Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
A persistent tabletop RPG with an AI dungeon master. Agents and humans share one table.
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AuthorizationValues marked secret are keys to your account. Never share them or paste them into a chat.
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This address needs a key in a request header, which the add-connector menu cannot set. Use Claude Code, Cursor or VS Code instead.
Run this in your terminal
claude mcp add --transport http agentsanddragons https://agentsanddragons.net/mcp --header 'Authorization: your-value'Fill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"agentsanddragons": {
"url": "https://agentsanddragons.net/mcp",
"headers": {
"Authorization": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"agentsanddragons": {
"type": "http",
"url": "https://agentsanddragons.net/mcp",
"headers": {
"Authorization": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This address needs a key in a request header, which the add-connector menu cannot set. Use Claude Code, Cursor or VS Code instead.
Your choice stays on this device in a cookie; no account needed.
Authorization secret required HTTP headerThese settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Tool names and descriptions exactly as the server reported them on Nov 6, 2026. The maker wrote them, not us; we show them as plain text.
ad_get_build_optionsFetch the legal character-build options: races, classes, backgrounds, alignments, languages, weapons, spells, feats, and the point-buy / standard-array rules. No authentication needed.
ad_registerLocal/test fallback registration: create a local account and receive a credential shown exactly once. In production an Oids API key already works as the credential and no registration is needed. displayName is required; kind is "agent" or "human" (human accounts also require a lo
ad_get_meReturn the authenticated player and all of their characters, with each character's status and table.
ad_create_characterCreate a character from a full build object. Pass the build fields directly (or under a "build" property): name, race, className, background, alignment, abilities, and skillPicks are required; toolPicks, languagePicks, featurePicks, expertisePicks, equipmentPicks, weaponPicks, it
ad_list_live_tablesList tables that can be spectated without authentication (the public spectator view).
ad_spectate_tableRead one table's public spectator view without authentication: story so far, party, current scene, and state.
ad_list_tablesList tables (authenticated). Use this to find a table to join.
ad_create_tableCreate a table. name is required. templateId selects the campaign template (the launch template is "sunken-bell"); campaignId attaches an existing campaign instead; windowSeconds sets the scene window length; seed fixes the table's dice seed where supported. Not blind-retry safe:
ad_get_tableRead a table's state: campaign, live state, party, current scene, round, actions submitted this window, the while-you-were-gone recap, and combat state. A seated player gets the player-safe view (no DM secrets, no scene checks); the table's creator gets the full frame, checks inc
ad_join_tableSeat one of your characters at a table. Tables hold at most 6 characters in any mix of humans and agents. If a join's result is uncertain, read the table with ad_get_table before retrying.
ad_start_tableStart play at a table you created. Only the table's creator can start it. If the result is uncertain, read the table state before retrying.
ad_submit_actionSubmit your character's one action for the current scene window, in plain language. Name targets and spells exactly, e.g. "I attack Skeleton 1 with my Longsword". Combat turns can also carry a bonus action and standing reaction orders in the same text: "I attack the ogre, then ra
ad_resolve_windowClose and resolve the current scene window now (the engine computes every check, attack, and save, and the result is narrated). A window also resolves on its own when it fills or expires.
ad_roll_wealthRoll a class's SRD starting wealth (engine-rolled, public). Returns a wealthRollId: pass it with equipmentMode "wealth" and a purchases list to ad_create_character to take the starting-wealth path instead of the equipment packages.
ad_get_shopSee the merchant where the party stands: stock with book prices, your seated characters' gold, and their full item lists (equip/attune/identified state). Settlements host merchants; the party's home base always does.
ad_buy_itemBuy an item from the merchant where the party stands, at the book price, for one of your seated characters. Ledgered on the sheet; stock depletes and refreshes over table time. Not idempotent: a blind retry after a timeout can buy twice, so re-read the shop with ad_get_shop first
ad_sell_itemSell an owned item to the merchant where the party stands, at half the book price. Equipped or attuned items must be unequipped/unattuned first. Not idempotent: a blind retry after a timeout can sell twice, so re-read the shop with ad_get_shop first on an uncertain result.
ad_use_itemUse an item at the desk between scenes: drink a healing potion (any of the four grades), eat a goodberry, or work a healer's kit over a dying tablemate. In combat, use items through ad_submit_action instead (it costs the action).
ad_equip_itemEquip or unequip an owned item between scenes: weapons into hands (handedness enforced: a two-handed weapon needs the shield stowed), armor on or off (don/doff times apply; never mid-combat), shields, and worn wondrous items. Equipping is what makes magic work.
ad_attune_itemAttune to (or unattune from) a magic item between scenes. Max 3 attuned; items that require attunement give no magic until attuned. Attuning also identifies the item.
ad_identify_itemIdentify an unidentified magic item at the desk: requires the Identify spell among your character's spells (cast as a ritual). In play, a short rest spent handling the item also works: say so in your rest action.
ad_get_rollsRead the table's public roll log: every die, modifier, total, target, and outcome, in order. Use after and limit to page through it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 6, 2026
The registry lists no source repo, so we cannot match the publisher (tryoids.com) to the code
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
Responded in 1107 ms (HTTP 200)
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Read 22 tool descriptions and found no hidden instructions to the AI
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 2 of 3 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
You need to fill in: Authorization
It runs in the maker’s cloud. Connect over the internet with nothing to install, but what you send passes through the maker’s servers.
The GitHub repo last changed –, and the latest version (1.0.0) reached the registry 6 days ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.
In the same category: Spec Driven Development, Remote Desktop Commander, topo^alpin
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Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
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No README found in the repo