Vexa
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Descripción del creador (original en inglés)
Configure a Specter game backend from chat: economy, progression, leaderboards, multiplayer.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
SPECTER_ENV, SPECTER_ALLOW_MUTATIONS, SPECTER_API_KEY, SPECTER_PROJECT_ID, SPECTER_ADMIN_TOKENLos valores marcados como secretos son llaves de tu cuenta. Nunca los compartas ni los pegues en un chat.
Necesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"specter-skills": {
"command": "npx",
"args": [
"-y",
"specter-skills",
"specter-mcp"
],
"env": {
"SPECTER_ENV": "your-value",
"SPECTER_ALLOW_MUTATIONS": "your-value",
"SPECTER_API_KEY": "your-value",
"SPECTER_PROJECT_ID": "your-value",
"SPECTER_ADMIN_TOKEN": "your-value"
}
}
}
}Ejecuta esto en tu terminal
claude mcp add specter-skills --env SPECTER_ENV=your-value --env SPECTER_ALLOW_MUTATIONS=your-value --env SPECTER_API_KEY=your-value --env SPECTER_PROJECT_ID=your-value --env SPECTER_ADMIN_TOKEN=your-value -- npx -y specter-skills specter-mcpCompleta los valores vacíos antes de ejecutarlo.
Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"specter-skills": {
"command": "npx",
"args": [
"-y",
"specter-skills",
"specter-mcp"
],
"env": {
"SPECTER_ENV": "your-value",
"SPECTER_ALLOW_MUTATIONS": "your-value",
"SPECTER_API_KEY": "your-value",
"SPECTER_PROJECT_ID": "your-value",
"SPECTER_ADMIN_TOKEN": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"specter-skills": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"specter-skills",
"specter-mcp"
],
"env": {
"SPECTER_ENV": "your-value",
"SPECTER_ALLOW_MUTATIONS": "your-value",
"SPECTER_API_KEY": "your-value",
"SPECTER_PROJECT_ID": "your-value",
"SPECTER_ADMIN_TOKEN": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
SPECTER_ENV envSPECTER_ALLOW_MUTATIONS envSPECTER_PROJECT_ID envEsta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub dirtcubeinteractive, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
Debes completar: SPECTER_API_KEY, SPECTER_ADMIN_TOKEN
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (0.11.1) llegó al registro hace 4 meses.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.
En la misma categoría: Vexa, emailmd, MCP WhatsApp Cloud
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
Meeting bot and transcripts for Google Meet, Teams and Zoom. Live or after, speakers labelled.
Render markdown into email-safe HTML, lint drafts for deliverability problems, and preview emails.
MCP server for WhatsApp Cloud API (Meta) — messages, media, and templates via Graph API
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
Build your game backend by talking to Claude.
specter-skills teaches Claude everything about Specter — the game backend platform — so you can add player accounts, an in-game economy, daily quests, leaderboards, tournaments, battle passes, and real-time multiplayer to your game in plain English, and get correct, working code plus the ability to configure your backend without ever opening the dashboard.
No SDK to learn. No API docs to read. Install it, then ask.
You: "Add Specter to my game — silent login, a coins wallet, and a daily
quest 'play 3 matches' that rewards 100 coins." Claude: ...writes the integration code, sets up the quest in your backend, done.
This one package ships two halves of the same product:
| What it is | What it does | |
|---|---|---|
| 🧠 Skills | Knowledge Claude reads | Claude writes correct Specter integration code — right endpoints, headers, response handling, and all the platform's gotchas baked in. |
| 🛠️ MCP server | A tool Claude can run | Claude *acts on* your backend — inspect a project, verify your setup, and create currencies, items, tasks, leaderboards, battle passes, and more, straight from chat. |
Skills work in Claude Code, Claude Desktop, the Claude Agent SDK, and any other skills-aware host. The MCP server works in any MCP-compatible host (Claude Desktop, Claude Code, …).
1. Install the skills in your game project:
npx specter-skills init
2. Get your API key from console.specterapp.xyz (Project → API Keys).
3. Ask Claude to build something:
*"Add Specter email login and a gem currency to my Unity game."*
The right skill activates automatically and Claude writes the integration. That's it.
💡 Want Claude to also set up the backend for you (create currencies, quests, leaderboards)?
Add the MCP server and ask *"create a gems currency and a daily login quest in
my Specter project."*
# Interactive — choose skills and where to install them
npx specter-skills init
npx specter-skills install
npx specter-skills install specter specter-economy
npx specter-skills install --global
npx specter-skills install --dir ./skills
| Command | What it does |
|---|---|
npx specter-skills init | Interactive: pick skills + target (project or global) |
npx specter-skills install [names…] | Install named skills (default: all). Flags: --global, --dir |
npx specter-skills update | Re-install your skills at the latest version |
npx specter-skills list | Show which skills are available and which you have installed |
Skills are copied into .claude/skills/ (project) or ~/.claude/skills/ (global). They're plain files you can commit to your repo.
| Skill | What it covers |
|---|---|
| `specter` | Start here — platform overview, the auth model, base URLs, the response envelope, and every error code. |
| `specter-players` | Sign-up & login (email, username, silent device ID, Google, Apple, Steam, Discord, Facebook), tokens, account linking, player profiles & custom data, friends. |
| `specter-economy` | Currencies & wallets, items, bundles, stores & purchases, inventory, gacha / loot boxes with pity, and real-money gaming (deposits / withdrawals). |
| `specter-progression` | Tasks, missions, achievements, daily quests & streaks, task-rule design, custom events, battle passes, XP & level systems. |
| `specter-competitions` | Leaderboards, tournaments, instant battles, prize distribution, and schedules. |
| `specter-multiplayer` | Skill-based matchmaking, parties, match sessions, and the full real-time Socket.io event contract. |
| `specter-admin` | Configure the game via admin APIs — projects, currencies, items, tasks, live-ops, members. Used by the MCP server to set things up for you. |
Each skill has a concise guide plus per-endpoint references (request fields, response examples) generated directly from Specter's API, and ready-to-paste JavaScript / Unity examples where useful — so the code Claude writes stays accurate.
The same package ships an MCP server, specter-mcp, that lets Claude inspect and configure a Specter backend directly. The skills teach Claude the API; the MCP server lets it *use* the API.
*"What currencies does my project have?"* · *"Is my setup working?"* · *"Create a gems currency
and a daily quest that rewards 100 coins."*
The easy way — npx specter-skills init offers to set this up for you (it writes the config, no JSON editing). Or run it any time:
# Claude Desktop
npx specter-skills mcp
npx specter-skills mcp --code
Then restart your MCP host and the specter tools appear. (Claude Desktop and Claude Code are different apps with separate configs — pick the one you actually use.)
Manual setup (if you prefer to edit the config yourself)
Add to your MCP host config (e.g. Claude Desktop's claude_desktop_config.json):
{
"mcpServers": { "specter": { "command": "npx", "args": ["-y", "-p", "specter-skills", "specter-mcp"], "env": { "SPECTER_ENV": "staging", "SPECTER_ALLOW_MUTATIONS": "true" } } } }
</details>
Read-only tools work immediately; creating things needs a one-time sign-in — no api-key or project ID to configure.
To create anything, Claude needs to act as you — so you authorize it once through your browser. The first time it's needed, Claude runs the specter_login tool (or run it yourself in a terminal):
npx -y -p specter-skills specter-mcp login
What happens:
~/.specter/credentials.json). You stay signed in.Your password and social credentials never touch the tool or Claude. Revoke access anytime from the dashboard. Manage the session with specter-mcp whoami and specter-mcp logout.
ℹ️ Run
specter-mcpcommands from any folder except thespecter-skillssource folder
itself (npx gets confused there).
Read-only — always available, safe to run:
| Tool | Purpose |
|---|---|
specter_verify_setup | Smoke-test the project: auth, currencies, events, tasks |
specter_list_currencies · _items · _bundles · _stores | Inspect economy content |
specter_list_events | List custom events (with their ids) that trigger tasks |
specter_list_tasks · _leaderboards · _tournaments · _battlepasses | Inspect progression & competitions |
specter_list_progression_systems · _markers | Inspect level systems & markers |
Read tools use your browser sign-in (run
specter_loginonce) — no separate api-key to configure.
Client / runtime — act as a sandboxed test player to exercise the game-facing /v2/client API and prove your config works:
| Tool | Purpose |
|---|---|
specter_get_player_state | Read the test player's tasks, wallet, and inventory |
specter_send_event | Fire a custom event (the same call your game makes) to trigger achievements |
specter_test_achievement | End-to-end: read status → fire the event → re-read → report whether the task progressed |
specter_get_reward_history · specter_claim_reward | List pending rewards, and claim on-claim task rewards (grant-reward-by-source) |
specter_generate_client_code | Generate ready-to-paste game code (JS or Unity C#) wired with your real api-key + event slug |
Mutating — opt-in (SPECTER_ALLOW_MUTATIONS=true), gated behind your confirmation:
| Tool | Creates / does |
|---|---|
specter_create_currency · _item · _bundle · _store | Economy content |
specter_create_currency_conversion · _currency_policy | Exchange rates + balance/decay/earning-cap policies |
specter_create_event | A custom event that triggers achievements |
| `specter_create_task` | A single-objective achievement |
| `specter_create_mission` · `_step_series` · `_time_series` | The 3 grouped achievement types (pool / sequential / streak) |
| `specter_schedule_achievement` · `_stop_achievement` · `_delete_achievement` | Activate / halt / delete an achievement (the create→schedule two-step) |
specter_create_battlepass · _level_system · _progression_marker | Progression content |
specter_create_match | Multiplayer match template (format / outcome / game) |
specter_create_leaderboard · _competition | Competitions |
specter_edit_currency · _edit_task · _update_entity | Edit existing entities (rename, retune, disable, …) |
specter_schedule_liveops | Schedule a leaderboard / competition live |
specter_grant_reward | Grant items / currencies to a player |
specter_admin_call · specter_client_call | Escape hatches — call *any* /v1 admin or /v2/client endpoint that lacks a dedicated tool (match config, members, games, reward-sets, tags, friends, purchases, …), using the bundled API references for the shape |
specter_login | Browser sign-in (above) |
The achievement tools resolve friendly names for you — pass event as an event slug/name, rewards as [{currency:"gems", quantity:50}] (or item/bundle/marker), and the tool resolves them to the right ids. Creating an achievement does not make it live — call specter_schedule_achievement to activate it.
Mutating tools change live game configuration, so they're flagged non-read-only and your MCP host asks for confirmation before each one. Point them at a staging project first.
Your project is auto-detected from your sign-in — there's no project ID to look up. (Only set SPECTER_PROJECT_ID if your organisation has several projects and you want to pin one.)
All configuration is via env vars in your MCP host config:
| Variable | Required | Default | Purpose |
|---|---|---|---|
SPECTER_ENV | — | staging | staging or production |
SPECTER_ALLOW_MUTATIONS | — | false | true enables the create / mutate tools |
SPECTER_API_KEY | optional | — | Client api-key. Not needed after sign-in — the dev key from your login is reused. Set it only if you want read tools to work before signing in. |
SPECTER_PROJECT_ID | optional | — | Auto-discovered from your sign-in. Only set it if your organisation has multiple projects and you want to pin one. |
SPECTER_ADMIN_TOKEN | optional | — | For CI / non-interactive use instead of browser sign-in |
##
Solo se muestra el principio; lee el resto en el repo