Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Descripción del creador (original en inglés)
Parallel video rendering tools: detect GPU encoders, render, color grade, merge audio, concat.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
Necesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"ffmpeg-render-pro": {
"command": "npx",
"args": [
"-y",
"ffmpeg-render-pro"
]
}
}
}Ejecuta esto en tu terminal
claude mcp add ffmpeg-render-pro -- npx -y ffmpeg-render-proPégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"ffmpeg-render-pro": {
"command": "npx",
"args": [
"-y",
"ffmpeg-render-pro"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"ffmpeg-render-pro": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"ffmpeg-render-pro"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 6 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub beeswaxpat, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (1.5.2) llegó al registro hace 2 meses.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.
En la misma categoría: Figma Context MCP, Claude Real Video, Figma MCP Server
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
Render video from code, in parallel. You write one function that paints a frame; ffmpeg-render-pro splits the frame range across worker threads, encodes one MP4 segment per worker, joins the segments with stream copy (no re-encode), and shows a live dashboard in your browser while it runs. It also detects GPU encoders, grades color, merges audio, and ships as a CLI, a Node library, an MCP server for AI agents, and a Claude Code skill.
Built by Beeswax Pat. Free and open source.
Three commands. You need Node.js 18 or newer and ffmpeg on your PATH.
# 1. Prove the setup works: a 5 second test render. The dashboard opens in your browser.
npx ffmpeg-render-pro benchmark
npx ffmpeg-render-pro init my-worker.js
npx ffmpeg-render-pro render my-worker.js --duration=5
Open my-worker.js. The only function you need to change is renderFrame(frameNum, buffer): fill the buffer with your pixels (B, G, R, A, one row after another) and everything else is already done. Derive any randomness from the seed it receives and parallel output stays identical to a sequential render.
Install it globally if you would rather not type npx:
npm install -g ffmpeg-render-pro
FFMPEG_RENDER_PRO_FFMPEG=/opt/ffmpeg/bin/ffmpeg # ffmpeg binary
FFMPEG_RENDER_PRO_FFPROBE=/opt/ffmpeg/bin/ffprobe # optional; the sibling ffprobe is found automatically FFMPEG_RENDER_PRO_CACHE_DIR=~/.ffmpeg-render-pro # optional; where GPU probe results are cached
The variables are read at call time, so a long-running process such as the MCP server picks up changes without a restart.
ffmpeg-render-pro init [my-worker.js] # write the starter worker (--force overwrites)
ffmpeg-render-pro benchmark # 5 second test render with the bundled worker ffmpeg-render-pro render # render with your worker ffmpeg-render-pro info # cores, RAM, recommended workers, ffmpeg version, GPU ffmpeg-render-pro detect-gpu # probe hardware encoders (--cpu / --gpu force a mode) ffmpeg-render-pro version
Render and benchmark flags: --width=1920 --height=1080 (must be even), --fps=60, --duration=60 (fractions allowed), --output=out.mp4, --workers=N, --max-workers=8, --seed=42, --title="...", --crf=20 (0-51, lower is higher quality), --encoder-preset=fast (any x264 preset). Dashboard flags: --no-dashboard, --no-open, --port=8080, --linger-ms=30000 (0 exits as soon as the render finishes). Run ffmpeg-render-pro with no arguments for the full list.
An unknown flag warns and continues. A value that does not parse, such as --fps=abc, exits 1 instead of rendering at the default.
Installed binaries: ffmpeg-render-pro (this CLI) and ffmpeg-render-pro-mcp (the MCP server). The older ffmpeg-render-mcp name still works so existing MCP configs never break.
renderParallel checks ffmpeg, validates the resolution, and picks a worker count from your CPU cores and RAM (never more workers than frames).127.0.0.1 and opens your browser.workerData, pipes raw BGRA frames into its own ffmpeg process, and writes one MP4 segment.-c copy, which takes seconds regardless of length.A worker is a Node script that runs in a worker_threads thread. init gives you one where only renderFrame needs editing; examples/basic-worker.js in the installed package is a larger reference with a particle system and seeded RNG.
Fields the renderer injects through workerData:
| Field | Meaning |
|---|---|
width, height, fps | Frame size and rate |
seed | Derive every random value from this |
startFrame, endFrame | Render exactly [startFrame, endFrame) |
segmentPath | Write this worker's MP4 here |
workerId | Include it in every message you post |
totalFrames, duration | Whole-video totals, for global effects such as a progress bar |
anything in renderParallel({ workerData }) | Your own extra keys (the bundled workers honor codecArgs) |
Messages the worker posts with parentPort.postMessage:
| Message | When | Fields |
|---|---|---|
{ type: 'progress' } | periodically | workerId, pct, fps, frame, eta |
{ type: 'fast-forward-start' } | optional, before replaying state to reach startFrame | workerId, frames |
{ type: 'done' } | once, after the segment is fully written | workerId |
{ type: 'error' } | on failure, never followed by done | workerId, error |
Every worker must encode with the same codec, resolution, framerate, and pixel format, because the segments are stream-copied together.
const {
renderParallel, // the render engine createEncoder, // pipe raw frames into ffmpeg with backpressure detectGPU, // hardware encoder discovery, cached 7 days getConfig, // worker count and codec choice for a resolution computeTotalFrames, // float-safe fps x duration concatSegments, // stream-copy join (validates inputs by default) colorGrade, // presets or a custom -vf chain mergeAudio, // add a soundtrack without re-encoding video startDashboard, // the local progress server ProgressTracker, // per-worker progress plus dashboard JSON saveCheckpoint, loadCheckpoint, restoreCheckpoint, generateCheckpoints, getEncoderIO, // encoder recipe as { inputArgs, filter, outputArgs } getCodecArgs, // the same recipe as one flat array ffmpegBin, ffprobeBin // resolved binaries, env-var aware } = require('ffmpeg-render-pro');
const controller = new AbortController();
const result = await renderParallel({ workerScript: './my-worker.js', // required outputPath: './output.mp4', // required width: 1920, height: 1080, // even numbers, up to 7680x4320 fps: 60, duration: 60, seed: 42, title: 'My Render', // shown in the dashboard workerCount: undefined, // exact count; omit to auto-detect maxWorkers: 8, // cap for auto-detect dashboard: true, autoOpen: true, dashboardPort: 8080, dashboardLingerMs: 0, // 0 resolves as soon as the render ends (the CLI keeps it up 30s) quiet: false, // true keeps stdout byte-clean; status goes to stderr signal: controller.signal, // abort() stops workers and removes temp files workerData: {}, // extra keys for your worker }); // result: { outputPath, elapsed, totalFrames, avgFps }
Abort rejects with an error whose name is 'AbortError'. In library use set dashboardLingerMs: 0 so the call returns without holding the process open. Set FFMPEG_RENDER_PRO_DEBUG=1 for full stack traces from the CLI.
// Color grade with a preset (noir, warm, cool, cinematic, vintage) or a custom -vf chain
await colorGrade({ inputPath: 'raw.mp4', outputPath: 'graded.mp4', preset: 'cinematic' }); await colorGrade({ inputPath: 'raw.mp4', outputPath: 'graded.mp4', filter: 'eq=contrast=1.08:saturation=0.9', crf: 18 }); await colorGrade({ inputPath: 'final.mp4', outputPath: 'graded.mp4', preset: 'noir', keepAudio: true }); // default strips audio
// Merge audio: video is stream-copied, audio becomes AAC. loop and normalize (loudnorm) are optional. await mergeAudio({ videoPath: 'graded.mp4', audioPath: 'track.mp3', outputPath: 'final.mp4', bitrate: 320, loop: true, normalize: true });
// Join same-codec, same-size videos with stream copy. Inputs are probed with ffprobe first; pass { validate: false } to skip. await concatSegments(['part-000.mp4', 'part-001.mp4'], 'joined.mp4');
colorGrade accepts any encoder name in codec; encoders that need their own filter (VA-API) get it merged into the grade chain automatically.
For multi-hour renders, snapshot your simulation state every N frames once, so each worker replays only the frames since the nearest snapshot instead of starting from frame 0.
generateCheckpoints({ systems, totalFrames: 432000, fps: 60, checkpointDir: './.checkpoints', interval: 60000 });
// inside a worker const cp = loadCheckpoint('./.checkpoints', startFrame); if (cp) { const resumeFrame = restoreCheckpoint(cp, systems); // fast-forward from resumeFrame to startFrame, then render }
systems is an object of named modules with getState(), setState(), and update(dt). A checkpoint labeled frame F holds exactly F updates. _frame and _timestamp are reserved keys.
Seven tools over stdio, usable from Claude Code, Claude Desktop, or any MCP client.
# Claude Code, no install needed
claude mcp add --transport stdio ffmpeg-render-pro -- npx --yes --package=ffmpeg-render-pro ffmpeg-render-pro-mcp
claude mcp add --transport stdio ffmpeg-render-pro -- ffmpeg-render-pro-mcp
Claude Desktop (claude_desktop_config.json):
{
"mcpServers": { "ffmpeg-render-pro": { "command": "npx", "args": ["--yes", "--package=ffmpeg-render-pro", "ffmpeg-render-pro-mcp"] } } }
| Tool | What it does |
|---|---|
get_worker_template | Returns the worker contract, the starter worker source, and paths to both bundled workers. Start here. |
render_video | Parallel render from a worker script, with progress notifications and cancellation |
detect_gpu | Probe hardware encoders (NVENC, VideoToolbox, AMF, VA-API, QSV) |
system_info | Cores, RAM, recommended worker count, ffmpeg version |
color_grade | Presets or a custom filter |
merge_audio | Add a soundtrack, video stream-copied |
concat_videos | Stream-copy join, inputs validated by default |
The agent recipe: call get_worker_template, copy starterSource to a file and replace renderFrame, then call render_video with that file as worker_script (dashboard: false, auto_open: false for headless runs). To render without writing code, pass the returned starterPath or templatePath straight to render_video. Post-process with color_grade, merge_audio, and concat_videos.
Every tool declares an outputSchema and returns structuredContent, so parse JSON instead of text. Writers overwrite output_path. render_video defaults to 30 fps (the CLI defaults to 60), emits notifications/progress every 2 seconds when the client sends a progressToken (turn on resetTimeoutOnProgress for long renders), and stops all workers on client cancellation. stdout carries only JSON-RPC frames. Missing ffmpeg returns an error that names the install page and the env var.
The tarball also ships llms.txt at the package root and a Claude Code skill:
`
Solo se muestra el principio; lee el resto en el repo