Prototipo · Versión preliminar: todos los servidores del registro oficial, sincronizados cada 30 minutos. Las reseñas y las cuentas llegarán en una etapa posterior.
PopNx MCPServidores MCP para quienes usan IA · explicados con palabras sencillas

Pixly

de Wroudversión 0.1.0i★ –iSe ejecuta en la nube
Nombre en el registrogg.pixly/mcp

Instalar

Resumen

Descripción del creador (original en inglés)

Host and manage Minecraft servers, mods, worlds and backups on Pixly.

Los tres pilares de PopNx MCP

Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.

Qué puedes hacer con él

Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.

  • Conexión: Se ejecuta en la nube
  • Transporte: Streamable HTTP
  • Categoría: Otros

Instalación

Elige la app de IA que usas y copia la configuración.

Antes de instalar

Necesitas

¿Qué app usas?

Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.

Funciona en Claude para web, escritorio y móvil:

  1. Abre Settings → Connectors
  2. Presiona Add custom connector
  3. Pega la dirección de abajo y presiona Add
  4. Si te pide iniciar sesión, inicia sesión en el servicio del creador
SettingsConnectors1+ Add2https://…3
https://pixly.gg/api/mcp

Ejecuta esto en tu terminal

claude mcp add --transport http pixly https://pixly.gg/api/mcp

Abrir en Cursor

O copia la configuración tú

Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json

{
  "mcpServers": {
    "pixly": {
      "url": "https://pixly.gg/api/mcp"
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

Abrir en VS Code

O copia la configuración tú

Pégalo en .vscode/mcp.json de tu proyecto

{
  "servers": {
    "pixly": {
      "type": "http",
      "url": "https://pixly.gg/api/mcp"
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

ChatGPT solo se conecta a servidores en internet:

  1. Abre ChatGPT en la web → Settings → Connectors (Apps)
  2. Presiona Create o Add (en algunos planes primero hay que activar Developer mode en Advanced)
  3. Pega la dirección de abajo, ponle un nombre y guarda
  4. Si te pide iniciar sesión, inicia sesión en el servicio del creador
SettingsConnectors1+ Create2https://…3
https://pixly.gg/api/mcp

Los nombres de los menús pueden variar un poco según el plan y con el tiempo.

Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.

Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.

Qué puede hacer

Nombres y descripciones de las herramientas tal como los informó el servidor el 6 nov 2026. Los escribió el creador, no nosotros; los mostramos como texto sin formato.

  • getBedrockRange

    Returns the Java version range Bedrock players can join, for fabric, neoforge and spigot (Paper and its forks); an empty string means unknown. Check it before enabling config.bedrockEnabled.

  • listBills

    Lists past calendar months' bills, newest first, each with its cost per server, split into compute, data sent to players and world storage. status pending means the month is closed but its bill is not final yet. Match each serverId to a name with listServers; a deleted server no

  • getMonthSpending

    Breaks this calendar month's spend so far down by server: cost, compute cost, data sent to players and time awake. Match each serverId to a name with listServers and name servers by that name. For the total and the balance use getBalance.

  • getLoaderVersions

    Lists the Minecraft versions each config.type can run, keyed by type. Use it before createServer or updateServer to choose config.version. VANILLA is omitted because it runs every version; a missing type means its list is unavailable.

  • getPricingCatalog

    Returns estimated monthly prices in US cents, as the site shows them, for every available region and size under three play schedules (casual, regular, evenings), plus always-on host references when available. Name each size by its memoryGb, adding vcpu when two sizes share the sa

  • listServers

    Lists the account's servers with id, name, join address, region, size, settings, state and recent disk, memory and lag figures. runtime.loadCause, when present, says why a server keeps lagging with players on: memory (garbage collection), cpu-starved (one core shared with backgro

  • createServer

    Creates a server, asleep and free until startServer or a joining player wakes it, and returns it with its id and join address. Region sets player latency and cannot change later: ask where players are if unknown; regions and size prices come from getPricingCatalog. Optional conte

  • deleteServer

    Permanently deletes the server with its world, settings, backups and exports, shutting it down if running. Call it only for a server the user named in this request, one server per call; for a request that names none or covers several, such as delete my servers, list them with lis

  • updateServer

    Changes a server's name, size, settings, player lists, content, auto-start or custom domain. Omitted fields are kept, and a sent list replaces the stored one (uploaded files excepted). Not for the resource pack (setResourcePack) or a fresh world (resetServer). The returned server

  • startAssetUpload

    Only for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading one .jar or .zip mod, plugin, datapack or resource pack (up to 512 MiB, storage capped per server and account) and returns uploadId, key, fileName and parts: P

  • abortAssetUploads

    Discards one or more (up to 50) unfinished or inspected uploads. Returns aborted and leftover. Installed files are removed with deleteAsset.

  • completeAssetUploads

    Installs one or more (up to 50) files from startAssetUpload calls; resource packs go through setResourcePack. Files failing a check are returned in rejected with key and error; the rest apply at the next restart.

  • inspectAssetUpload

    Completes a startAssetUpload and reports its kind, size and metadata without installing it. To install, pass it to completeAssetUploads, or setResourcePack with its key for a resource pack; abortAssetUploads discards it.

  • deleteAsset

    Uninstalls a custom mod, plugin or datapack file that was uploaded to the server and deletes the file, taking effect at the next restart. The file can only be recovered from a backup.

  • listBackups

    Lists backups newest first with backupId, startTime, sizeBytes, reason (daily, manual, upload, freeze, reset, config-change) and exportState (idle, exporting, ready). Pass backupId to restoreBackup, cancelBackupRestore, startBackupExport, getBackupDownloadUrl (exportState ready)

  • createBackup

    Takes a manual backup of the server's current world, which can later be restored or exported. Fails while the server is starting, stopping or restoring, before its first boot, or when the account balance is too low. Returns the backup as pending; listBackups shows it completed wh

  • deleteBackup

    Permanently deletes one backup; this cannot be undone. A backup that is queued for restore or being exported cannot be deleted. For the only remaining copy of a world the call is refused with requiresConfirmation; ask the user, then repeat with confirm true.

  • getBackupDownloadUrl

    Returns a signed link, valid for 6 hours, to download a backup exported with startBackupExport. Fails if the export is not ready yet; requires a paid account. Returns url (a .tar.gz for the user) and expiresAt.

  • deleteBackupExport

    Deletes the downloadable archive made by startBackupExport. The backup itself is kept and can be exported again.

  • startBackupExport

    Packages a backup into a downloadable archive. Requires a paid account and balance; refused while another upload, export or restore is pending (at most 3 per account). Poll listBackups until exportState is ready, then call getBackupDownloadUrl; if it returns to idle instead, the

  • cancelBackupRestore

    Cancels a restore from restoreBackup that an online server has not applied yet. Pass the queued backupId. Fails if nothing is queued for it or it is already being applied.

  • restoreBackup

    Replaces the whole world with the chosen backup. No backup of the current world is taken, so everything since that backup is lost unless you run createBackup first. An asleep server restores at once; an online server applies it at the next restartServer or restartToApplySettings,

  • getConsoleLogs

    Returns up to 200 recent console lines, including startup, oldest first. Use it to see why a server failed to start or what happened in game; it cannot run commands. Returns events, nextCursor (newer) and prevCursor (older); platform notices are left out, so a page can hold fewer

  • verifyCustomDomain

    Looks up the public DNS record of the custom domain set with updateServer customDomain and updates its status; use it after the user changes DNS. A record that points at the server verifies the domain and starts routing players to it. A failing record is reported with its reason

  • dismissJoinAttempt

    Clears the notice for a player the whitelist turned away; it does not whitelist, kick or ban. To let them in, add them to whitelist with updateServer. Returns the server.

  • keepServerAwake

    Delays a running server's idle sleep by 5 minutes from now; it keeps being charged meanwhile. Use it while working on a server with no players online; to wake an asleep server use startServer. Fails with 409 if not running. Returns sleepAt.

  • getServerMetrics

    Returns the server's load samples over the last minutes (default 30, up to 360), oldest first, one about every 30 seconds while it runs. Each point has its time, memory use, tick load in permille (divide by 20 for milliseconds per tick; 1000 means the server is lagging) and peak

  • deleteModpack

    Uninstalls the server's uploaded custom modpack and deletes the file, taking effect at the next restart. The world is kept, though the server may then suggest a world reset to clear content the pack left behind.

  • startModpackUpload

    Only for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading a Modrinth .mrpack or a CurseForge modpack .zip (up to 1 GiB). Returns uploadId, key, fileName and parts (url valid one hour): PUT each piece, keep each ETag,

  • abortModpackUpload

    Cancels an unfinished, or checked but not yet installed, modpack upload and discards the file. An installed modpack is not affected; remove it with deleteModpack.

  • completeModpackUpload

    Installs the uploaded file as the server's modpack, replacing loader, version and mods at the next restart; a backup is taken first. Pass uploadId, key and each ETag, and replace to swap out a modpack that is already set. Returns the server.

  • inspectModpackUpload

    Completes a startModpackUpload and returns its version, loader and contents without installing. To install, call completeModpackUpload with the same arguments; abortModpackUpload discards it.

  • resetServer

    Replaces the world with a fresh one, keeping settings, content and address; for an earlier world use restoreBackup instead. A running server disconnects its players and comes back online on the new world. A reset backup of the current world is taken first and earlier backups are

  • setResourcePack

    Sets the resource pack players are offered on join, from Modrinth, an uploaded .zip or a link; from: none removes it. It applies at the next restart (restartToApplySettings). Make it mandatory with resourcePackRequired in updateServer. Returns the server.

  • restartServer

    Reboots a running server's machine; players are disconnected for a minute or two while it boots and fetches its content from Modrinth, CurseForge or their download links. Use it for a pending size change or a stuck server; for changed game settings use restartToApplySettings. A r

  • restartToApplySettings

    Restarts only the Minecraft program on an online server so changed settings apply; players drop for a few seconds while it reloads content from Modrinth, CurseForge or their download links. Use it when the server reports a restart is required; for a size change use restartServer.

  • startServer

    Wakes an asleep server so players can join it from the internet at its address; not for an online server (use restartServer). While booting it fetches its mods, plugins and modpack from Modrinth, CurseForge or their download links, and a backup queued with restoreBackup replaces

  • stopServer

    Shuts a running server down so it sleeps, disconnecting players and ending running charges; world and settings are kept. For a reboot use restartServer. While autoStartEnabled is on, a joining player wakes it (turn off with updateServer). Returns the server.

  • startWorldUpload

    Only for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading a world archive (.zip, .tar.gz, .tgz; up to 4 GiB). Returns jobId, uploadId, key and parts (partNumber, url valid one hour): PUT each piece to its url, keep ea

  • abortWorldUpload

    Cancels an unfinished world upload and discards the parts uploaded so far. The server's current world is not affected. Only before completeWorldUpload.

  • completeWorldUpload

    Call after every piece is uploaded, with jobId, uploadId, key and each ETag. The current world is not changed: the archive is imported in the background (minutes) into a new backup with reason upload in listBackups. To play it, run restoreBackup with that backupId. Fails over 4 G

  • refreshWorldUploadParts

    Returns new one-hour links for pieces of a startWorldUpload whose links expired. Pass jobId, uploadId, key and the pieces still to upload.

  • getServerUsage

    Returns the time the server spent with at least one player online in its latest unbroken run on its current size (its last 7 days with players, or more days back until they hold 8 hours), histograms of CPU, tick load, GC pause share, memory peak, the JVM's live set and memory out

  • getBalance

    Shows the signed-in user's balance, this month's spend so far and projected total, and what awake servers cost per hour. Call it when the user asks about their balance or spending, or wants to add funds. It cannot add funds or take payments; funds are added in the Pixly dashboard

Revisiones básicasi

Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026

  • ✓ Superada

    El creador coincide con el repo

    El nombre en el registro se verificó con el dominio pixly.gg (el registro comprueba quién es dueño del dominio)

  • … Aún sin revisar

    Sigue en mantenimiento

    Todavía no hemos leído este repo en GitHub

  • … Aún sin revisar

    Tiene licencia

    Todavía no hemos leído este repo en GitHub

  • ✓ Superada

    El endpoint responde

    Respondió en 944 ms (HTTP 200)

  • – No aplica

    Inicio de sesión con OAuth

    No hace falta iniciar sesión

  • ✓ Superada

    Sin instrucciones ocultas en las descripciones de herramientas

    Leímos 44 descripciones de herramientas y no encontramos instrucciones ocultas para la IA

Comparado con otros en Otrosi

  • Más estrellas que el 0% de los otros 32725 servidores de esta categoría
  • Publicado en el registro más recientemente que el 81% de los otros 32725 servidores de esta categoría
  • Revisiones básicas iguales o mejores que el 100% de los otros 32725 servidores de esta categoría

Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.

Preguntas frecuentes

¿Es seguro Pixly?

Superó 3 de 3 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.

¿Qué claves o códigos necesita?

El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.

¿Se ejecuta en mi computadora o en la nube?

Se ejecuta en la nube del creador. Te conectas por internet sin instalar nada, pero lo que envías pasa por los servidores del creador.

¿Sigue en mantenimiento?

El repo de GitHub cambió por última vez –, y la última versión (0.1.0) llegó al registro hace 8 días.

¿Qué apps pueden usarlo?

Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. Se conecta por URL, así que también funcionan las apps que aceptan servidores MCP remotos, como ChatGPT en modo desarrollador.

¿Qué puedo usar en su lugar?

En la misma categoría: Spec Driven Development, Remote Desktop Commander, Signoff

Alternativas

Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.

Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi

Spec Driven Development

de formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

Se ejecuta en tu computadora★ 440MITActualizado hace 14 meses
Instalar

Remote Desktop Commander

de desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

Se ejecuta en la nube★ 211Actualizado anteayer
Instalar

Signoff

de ayuanxx-max

Five gates that make an agent's 'done' provable: run them, read the verdict, audit the record.

Se ejecuta en tu computadoraActualizado hoy
Instalar

README del creador

Abrir el README

Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.

Pixly: Minecraft server hosting plugin for Claude, ChatGPT and Codex

The Pixly plugin lets Claude, ChatGPT and Codex create and manage Minecraft servers on Pixly through the Pixly MCP server at https://pixly.gg/api/mcp. Ask in plain language and the assistant runs the action on your own Pixly account.

What you can ask

  • "Which of my Pixly Minecraft servers are running right now?"
  • "Create a Paper survival server called Weekend SMP for players in Germany."
  • "Show me the latest console output from Creative Build."
  • "Back up Creative Build before I change its mods."

The tools cover creating, starting, stopping and restarting servers; settings, mods, plugins and modpacks; console logs; backups, restores and world uploads; custom domain checks; Pixly prices compared with other hosts; and your balance and monthly spending. A server sleeps when nobody is playing, and a player joining starts it again.

Install

Claude Code

/plugin install pixly --marketplace Wroud/pixly-plugins

Codex

codex plugin marketplace add wroud/pixly-plugins

Then enable pixly@pixly in the plugin list.

claude.ai or another MCP client with OAuth support: add https://pixly.gg/api/mcp as a remote MCP server (streamable HTTP).

Sign-in and permissions

The first time a tool needs your account, you sign in to Pixly in the browser and approve access. Every action then runs as you, on your servers only. Before deleting, resetting or restoring, the assistant asks you to name the exact server or backup. The tools cannot add funds or change plans; for those, the assistant links you to your Pixly dashboard.

Development

npm test                  # offline checks: manifests, listing limits, skill, review cases, secret scan

npm run test:live # checks the live MCP server's tools through the MCP Inspector CLI npm run inspect # MCP Inspector web UI connected to the plugin's MCP server npm run inspect:cli -- --method tools/list npm run package # dist/pixly.zip for the OpenAI plugin portal claude plugin validate --strict ./plugins/pixly

To try local changes, add the checkout as a marketplace with claude plugin marketplace add ./ or codex plugin marketplace add ./.

Support

Contact · Privacy policy · Terms

Pregunta a PopNx