Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
Create and modify GB Studio projects with MCP tools for scenes, actors, assets, and validation.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
CLAUDE_API_KEYLos valores marcados como secretos son llaves de tu cuenta. Nunca los compartas ni los pegues en un chat.
Necesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"gbstudio-claude": {
"command": "npx",
"args": [
"-y",
"gbstudio-claude-mcp"
],
"env": {
"CLAUDE_API_KEY": "your-value"
}
}
}
}Ejecuta esto en tu terminal
claude mcp add gbstudio-claude --env CLAUDE_API_KEY=your-value -- npx -y gbstudio-claude-mcpCompleta los valores vacíos antes de ejecutarlo.
Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"gbstudio-claude": {
"command": "npx",
"args": [
"-y",
"gbstudio-claude-mcp"
],
"env": {
"CLAUDE_API_KEY": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"gbstudio-claude": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"gbstudio-claude-mcp"
],
"env": {
"CLAUDE_API_KEY": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 10 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub eoinjordan, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
Debes completar: CLAUDE_API_KEY
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (1.0.4) llegó al registro hace 9 meses.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, ActivitySmith
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:↓ Descargas por semanai★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
AI agents and scripts reporting back to your iPhone with Push Notifications and Live Activities.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
Prompt to build out a template for your students, kids, or yourself to extend.
Also works for GBA STUDIO ...my fork of GB Studio that covers the GBA
npm install -g gbstudio-claude-mcpgbstudio-claude-mcpThat’s it. Claude will reivew, extend or even generate a playable game template you can iterate on with students in GB Studio.
After 14 years teaching kids programming, electronics, 3D printing, and game development, I’ve learned this: the best educational tools don’t just make things easier. They make learning a rewarding activity. GB Studio is one of those tools. It’s a visual game builder that gives you a Game Boy development, putting real creative power in the hands of students, educators, and hobbyists to build for physical hardware. When we combine GB Studio with education on what is possible to do with large language models (LLMs), we bring a postitive view to students on how they can integrate with rather than rely on them as a crutch.
“Vibe coding” isn’t just a buzzword. It’s a paradigm shift. It’s programming stripped of syntactic gatekeeping, where creators focus on flow, logic, and ideas instead of memorizing semicolons. Tools like Scratch, App Inventor, and GB Studio embody this philosophy: they eliminate barriers and recenter programming around what actually matters: creativity and problem-solving.
For kids, vibe coding is a what they are growing up with. It will let them focus on the “why” and “how” of programming without drowning in syntax. This isn’t just helpful. It’s important for students to get to think in systems, design, and logic but are shut out by traditional coding’s steep learning curve.
Large language models like ChatGPT have sparked fierce debate in education, and for good reason. Used carelessly, they become cheating tools that replaces thinking with copy-pasa mindset. But used with purpos, they can become scaffolding that accelerates real learning. The difference isn’t the tool. It’s how we wield it.
Games can be built from scratch too but they wont be AAA class so measure your expectations lol
Create a Pong clone for the original Game Boy. Two paddles, a ball, and a score counter. The player controls the left paddle, the right paddle is AI-controlled. Use simple monochrome graphics and authentic GB sound effects. Generate all scenes, actors, and assets for a playable Pong game.
Build a Pac-Man style maze game for Game Boy Color. The player navigates a maze, collects pellets, and avoids ghosts. Include at least one maze layout, four ghosts with basic AI, and colorful graphics. Generate all scenes, actors, and assets needed for a playable demo.
Design a Mario Bros inspired platformer for Game Boy Color. The player can run, jump, and stomp on enemies. Include three levels, power-ups, coins, and a flagpole at the end of each level. Use bright palettes and catchy background music. Generate all scenes, actors, and assets for a classic platformer experience.
Create a vertical scrolling space shooter for the original Game Boy. The player controls a spaceship, shoots enemies, and dodges obstacles. Include multiple enemy types, power-ups, and a boss fight. Use classic GB graphics and chiptune sound effects. Generate all scenes, actors, and assets for a playable shooter.
This is a TypeScript server for manipulating GB Studio projects using the Model Context Protocol (MCP). It provides endpoints for project discovery, validation, and creation of game assets.
Install globally with npm:
npm install -g gbstudio-claude-mcp
For local development, store API keys and configuration in a .env file at the project root. This keeps secrets out of source control and matches the pattern used in GitHub Actions.
.env file in the project root: CLAUDE_API_KEY=your-claude-api-key-here
2. The server will automatically load variables from `.env` if you use [dotenv].
.env files are gitignored by default.Never commit your .env file to source control.
Start the server:
gbstudio-claude-mcp
The server runs on http://localhost:3000 by default.
Configure your MCP client (e.g., Claude Desktop) to connect to this server. For full setup and troubleshooting, see the tutorial linked at the end of this document.
See the TUTORIAL.md for a complete, step-by-step guide to building a GB Studio game with this server, including screenshots and troubleshooting tips for both Windows and Linux/macOS.
This package supports the Model Context Protocol (MCP). You can run the server in MCP stdio mode for use with Claude Desktop and other MCP clients:
npm run build:mcp
node build/mcp.js
The MCP stdio server proxies to the local REST API on http://localhost:3000, so start the REST server first. To use a different port, set GBSTUDIO_API_URL (full URL) or GBSTUDIO_API_PORT (port number):
gbstudio-claude-mcp
Or add this to your MCP client configuration:
{
"mcpServers": { "gbstudio-mcp": { "command": "node", "args": ["/absolute/path/to/build/mcp.js"] } } }
Clawdbot and Moltbot discover tools via AgentSkills-compatible SKILL.md files. This repo ships one at:
skills/gbstudio-mcp/SKILL.mdCompatibility depends on transport:
node build/mcp.js will work.To enable the skill in Moltbot, add an entry like this:
{
"skills": { "load": { "extraDirs": [ "~/.clawdbot/skills" ], "watch": true, "watchDebounceMs": 250 }, "entries": { "gbstudio-mcp": { "enabled": true, "env": {} } } } }
git clone https://github.com/eoinjordan/gb-studio-agent.git
cd gb-studio-agent
2. Install Node.js (recommended: v21.7.1 or compatible)
npm install
npm run dev
npm test
GET /health — Returns { status: "ok" } for health checks.GET /claude-key — Returns { present: true } if CLAUDE_API_KEY is set in the environment, else { present: false } with 404.POST /find_project — Finds the first .gbsproj file starting from a given directory.{ startPath: string }{ projectPath: string } or 404 if not found.POST /inventory — Lists scenes, actors, triggers, and assets from a GB Studio project root.{ projectRoot: string }{ scenes, actors, triggers, assets } or 404/400 on error.POST /validate — Validates the structure of a GB Studio project (checks for a valid .gbsproj file and required fields).{ projectRoot: string }{ valid: true, message: string, scenes: number, projectPath: string, target: "gb" | "gba", engine: "gb-studio" | "gba-studio", version: string | null } if valid, or 400/404 with an error message if invalid or missing required fields.projectRoot is missing or .gbsproj is invalid/missing required fieldsprojectRoot does not exist or no .gbsproj file foundPOST /gba/build — Builds a .gba ROM using a local GBA Studio checkout.{ projectRoot: string, gbaStudioRoot?: string, output?: string, buildCli?: boolean, verbose?: boolean, extraArgs?: string[] }GBA_STUDIO_ROOT can be used instead of gbaStudioRoot.{ success: true, projectPath, gbaStudioRoot, output, stdout, stderr } on success, or { success: false, error, stdout, stderr }.build_gba_rom exposes the same arguments for Claude/agent clients.POST /scene/create — Adds a new scene to the specified GB Studio project.{ projectRoot: string, scene: object }{ success: true, scene } on success, or 400/404/500 with an error message.POST /actor/create — Creates a new actor in the specified scene.{ projectRoot: string, sceneId: string, actor: object }{ success: true, actor } on success, or 400/404/500 with an error message.POST /background/create — Creates a new background in the project.{ projectRoot: string, background: object }{ success: true, background } on success, or 400/404/500 with an error message.POST /sprite/create — Creates a new sprite in the project.{ projectRoot: string, sprite: object }{ success: true, sprite } on success, or 400/404/500 with an error message.POST /music/create — Creates a new music track in the project.{ projectRoot: string, music: object }{ success: true, music } on success, or 400/404/500 with an error message.POST /sound/create — Creates a new sound effect in the project.{ projectRoot: string, sound: object }{ success: true, sound } on success, or 400/404/500 with an error message.POST /tileset/create — Creates a new tileset in the project.{ projectRoot: string, tileset: object }{ success: true, tileset } on success, or 400/404/500 with an error message.POST /trigger/create — Creates a new trigger in the specified scene.Solo se muestra el principio; lee el resto en el repo