Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
FPL data, points predictions, and transfer, captain and chip advice for any team.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
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Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Funciona en Claude para web, escritorio y móvil:
https://fpl-mcp-9tiv.onrender.com/mcpAbre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"fpl": {
"command": "npx",
"args": [
"-y",
"fpl-mcp-server"
]
}
}
}Ejecuta esto en tu terminal
claude mcp add --transport http fpl https://fpl-mcp-9tiv.onrender.com/mcpclaude mcp add fpl -- npx -y fpl-mcp-serverPégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"fpl": {
"url": "https://fpl-mcp-9tiv.onrender.com/mcp"
}
}
}Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"fpl": {
"command": "npx",
"args": [
"-y",
"fpl-mcp-server"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"fpl": {
"type": "http",
"url": "https://fpl-mcp-9tiv.onrender.com/mcp"
}
}
}Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"fpl": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"fpl-mcp-server"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
ChatGPT solo se conecta a servidores en internet:
https://fpl-mcp-9tiv.onrender.com/mcpLos nombres de los menús pueden variar un poco según el plan y con el tiempo.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Nombres y descripciones de las herramientas tal como los informó el servidor el 8 nov 2026. Los escribió el creador, no nosotros; los mostramos como texto sin formato.
gameweek_statusCurrent and next gameweek, the next deadline, and when the data was last refreshed.
search_playersFind and rank players; position GKP/DEF/MID/FWD, sort_by any stat (e.g. form, price, ep_next).
get_playerA player's stats, injury news, last 6 matches and next fixtures. player: name or FPL id.
compare_playersCompare 2-6 players side by side, including per-90 output, value and fixture difficulty.
get_fixturesFixtures for a team (next 6 gameweeks), or every fixture in a gameweek (default: next gameweek).
team_summaryA club's results so far, goals for/against, clean sheets, upcoming fixtures and top FPL players.
player_season_historyA player's FPL totals for every season loaded (back to 2016-17), linked across seasons.
get_my_teamA manager's squad, bank, rank and availability_alerts. team_id is the number in the FPL entry URL.
predict_pointsExpected points for the next 1-5 gameweeks, best first; one player, or filter to rank candidates.
model_reportModel accuracy: past-season tests and this season's live results vs a baseline and FPL's own.
optimal_squadBest 15-man squad from scratch (e.g. a Wildcard) for a budget in £m, following FPL rules.
suggest_transfersBest transfers over the next N gameweeks after -4 hits; mention any availability_alerts to the user.
pick_captainCaptain, vice-captain and the top 5 captaincy options in a manager's current squad for next gameweek.
chip_adviceChips left this half of the season, what each is worth, and whether to play or save it.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 8 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub GilbertKamau, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Respondió en 143 ms (HTTP 200)
No hace falta iniciar sesión
Leímos 14 descripciones de herramientas y no encontramos instrucciones ocultas para la IA
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 3 de 3 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Funciona de las dos formas: instálalo en tu computadora o conéctate a la versión en la nube.
El repo de GitHub cambió por última vez –, y la última versión (0.2.1) llegó al registro hace 29 días.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. Se conecta por URL, así que también funcionan las apps que aceptan servidores MCP remotos, como ChatGPT en modo desarrollador.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, Alion: company, startup and market intelligence
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:↓ Descargas por semanai★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Companies, jobs, pay and people; check counterparties, register agents, write to companies.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
An open-source MCP server for Fantasy Premier League that works with Claude, ChatGPT, Grok, Cursor, VS Code and any other MCP client. It pulls live data from the official FPL API and past seasons (2016-17 onward) from the vaastav dataset, predicts every player's points for the next five gameweeks, and recommends squads, transfers, captains and chips. Data lives in SQLite or Supabase.
Try it without installing anything:
https://fpl-mcp-9tiv.onrender.com/mcp (claude.ai, ChatGPT, Grok, Cursor; see Connecting AI clients)npx -y fpl-mcp-server for apps that run local servers (Claude Desktop, Cursor, VS Code)io.github.GilbertKamau/fpl-mcp)The hosted server runs on a free plan, so the first request after a quiet spell can take a minute.
Example questions: *"Who are the best midfielders under £7m for the next 3 gameweeks?"*, *"Suggest transfers for team 1234567"*, *"Should I play my Bench Boost this week?"*
Requires Python 3.12+.
git clone https://github.com/GilbertKamau/fpl_mcp.git && cd fpl_mcp
python -m venv .venv
pip install -e ".[supabase,dev]" fpl-sync all # load data (~3 min to SQLite; ~15 min to a remote Supabase the first time) fpl-model all # train the model and write predictions (~3-6 min the first time)
fpl-sync jobs:
| Job | What it does | Time |
|---|---|---|
live | Players, prices, injuries, teams, gameweeks, fixtures | seconds |
current | This season's per-match stats for every player (FPL API) | ~1 min |
history | Past seasons from vaastav (--seasons 2024-25 to pick some) | minutes, once |
all | All of the above | |
weekly | live + current, then retrain and refresh predictions | ~5 min |
fpl-model jobs: evaluate (test only), compare (feature sets side by side), train, predict, all (train + predict). Add --refresh-cache after re-loading history, so the local cache of past seasons is rebuilt.
SQLite at data/fpl.db by default. To use Supabase, copy .env.example to .env and paste your Supabase Session pooler connection string as DATABASE_URL (the direct db. .supabase.co host is IPv6-only). Special characters in the password are encoded automatically. Tables are created automatically.
| Table | Contents |
|---|---|
players, teams, gameweeks, fixtures | Current-season snapshot |
player_gameweeks | One row per player per match, every season. player_code links a player across seasons |
season_teams | Team id → name for each season |
predictions | Expected points per player per upcoming fixture |
prediction_history | Every prediction made, with benchmarks, for live scoring |
model_artifacts | Trained models |
model_runs | Every training run, its test results, and whether it was accepted |
sync_log | When each sync ran |
Data quirks: 2019-20 gameweeks run to 47 (the COVID restart was numbered 39-47); 2024-25 includes AM (assistant manager) rows, which the model ignores; xG/xA exist from 2022-23 onward.
data/ (SQLite backup, cache, logs), models/ and .env are git-ignored, and a local pre-commit hook refuses to commit them.
LightGBM predicts each player's points per fixture from information available before kick-off:
A gameweek's expected points is the sum over its fixtures, so double gameweeks count twice. Injury and suspension news scales the next gameweek's prediction by FPL's chance of playing. The trained model is stored in the database, so any machine can make predictions with it.
Testing on past seasons. Walk-forward: for each of the last three complete seasons, the model is trained only on earlier seasons and predicts every fixture. The baseline is the player's average points over their last 6 matches.
| Season | Model MAE | Baseline MAE | Regular starters: model / baseline |
|---|---|---|---|
| 2023-24 | 0.931 | 0.999 | 2.19 / 2.40 |
| 2024-25 | 0.988 | 1.053 | 2.20 / 2.41 |
| 2025-26 | 0.954 | 1.055 | 2.26 / 2.55 |
That is 7.5% better than the baseline overall. Adding last-match form, season-long form and the market features improved the average MAE from 0.982 to 0.958 and was better in every test season (fpl-model compare reruns this). A retrained model is only used if it beats the baseline and is no worse than the current model.
Past-season tests have no injury news (there's no historical record of it), so they understate live accuracy. They also can't fairly be compared with FPL's own expected points: the historical xP column includes injury news, and its 2025-26 values are on a different scale.
Live tracking. Every prediction is archived. After each gameweek, the prediction made before the deadline is scored against actual points, next to two benchmarks recorded at the same moment: the 6-match baseline and FPL's own expected points (ep_next). It also compares what each method's top 20 players actually scored. model_report shows the running results.
FPL points are very noisy (a 2-pointer and a 15-pointer can come from the same performance), so treat predictions as estimates.
Integer programs solved with HiGHS (via PuLP) that follow FPL rules: 2 GKP / 5 DEF / 5 MID / 3 FWD, max 3 per club, a valid formation, the budget, and −4 per transfer beyond the free ones. Points for later gameweeks are discounted (×0.85 per week) because predictions further out are less reliable.
For a manager's team it uses public endpoints only (no login). Selling prices are estimated from the manager's transfer history (FPL keeps half of any price rise), and free transfers from their gameweek history (up to 5 banked, kept through Wildcard and Free Hit weeks). Transfers made since the last deadline aren't public yet, so they aren't included.
| Tool | What it does |
|---|---|
gameweek_status | Current/next gameweek and deadline |
search_players | Filter by position, team, price, minutes; sort by any stat |
get_player | Stats, injury news, last 6 matches, next 5 gameweeks' fixtures |
compare_players | 2-6 players side by side with per-90 and value numbers |
get_fixtures | A team's next fixtures, or a whole gameweek |
team_summary | Results, goals, clean sheets, fixture run, top players |
player_season_history | A player's totals for every season since 2016-17 |
get_my_team | Any manager's squad by team id (public, no login) |
predict_points | Expected points for the next 1-5 gameweeks, ranked |
model_report | How accurate the model is versus the baseline |
optimal_squad | Best 15-man squad from scratch for a budget |
suggest_transfers | Best transfers for a team, or advice to roll the transfer |
pick_captain | Captain, vice-captain and the top 5 options |
chip_advice | Which chips are left this half, what each is worth, play or save |
refresh_data | Re-pull the live snapshot |
There are two ways to run the server:
In the examples, /path/to/fpl_mcp/.venv/bin/python is the Python inside your virtual environment (Windows: C:\path\to\fpl_mcp\.venv\Scripts\python.exe), and https://your-server.example.com/mcp is your deployed URL.
claude mcp add fpl -- /path/to/fpl_mcp/.venv/bin/python -m fpl_mcp.server # local
claude mcp add --transport http fpl https://your-server.example.com/mcp # remote
Local: Settings > Developer > Edit Config, then add to claude_desktop_config.json:
{
"mcpServers": { "fpl": { "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] } } }
Remote: use Settings > Connectors > Add custom connector (same as claude.ai below).
Settings > Connectors > Add custom connector, and paste https://your-server.example.com/mcp. Available on paid plans; on Team/Enterprise an owner adds it for the organization. claude.ai connects to servers without a login or with OAuth, so leave MCP_AUTH_TOKEN unset.
Turn on Developer mode (Settings > Apps & Connectors > Advanced), create a connector with the URL https://your-server.example.com/mcp and authentication None, then pick it from the tools menu in a chat. Plan availability varies, so check OpenAI's current docs. Like claude.ai, it can't send a fixed token, so leave MCP_AUTH_TOKEN unset.
Grok connects to remote MCP servers through the xAI API:
from xai_sdk import Client
from xai_sdk.chat import user from xai_sdk.tools import mcp
client = Client() # reads XAI_API_KEY chat = client.chat.create( model="grok-4.7", tools=[mcp(server_url="https://your-server.example.com/mcp", server_label="fpl")], ) chat.append(user("Who should I captain in gameweek 7?")) print(chat.sample().content)
Or with the Responses API, add this to tools:
{ "type": "mcp", "server_url": "https://your-server.example.com/mcp", "server_label": "fpl" }
If you set MCP_AUTH_TOKEN, also pass "authorization": " ".
Add to ~/.cursor/mcp.json (all projects) or .cursor/mcp.json (one project):
{
"mcpServers": { "fpl": { "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] } } }
Remote: "fpl": { "url": "https://your-server.example.com/mcp" }, plus "headers": { "Authorization": "Bearer " } if you set a token.
.vscode/mcp.json:
{
"servers": { "fpl": { "type": "stdio", "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] } } }
Remote: "fpl": { "type": "http", "url": "https://your-server.example.com/mcp" }.
Any MCP client that supports stdio or Streamable HTTP works. To try the server interactively: npx @modelcontextprotocol/inspector /path/to/fpl_mcp/.venv/bin/python -m fpl_mcp.server.
The hosted server only reads the database. Data, training and predictions run on your own machine (or any scheduled job) with fpl-sync weekly, and the hosted server picks up new predictions within 10 minutes. You therefore need a database both can reach, such as Supabase.
scripts/supabase_readonly_role.sql in Supabase's SQL editor.Solo se muestra el principio; lee el resto en el repo