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PopNx MCPServidores MCP para quienes usan IA · explicados con palabras sencillas

UEAgent

de CarlxsMGversión 2.10.1i★ –i–
Nombre en el registroio.github.CarlxsMG/UEAgent

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Resumen

Descripción del creador (original en inglés)

MCP server for Unreal Engine 5, built into the editor: Blueprints, materials, levels, Niagara, PCG.

Los tres pilares de PopNx MCP

Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.

Qué puedes hacer con él

Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.

  • Conexión: –
  • Transporte:
  • Categoría: Otros

Instalación

Elige la app de IA que usas y copia la configuración.

Antes de instalar

El creador no incluyó detalles de instalación en el registro. Consulta el README del creador más abajo.

Qué puede hacer

Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.

Revisiones básicasi

Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026

  • ✓ Superada

    El creador coincide con el repo

    El nombre en el registro se verificó con la cuenta de GitHub CarlxsMG, dueña del repo

  • … Aún sin revisar

    Sigue en mantenimiento

    Todavía no hemos leído este repo en GitHub

  • … Aún sin revisar

    Tiene licencia

    Todavía no hemos leído este repo en GitHub

  • – No aplica

    El endpoint responde

    Este se ejecuta en tu computadora; no hay endpoint en internet

  • – No aplica

    Inicio de sesión con OAuth

    Se ejecuta en tu computadora y usa ajustes locales en su lugar

  • … Aún sin revisar

    Sin instrucciones ocultas en las descripciones de herramientas

    Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet

Comparado con otros en Otrosi

  • Más estrellas que el 0% de los otros 32727 servidores de esta categoría
  • Publicado en el registro más recientemente que el 94% de los otros 32727 servidores de esta categoría
  • Revisiones básicas iguales o mejores que el 100% de los otros 32727 servidores de esta categoría

Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.

Preguntas frecuentes

¿Es seguro UEAgent?

Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.

¿Qué claves o códigos necesita?

El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.

¿Se ejecuta en mi computadora o en la nube?

Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).

¿Sigue en mantenimiento?

El repo de GitHub cambió por última vez –, y la última versión (2.10.1) llegó al registro anteayer.

¿Qué apps pueden usarlo?

Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code.

¿Qué puedo usar en su lugar?

En la misma categoría: Spec Driven Development, Remote Desktop Commander, Foliosio

Alternativas

Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.

Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi

Spec Driven Development

de formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

Se ejecuta en tu computadora★ 440MITActualizado hace 14 meses
Instalar

Remote Desktop Commander

de desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

Se ejecuta en la nube★ 211Actualizado anteayer
Instalar

Foliosio

de foliosio.com

Read your support inbox, tag conversations and save draft replies from your AI agent. Never sends.

Se ejecuta en la nubeActualizado hoy
Instalar

README del creador

Abrir el README

Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.

UEAgent

The MCP server for Unreal Engine 5, built into the editor.

More than 1,500 tools that let Claude Code, Cursor or any MCP client build in Unreal,

with every change checked before it runs and read back after.

English · Español


UEAgent is an Unreal Engine 5.7 and 5.8 editor plugin that lets AI agents operate the editor through the Model Context Protocol. The plugin is the server: it serves Streamable HTTP from inside the editor, with no Python or Node process in between.

Why UEAgent

  • The whole engine, not a demo. Blueprints and their graphs, materials, animation (AnimBP, montages, IK, Pose Search), Niagara, landscapes and foliage, World Partition, PCG, Sequencer, UMG/CommonUI/MVVM, GAS, AI (Behavior Trees, StateTree, EQS, Smart Objects), audio and MetaSounds, USD and Interchange, PIE control and inspection: see the tool reference.
  • Verified, not assumed. An editor call that answers success: true proves nothing, so every call goes through a contract:
  • *preconditions* refuse the calls known to crash or freeze the editor, and say what to do instead;
  • *readback* re-reads the state after the call, and reports as failed a write that did not stick, a zero that proves nothing or a change that landed in the wrong PIE world.
  • Safe with your content. Every tool call is one undo step, named after the tool, so Ctrl+Z reverts it. Vendored libraries listed as Read Only Content Roots cannot be saved, renamed, moved or deleted by any tool, and calls that are unreliable while Play-in-Editor runs are refused while it runs.
  • Built for real sessions. Several agents can share one editor: protocol work runs on network threads, and every tool call runs on the game thread through one queue. The Activity panel (status bar > MCP > Activity) lists each call with its duration and outcome.
flowchart LR

A["AI agent Claude Code, Cursor, ..."] -- "MCP over HTTP" --> P subgraph E["Unreal Editor + UEAgent"] P["Preconditions refuse known crashes"] --> H["Tool 1,500+ of them"] --> R["Readback re-read the state"] end R -- "verified result" --> A

How a server inside the editor differs from one outside it, and the questions to ask any MCP server for Unreal: Choosing an MCP server.

Quick start

Let your agent do it. Open Claude Code, Cursor, Codex or another agent in your project's folder and paste:

Install the UEAgent plugin in this Unreal Engine project and connect yourself to it, following https://raw.githubusercontent.com/CarlxsMG/UEAgent/main/llms-install.md

It does the steps below, checks the download's SHA-256 and asks before it changes anything; you reload its MCP servers at the end. See llms-install.md. Or by hand:

  1. Install. Download the latest UEAgent-*-UE5.8-Win64.zip (or -UE5.7-, for your engine) from Releases and unzip it into /Plugins/, or build it from source.
  2. Open the project. The status bar shows MCP · 55561 with a green dot once the server is up (if it does not, see Troubleshooting).
  3. Connect an agent. From that status-bar menu, Connect Claude Code to this project writes the unreal entry of your project's .mcp.json, and Connect another client does the same for Cursor, VS Code, Antigravity CLI and OpenCode (and copies the command for Codex). Or, for yourself only:
   claude mcp add --transport http unreal http://127.0.0.1:55561/mcp

Any MCP client that speaks Streamable HTTP can connect to the same URL: see Clients.

  1. Ask. For example: *"Create a Blueprint actor BP_Door with a door mesh and a box trigger, and open the door with a timeline when the player overlaps the trigger."*

What you can ask

AskTools it uses
"Create BP_Door: a mesh and a box trigger that open the door with a timeline on overlap."create_blueprint, add_component_to_blueprint, build_blueprint_graph, compile_blueprint
"Find every Blueprint under /Game that does not compile and tell me why."find_erroring_blueprints, get_graph_nodes, lint_blueprint_graph
"Make a red variant of M_Base and put it on the crates in this level."create_material_instance, get_actors_by_class, set_actor_material
"Play the level, read the player's health, take a screenshot, stop."start_play_in_editor, get_properties, capture_pie_screenshot, stop_play_in_editor
"Cut a shot: camera cut, a fade in, and the intro sound at frame 0."create_level_sequence, add_camera_cut_track, add_fade_track_to_sequence, add_audio_section
"Which of my assets still reference the vendor pack, and which classes inherit from it?"audit_asset_references, audit_class_purity, run_map_check

More in Examples.

Clients

ClientNotes
Claude CodeOne-click connection from the editor's status bar. It loads tools on demand, so ?tools=all at the end of the URL gives it every tool.
Cursor, VS Code, Windsurf, Claude Desktop, Gemini CLI, CodexAny client with Streamable HTTP: see the setup for each one.

By default the server lists its 11 core tools, and four tools that search, describe and run the rest or add a pack or a whole domain to the list. ?tools=all at the end of the URL lists every tool, and ?tools=compact only three: see tool lists.

Directories

UEAgent is listed in:

Skills

UEAgent ships agent skills in the open Agent Skills format, for Claude Code, Codex, Cursor, VS Code, Antigravity CLI, Gemini CLI and OpenCode. Install them into the project from the editor's status bar: MCP · 55561 > Skills. They come with the plugin, so they always match its tools.

Skill
ueagent-tool-mapWhich core tool, pack or domain covers a task, and the order a task calls them in: find, read, change, check, compile, save
ueagent-skill-builderTurns a workflow you want to repeat into a new skill: it finds the tools, rehearses the task in the editor, checks the result and writes the SKILL.md
ueagent-blueprint-actorA Blueprint actor from a description: components, graph, a clean compile, and an instance in the level
ueagent-project-auditWhat is broken and what can go, most serious first
ueagent-level-lightingOutdoor lighting (sun, sky, sky light, fog) and a screenshot
ueagent-report-issueReports a bug or asks for a tool as a GitHub issue, with the versions, the call and the log
ueagent-contribute-fixTurns a change to the plugin's code into a pull request, following the repository's rules

The client loads them by itself when a request matches. The server also serves them as MCP prompts and resources, ueagent://guide among them, for a client without the skills installed. More in Skills.

Documentation

Also on the web, with search and a tool explorer: carlxsmg.github.io/UEAgent.

ClientsConnecting Claude Code, Cursor, VS Code, Windsurf, Claude Desktop, Gemini CLI and Codex
ExamplesPrompts that work well, and the tools they use
SkillsThe Claude Code plugin: a skill builder and three skills made with it
Tool referenceEvery tool, by domain
Answers and refusalsWhat a call returns, and how to read a refusal or a readback verdict
FAQVersions, safety, cost
TroubleshootingWhen a client cannot connect or a call is refused
ArchitectureHow a call travels through the editor, and the contract around it
GlossaryThe words the docs and the tools' answers use

Requirements

  • Unreal Engine 5.7 or 5.8 on Windows (Win64), the only platform the plugin declares. Each release has a zip for each engine; a few tools need 5.8 (see the FAQ).
  • To build from source: Visual Studio 2022 with the C++ toolchain.
  • The plugin enables the engine plugins its tools use (see UEAgent.uplugin): among them PythonScriptPlugin, EditorScriptingUtilities, Niagara, PCG, StateTree, ControlRig, IKRig, PoseSearch, Interchange and USD. Game Features is the exception: the plugin does not turn it on, and its five tools work once your project enables it.
Build from source

Copy or clone this repository to /Plugins/UEAgent, then open the project and let Unreal build it, or build the editor target from your IDE. When the editor starts, the log shows MCP HTTP server started on http://127.0.0.1:55561/mcp (... tools ...).

Updating

MCP · 55561 > Check for updates asks GitHub for the latest release. If it is newer, Download and install downloads the zip for your engine, checks it against the release's SHA256SUMS.txt, and installs it when the editor closes, or right away with Restart now, which closes the editor, installs it and opens the editor again. The previous version is kept in Saved/UEAgentUpdate/Backup, and if the new one cannot be moved in, the previous one is put back.

A git clone is updated with git pull, and a copy installed from Fab from the Epic Games Launcher. After an update, reconnect your client so it lists the tools again.

Settings

Editor Preferences > Plugins > UEAgent (per user):

SettingDefault
Enable HTTP serveronthe MCP server
HTTP port55561-McpHttpPort=N on the command line overrides it
Auth tokenemptywhen set, every request needs Authorization: Bearer

| HTTP keep-alive | on | off: each response closes its connection, for a proxy, antivirus or VPN that holds a response until then (see A client connects but times out); `-McpHttpNoKee

Solo se muestra el principio; lee el resto en el repo

Pregunta a PopNx