Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
Accurate Unity API docs (2022/2023/6) for AI agents. Prevents hallucinated signatures.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
UNITY_VERSION, UNITY_PROJECT_PATHNecesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"unity-api": {
"command": "uvx",
"args": [
"unity-api-mcp"
],
"env": {
"UNITY_VERSION": "your-value",
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}Ejecuta esto en tu terminal
claude mcp add unity-api --env UNITY_VERSION=your-value --env UNITY_PROJECT_PATH=your-value -- uvx unity-api-mcpCompleta los valores vacíos antes de ejecutarlo.
Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"unity-api": {
"command": "uvx",
"args": [
"unity-api-mcp"
],
"env": {
"UNITY_VERSION": "your-value",
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"unity-api": {
"type": "stdio",
"command": "uvx",
"args": [
"unity-api-mcp"
],
"env": {
"UNITY_VERSION": "your-value",
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
UNITY_VERSION envUNITY_PROJECT_PATH envEsta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 6 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub Codeturion, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (2.1.1) llegó al registro hace 25 días.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Python (uv) en tu computadora.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, AI Deprecations
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
AI model shutdown dates, replacements, change feed and webhook alerts for 8 providers.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
MCP server that gives AI agents accurate Unity API documentation. Prevents hallucinated signatures, wrong namespaces, and deprecated API usage.
Supports Unity 6 (one database per minor stream), Unity 2023, and Unity 2022 LTS. Works with Claude Code, Cursor, Windsurf, or any MCP-compatible AI tool. No Unity installation required. See the supported versions. New Unity releases are detected and built automatically every week.
Add to your MCP config (.mcp.json, mcp.json, or your tool's MCP settings), setting UNITY_VERSION to match your project:
{
"mcpServers": { "unity-api": { "command": "uvx", "args": ["unity-api-mcp"], "env": { "UNITY_VERSION": "6000.3" } } } }
Valid values: a Unity 6 stream like "6000.3", or "6", "2023", "2022".
On first run the server downloads the correct database (~20-30 MB) to ~/.unity-api-mcp/.
| Priority | Source | Example |
|---|---|---|
| 1 | UNITY_VERSION env var | "2022", "6", "6000.3", or "6000.3.8f1" |
| 2 | UNITY_PROJECT_PATH | Reads ProjectSettings/ProjectVersion.txt, maps 2022.3.62f1 to "2022", 6000.3.8f1 to "6000.3" |
| 3 | Default | "6" |
6000.0, 6000.3, 6000.5, …) get their own per-stream database, falling back to the generic 6 database when a stream database isn't published. Cached databases are freshness-checked against the release on startup, so weekly rebuilds reach existing installs automatically.Each version has its own database with the correct signatures, deprecation warnings, and member lists for that release.
| Tool | Purpose | Example |
|---|---|---|
search_unity_api | Find APIs by keyword | "Tilemap SetTile", "async load scene" |
get_method_signature | Exact signatures with all overloads | UnityEngine.Physics.Raycast |
get_namespace | Resolve using directives | "SceneManager" -> using UnityEngine.SceneManagement; |
get_class_reference | Full class reference card | "InputAction" -> all methods/fields/properties |
get_deprecation_warnings | Check if an API is obsolete | "WWW" -> Use UnityWebRequest instead |
All UnityEngine and UnityEditor modules, plus packages parsed from C# source: Input System, Addressables, uGUI (incl. TextMeshPro on Unity 6), AI Navigation, and Netcode. ~42,500 records per Unity 6 database, ~500 deprecation warnings each.
Full version list: db-v1 release page. CI regenerates that table on every build. New Unity patches are detected and built automatically every Monday.
Does not cover third-party assets (DOTween, VContainer, Newtonsoft.Json). For those, rely on project source.
Measured, not promised: 25 research questions across 3 testbeds, answered by 3 agent configs, every answer judged against ground truth verified in the source beforehand. The full harness lives in docs/benchmark/ and re-runs with one command.
| Config | Correct | Partial | Wrong | Hallucinated APIs |
|---|---|---|---|---|
| MCP + targeted Read | 24/25 | 1 | 0 | 0 |
| Skilled (Grep+Read) | 20/25 | 3 | 2 | 1 |
| Naive (full Reads) | 19/25 | 3 | 3 | 1 |
The one reproduced hallucination is instructive. Asked to list the overloads of SceneManager.LoadSceneAsync, both non-MCP agents invented single-parameter LoadSceneAsync(string) and LoadSceneAsync(int) overloads that do not exist. Code written against them does not compile. The MCP agent returned the exact four real overloads.
Why correctness and not token savings? Agentic tools are good at code search now. Claude Code has shipped a Grep tool from the start, and current models search first and then read a narrow line range, so raw token use was comparable across all configs in our runs. But exact overloads, namespaces, and deprecations are not in your project files at all. An agent without MCP can only infer them from usage examples, and when it infers wrong you pay with a broken build.
Methodology
python docs/benchmark/run.py --project (results from July 2026; agent behavior moves, so re-run before quoting)Add this to your project's CLAUDE.md (or equivalent instructions file). This step is important. Without it, the AI has the tools but won't know when to reach for them.
## Unity API Lookup (unity-api MCP)
Use the unity-api MCP tools to verify Unity API usage instead of guessing. Do not hallucinate signatures.
| When | Tool | Example |
|---|---|---|
| Unsure about a method's parameters or return type | get_method_signature | get_method_signature("UnityEngine.Tilemaps.Tilemap.SetTile") |
Need the using directive for a type | get_namespace | get_namespace("SceneManager") |
| Want to see all members on a class | get_class_reference | get_class_reference("InputAction") |
| Searching for an API by keyword | search_unity_api | search_unity_api("async load scene") |
| Checking if an API is deprecated | get_deprecation_warnings | get_deprecation_warnings("FindObjectOfType") |
Rules:
get_method_signatureusing directive, verify with get_namespace if unsure
Auto-detect version from project path
Instead of setting UNITY_VERSION, you can point to your Unity project. The server reads ProjectSettings/ProjectVersion.txt automatically:
{
"mcpServers": { "unity-api": { "command": "uvx", "args": ["unity-api-mcp"], "env": { "UNITY_PROJECT_PATH": "/path/to/your/unity-project" } } } }
Alternative installation methods
Using pip install:
pip install unity-api-mcp
{
"mcpServers": { "unity-api": { "command": "unity-api-mcp", "args": [], "env": { "UNITY_VERSION": "6000.3" } } } }
Environment variables
| Variable | Purpose | Example |
|---|---|---|
UNITY_VERSION | Unity version to serve | 6000.3, 6000.3.8f1, 6, 2023, 2022 |
UNITY_PROJECT_PATH | Auto-detect version from project | F:/Unity Projects/my-project |
UNITY_INSTALL_PATH | Override Unity install path (for ingest only) | D:/Unity/6000.3.8f1 |
Building databases locally
If you want to build a database from your own Unity installation instead of downloading:
# Install with ingest dependencies
pip install unity-api-mcp[ingest]
python -m unity_api_mcp.ingest --unity-version 6000.3 --unity-install "D:/Unity/6000.3.8f1" --project "F:/Unity Projects/MyProject"
python -m unity_api_mcp.ingest --unity-version 6000.3 --unity-install "/Applications/Unity/Hub/Editor/6000.3.20f1" --project "/path/to/UnityProject"
python -m unity_api_mcp.ingest --unity-version 2022 --unity-install "D:/Unity/2022.3.62f1"
Databases are written to ~/.unity-api-mcp/unity_docs_{version}.db by default.
AI-Assisted Setup
If an AI agent is setting this up for you:
Add
unity-api-mcpto my MCP config usinguvxwithUNITY_VERSIONset to match my project, append the CLAUDE.md snippet from the README, and verify withget_namespace("SceneManager").
Project structure
unity-api-mcp/
├── src/unity_api_mcp/ │ ├── server.py # MCP server (5 tools) │ ├── db.py # SQLite + FTS5 database layer │ ├── version.py # Version detection + DB download │ ├── xml_parser.py # Parse Unity XML IntelliSense files │ ├── cs_doc_parser.py # Parse C# doc comments from package source │ ├── unity_paths.py # Locate Unity install + package dirs │ └── ingest.py # CLI ingestion pipeline └── pyproject.toml
Databases are stored in ~/.unity-api-mcp/ (downloaded on first run).
| Problem | Fix |
|---|---|
| "Could not download Unity X database" | Check internet connection. Or build locally: python -m unity_api_mcp.ingest --unity-version 2022 |
| Wrong API version being served | Set UNITY_VERSION explicitly. Check stderr: unity-api-mcp: serving Unity API docs |
| Server won't start | Check python --version (needs 3.10+). Check path: which unity-api-mcp or where unity-api-mcp |
ModuleNotFoundError: No module named 'mcp.server.fastmcp' | Version 2.1.0 or older installed mcp 2.x. Restart your MCP client, or run uvx unity-api-mcp@latest. With pip, run pip install -U unity-api-mcp. |
| Third-party packages return no results | DOTween, VContainer, Newtonsoft.Json are not indexed (third-party, not Unity packages) |
[unreal-api-mcp](https://github.com/Codeturion/unreal-api-mcp): same concept for Unreal Engine (C++), with weekly auto-built databases per UE version.
Need a custom MCP server for your engine or framework? I build MCP tools that cut token waste and prevent hallucinations for AI-assisted game development. If you want something similar for your team's stack, reach out.
fua
Solo se muestra el principio; lee el resto en el repo