IBOL Open Learning: Albert Tan Sin Hon
Citation and teaching tools for Insurance-Backed Offshore Liquidity by Albert Tan Sin Hon.
Description from the maker (original English)
Byte-patch CG unlock flags in offline single-player game saves, with backup and rollback.
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In the same category: IBOL Open Learning: Albert Tan Sin Hon, G Network Australian Lotto Results, Orah MCP by usefulapi
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Citation and teaching tools for Insurance-Backed Offshore Liquidity by Albert Tan Sin Hon.
Australian lotto results, prize divisions and number statistics for all four national games.
Read students, rolls and attendance; create and update students, contacts and houses in Orah.
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Create an all-CG save — unlock every CG, gallery, and recollection room in your own offline single-player saves.
An agent skill (plus a small zero-dependency Python toolkit) that turns "I want all CGs unlocked" into a precise, reversible byte patch instead of a downloaded stranger's save file.
中文说明见 [README.zh-CN.md](README.zh-CN.md).
start + stride array, and extrapolates to the whole galleryIt never downloads the game, never touches CG images or game assets, and never replaces your save with someone else's — it only makes a minimal, surgical edit to a save you already own.
| Route | When | Mechanism |
|---|---|---|
| Engine fast path | Save format is known and parseable | Semantic parsing — jump straight to switch[N] / variable[N] |
| Generic diff path | Private binary, unknown structure | Byte diff → fit start + stride array → extrapolate |
Decision tree lives in skills/create-all-cg-save/SKILL.md.
# 1. Find the save file
python skills/create-all-cg-save/scripts/save_scout.py --game
python skills/create-all-cg-save/scripts/engines/rgss_save.py inspect "Save01.rvdata2"
python skills/create-all-cg-save/scripts/engines/rgss_save.py plan-switches \ "Save01.rvdata2" --ids 1,3,5-40 --out plan.json
python skills/create-all-cg-save/scripts/apply_plan.py plan.json --dry-run python skills/create-all-cg-save/scripts/apply_plan.py plan.json python skills/create-all-cg-save/scripts/apply_plan.py plan.json verify
python skills/create-all-cg-save/scripts/apply_plan.py plan.json rollback
Unknown engine? Go through the diff path:
python skills/create-all-cg-save/scripts/save_diff.py A.save B.save --json ab.diff.json
python skills/create-all-cg-save/scripts/infer_plan.py ab.diff.json \ --target A.save --stride 4 --count 128 --out unlock-plan.json
--stride/--startmatter. With only one or two observed flag positions the fitted stride is
ambiguous (a stride-4 array where slots 0 and 5 were unlocked makes GCD report 20). The script
warns loudly; pin the layout explicitly when you can.
RPG Maker VX Ace (RGSS3) — e.g. Save0X.rvdata2:
make_save_header for the load menu, stream 2 is the 11-key make_save_contents hash):switches → @data is a boolean array; 'T' / 'F' / '0' (nil) are one byte each, so the patch is an equal-length replacement — file size not changed by a single bytetrue, and rollback restored the file byte-for-bytecreate-all-cg-save/ # repository
├── .claude-plugin/ │ └── marketplace.json plugin-marketplace manifest (/plugin marketplace add) └── skills/ └── create-all-cg-save/ the skill itself (auto-indexed by skills.sh & friends) ├── SKILL.md skill entry point (the workflow an agent reads) ├── scripts/ │ ├── save_scout.py locate candidate saves + engine fingerprinting │ ├── save_diff.py byte-level diff of two saves │ ├── infer_plan.py infer the flag array → unlock plan │ ├── apply_plan.py apply / verify / roll back │ ├── common.py backup, atomic write, hashing │ └── engines/ │ ├── ruby_marshal.py dependency-free Ruby Marshal parser + encoders │ └── rgss_save.py RPG Maker RGSS save adapter └── references/ ├── engines.md per-engine save locations and formats ├── diff-method.md the full diff-method manual ├── unlock-plan-schema.md diff / plan JSON schemas └── safety.md backup, integrity, and compliance red lines
Straight from the public repo (no clone needed):
npx skills add xixi048/create-all-cg-save # skills.sh / `npx skills` CLI
/plugin marketplace add xixi048/create-all-cg-save # Claude Code plugin marketplace
Or copy the folder into your agent's skills directory:
Drop the whole skills/create-all-cg-save/ directory into your agent's skills directory:
~/.workbuddy/skills/create-all-cg-save/ /.workbuddy/skills/create-all-cg-save/The directory name must match the name field in SKILL.md frontmatter (create-all-cg-save). The frontmatter follows the standard agent-skill shape: name, description (what + when, with Chinese and English trigger keywords), license, and metadata.
Why the extra
skills/level? Directory sites that crawl GitHub (skills.sh, SkillsMP,
npx skills, and Claude Code's plugin marketplaces) only look forskills/ /SKILL.md.
A skill folder sitting at the repo root is never discovered, no matter how good it is.
Note: all relative paths inside
SKILL.mdare relative to the skill directory, not your
working directory.
cdinto it first, or prefix the commands with the absolute skill path.
The whole toolkit is also exposed over MCP (stdio, zero dependencies), so any MCP-capable agent can drive it without knowing the repo layout:
{
"mcpServers": { "create-all-cg-save": { "command": "python", "args": ["C:/path/to/create-all-cg-save/mcp/server.py"] } } }
Tools: save_scout · engine_inspect · plan_unlock_switches · diff_saves · infer_unlock_plan · apply_plan (apply_plan takes action: dry_run | apply | verify | rollback; apply always backs up first).
Machine-discoverable index:
https://xixi048.github.io/create-all-cg-save/.well-known/agent-skills/index.json
Python 3.8+, zero third-party dependencies (standard library only).
On a Windows console with a legacy code page you may need chcp 65001 (or PYTHONIOENCODING=utf-8) for the Chinese progress output to render correctly.
.allcg-bak- — never an in-place overwritesha256_before is verified before patching; a plan built for a different save is refused--allow-resize is passedSee references/safety.md for the full list.
This tool is for personal research and modification of offline single-player games you legally own. Do not use it on online / multiplayer games, leaderboards, or anything where it could affect other people. You are responsible for whatever happens to your save — every write is backed up, though.
MIT — see LICENSE.