Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
Stops agents double-firing side effects: 1,000 racing duplicates, exactly one execution.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
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Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"effectfence": {
"command": "npx",
"args": [
"-y",
"effectfence"
]
}
}
}Ejecuta esto en tu terminal
claude mcp add effectfence -- npx -y effectfencePégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"effectfence": {
"command": "npx",
"args": [
"-y",
"effectfence"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"effectfence": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"effectfence"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub aurumflux20, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (0.3.0) llegó al registro hace 2 meses.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js, Rust en tu computadora.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, TF Rooms
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Live room availability, rates and stay quotes for 12 New Leaf motels in Twin Falls, Idaho.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
Public register: the Retry-Safety Index lists which agent-payment implementations pay once when the answer is lost — verified safe, found & fixed (with time-to-fix), and how to get verified. Every row links to its proof.
Your swarm doesn't need more memory. It needs a causal fence around tool side effects.
Free: submit any client, facilitator, SDK or toolkit that moves money — yours or someone else's — and we read it and publish a verdict on the Retry-Safety Index at no cost. Findings come back with the mechanism, the file and line, and a failing test. You are counted, never named, until you ship a fix. [Submit for grading →](https://github.com/aurumflux20/hostile-facilitator/issues/new?template=submit.yml)
⚡ effectfence — THE STORM
1,000 attempts to charge order #777 ($49.00): concurrent racers + late retries…
ACTUAL EXECUTIONS : 1 ← the whole point served sealed receipt : 995 told to stand down : 4 elapsed : 22.33ms
💰 double-charges prevented this run: $48,951.00 ✅ ONE execution. Every other attempt was fenced, replayed, or refused.
Run the attack yourself:
cargo run --release --example storm
The storm above is one action, many racers. The harder case is *different* agents making *contradictory* decisions on the same production resource — the coordination failure now reported across production multi-agent systems (~a third of 2026 multi-agent incidents). Three autonomous SRE agents react to one latency spike:
cargo run --example turf_war
Agent A (autoscaler): scale node pool UP
ADMITTED. Fence leased cluster:prod-us-east-1 — executing kubectl scale up. DONE. EffectCert minted — verify() -> true
Agent B (cost-optimizer): scale the same pool DOWN REFUSED before kubectl ran: read-set for metrics:prod-us-east-1 is stale: B decided on seq 0, world is at seq 1.
Agent C (deploy-bot): roll the deployment BACK C's causal view is concurrent with A's: true -> escalated to a human instead of corrupting the cluster.
Actions proposed: 3 executed: 1 cluster: intended, not corrupted.
Each agent was individually correct for the state it read. Run concurrently without coordination, all three kubectl calls fire and the cluster ends in a state none of them intended — the $100M outage. The fence lets exactly one act, refuses the other two *before* their side effect runs, and tells each one why.
Nothing above is mocked — every call is the real crate API.
EffectFence is a causal concurrency fence for multi-agent tool calls. When more than one agent (or retry, or re-dispatch) can end up trying to run the same side-effecting operation — charge a card, send a payout, provision a resource — EffectFence guarantees exactly one attempt ever executes it: same-instant races are decided by an atomic compare-exchange reservation, and late duplicates get the recorded outcome replayed instead of running again. Every effect that does run gets a content-addressed certificate chained to whatever it was causally built on.
It ships as a Rust library (effectfence::fence) and as a stdio MCP server exposing three tools — fence_prepare, fence_commit, fence_abort — so agents can route side-effecting tool calls through the fence instead of racing each other directly.
In a multi-agent gateway, more than one caller can end up trying to run the same effect:
Naively, any of these double-runs the effect. Naively rejecting every duplicate with no memory of outcome is also wrong: if the first attempt crashed, the effect never runs at all, and a duplicate that arrives after success gets an error instead of the result it needs. EffectFence closes all of it with optimistic concurrency control (OCC) plus an intent ledger: attempts don't block each other, exactly one executes, and every other attempt learns what actually happened.
Four pieces compose into the fencing protocol:
The intent ledger is what stops *duplicates*, not just races. Every effect carries an intent — a stable id for the logical action (e.g. "charge:order-123"). Attempts sharing an intent are the same action: the first is admitted and holds a lease; concurrent duplicates are told an attempt is in flight; duplicates arriving after success get the recorded certificate replayed verbatim; duplicates after a failure are fenced (the side effect may or may not have fired — that must be reconciled, not blindly retried) until explicitly cleared. Crashed holders lose their lease after a TTL so the action isn't stuck forever.
Vector clocks (VectorClock) track causal "happened-before" relationships across agents — one logical counter per agent, joined via elementwise-max merge, compared via a le partial order, with a concurrent check for genuinely unordered events and a stable SHA-256 digest for inclusion in certificates.
OCC read-sets (ReadSetEntry) record the causal dependencies a decision was based on: "when I decided to act, domain D was at sequence S." Both prepare_effect_fence and commit_effect_cert validate every entry against live state — if anything moved, the attempt is rejected as stale rather than allowed to act on outdated information.
CAS domain fencing is where same-instant races are decided. Each domain (a named contention scope, e.g. "order:123") has an AtomicU64 sequence counter. The *decision* is a single atomic compare_exchange — exactly one concurrent caller can win for any given expected sequence. (Precision note: the counter *lookup* sits behind a short mutex; only the race decision itself is lock-free. Ideas for a fully lock-free path are welcome.)
┌ intent gate ──────── already done? → Replay(recorded cert) [do NOT run]
│ in flight / failed? → rejected [do NOT run] EffectRequest┤ ├ read-set check ───── dependency moved? → ReadSetStale [do NOT run] │ └ domain CAS ────────── lost the race? → DomainRace [do NOT run] │ └ Fresh(ticket) → run the effect → commit_effect_cert → EffectCert ↘ abort_effect (failed; fenced until reconciled)
Every committed effect becomes an EffectCert: a SHA-256 content hash over {intent, parent, domain, seq, tool, args, result, vector_clock, read_set, agent}, chained to a parent cert hash for causal lineage. Two certs with the same hash are, by definition, records of the same effect — EffectCert::verify() recomputes the hash and confirms it hasn't been tampered with or hand-built incorrectly.
This is a single-process fence with a durable ledger. Every admission, outcome and operator clear is appended to a JSON-lines file and fsync'd before the fence answers, so a restart of the proxy does not forget what already ran: a duplicate after the restart is replayed, not re-executed. Anything that was in flight when the process died is fenced as an unknown outcome on the next start — the holder is gone and nobody can say whether the effect fired — until an operator reconciles and clears it. (Library users: EffectFence::open(path, config); EffectFence::new() stays in-memory. The shipped binary picks $EFFECTFENCE_LEDGER, else ~/.local/state/effectfence/ .jsonl, and EFFECTFENCE_LEDGER=memory opts out.) Two things it deliberately does not do (yet):
SETNX+CAS in Redis, or an optimistic version column in Postgres) — the types here are meant to carry over directly to that backend.FenceConfig::lease_ttl (60 s by default). An effect that runs past its lease without saying anything therefore has its claim taken over and runs a second time, which is the very thing this crate exists to stop. The remedy is one call: EffectFence::heartbeat(intent) while the effect is still running (about every third of the lease). wrap does this for you on every forwarded call; agents driving fence_prepare directly should call the fence_heartbeat tool. Stop beating and the lease lapses on schedule, so a genuinely dead holder is still recovered.Memory is bounded: finished outcomes expire after a configurable TTL (FenceConfig::result_ttl, swept by EffectFence::sweep), queries never create tracking state, and domain counters are tiny and manually evictable (evict_domain).
use effectfence::fence::{
prepare_effect_fence, commit_effect_cert, Admission, EffectFence, EffectRequest, VectorClock, };
let fence = EffectFence::new();
let req = EffectRequest { intent: "charge:order-123".into(), // same action -> same intent, always parent: None, // hash of the cert this follows, if any domain: "order:123".into(), // contention scope tool: "charge_card".into(), args: serde_json::json!({"amount_cents": 1999}), read_set: vec![], // other domains this decision cross-checked agent: "agent-a".into(), known_clock: VectorClock::new(), };
match prepare_effect_fence(&fence, req)? { Admission::Fresh(prepared) => { // This attempt won. Actually run the charge... let cert = commit_effect_cert( &fence, prepared, serde_json::json!({"charge_id": "ch_123"}), )?; assert!(cert.verify()); // (on failure: abort_effect(&fence, prepared, "why") instead) } Admission::Replay(cert) => { // This exact action already ran -- use cert.result, charge nothing. } }
A concurrent duplicate of the same intent gets Err(FenceError::IntentInFlight); a same-instant race on the domain gets Err(FenceError::DomainRace); either way it must not run the effect.
cargo install effectfence # or: npx -y effectfence demo
effectfence demo
Twelve agents reach for one $49 charge at the same instant. You'll see it hit a built-in server raw — 12 duplicate charges — then the same twelve calls behind the fence: exactly 1. This binary is talking to itself, so no real call fires and you need no server of your own to see the point.
── Act 1: the raw server, no fence ──
DISTINCT effec
Solo se muestra el principio; lee el resto en el repo