Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
Turn prompts into production-ready game assets: animated characters, textures, terrain, VFX, HUD.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
GRIPFORGE_API_KEY, x-api-keyLos valores marcados como secretos son llaves de tu cuenta. Nunca los compartas ni los pegues en un chat.
Necesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Esta dirección necesita una clave en un header de la solicitud, y el menú para agregar conectores no puede ponerla. Usa Claude Code, Cursor o VS Code.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"gripforgeai": {
"command": "npx",
"args": [
"-y",
"@gripforgeai/mcp"
],
"env": {
"GRIPFORGE_API_KEY": "your-value"
}
}
}
}Ejecuta esto en tu terminal
claude mcp add --transport http gripforgeai https://gripforge.ai/mcp --header 'x-api-key: your-value'claude mcp add gripforgeai --env GRIPFORGE_API_KEY=your-value -- npx -y @gripforgeai/mcpCompleta los valores vacíos antes de ejecutarlo.
Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"gripforgeai": {
"url": "https://gripforge.ai/mcp",
"headers": {
"x-api-key": "your-value"
}
}
}
}Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"gripforgeai": {
"command": "npx",
"args": [
"-y",
"@gripforgeai/mcp"
],
"env": {
"GRIPFORGE_API_KEY": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"gripforgeai": {
"type": "http",
"url": "https://gripforge.ai/mcp",
"headers": {
"x-api-key": "your-value"
}
}
}
}Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"gripforgeai": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@gripforgeai/mcp"
],
"env": {
"GRIPFORGE_API_KEY": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Esta dirección necesita una clave en un header de la solicitud, y el menú para agregar conectores no puede ponerla. Usa Claude Code, Cursor o VS Code.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
x-api-key secreto obligatorio HTTP headerEsta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Todavía no hemos leído la lista de herramientas de este servidor; revisamos los endpoints por turnos.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 6 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub gripforgeai, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Respondió en 1034 ms (HTTP 200)
No hace falta iniciar sesión
Aún sin revisar; leemos la lista de herramientas cuando revisamos el endpoint
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 2 de 2 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
Debes completar: GRIPFORGE_API_KEY, x-api-key
Funciona de las dos formas: instálalo en tu computadora o conéctate a la versión en la nube.
El repo de GitHub cambió por última vez –, y la última versión (0.1.166) llegó al registro ayer.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. Se conecta por URL, así que también funcionan las apps que aceptan servidores MCP remotos, como ChatGPT en modo desarrollador.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, HotCodePush
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Manage over-the-air (OTA) updates for React Native, Expo, Capacitor and Cordova apps.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
The tools your AI needs to make your games.
Turn prompts into production-ready game assets — animated characters with their weapons attached, seamless textures, terrain, VFX, HUDs — and playable game kits.
MCP client for the GripForge API — from Claude Code, Cursor, Windsurf, VS Code or any MCP client.
Hosted — nothing to install. Point any remote-capable MCP client at https://gripforge.ai/mcp with your API key (create one here):
{
"mcpServers": { "gripforge": { "url": "https://gripforge.ai/mcp", "headers": { "x-api-key": "gf_..." } } } }
Claude Code, in one line:
claude mcp add --transport http gripforge https://gripforge.ai/mcp --header "x-api-key: gf_..."
Local, via npm — when the agent must write files into your repository:
{
"mcpServers": { "gripforge": { "command": "npx", "args": ["-y", "@gripforgeai/mcp"], "env": { "GRIPFORGE_API_KEY": "gf_..." } } } }
Do I need to install anything? No. The hosted endpoint works from any MCP client that speaks streamable HTTP. The npm package exists for one reason: letting the agent write files directly into your repository.
Which engines are supported? Unity, Godot, Unreal and Three.js — assets come with the binds and snippets each one expects.
How is it billed? Credits, per generation. Reading the Library, animating an existing character, level and map kits cost nothing; generating a character or a weapon costs 10.
Where do my assets live? In your workspace Library. You can pull them into your repository, push your own, and share them with the community catalog.
Can I use my own concept art? Yes — pass an image and GripForge builds the T-pose sheet from it rather than inventing a character.
No Node required — point any remote-capable MCP client at:
https://gripforge.ai/mcp
Auth: x-api-key: gf_... header (or Authorization: Bearer). Assets are passed as URLs (character_url, prop_url) — Tripo/Meshy download links work directly.
// Cursor (.cursor/mcp.json)
{ "mcpServers": { "gripforge": { "url": "https://gripforge.ai/mcp", "headers": { "x-api-key": "gf_..." } } } }
"Attach this sword to my knight, right hand, then export the armed GLB."
The agent calls gripforge_attach with the two asset URLs (or local paths with the npm package); GripForge finds the hand bone, scales the prop to the character's hand, closes the fist around the grip and returns the bind JSON, ready-to-paste Three.js / Unity / Godot snippets, and optionally the armed GLB.
To forge a character from a picture (not from a text prompt), pass concept_item (a Library lib_… T-pose/concept), or with the npm package a local path / file_url. That is Meshy image-to-3D. Without those fields the tool is text-to-3D only.
Add the server to your client's MCP config (.mcp.json, mcp.json, settings — the shape is the same everywhere):
{
"mcpServers": { "gripforge": { "command": "npx", "args": ["-y", "@gripforgeai/mcp"], "env": { "GRIPFORGE_API_KEY": "gf_..." } } } }
Get an API key at https://gripforge.ai/login — Free: 15 Studio attaches + 3 API/MCP trial attaches / month. Credit packs from €29 (100 credits, never expire).
grok mcp add gripforge --env GRIPFORGE_API_KEY=gf_... -- npx -y @gripforgeai/mcp
Or in ~/.grok/config.toml:
[mcp_servers.gripforge]
command = "npx" args = ["-y", "@gripforgeai/mcp"] enabled = true startup_timeout_sec = 45
[mcp_servers.gripforge.env] GRIPFORGE_API_KEY = "gf_..."
Also works with Cursor, Windsurf and any MCP-compatible client — same command / args / env triple.
Hosted HTTP MCP (https://gripforge.ai/mcp) is always current. This npm package writes files into the repo (out_dir), including gripforge_hud, gripforge_hud_bar and gripforge_cape. Hosted-only: gripforge_make_seamless. Full list: https://gripforge.ai/mcp-docs
gripforge_style_kit — resolve "Devil May Cry like" / "genshin" to locker ids already tagged with that look. Call this before generating. Reuse the ids.gripforge_generate_character — new T-pose + auto-rig into Library (10 credits). kind=enemy or the word "enemy" in the prompt. Skip this if style_kit already returned a character.gripforge_boss — playable boss kit (stats, phases, attacks, arena, engine snippets). 0 credits. Reuses a locker enemy. generate=true forges a new kind=enemy (10 credits). Then gripforge_animate with the returned archetype.gripforge_concept_correct — concept image → strict T-pose sheet (1 credit).gripforge_attach — character + prop (paths or Library ids) in, bone-local bind + Three.js / Unity / Godot snippets out. Styles: melee, gun, shield, staff (scythe/polearm). attach_id reuses an armed bind as the character; prop_id_2 / prop_path_2 attaches a second held item (off-hand). With export_glb: true (+ out_dir) it also writes attached.glb: the character with the fist closed and the prop attached, textures preserved — use this for mitten-hand rigs, whose closed fist cannot travel in a JSON bind.gripforge_loadout — multi-weapon character in one call (sets + manifest + clips). 1 credit / prop.gripforge_generate_weapon — Meshy weapon GLB into Library (kind=weapon, polycount, style=melee|gun). 10 credits. Not generate_character.gripforge_hud — survivor HUD kit (hud.json + PNGs + .tscn + snippets). Writes out_dir (default ./gripforge-hud). 1 credit.gripforge_hud_bar — original themed health-bar frame+fill PNGs. Writes out_dir. 2 credits.gripforge_cape — cape bone grid + skinned attached_cape.glb + Godot/Three snippets. Writes out_dir (default ./gripforge-cape). 1 credit.gripforge_formats — supported formats & options.gripforge_library_list / get / push / pull / tag — the Library locker. kind=animation|audio is valid. pull writes the mesh and VFX sidecars (tex0..png/json) into the open repo (out_dir, default ./gripforge-library). Saving a bind after attach is not a second credit.gripforge_audio_kit — locker SFX + music for a game look. Free.gripforge_animate — clip pack onto a Mixamo Library char (archetype sword/claws/heavy/brawler/puppet). 0 credits.gripforge_retarget — clip from skeleton A onto skeleton B.gripforge_rest_pose — arms-down rest computed against this mesh (weapons stay on an armed bind).gripforge_render — server PNG preview so the agent can see without a browser.gripforge_scene_kit — locker props + suggested layout for a game look.gripforge_light_kit / gripforge_font / gripforge_navmesh — lights+fog, webfont+ranks, walkable AABB. 0 credits.gripforge_input_kit — FPS InputMap (WASD + arrows). Write input.json, autoload GfInput. Optional third_person: true adds portable character-facing JavaScript and a Three.js integration example; the existing input map is unchanged. 0 credits.gripforge_viewmodel_kit — CS-style FPS arms + gun under Camera3D/Hold. Write viewmodel.json + gf_viewmodel.gd. 0 credits.gripforge_loading_page — overlay html/css/js + Godot/Unity/Unreal. Pass character_id for a 16:9 still (1 credit).gripforge_level — playable room graph from a prompt. 0 credits.gripforge_map_plan — top-down FPS/bomb map (spawns, sites A/B, lanes, walls). Preview: https://gripforge.ai/map-plan?prompt=dust2. 0 credits.gripforge_map_wires — sagging electrical spans (2 anchors + sag), not a cable mesh. Pair with map_plan. 0 credits.gripforge_map_look — still → camera + dressing ids (shot21a A-site). LINK only, never Meshy image-to-3d. 0 credits.gripforge_map_reconstruct — collect → graph → greybox → zone → camera match → dress. Dust II Valve IP: greybox benchmark only, no BSP. stage=dress = original textures + props + wires. 0 credits.gripforge_hitbox — body capsules + weapons[] from a bind or loadout.gripforge_texture_prep — local path or texture_id → seamless blend + faithful lanczos upscale (1×/2×/4×, max 1024 or 2048). Writes the PNG into out_dir and returns the Library albedo URL. Not a generator. No credit.gripforge_vfx_generate — use preset set to slash-trail, slash-steel, slash-fire, slash-ice or slash-nature alone for a ready-to-play recipe without AI; otherwise text/image to an editable animated VFX specification (admin keys). Accepts prompt, visual_style, and either a base64 image_data or an owned Library image_id.gripforge_vfx / gripforge_vfx_preview — save/export and sample VFX (admin keys). Pass generated emitters and generation along with the effect parameters to preserve the generated result.gripforge_shaders — list the authorized shader catalog ({ id, name, engines }). Search q=slash_reveal.gripforge_shader_pull — id + engine (godot|unity|three) + out_dir → write sources into the repo and return an assignment snippet. v1 pull is free.gripforge_performance — analyze measured game FPS, frame timing, CPU/render submission, optional GPU timing and network latency. Retrieve an explicitly shared workspace capture or provide a report directly. 0 credits.Composable gameplay kits (vehicle.driveable, mission.objectives, npc.wanted…) installed into a Game Kit project (gkp_…) with dependency resolution, a lockfile and a browser play URL, then delivered into Godot, Unity or Unreal projects. All 0 credits except the first delivery of a kit major version to an engine (1 credit per workspace). Full parameters: https://gripforge.ai/mcp-docs
gripforge_gamekit_search — start here: search the catalogue by text, capability, tag or target; with project_id each hit carries its install state.gripforge_gamekit_get — manifest, README, config schema + defaults, versions of one kit (with_usage lists the projects using it).gripforge_gamekit_install — add a kit to a project; manifest dependencies are resolved automatically (dry_run to preview).gripforge_gamekit_remove — uninstall a kit (force past kit_in_use, prune orphanSolo se muestra el principio; lee el resto en el repo