Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
MCP server for Unreal Engine 5, built into the editor: Blueprints, materials, levels, Niagara, PCG.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
El creador no incluyó detalles de instalación en el registro. Consulta el README del creador más abajo.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub CarlxsMG, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (2.10.1) llegó al registro anteayer.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, Foliosio
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Read your support inbox, tag conversations and save draft replies from your AI agent. Never sends.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
UEAgent
The MCP server for Unreal Engine 5, built into the editor.
More than 1,500 tools that let Claude Code, Cursor or any MCP client build in Unreal,
with every change checked before it runs and read back after.
English · Español
UEAgent is an Unreal Engine 5.7 and 5.8 editor plugin that lets AI agents operate the editor through the Model Context Protocol. The plugin is the server: it serves Streamable HTTP from inside the editor, with no Python or Node process in between.
success: true proves nothing, so every call goes through a contract:flowchart LR
A["AI agent Claude Code, Cursor, ..."] -- "MCP over HTTP" --> P subgraph E["Unreal Editor + UEAgent"] P["Preconditions refuse known crashes"] --> H["Tool 1,500+ of them"] --> R["Readback re-read the state"] end R -- "verified result" --> A
How a server inside the editor differs from one outside it, and the questions to ask any MCP server for Unreal: Choosing an MCP server.
Let your agent do it. Open Claude Code, Cursor, Codex or another agent in your project's folder and paste:
Install the UEAgent plugin in this Unreal Engine project and connect yourself to it, following https://raw.githubusercontent.com/CarlxsMG/UEAgent/main/llms-install.md
It does the steps below, checks the download's SHA-256 and asks before it changes anything; you reload its MCP servers at the end. See llms-install.md. Or by hand:
UEAgent-*-UE5.8-Win64.zip (or -UE5.7-, for your engine) from Releases and unzip it into /Plugins/, or build it from source.unreal entry of your project's .mcp.json, and Connect another client does the same for Cursor, VS Code, Antigravity CLI and OpenCode (and copies the command for Codex). Or, for yourself only: claude mcp add --transport http unreal http://127.0.0.1:55561/mcp
Any MCP client that speaks Streamable HTTP can connect to the same URL: see Clients.
| Ask | Tools it uses |
|---|---|
| "Create BP_Door: a mesh and a box trigger that open the door with a timeline on overlap." | create_blueprint, add_component_to_blueprint, build_blueprint_graph, compile_blueprint |
| "Find every Blueprint under /Game that does not compile and tell me why." | find_erroring_blueprints, get_graph_nodes, lint_blueprint_graph |
| "Make a red variant of M_Base and put it on the crates in this level." | create_material_instance, get_actors_by_class, set_actor_material |
| "Play the level, read the player's health, take a screenshot, stop." | start_play_in_editor, get_properties, capture_pie_screenshot, stop_play_in_editor |
| "Cut a shot: camera cut, a fade in, and the intro sound at frame 0." | create_level_sequence, add_camera_cut_track, add_fade_track_to_sequence, add_audio_section |
| "Which of my assets still reference the vendor pack, and which classes inherit from it?" | audit_asset_references, audit_class_purity, run_map_check |
More in Examples.
| Client | Notes |
|---|---|
| Claude Code | One-click connection from the editor's status bar. It loads tools on demand, so ?tools=all at the end of the URL gives it every tool. |
| Cursor, VS Code, Windsurf, Claude Desktop, Gemini CLI, Codex | Any client with Streamable HTTP: see the setup for each one. |
By default the server lists its 11 core tools, and four tools that search, describe and run the rest or add a pack or a whole domain to the list. ?tools=all at the end of the URL lists every tool, and ?tools=compact only three: see tool lists.
UEAgent is listed in:
io.github.CarlxsMG/UEAgent, which other directories and clients read from;UEAgent ships agent skills in the open Agent Skills format, for Claude Code, Codex, Cursor, VS Code, Antigravity CLI, Gemini CLI and OpenCode. Install them into the project from the editor's status bar: MCP · 55561 > Skills. They come with the plugin, so they always match its tools.
| Skill | |
|---|---|
ueagent-tool-map | Which core tool, pack or domain covers a task, and the order a task calls them in: find, read, change, check, compile, save |
ueagent-skill-builder | Turns a workflow you want to repeat into a new skill: it finds the tools, rehearses the task in the editor, checks the result and writes the SKILL.md |
ueagent-blueprint-actor | A Blueprint actor from a description: components, graph, a clean compile, and an instance in the level |
ueagent-project-audit | What is broken and what can go, most serious first |
ueagent-level-lighting | Outdoor lighting (sun, sky, sky light, fog) and a screenshot |
ueagent-report-issue | Reports a bug or asks for a tool as a GitHub issue, with the versions, the call and the log |
ueagent-contribute-fix | Turns a change to the plugin's code into a pull request, following the repository's rules |
The client loads them by itself when a request matches. The server also serves them as MCP prompts and resources, ueagent://guide among them, for a client without the skills installed. More in Skills.
Also on the web, with search and a tool explorer: carlxsmg.github.io/UEAgent.
| Clients | Connecting Claude Code, Cursor, VS Code, Windsurf, Claude Desktop, Gemini CLI and Codex |
| Examples | Prompts that work well, and the tools they use |
| Skills | The Claude Code plugin: a skill builder and three skills made with it |
| Tool reference | Every tool, by domain |
| Answers and refusals | What a call returns, and how to read a refusal or a readback verdict |
| FAQ | Versions, safety, cost |
| Troubleshooting | When a client cannot connect or a call is refused |
| Architecture | How a call travels through the editor, and the contract around it |
| Glossary | The words the docs and the tools' answers use |
UEAgent.uplugin): among them PythonScriptPlugin, EditorScriptingUtilities, Niagara, PCG, StateTree, ControlRig, IKRig, PoseSearch, Interchange and USD. Game Features is the exception: the plugin does not turn it on, and its five tools work once your project enables it.Copy or clone this repository to /Plugins/UEAgent, then open the project and let Unreal build it, or build the editor target from your IDE. When the editor starts, the log shows MCP HTTP server started on http://127.0.0.1:55561/mcp (... tools ...).
MCP · 55561 > Check for updates asks GitHub for the latest release. If it is newer, Download and install downloads the zip for your engine, checks it against the release's SHA256SUMS.txt, and installs it when the editor closes, or right away with Restart now, which closes the editor, installs it and opens the editor again. The previous version is kept in Saved/UEAgentUpdate/Backup, and if the new one cannot be moved in, the previous one is put back.
A git clone is updated with git pull, and a copy installed from Fab from the Epic Games Launcher. After an update, reconnect your client so it lists the tools again.
Editor Preferences > Plugins > UEAgent (per user):
| Setting | Default | |
|---|---|---|
| Enable HTTP server | on | the MCP server |
| HTTP port | 55561 | -McpHttpPort=N on the command line overrides it |
| Auth token | empty | when set, every request needs Authorization: Bearer |
| HTTP keep-alive | on | off: each response closes its connection, for a proxy, antivirus or VPN that holds a response until then (see A client connects but times out); `-McpHttpNoKee
Solo se muestra el principio; lee el resto en el repo