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Aseprite Agent MCP

by SarutobiSasuke8version 0.3.0i★ –iRuns on your computer
Registry nameio.github.SarutobiSasuke8/aseprite-agent-mcp

Install

Overview

Description from the maker (original English)

Create and verify pixel-art assets with atomic Aseprite edits and Phaser export.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Other
  • You need to fill in: ASEPRITE_PATH

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • You fill in yourself: ASEPRITE_PATH, ASEPRITE_MCP_WORKSPACE, ASEPRITE_MCP_TOOLS, ASEPRITE_MCP_LOCK_WAIT

You need

  • PyPIPython’s uv installed (for the uvx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "aseprite-agent": {
      "command": "uvx",
      "args": [
        "aseprite-agent-mcp"
      ],
      "env": {
        "ASEPRITE_PATH": "your-value",
        "ASEPRITE_MCP_WORKSPACE": "your-value",
        "ASEPRITE_MCP_TOOLS": "your-value",
        "ASEPRITE_MCP_LOCK_WAIT": "your-value"
      }
    }
  }
}

Run this in your terminal

claude mcp add aseprite-agent --env ASEPRITE_PATH=your-value --env ASEPRITE_MCP_WORKSPACE=your-value --env ASEPRITE_MCP_TOOLS=your-value --env ASEPRITE_MCP_LOCK_WAIT=your-value -- uvx aseprite-agent-mcp

Fill in the empty values before running it.

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "aseprite-agent": {
      "command": "uvx",
      "args": [
        "aseprite-agent-mcp"
      ],
      "env": {
        "ASEPRITE_PATH": "your-value",
        "ASEPRITE_MCP_WORKSPACE": "your-value",
        "ASEPRITE_MCP_TOOLS": "your-value",
        "ASEPRITE_MCP_LOCK_WAIT": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "aseprite-agent": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "aseprite-agent-mcp"
      ],
      "env": {
        "ASEPRITE_PATH": "your-value",
        "ASEPRITE_MCP_WORKSPACE": "your-value",
        "ASEPRITE_MCP_TOOLS": "your-value",
        "ASEPRITE_MCP_LOCK_WAIT": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

Values you fill in

  • ASEPRITE_PATH required env
    Path to your licensed Aseprite executable
  • ASEPRITE_MCP_WORKSPACE env
    Root directory for asset files
  • ASEPRITE_MCP_TOOLS env
    Tool profile, default core
  • ASEPRITE_MCP_LOCK_WAIT env
    Seconds to wait for a busy workspace

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 9, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account SarutobiSasuke8, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Otheri

  • More stars than 0% of the other 18881 servers in this category
  • Published to the registry more recently than 64% of the other 18881 servers in this category
  • Basic checks equal to or better than 100% of the other 18881 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Aseprite Agent MCP safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

You need to fill in: ASEPRITE_PATH

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (0.3.0) reached the registry 24 days ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.

What can I use instead?

In the same category: Spec Driven Development, Remote Desktop Commander, MCP Tennis Match Data

Alternatives

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Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

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by formulahendryEarly↓ 66/wk★ 440Updated 14 months ago

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Remote Desktop Commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

by desktop-commanderGrowing★ 211Updated 4 days ago

Runs in the cloud✓ desktopcommander.app

MCP Tennis Match Data

ATP and WTA match results, schedules, and rankings by date

by mambalabsdevUpdated today

Runs on your computer✓ mambabuilt.com

README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

Aseprite Agent MCP

Local-first pixel-art authoring and verified game-asset export over MCP stdio.

Status: 0.2.0 alpha. Built on aseprite-mcp by Brendan Malloy (MIT), pinned to 8caabf9ce240a040ca2c94d3d7366c9d8dd63653. The added production layer provides atomic edits with previews, strict asset contracts, verified Phaser export, tool profiles, cast tools, workspace locking and crash-safe saves. See NOTICE, LICENSE and UPSTREAM_INVENTORY.json. The inherited Python namespace remains aseprite_mcp; the package and command are aseprite-agent-mcp.

114 tools cover native documents, pixel drawing, layers, cels, frames, palettes, tags, slices, transforms, tilemaps, inspection and exports. The production path adds atomic edits with image feedback, strict typed asset contracts, labelled all-frame previews, character-cast tools and Phaser bundles verified against reopened native masters. By default the server exposes a 42-tool core profile (see Tool profiles). See the generated tool reference for exact schemas.

Install and run

Install Python 3.10+, uv or pipx, and your own licensed Aseprite with Lua scripting support. You may also build Aseprite yourself under its EULA. This package only invokes your installed executable via ASEPRITE_PATH; it does not bundle Aseprite, its installer, Lua runtime or art assets.

For the published package:

uvx aseprite-agent-mcp

or: pipx install aseprite-agent-mcp

then: aseprite-agent-mcp

Set ASEPRITE_PATH before running. Example MCP client commands (replace the paths):

# Windows (PowerShell)

claude mcp add aseprite --env ASEPRITE_PATH=C:\\path\\to\\Aseprite.exe -- uvx aseprite-agent-mcp

macOS

claude mcp add aseprite --env ASEPRITE_PATH=/Applications/Aseprite.app/Contents/MacOS/aseprite -- uvx aseprite-agent-mcp

Linux

claude mcp add aseprite --env ASEPRITE_PATH=/path/to/aseprite -- uvx aseprite-agent-mcp

For clients that take JSON (including Codex MCP configuration), use this shape:

{

"mcpServers": { "aseprite": { "command": "uvx", "args": ["aseprite-agent-mcp"], "env": { "ASEPRITE_PATH": "/path/to/aseprite", "ASEPRITE_MCP_WORKSPACE": "/path/to/assets" } } } }

Grok clients that support local stdio MCP servers can use the same executable, arguments and environment fields. Client-specific configuration keys may vary.

For a source checkout and development:

uv sync --locked --group dev

$env:ASEPRITE_PATH = 'C:\path\to\aseprite.exe' $env:ASEPRITE_MCP_WORKSPACE = 'C:\path\to\assets' uv run --no-sync aseprite-agent-mcp

The command speaks MCP on stdin/stdout and waits for a client. Diagnostic logs go to stderr. Use mcp-config.example.json in a client after replacing its placeholder paths. This project does not modify client settings.

The small GIF is procedural example art, generated by uv run python scripts/generate_demo.py. It demonstrates the intended pixel-art output; it is not a screenshot of a live Aseprite session. A full Aseprite MCP round-trip proof is described under Verification.

Tool profiles

Every tool description and schema costs the agent context, so the server exposes a profile chosen by ASEPRITE_MCP_TOOLS, a comma-separated list of names:

ValueExposes
core (default)42 tools: generate/import, create, draw, animate, preview, validate, export and the cast tools
allEvery supported tool (114)
a groupOne tool module, e.g. tilemap, effects, slices, palette, workflow
a tool nameOne extra tool, e.g. core,add_outline

Unknown names stop the server at startup. The groups are listed at the top of the tool reference.

VariableDefaultMeaning
ASEPRITE_PATHauto-detectAseprite executable
ASEPRITE_MCP_WORKSPACEworkspace/ in the projectRoot for relative paths
ASEPRITE_MCP_TOOLScoreTool profile, as above
ASEPRITE_MCP_LOCK_WAIT15Seconds a call waits for a busy workspace (0 fails at once)
ASEPRITE_MCP_TIMEOUT90Seconds per Aseprite process
ASEPRITE_MCP_ALLOW_ABSOLUTEoffAllow absolute path syntax inside allowed roots
ASEPRITE_AGENT_ALLOWED_ROOTS[]JSON list of extra roots

Recommended workflow

Generated art to editable animation

Let an image model draw the character and key poses, then use import_generated_image to turn one PNG into a pixel grid and assemble_animation to clean and align an ordered pose list. Both tools are in the default core profile.

import_generated_image(filename="base.png", output_directory="base-clean",

width=32, height=32, colours=16) assemble_animation(filenames=["idle-1.png", "idle-2.png", "idle-3.png", "idle-4.png"], output_directory="idle-clean", width=32, height=48, tag="idle", colours=16, alignment="bounding-box", durations_ms=[180, 140, 180, 140], outline="#152b32")

  • method="nearest" samples a grid; "majority" chooses the most frequent RGBA value in each source cell, with deterministic ties. Majority only downsamples.
  • width and height accept grids up to 256px per edge. For detailed sprites, use height=128, colours=32 to 48, method="majority" and palette_first=True. Palette-first mode snaps one shared source palette before voting, so near-identical generated shades count together. It is opt-in; existing calls keep their previous behaviour.
  • palette=["#RRGGBB", ...] snaps to explicit colours. Otherwise colours builds one shared automatic palette across the animation. Alpha is binary after alpha_threshold (default 128). Transparency is excluded from the colour count; an optional 1px outline can add one colour and is clipped at the cell boundary.
  • background="#RRGGBB" removes only border-connected matching pixels, with an optional background_tolerance. It preserves enclosed details and is a colour key, not semantic segmentation. Existing transparency needs no background key.
  • Bounding-box alignment uses one scale for all poses and bottom-centres each silhouette. alignment="anchor" accepts one source [x,y] per same-size input and places it at (width//2,height-2), rejecting clipping. "none" keeps each canvas. Keep pose scale and padding consistent and inspect the returned preview.

Each new output directory contains master.aseprite, cleaned frame PNGs, sheet.png, sheet.json and qa.json. The native master is reopened through Aseprite's Lua API; every rendered frame, the tag range, durations and sheet pixels are checked before an atomic, no-overwrite directory publication. Source PNGs are preserved. Inputs are bounded to 4 million pixels each, 16 million total, 128 frames and 1 million output pixels.

The generated courier demo includes the original model output, a cleaned base, a 4-frame idle, editable masters and a reproducible local script. Pixel verification proves file integrity. It does not approve art quality or make a coherent animation out of inconsistent key poses.

The walk demo uses an 8-pose generation pass, 128px-high cells, a shared 48-colour palette and explicit feet anchors. It includes a looping GIF and a 64px/128px comparison from the same source and palette.

  1. health_check proves the local CLI and Lua path can create and export.
  2. create_sprite creates an editable .aseprite master.
  3. ase_apply_and_preview applies a typed batch in one transaction and returns a rendered PNG. A failed operation leaves the file unchanged. A later preview failure explicitly reports that the edit was saved.
  4. ase_preview_animation shows every frame without smoothing.
  5. ase_validate_asset_contract checks geometry, frame count, exact tag ranges, tag playback, palette membership, binary alpha, empty frames and optional per-row foot/centre drift. Unknown fields are errors.
  6. ase_export_phaser creates a bundle directory with sheet PNG, hash atlas JSON, animation timing, loader JS, contract and QA. It reopens the master and exported PNG and compares every frame's RGBA pixels before publishing. An existing directory is rejected unless replace=true, which swaps a previous bundle by rename. The native master remains.
Building a cast of characters
  1. draw_pixel_rows paints a whole frame from text rows and a colour key, e.g. rows=["..oo..", ".oxxo."], key={"o": "#203040", "x": "#f0c060"}. Unknown characters are errors; . and space are skipped.
  2. Animate with the copy_cel and offset_cel batch ops (bobs and steps without redrawing) and tag each animation.
  3. derive_mirrored_tag creates walk_left from walk_right.
  4. save_sprite_as a template, then recolor_sprite it into each character, or start characters from a shared base with copy_frames_from.
  5. ase_preview_animation shows one labelled row per tag over a checkerboard.
  6. ase_export_cast_atlas validates every master against its own contract and writes one Phaser atlas: frames / _ , animations : .

Edits save through a sibling temporary file and a rename, so a killed Aseprite process cannot leave a half-written master. Frame numbers must exist: an out-of-range frame is an error, never clamped to the nearest frame. All frames are 1-based. A contract row names an exact contiguous animation tag. Palette entries are inline hex colours, not arbitrary file paths. Hide reference layers before final validation/export: locked layers are still visible pixels.

{

"name": "robot", "cell": {"width": 16, "height": 16}, "rows": [ {"tag": "walk_down", "frames": 4}, {"tag": "idle", "frames": 2, "playback": "pingpong"}, {"tag": "sleep", "frames": 2, "repeat": 0, "check_anchor": false} ], "alpha": "binary", "palette": ["#315c88", "#8bd5ed", "#223344"], "anchor": {"max_foot_drift": 0.0, "max_center_drift": 0.0} }

Verification

uv run pytest

uv run pytest --run-aseprite uv run python scripts/proof_stdio.py --output ./workspace/proof-final

Use a fresh output directory for each proof run. The proof talks to the server through a real MCP stdio client, creates 16 distinct synthetic frames, compares a saved/reopened master, exports a sheet and GIF, tests rollback and overwrite/path rejection, and confirms that a deliberately damaged asset cannot pass export QA. It writes proof.json and visual artifacts. See verification.

To play that output in Phaser 3.90.0:

npm ci --prefix examples/phaser --ignore-scripts

uv run python -m http.server 8795 --bind 127.0.0.1

Open http://127.0.0.1:8795/examples/phaser/. The page reports success only after all four frames in all four animations have played. It uses a local npm dev dependency; the MCP itself has no network dependency after installation. For a fresh run under workspace/my-proof, use `http://127.0.0.1:8795/examples/phaser/?pr

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