Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
Install, launch and control Minecraft: Java Edition clients and servers, also headless.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
Necesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"headlessmc": {
"command": "npx",
"args": [
"-y",
"@headlesshq/headlessmc-mcp"
]
}
}
}Ejecuta esto en tu terminal
claude mcp add headlessmc -- npx -y @headlesshq/headlessmc-mcpPégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"headlessmc": {
"command": "npx",
"args": [
"-y",
"@headlesshq/headlessmc-mcp"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"headlessmc": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@headlesshq/headlessmc-mcp"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub headlesshq, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (0.1.0) llegó al registro hace 18 días.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, Systemdox
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Your architecture in your agents' context: checks, specs, ADRs and docs over MCP, at write time.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
HeadlessMc - MCP An MCP server for HeadlessMc : install, launch and control Minecraft: Java Edition from AI agents.
HMC | HMC-Specifics | HMC-Skill
[!WARNING]
This is a prototype. We are looking forward to feedback and feature requests.
With this MCP server, Claude Code, Codex, Cursor and other MCP clients can:
| Agent | Install |
|---|---|
| Claude Code | /plugin install headlessmc-mcp --marketplace headlesshq/headlessmc-mcp |
| OpenAI Codex | codex plugin marketplace add headlesshq/headlessmc-mcp, then /plugins, tab HeadlessMc MCP, Install plugin |
| GitHub Copilot CLI | copilot plugin marketplace add headlesshq/headlessmc-mcp, then copilot plugin install headlessmc-mcp@headlessmc-mcp |
| Cursor | clone this repository and copy plugin to ~/.cursor/plugins/local/headlessmc-mcp, then Developer: Reload Window |
| Gemini CLI | gemini extensions install https://github.com/headlesshq/headlessmc-mcp |
For instructions on HeadlessMc itself (installing it, mod testing in CI with MC-Runtime-Test), install the headlessmc-skill as well.
| Tool | Description |
|---|---|
hmc | Run any HeadlessMc command line, e.g. version install fabric 1.21.5, mod search sodium, login. Long commands keep running, poll them with hmc_job. |
hmc_job | Output and status of a running hmc command. |
launch_client | Install and launch a client (version, loader or profile, headless, offline, server to join, JVM args) and wait until it shows the main menu. |
start_server | Create and start a Paper/Fabric/Purpur/Forge/NeoForge/vanilla server and wait until it has loaded the world. |
list_profiles, create_profile, delete_profile | Manage profiles: client setups with their own game directory. |
list_instances | All launched clients and servers with their status. |
instance_log | The latest lines of an instance's output, optionally filtered by a regex. |
server_command | Write a console command to a server and return what it prints. |
stop_instance | Quit a client or stop a server (or kill it). |
get_screen | The current screen as JSON: buttons and text fields with ids, texts, positions. |
get_state | JSON: in world, dead, screen, and metrics like position, health, dimension, server, ping, TPS, players. |
click, set_text, press_key | Interact with the current screen. click returns the screen it leads to. |
chat | Send a chat message or a /command. |
connect, disconnect | Join or leave a server. |
wait_for | Wait for in_world, menu, screen: , log: or exit. |
game_command | Run any HMC-Specifics command inside the game (help, metrics, render, respawn, commands of other mods). |
Resource template: hmc://instances/{id}/log.
Every running client needs its own game directory, otherwise they overwrite each other's files and share a mods folder. launch_client takes an optional profile: a HeadlessMc profile with its own game directory, created in /client/ if it does not exist. Without a profile, a client uses the default game directory of its version, and if another client of that version is already running there, the MCP server creates a new profile (fabric-1.21.8-2, ...) automatically. Versions, libraries and assets are shared between all profiles. Agents can keep profiles for different setups and add mods to them with mod add mod .
Game control works on every Minecraft version and modloader that HMC-Specifics supports (1.7.10 to 26.x, Forge, Fabric, NeoForge). The server downloads the matching HMC-Specifics jar and puts it, together with the version independent hmc-mcp-bridge mod, into the mods folder of the client before launching it.
src/) is the MCP server, a Quarkus application. It uses HeadlessMc's CDI beans and picocli commands directly, like headlessmc-web. stdout is the MCP channel, so HeadlessMc's console output and progress bars are captured and returned as tool results instead.-Dhmc.mcp.token and -Dhmc.mcp.portFile. Without a token the mod does nothing. Command output comes back separately from the game log, and JSON commands make the screen and state machine-readable.Agents can also control clients you start yourself, with any launcher (the Minecraft Launcher, Prism, MultiMC, your IDE's run configuration, ...). Put two mods into the mods folder:
hmc-mcp-bridge from the releases, one jar for every version and modloader.When a game with these mods was not launched by the MCP server, the bridge creates a random token, listens on a free port of 127.0.0.1 and registers the game in headlessmc-mcp/instances/ .json in the user's state directory ($XDG_STATE_HOME, else ~/.local/state on Linux, ~/Library/Application Support on macOS, %LOCALAPPDATA%\state on Windows). The file is only readable by you and is deleted when the game exits. list_instances picks up these registrations, so the game appears as an *attached* instance, and the game tools work as for launched clients. The log comes from logs/latest.log. The MCP server never stops attached games on its own, and they have no console for server_command. Launch the game with -Dhmc.mcp.enabled=false to turn the bridge off.
Some things need the user, not the agent. The MCP server uses elicitation when the MCP client supports it:
start_server asks the user to accept the EULA with a checkbox before a server is started for the first time. Without elicitation support, the agent has to ask and pass acceptEula.login command asks the client to open Microsoft's device code page (URL mode), so the user signs in in their browser and the agent never sees credentials.Long installs and launches send progress notifications, and cancelling a tool call in the client cancels the HeadlessMc command.
Download the latest release from GitHub Releases:
| File | Platform |
|---|---|
headlessmc-mcp.jar | Any platform with Java 25 or newer: java -jar headlessmc-mcp.jar |
headlessmc-mcp-windows-x64.exe | Windows x64 |
headlessmc-mcp-linux-x64, headlessmc-mcp-linux-arm64 | Linux (e.g. Ubuntu) x64 and arm64 |
headlessmc-mcp-macos-arm64, headlessmc-mcp-macos-x64 | macOS on Apple silicon and Intel |
Requires JDK 25:
git clone --recurse-submodules https://github.com/headlesshq/headlessmc-mcp.git
cd headlessmc-mcp ./gradlew build
./scripts/build-native.sh
| Property | Default | Description |
|---|---|---|
hmc.mcp.specifics.version | 3.0.1 | HMC-Specifics release to install into clients. |
hmc.mcp.specifics.url | GitHub releases | Download URL template with {tag}, {mc} and {loader}. |
hmc.files.game-for-each-version | true | Separate game directory per version, so mods folders do not clash. |
hmc.mcp.registry | /headlessmc-mcp/instances | Where games from other launchers register, set it for the game as well. |
All HeadlessMc properties (hmc.*) work as well, as system properties or in HeadlessMc's config file.
The hmc-mcp-bridge mod reads hmc.mcp.token, hmc.mcp.portFile, hmc.mcp.host (127.0.0.1), hmc.mcp.port (0, any free port), hmc.mcp.registry and hmc.mcp.enabled (true) from system properties. Without hmc.mcp.token it registers the game for attaching.
The MCP server runs locally and sends no telemetry. See the Privacy Policy and the Terms of Use. HeadlessMc - MCP is not an official Minecraft product and is not approved by or associated with Mojang or Microsoft.