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mc-asset — Minecraft Pixel Asset Engine

by smile-minecraftversion 0.5.0i★ –iRuns on your computer
Registry nameio.github.smile-minecraft/mc-asset

Install

Overview

Description from the maker (original English)

Deterministic Minecraft pixel-art engine: textures, animation sheets, and pack validation.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Design, images & audio

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • The registry lists no key to fill in.

You need

  • npmNode.js installed (for the npx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "mc-asset": {
      "command": "npx",
      "args": [
        "-y",
        "mc-asset",
        "mcp"
      ]
    }
  }
}

Run this in your terminal

claude mcp add mc-asset -- npx -y mc-asset mcp

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "mc-asset": {
      "command": "npx",
      "args": [
        "-y",
        "mc-asset",
        "mcp"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "mc-asset": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "mc-asset",
        "mcp"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account smile-minecraft, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Design, images & audioi

  • More stars than 0% of the other 2757 servers in this category
  • Published to the registry more recently than 61% of the other 2757 servers in this category
  • Basic checks equal to or better than 100% of the other 2757 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is mc-asset — Minecraft Pixel Asset Engine safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (0.5.0) reached the registry 20 days ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.

What can I use instead?

In the same category: Figma Context MCP, Claude Real Video, Figma MCP Server

Alternatives

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Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

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Runs on your computer★ 16,165MITUpdated 5 months ago
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Claude Real Video

by HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

Runs on your computer★ 2,284MITUpdated 2 months ago
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Figma’s official server gives AI your design data so it can turn designs into code or describe them accurately. Connects to Figma’s cloud.

Runs in the cloud★ 2,152Updated 13 months ago
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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

mc-asset

English | 繁體中文 | 简体中文

mc-asset is a texture and model tool for Minecraft Java Edition resource packs, built for both creators and AI agents over the command line (CLI) or MCP.

Language models can't place pixels by eye, so mc-asset turns texture work into text and commands: draw a sprite as a character grid, pixelize reference art, generate tiling textures, pack animation sheets, preview cuboid models, and validate a whole resource pack, from a shell or over MCP. The same input and seed always produce identical files.

*Six 16×16 items, each written as a text grid and drawn by mc-asset render (shown ×6), following the vanilla style rules in the minecraft-pixel-art skill. The grids are in docs/assets/showcase/items/.*


Contents

  • What It Does
  • Highlights
  • Showcase
  • Installation
  • For AI agents
  • Quickstart
  • Practical Recipes
  • MCP Server
  • Command Reference
  • Batch Operations (--operations)
  • Architecture & Reliability Guarantees
  • Development
  • License

What It Does

  • Draw textures from text character grids (render)
  • Downsample reference art into pixel art (pixelize) and reduce colors (quantize)
  • Fan one sprite out into material variants (variant)
  • Generate and seam-check tiling textures (generate, tile)
  • Pack animation sprite sheets and write .mcmeta files (animate, mcmeta)
  • Scale GUI sprites with nine-slice borders (gui-scale)
  • Compare two PNGs pixel by pixel (compare)
  • Validate a single texture or a whole resource pack (validate, validate-pack)
  • Losslessly compress PNGs (optimize)
  • Create, validate, and preview Java block models (model)
  • Author complete resource packs from declarative recipes, audit styles, catalog vanilla assets, and export reproducible zips (pack, style)
  • Expose all capabilities to AI agents over an MCP server (mcp)

Highlights

  • Text in, texture out. Sprites are character grids (.grid) or editable multi-layer sources (.mcpx) that build to PNG. See docs/mcpx-format.md.
  • Identical output. No unseeded randomness and integer-only color blending, so PNG and .mcpx output is identical run to run and between Bun and Node.
  • One engine, two front ends. The CLI and the stdio MCP server call the same core, so an agent gets the exact same result as a shell script.
  • Uniform JSON output. --json always returns { success, result, error } with a stable error code, and logs never mix into stdout data.
  • No surprise writes. Every output path is explicit, existing files need --force, and each file is written to a temp file before being renamed into place.

Showcase

Every image below is produced by mc-asset itself, with fixed seeds for the generated textures, so the whole set is reproducible. The commands live in docs/assets/showcase/README.md.

PixelizeQuantize
→→
A detailed reference image (128px, shown ×2) reduced to 16px (shown ×16): the grain coarsens and shapes snap to a tidy pixel grid.A 64-color gradient reduced to 8 colors (both ×4): the color count drops and the result settles into clear steps.

Material variants — the sword from the top of this page fanned out into all nine built-in materials (copper, crystal, diamond, gold, iron, netherite, oxidized_copper, stone, wood, shown ×5). Its palette gives each color a role, so the blade and guard take the new ramp while the darkest outline, the white glint, the wooden grip, and the guard's gem keep their colors:

Generated patterns — every generate pattern as a 16px swatch from a fixed seed (shown ×4):

| noise | clustered-noise | stripes | checker | gradient | |:-:|:-:|:-:|:-:|:-:| | | | | | | | brick | spots | veins | cracks | grain | | | | | | |

Seamless tiling — a 16px brick block face (left, ×8) and a 4×4 wall of it (right, ×4); the mortar lines continue across every edge:

Block textures — stone, dirt, and oak planks as 16×16 textures (left, ×8) that tile cleanly across all four edges. On the right is a 4×4 wall of the planks texture (×4):

Animation sheet — four frames of a glowing ore block packed into one vertical strip (×4), the layout Minecraft reads with an .mcmeta animation:

Potion variants and compare — the potion recolored into crystal, gold, and iron (×5) while the glass bottle, wooden cork, and white glint keep their colors; compare of the iron and gold variants finds 72 changed liquid pixels, marked in magenta on the diagnostic (×8):

Button nine-slice — a 16px button frame (left, ×4) scaled to 48×16 with nine-slice (middle, ×4) and with plain stretch (right, ×4); the nine-slice keeps the corners and bevels crisp while the stretch smears them:

Java model three-view preview — a five-cuboid stepped shrine model (model-shrine.json) using the brick, planks, stone, and glowing ore textures shown above. model preview --size 128 looks at it three times: from the front (north, front), from the side (east, right), and from above (top):


Installation

Via npm (recommended)

Run the server straight from the registry — no local install needed:

npx -y mc-asset mcp

Install the CLI globally to get the mc-asset command on your PATH:

npm install -g mc-asset

mc-asset --version

Via Homebrew (macOS / Linux)
brew tap smile-minecraft/tap

brew install smile-minecraft/tap/mc-asset mc-asset --version

Via Bun or Node.js (From Source)
git clone https://github.com/smile-minecraft/mc-asset.git

cd mc-asset bun install --frozen-lockfile bun run build ./bin/mc-asset.js --version

*Prerequisites*: tested with Node.js 22 and Bun 1.3. bun run build needs Bun and ./bin/mc-asset.js needs Node.js; with Bun alone, run bun ./bin/mc-asset.js.


For AI agents

  • llms.txt — a compact index of the repository for agents.
  • llms-full.txt — the same material as a single file: install, the twenty-five MCP tools, batch operations, the error model, and the limits.
  • docs/cli-surface.md — the frozen CLI commands, the batch operations specification, and the exit-code registry.
  • docs/mcpx-format.md — the editable multi-layer .mcpx and .grid grammar and specification.
  • docs/mcp-guide.md — registration, one verbatim capture per MCP tool, and the error model.
  • docs/mcp-surface.md — the frozen MCP surface: tool names, inputs, and the read/write contract.
  • [AGENTS.md](https:/

Only the beginning is shown; read the rest in the repo

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