (original English)
MCP server for RPG Maker MZ: maps, tile painting, events, database editing, and validation.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
RPGMAKER_PROJECT_PATHYou need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"rpgmaker-mz": {
"command": "npx",
"args": [
"-y",
"rpgmaker-mz-mcp"
],
"env": {
"RPGMAKER_PROJECT_PATH": "your-value"
}
}
}
}Run this in your terminal
claude mcp add rpgmaker-mz --env RPGMAKER_PROJECT_PATH=your-value -- npx -y rpgmaker-mz-mcpFill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"rpgmaker-mz": {
"command": "npx",
"args": [
"-y",
"rpgmaker-mz-mcp"
],
"env": {
"RPGMAKER_PROJECT_PATH": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"rpgmaker-mz": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"rpgmaker-mz-mcp"
],
"env": {
"RPGMAKER_PROJECT_PATH": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.
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RPGMAKER_PROJECT_PATH envThese settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026
The registry name was verified with the GitHub account Redseb, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (1.4.0) reached the registry 43 days ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
In the same category: Agro API MCP by usefulapi, FieldClimate MCP by usefulapi, Park Graph
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
Read satellite, NDVI, weather and soil data; create and delete fields in Agro API.
Read weather station data, sensors, farms, fields and crop zones in FieldClimate.
Find, price and book parking at Park Graph lots: search, quote, hold and session tools.
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
128 tools that let an AI assistant read and write an RPG Maker MZ project directly — actors, classes, skills, items, equipment, states, enemies, troops, common events, maps, tiles, tilesets, events, and system settings — instead of hand-editing everything in the editor.
_"Add a town under the world map, paint it with grass, and drop in a shopkeeper who sells potions"_ → done, in-project, no editor clicks.
Claude Code (recommended) — installs the server *and* the authoring skills as one plugin:
claude plugin marketplace add Redseb/rpgmaker-mz-mcp
claude plugin install rpgmaker-mz@rpgmaker-mz-mcp
You'll be prompted for your RPG Maker MZ project directory (optional — you can also just ask Claude to set_project later).
Any other MCP client — the server is on npm; no clone or build needed:
{
"mcpServers": { "rpgmaker-mz": { "command": "npx", "args": ["-y", "rpgmaker-mz-mcp@latest"], "env": { "RPGMAKER_PROJECT_PATH": "/path/to/your/rpgmaker/project" } } } }
Claude Desktop — either the JSON config above, or download the one-click rpgmaker-mz-mcp.mcpb bundle from Releases and open it with Claude Desktop.
New here? Read SETUP.md for the full walkthrough and EXAMPLES.md for end-to-end recipes.
name is required to create; everything else falls back to the editor's true "New X" template.MapInfos.json exactly as the editor expects.paint_tiles/fill_area set tiles on any of the six map layers and recompute autotile shapes (and their neighbours') from same-kind adjacency, so a filled region borders itself correctly. paint_blueprint paints a whole area from ASCII rows + a legend in one call (multi-layer cells, catalog names, A4 wall faces derived automatically) and returns a passability overview. place_object stamps multi-tile B/C objects (houses, trees) and reports their passability footprint.find_tile "grass" → a paintable tile id. Built-in catalogs for every default tileset (Overworld, Outside, Inside, Dungeon, SF), sourced from RPG Maker's own English name sidecars. A bundled vision-bootstrap skill catalogs custom tilesets.get_tile_flags/check_passability), and edit passability/terrain-tag/behaviour flags (set_tile_flags).EventCommand sequences the editor writes (including tricky recursive branch blocks and continuation rows), landed on a page via insert_event_commands. Covers dialogue & flow, game-state changes, presentation/transitions, and scene processing.create_npc places a complete talking NPC in one call; set_event_page merges a page's graphic + behavior in place.list_assets enumerates valid character/face/tileset/audio names so events never reference a missing file.render_map screenshots a map exactly as the engine draws it (whole map or a game-screen view) and run_playtest drives a scripted headless session (load a state, trigger events, read dialogue, pick choices, walk, auto-battle, screenshot), both reporting console errors and missing assets. Validators prove structure; these show what the player sees.validate_references), and a dry-run/diff preview on every write.Pick one:
claude plugin marketplace add Redseb/rpgmaker-mz-mcp, then claude plugin install rpgmaker-mz@rpgmaker-mz-mcp. This bundles the MCP server (run via npx from the npm package) together with the two authoring skills (rpgmaker-authoring, tileset-catalog) — the skills carry the judgment the tools don't enforce, so this is the full experience.npx -y rpgmaker-mz-mcp@latest (see Quick start). Tools only, no skills.rpgmaker-mz-mcp.mcpb from Releases, open it with Claude Desktop, and pick your project folder in the install dialog.npm install
npm run build
Set the RPG Maker MZ project path as an environment variable:
# macOS/Linux
export RPGMAKER_PROJECT_PATH=/path/to/your/rpgmaker/project
set RPGMAKER_PROJECT_PATH=C:\path\to\your\rpgmaker\project
The path must point to a directory containing game.rmmzproject and a data/ directory with System.json.
The environment variable is only the startup default: the set_project tool can retarget a running server at a different project (and get_project reports the current one), so switching games doesn't require editing config or restarting.
npm start # or: node dist/index.js
The easiest path is the .mcpb bundle from Releases — open it with Claude Desktop and pick your project folder. To configure by hand instead, add to your Claude Desktop configuration file (%APPDATA%\Claude\claude_desktop_config.json on Windows, ~/Library/Application Support/Claude/claude_desktop_config.json on macOS):
{
"mcpServers": { "rpgmaker-mz": { "command": "npx", "args": ["-y", "rpgmaker-mz-mcp@latest"], "env": { "RPGMAKER_PROJECT_PATH": "/path/to/your/rpgmaker/project" } } } }
(For a from-source checkout, use "command": "node" with "args": ["/path/to/rpgmaker-mz-mcp/dist/index.js"] instead.)
All 128 tools, grouped by area. Tools that write to the project accept an optional dryRun argument (see Dry-run preview); those that can refuse a structurally invalid write also accept force (see Event validation).
Expand the full tool reference
get_project — the project the server is operating on: path, validity, game titleset_project — retarget the server at another project directory for the rest of the session (no restart; overrides RPGMAKER_PROJECT_PATH)create_actor, update_actor, search_actorscreate_class, update_classadd_class_learning — attach a skill learned at a level (validates the skill, keeps learnings level-sorted)set_class_param_curve — replace one of the 8 parameter growth rowscreate_skill (full control — every Skills.json field incl. occasion, hitType, speed, repeats, successRate, tpGain, required weapon types, message2, note; hitType defaults to magical for Magic skills, physical for other damage, certain for heals/ally scopes), update_skill, search_skillscreate_damage_skill, create_healing_skill, create_buff_skill, create_state_skill — natural-language-friendly helpers for common skill typescreate_item, update_item, search_itemscreate_weapon, update_weaponcreate_armor, update_armorcreate_state, update_statecreate_enemy, update_enemy, search_enemiescreate_troop, update_troop, search_troops — create_troop validates that every member references an existing enemybuild_troop_page — build a battle-event page { conditions, list, span } from a compact trigger (when: turn [a, b], enemyHpBelow [slot, pct], actorHpBelow [actorId, pct], switch, turnEnd — ANDed) and a span (battle / turn / moment), no hand-built 12-field conditions object. Read-onlyadd_troop_page — append (or insert at position) one page to a troop without re-sending the others; warns on an HP condition pointing past the troop's memberscreate_common_event, update_common_eventcall_common_event — builds the code-117 call command and validates the target existsget_map (pass includeData: false to omit the tile array on a big map), get_map_infos, get_map_dimensions, update_mapget_map_region — read a window of tile ids (x, y, width, height, layer) instead of the whole mapcreate_map — allocates the next id, writes a blank map, and registers it in the treedelete_map — removes a map and reparents its children onto its parentupdate_map_tree — batch reparent/reorder/rename/expand with an up-front existence check and cycle guardget_map_events, get_map_event, search_map_eventscreate_map_event, update_map_event, delete_map_eventadd_event_command — append a single command to an event pageset_map_tile — set a single raw tile id at (x, y) on a z-layer (no autotiling)create_npc — one-shot "talking NPC": graphic + trigger + a talk list from text (optionally auto word-wrapped with wrap) or explicit commandscreate_chest — one-shot treasure chest: the two-page self-switch idiom (give item/weapon/armor/gold, then never again)create_transfer — one-shot map transfer, in either working idiom: face a solid landmark (action_button) or step on a doormat (player_touch)set_event_page — merge a page's graphic + behavior (sprite, trigger, priority, movement, flags) in placeRead-only builders that return editor-faithful EventCommand sequences; land them on a command list with `insert_event_co
Only the beginning is shown; read the rest in the repo