GitHub
GitHub’s official server lets AI read and manage code, issues and pull requests in your account. Use GitHub’s hosted version or run it locally with Docker.
Description from the maker (original English)
The most complete Godot 4 MCP: secure sandbox, 40+ tools (projects–runtime), major MCP clients.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
You need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"godot": {
"command": "uvx",
"args": [
"godot-mcp-server"
]
}
}
}Run this in your terminal
claude mcp add godot -- uvx godot-mcp-serverPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"godot": {
"command": "uvx",
"args": [
"godot-mcp-server"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"godot": {
"type": "stdio",
"command": "uvx",
"args": [
"godot-mcp-server"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.
Your choice stays on this device in a cookie; no account needed.
These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 9, 2026
The registry name was verified with the GitHub account sterion66, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (1.0.2) reached the registry 7 months ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.
In the same category: GitHub, Desktop Commander, Cloudflare MCP
Servers in the same category from other makers, sorted by stars.
Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
GitHub’s official server lets AI read and manage code, issues and pull requests in your account. Use GitHub’s hosted version or run it locally with Docker.
MCP server for terminal commands, file operations, and process management
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
A comprehensive FastMCP server for Godot 4.x game development. Provides tooling for AI-assisted workflows: project management, file operations, asset discovery, GDScript development, and optional Godot execution.
Contributing · Security
Security model: All Godot projects, file writes, and Asset Library downloads are restricted to a single workspace directory on your machine (default ~/godot-games). The server refuses paths outside that tree. See Workspace setup.
Code execution: godot_run_game and godot_execute_script require GODOT_MCP_ALLOW_GODOT_EXEC in the server environment. The shipped MCP JSON configs set it to `1` so these tools work after copy-paste. Running python godot_mcp_server.py without that env still leaves execution off until you export it. To lock down an IDE install, remove the variable or set it to 0. See Godot execution (environment).
HTTP transport: Binding to 0.0.0.0 or :: exposes the MCP server on all network interfaces; prefer 127.0.0.1 unless you use a firewall or VPN.
Symlinks: GODOT_MCP_ROOT is resolved with symlinks followed; point it at a real directory you control.
project.godot); list all projects under the workspace (godot_list_projects)godot_create_project).tscn), scripts (.gd), resources (.tres)# From PyPI-style editable install (recommended for contributors)
pip install -e .
pip install -r requirements.txt
Console entry point (after pip install -e .): godot-mcp-server (same as python godot_mcp_server.py).
The MCP server only operates on Godot projects that live under one root folder. This keeps assistants from reading or writing arbitrary paths on your system.
mkdir -p ~/godot-games
project.godot, for example: ~/godot-games/
my-platformer/ ← open this folder in your editor project.godot ... another-game/ project.godot
~/godot-games/.../your-game (or a parent folder under ~/godot-games) so the MCP process can discover project.godot from the current working directory. export GODOT_MCP_ROOT="/path/to/your/godot-games"
python godot_mcp_server.py
In Cursor / Claude / other MCP configs, add env:
"env": {
"GODOT_MCP_ROOT": "/path/to/your/godot-games" }
If unset, the default is `$HOME/godot-games`. The server creates that directory on startup if it does not exist.
godot_get_workspace or read the resource project://workspace to see the active workspace path.If tools report that no project was found, your cwd is probably outside the workspace, or project_path points outside GODOT_MCP_ROOT.
Running the game or executing GDScript runs code as your user (same as starting Godot from a terminal). The server only enables godot_run_game / godot_execute_script when `GODOT_MCP_ALLOW_GODOT_EXEC` is set to an accepted “on” value.
Shipped configs (default yes): every example JSON in this repo (mcp_config.json, mcp_config.cursor.json, etc.) includes:
"env": {
"GODOT_MCP_ALLOW_GODOT_EXEC": "1" }
So if you copy one of those into your IDE, execution is allowed without extra steps. Merge other keys (e.g. GODOT_MCP_ROOT) into the same env object.
CLI without MCP config: running python godot_mcp_server.py does not set this variable; execution tools stay blocked until you export GODOT_MCP_ALLOW_GODOT_EXEC=1 (or use a wrapper script).
Stricter setups: delete GODOT_MCP_ALLOW_GODOT_EXEC from env, or set it to 0 / false / no / off, then restart the MCP client.
Accepted “on” values: 1, true, yes, on (case-insensitive). Call godot_get_workspace and check godot_exec_allowed to confirm.
python godot_mcp_server.py
python godot_mcp_server.py --transport http --port 8765
Set GODOT_MCP_ROOT in the MCP server env if you do not use the default ~/godot-games. See Workspace setup. Shipped snippets below include GODOT_MCP_ALLOW_GODOT_EXEC; see Godot execution (environment).
Path to the server: Examples use "args": ["godot_mcp_server.py"] assuming the MCP process runs with its working directory at the folder that contains the script (e.g. you cloned this repo). If the server fails to start, replace that with the absolute path to godot_mcp_server.py on your machine.
Expand a section and paste the JSON into the file your tool expects. The same godot server block is in the repo as mcp_config.*.json for copy-paste.
Cursor
macOS / Linux (project or user config) — Settings → MCP → *Add new global MCP server* or create .cursor/mcp.json in a project root:
{
"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" } } } }
Windows — if python is not on PATH for the MCP host, use the launcher or full path to python.exe, and prefer an absolute path in args:
{
"mcpServers": { "godot": { "command": "cmd", "args": ["/c", "python", "C:\\path\\to\\godot-mcp-server\\godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" } } } }
Merge GODOT_MCP_ROOT into env if you do not use ~/godot-games (see Workspace setup).
Visual Studio Code
Use the MCP / agent settings your VS Code build provides (often Settings → MCP or a project .vscode/mcp.json, depending on version and extensions). Paste the same structure as Cursor:
{
"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" } } } }
Use an absolute path in args if the workspace folder is not the repo root.
Claude Desktop
Edit the app config file:
~/Library/Application Support/Claude/claude_desktop_config.json%APPDATA%\Claude\claude_desktop_config.json{
"mcpServers": { "godot": { "command": "python3", "args": ["/absolute/path/to/godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" } } } }
Restart Claude Desktop after saving.
Claude Code (CLI)
Merge into ~/.claude/settings.json (or use claude mcp add if your CLI supports it — check claude mcp --help):
{
"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" }, "description": "Godot 4.x game development server" } } }
Windsurf (Codeium)
macOS / Linux: edit ~/.codeium/windsurf/mcp_config.json, or use CMD+SHIFT+P → “Windsurf: Configure MCP Servers”.
{
"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" }, "description": "Godot 4.x game development - project, scenes, scripts, assets, runtime" } } }
Roo Code
Paste into Roo’s MCP settings (project or global), same JSON shape as above. Repo copy: roo_code_mcp.json.
{
"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" }, "description": "Godot 4.x game dev - project, scenes, scripts, assets, runtime" } } }
Generic JSON (any MCP host)
Minimal stdio config — same as mcp_config.json in this repo:
{
"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" }, "description": "Godot 4.x game development server - file ops, asset management, runtime integration" } } }
godot_mcp_server.py).asset_id for godot_get_asset_info / godot_download_asset must be numeric digits only.Use loopback unless you know what you are doing:
python godot_mcp_server.py --transport http --host 127.0.0.1 --port 8765
Binding to all interfaces (--host 0.0.0.0) logs a warning and exposes MCP to your LAN with no authentication in this server.
Then use serverUrl instead of command:
{
"mcpServers": { "godot": { "serverUrl": "http://localhost:8765/mcp" } } }
Why not duplicate HTTP + stdio?
Only run one transport to the same project (stdio or HTTP), not both at once, to avoid conflicting MCP sessions.
40 MCP tools are registered in godot_mcp_server.py (search for @mcp.tool). Summary:
| Tool | Description |
|---|---|
godot_get_workspace | Show MCP sandbox directory (GODOT_MCP_ROOT) |
godot_find_project | Locate project root (walk-up or workspace scan) |
godot_list_projects | List every project.godot under the workspace |
Only the beginning is shown; read the rest in the repo