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Godot

by sterion66version 1.0.2i★ –iRuns on your computer
Registry nameio.github.sterion66/godot

Install

Overview

Description from the maker (original English)

The most complete Godot 4 MCP: secure sandbox, 40+ tools (projects–runtime), major MCP clients.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Developer tools

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • The registry lists no key to fill in.

You need

  • PyPIPython’s uv installed (for the uvx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "godot": {
      "command": "uvx",
      "args": [
        "godot-mcp-server"
      ]
    }
  }
}

Run this in your terminal

claude mcp add godot -- uvx godot-mcp-server

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "godot": {
      "command": "uvx",
      "args": [
        "godot-mcp-server"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "godot": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "godot-mcp-server"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 9, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account sterion66, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Developer toolsi

  • More stars than 0% of the other 5586 servers in this category
  • Published to the registry more recently than 9% of the other 5586 servers in this category
  • Basic checks equal to or better than 100% of the other 5586 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Godot safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (1.0.2) reached the registry 7 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.

What can I use instead?

In the same category: GitHub, Desktop Commander, Cloudflare MCP

Alternatives

Servers in the same category from other makers, sorted by stars.

Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

GitHub

GitHub’s official server lets AI read and manage code, issues and pull requests in your account. Use GitHub’s hosted version or run it locally with Docker.

by githubWidely used★ 34.2KUpdated 6 days ago

Computer or cloud

Desktop Commander

MCP server for terminal commands, file operations, and process management

by wonderwhy-erWidely used↓ 709.6K/wk★ 10.2KUpdated 18 days ago

Runs on your computer

Cloudflare MCP

Cloudflare MCP servers

by cloudflareWidely used★ 4.4KUpdated 14 months ago

Runs in the cloud✓ mcp.cloudflare.com

README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

Godot MCP Server

A comprehensive FastMCP server for Godot 4.x game development. Provides tooling for AI-assisted workflows: project management, file operations, asset discovery, GDScript development, and optional Godot execution.

Contributing · Security

Security model: All Godot projects, file writes, and Asset Library downloads are restricted to a single workspace directory on your machine (default ~/godot-games). The server refuses paths outside that tree. See Workspace setup.

Code execution: godot_run_game and godot_execute_script require GODOT_MCP_ALLOW_GODOT_EXEC in the server environment. The shipped MCP JSON configs set it to `1` so these tools work after copy-paste. Running python godot_mcp_server.py without that env still leaves execution off until you export it. To lock down an IDE install, remove the variable or set it to 0. See Godot execution (environment).

HTTP transport: Binding to 0.0.0.0 or :: exposes the MCP server on all network interfaces; prefer 127.0.0.1 unless you use a firewall or VPN.

Symlinks: GODOT_MCP_ROOT is resolved with symlinks followed; point it at a real directory you control.

Features

Project Management
  • Auto-detect Godot projects (project.godot); list all projects under the workspace (godot_list_projects)
  • Create new projects under the workspace (godot_create_project)
  • Parse project settings and configuration; list autoloads and editor plugin state (read-only for plugins)
  • Refresh project cache after changes
File Operations
  • Read/write scenes (.tscn), scripts (.gd), resources (.tres)
  • Create new scripts, scenes, resources from templates
  • Edit existing files with content replacement
  • Validate scene and script syntax
Code Generation
  • CharacterBody2D/3D movement controllers
  • State machine patterns
  • Custom resources
  • Node scripts with signals/exports
Asset Management
  • Discover assets by extension, pattern, glob
  • Find unused assets
  • Search file contents with regex
  • Search & download from Godot Asset Library
  • Browse Godot repos on GitHub
Runtime Integration
  • Find Godot executable
  • Check Godot version
  • Run game headless
  • Execute GDScript code
  • Read Godot logs
  • File watcher configuration

Installation

# From PyPI-style editable install (recommended for contributors)

pip install -e .

Or minimal deps only

pip install -r requirements.txt

Console entry point (after pip install -e .): godot-mcp-server (same as python godot_mcp_server.py).

Workspace setup (required)

The MCP server only operates on Godot projects that live under one root folder. This keeps assistants from reading or writing arbitrary paths on your system.

  1. Create the default folder (once per machine):
   mkdir -p ~/godot-games
  1. Put every Godot game there — each game is its own subdirectory containing project.godot, for example:
   ~/godot-games/

my-platformer/ ← open this folder in your editor project.godot ... another-game/ project.godot

  1. Open your IDE workspace inside ~/godot-games/.../your-game (or a parent folder under ~/godot-games) so the MCP process can discover project.godot from the current working directory.
  1. Custom location: Set an absolute path before starting the server:
   export GODOT_MCP_ROOT="/path/to/your/godot-games"

python godot_mcp_server.py

In Cursor / Claude / other MCP configs, add env:

   "env": {

"GODOT_MCP_ROOT": "/path/to/your/godot-games" }

If unset, the default is `$HOME/godot-games`. The server creates that directory on startup if it does not exist.

  1. Inspect at runtime: call the tool godot_get_workspace or read the resource project://workspace to see the active workspace path.

If tools report that no project was found, your cwd is probably outside the workspace, or project_path points outside GODOT_MCP_ROOT.

Godot execution (environment)

Running the game or executing GDScript runs code as your user (same as starting Godot from a terminal). The server only enables godot_run_game / godot_execute_script when `GODOT_MCP_ALLOW_GODOT_EXEC` is set to an accepted “on” value.

Shipped configs (default yes): every example JSON in this repo (mcp_config.json, mcp_config.cursor.json, etc.) includes:

"env": {

"GODOT_MCP_ALLOW_GODOT_EXEC": "1" }

So if you copy one of those into your IDE, execution is allowed without extra steps. Merge other keys (e.g. GODOT_MCP_ROOT) into the same env object.

CLI without MCP config: running python godot_mcp_server.py does not set this variable; execution tools stay blocked until you export GODOT_MCP_ALLOW_GODOT_EXEC=1 (or use a wrapper script).

Stricter setups: delete GODOT_MCP_ALLOW_GODOT_EXEC from env, or set it to 0 / false / no / off, then restart the MCP client.

Accepted “on” values: 1, true, yes, on (case-insensitive). Call godot_get_workspace and check godot_exec_allowed to confirm.

Usage

CLI (stdio - for Claude Code/Cursor)
python godot_mcp_server.py
HTTP Server
python godot_mcp_server.py --transport http --port 8765

Configuration

Set GODOT_MCP_ROOT in the MCP server env if you do not use the default ~/godot-games. See Workspace setup. Shipped snippets below include GODOT_MCP_ALLOW_GODOT_EXEC; see Godot execution (environment).

Path to the server: Examples use "args": ["godot_mcp_server.py"] assuming the MCP process runs with its working directory at the folder that contains the script (e.g. you cloned this repo). If the server fails to start, replace that with the absolute path to godot_mcp_server.py on your machine.

Install in your editor

Expand a section and paste the JSON into the file your tool expects. The same godot server block is in the repo as mcp_config.*.json for copy-paste.

Cursor

macOS / Linux (project or user config) — Settings → MCP → *Add new global MCP server* or create .cursor/mcp.json in a project root:

{

"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" } } } }

Windows — if python is not on PATH for the MCP host, use the launcher or full path to python.exe, and prefer an absolute path in args:

{

"mcpServers": { "godot": { "command": "cmd", "args": ["/c", "python", "C:\\path\\to\\godot-mcp-server\\godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" } } } }

Merge GODOT_MCP_ROOT into env if you do not use ~/godot-games (see Workspace setup).

Visual Studio Code

Use the MCP / agent settings your VS Code build provides (often Settings → MCP or a project .vscode/mcp.json, depending on version and extensions). Paste the same structure as Cursor:

{

"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" } } } }

Use an absolute path in args if the workspace folder is not the repo root.

Claude Desktop

Edit the app config file:

  • macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
  • Windows: %APPDATA%\Claude\claude_desktop_config.json
{

"mcpServers": { "godot": { "command": "python3", "args": ["/absolute/path/to/godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" } } } }

Restart Claude Desktop after saving.

Claude Code (CLI)

Merge into ~/.claude/settings.json (or use claude mcp add if your CLI supports it — check claude mcp --help):

{

"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" }, "description": "Godot 4.x game development server" } } }

Windsurf (Codeium)

macOS / Linux: edit ~/.codeium/windsurf/mcp_config.json, or use CMD+SHIFT+P → “Windsurf: Configure MCP Servers”.

{

"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" }, "description": "Godot 4.x game development - project, scenes, scripts, assets, runtime" } } }

Roo Code

Paste into Roo’s MCP settings (project or global), same JSON shape as above. Repo copy: roo_code_mcp.json.

{

"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" }, "description": "Godot 4.x game dev - project, scenes, scripts, assets, runtime" } } }

Generic JSON (any MCP host)

Minimal stdio config — same as mcp_config.json in this repo:

{

"mcpServers": { "godot": { "command": "python3", "args": ["godot_mcp_server.py"], "env": { "GODOT_MCP_ALLOW_GODOT_EXEC": "1" }, "description": "Godot 4.x game development server - file ops, asset management, runtime integration" } } }

Limits (DoS / abuse)
  • Regex search (`godot_search_content`): Pattern length capped; match list capped; files larger than 2 MiB are skipped. Malicious regex can still be expensive—keep patterns simple.
  • Asset zip download: Maximum download size, per-file uncompressed size, total uncompressed size, and file count are enforced before extraction (see constants near the top of godot_mcp_server.py).
  • Asset Library IDs: asset_id for godot_get_asset_info / godot_download_asset must be numeric digits only.
HTTP Mode (Remote)

Use loopback unless you know what you are doing:

python godot_mcp_server.py --transport http --host 127.0.0.1 --port 8765

Binding to all interfaces (--host 0.0.0.0) logs a warning and exposes MCP to your LAN with no authentication in this server.

Then use serverUrl instead of command:

{

"mcpServers": { "godot": { "serverUrl": "http://localhost:8765/mcp" } } }

Why not duplicate HTTP + stdio?

Only run one transport to the same project (stdio or HTTP), not both at once, to avoid conflicting MCP sessions.

Tools Reference

40 MCP tools are registered in godot_mcp_server.py (search for @mcp.tool). Summary:

ToolDescription
godot_get_workspaceShow MCP sandbox directory (GODOT_MCP_ROOT)
godot_find_projectLocate project root (walk-up or workspace scan)
godot_list_projectsList every project.godot under the workspace

Only the beginning is shown; read the rest in the repo

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