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HyperCodeMotion MCP

de jasp402versión 0.9.0i★ –iSe ejecuta en la nube
Nombre en el registroio.github.jasp402/hypercodemotion-mcp

Instalar

Resumen

Descripción del creador (original en inglés)

Validate AI-made motion graphics and package them as editable HyperCodeMotion projects.

Los tres pilares de PopNx MCP

Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.

Qué puedes hacer con él

Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.

  • Conexión: Se ejecuta en la nube
  • Transporte: Streamable HTTP
  • Categoría: Otros

Instalación

Elige la app de IA que usas y copia la configuración.

Antes de instalar

Necesitas

¿Qué app usas?

Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.

Funciona en Claude para web, escritorio y móvil:

  1. Abre Settings → Connectors
  2. Presiona Add custom connector
  3. Pega la dirección de abajo y presiona Add
  4. Si te pide iniciar sesión, inicia sesión en el servicio del creador
SettingsConnectors1+ Add2https://…3
https://mcp.hypercodemotion.com/mcp

Ejecuta esto en tu terminal

claude mcp add --transport http hypercodemotion https://mcp.hypercodemotion.com/mcp

Abrir en Cursor

O copia la configuración tú

Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json

{
  "mcpServers": {
    "hypercodemotion": {
      "url": "https://mcp.hypercodemotion.com/mcp"
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

Abrir en VS Code

O copia la configuración tú

Pégalo en .vscode/mcp.json de tu proyecto

{
  "servers": {
    "hypercodemotion": {
      "type": "http",
      "url": "https://mcp.hypercodemotion.com/mcp"
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

ChatGPT solo se conecta a servidores en internet:

  1. Abre ChatGPT en la web → Settings → Connectors (Apps)
  2. Presiona Create o Add (en algunos planes primero hay que activar Developer mode en Advanced)
  3. Pega la dirección de abajo, ponle un nombre y guarda
  4. Si te pide iniciar sesión, inicia sesión en el servicio del creador
SettingsConnectors1+ Create2https://…3
https://mcp.hypercodemotion.com/mcp

Los nombres de los menús pueden variar un poco según el plan y con el tiempo.

Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.

Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.

Qué puede hacer

Nombres y descripciones de las herramientas tal como los informó el servidor el 6 nov 2026. Los escribió el creador, no nosotros; los mostramos como texto sin formato.

  • get_capabilities

    List the HyperCodeMotion JSON formats, layer types and properties, and effect presets that HyperCodeMotion Studio supports, how to reference files the user keeps in Studio by id, the screen rule that decides type size (field screen: the canvas wins over a requested size), a runti

  • get_motion_recipe

    Real, validated JSON/HTML/CSS patterns for looks the basics do not give: riso print, choreography, audio, camera, code textures, UI mockups, per-scene backgrounds, 13 style looks, professional glitch. Without name: the index.

  • create_hcmotion

    Validate a finished HyperCodeMotion composition and package it as a .hcmotion project file, the format HyperCodeMotion Studio opens. If the composition has problems, returns created: false with the errors to fix and stores nothing. On success, stores the file temporarily and retu

  • start_media_upload

    Open an upload for the user's own images, videos, audio or fonts that are not at a public https link (attachments, files in your sandbox), so create_hcmotion can pack them inside the .hcmotion (binary, max 150 MB per file, 200 MB per project). Takes the files' ids (the ones layer

  • get_template

    Return the full design of a template from the HyperCodeMotion Studio gallery, by its id and format: brief (palette, fonts, frame, rhythm), scenes with timings, and the composition with its HTML scene documents and layers. Use it as the design reference when asked to follow a temp

  • validate_json

    Check a composition (layers), design (elements), or improvement patch (add/change/remove/sfx) and return actionable errors and warnings. Rejects measurable text that cannot fit the canvas safe area, text that crosses the canvas, and line-height below 1. Warns when a code layer or

  • get_recreation_brief

    Start turning a public motion video into an official HyperCodeMotion Studio gallery template. Use it whenever the user sends the link of a prompt-motion.com or oneshotted.io video together with a moderator code, with or without other words: that means publish it as a template. Ta

  • propose_template

    Submit a recreated video as an official HyperCodeMotion Studio gallery template, with the moderator code: the source link, its three compositions (cuadrado 1080×1080, vertical 1080×1920, horizontal 1920×1080) and the gallery card. It checks the source, the compositions and the ca

  • get_proposal_status

    Return the status of a gallery template proposal by the tracking code propose_template gave: comparing (it waits a little while the comparison renders), review (with the comparison sheet as an image: original and recreation side by side at the same moments), rendering (its media

  • publish_template

    Publish a compared template as an official HyperCodeMotion Studio gallery template once its comparison with the original looks faithful. Takes the tracking code, the moderator code and notes on what is consciously different from the original and why. Its gallery videos are render

Revisiones básicasi

Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 6 nov 2026

  • ✓ Superada

    El creador coincide con el repo

    El nombre en el registro se verificó con la cuenta de GitHub jasp402, dueña del repo

  • … Aún sin revisar

    Sigue en mantenimiento

    Todavía no hemos leído este repo en GitHub

  • … Aún sin revisar

    Tiene licencia

    Todavía no hemos leído este repo en GitHub

  • ✓ Superada

    El endpoint responde

    Respondió en 816 ms (HTTP 200)

  • – No aplica

    Inicio de sesión con OAuth

    No hace falta iniciar sesión

  • ✓ Superada

    Sin instrucciones ocultas en las descripciones de herramientas

    Leímos 10 descripciones de herramientas y no encontramos instrucciones ocultas para la IA

Comparado con otros en Otrosi

  • Más estrellas que el 0% de los otros 32466 servidores de esta categoría
  • Publicado en el registro más recientemente que el 89% de los otros 32466 servidores de esta categoría
  • Revisiones básicas iguales o mejores que el 100% de los otros 32466 servidores de esta categoría

Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.

Preguntas frecuentes

¿Es seguro HyperCodeMotion MCP?

Superó 3 de 3 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.

¿Qué claves o códigos necesita?

El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.

¿Se ejecuta en mi computadora o en la nube?

Se ejecuta en la nube del creador. Te conectas por internet sin instalar nada, pero lo que envías pasa por los servidores del creador.

¿Sigue en mantenimiento?

El repo de GitHub cambió por última vez –, y la última versión (0.9.0) llegó al registro hace 4 días.

¿Qué apps pueden usarlo?

Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. Se conecta por URL, así que también funcionan las apps que aceptan servidores MCP remotos, como ChatGPT en modo desarrollador.

¿Qué puedo usar en su lugar?

En la misma categoría: Spec Driven Development, Remote Desktop Commander, HotCodePush

Alternativas

Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.

Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi

Spec Driven Development

de formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

Se ejecuta en tu computadora★ 440MITActualizado hace 14 meses
Instalar

Remote Desktop Commander

de desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

Se ejecuta en la nube★ 211Actualizado ayer
Instalar

HotCodePush

de hotcodepush-team

Manage over-the-air (OTA) updates for React Native, Expo, Capacitor and Cordova apps.

Se ejecuta en la nubeActualizado hoy
Instalar

README del creador

Abrir el README

Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.

HyperCodeMotion MCP

Connect Claude to HyperCodeMotion, an editor for data-driven motion graphics. Claude designs the animation; this connector checks it and turns it into a .hcmotion project you open in HyperCodeMotion Studio, where you change texts, colors, timing and order yourself instead of asking the AI to regenerate everything.

  • MCP endpoint: https://mcp.hypercodemotion.com/mcp (remote, streamable HTTP)
  • Authentication: none. The service has no accounts and reads no data from your Claude account.
  • Studio: app.hypercodemotion.com

Use it in Claude

  1. In Claude, open Settings → Connectors and choose Add custom connector.
  2. Name it HyperCodeMotion and paste https://mcp.hypercodemotion.com/mcp.
  3. In a chat, turn the connector on from the tools menu.
  4. Ask for an animation, or paste a prompt copied from HyperCodeMotion Studio («Crear con IA» → «Generar prompt»).
  5. Claude replies with two links:
  • Open: opens the project directly in HyperCodeMotion Studio.
  • Download: the .hcmotion file, which you can also open from the Studio home screen («Cargar proyecto»).

Both links expire 24 hours after they are created. Save the project from Studio (Archivo → Guardar proyecto) to keep it.

Example prompts
  • *“Create a 15-second vertical launch video for Nimbus, a note-taking app with AI, and give me the HyperCodeMotion project.”*
  • *“Make a 10-second explainer with three steps for brewing pour-over coffee, 16:9, and package it for HyperCodeMotion.”*
  • *“Which layer types and effects does HyperCodeMotion support?”*

Install the skill (recommended)

The connector only checks and packages a project. The HyperCodeMotion skill is what makes Claude ask for the canvas size, plan scenes and transitions, and follow the design guidance (typography, HTML scenes, motion, validation). A skill is a separate install: connecting the connector does not add it, and the connector cannot install it for you. Install both.

Download: hypercodemotion-skill.zip (a rolling release, rebuilt from main by .github/workflows/release-skill.yml; its SHA256SUMS is next to it), or build it yourself from this repository (see Build the ZIP).

claude.ai (web) and Claude Desktop
  1. Turn on Code execution and file creation in Settings → Capabilities (skills need it; the setting is called *Create and edit files* in the newer layout).
  2. Open Customize → Skills, click +, then + Create skill, then Upload a skill.
  3. Choose hypercodemotion-skill.zip. The skill appears in the list; make sure its toggle is on.
  4. In a new chat, turn on the HyperCodeMotion connector as well and ask for a video. Claude should ask for the canvas size first (1080×1920, 1080×1080, 1080×1350, 1920×1080 or custom).

Requirements Anthropic documents for the ZIP: the skill folder is the ZIP root (hypercodemotion/SKILL.md, not loose files), the folder name equals the skill name, description is at most 200 characters. npm run build:skill checks all three.

Free accounts: Anthropic's Help Center (*Use skills in Claude* and *How to create custom skills*, read on 2026-10-24) states that skills are available on Free, Pro, Max, Team and Enterprise plans, and that on Free, Pro and Max you upload your own in Customize → Skills. On Team and Enterprise an owner can disable user-created skills. Other Anthropic pages have worded the plan list differently over time; if Customize → Skills is missing or greyed out, code execution is off (or your organization turned skills off), which is the case the Help Center describes. We have not tried an upload on a Free account ourselves. A skill uploaded on claude.ai does not appear in the API; each surface keeps its own skills.

Claude Desktop uses the same Claude account and the same Customize → Skills screen as claude.ai. Anthropic's article does not describe a Desktop-specific route and we did not click through the Desktop UI, so treat the steps above as the expected route there.

Claude Code

Any of these puts the skill folder in ~/.claude/skills/hypercodemotion/SKILL.md:

  • One command (verified: installs to ~/.claude/skills/hypercodemotion; needs Node 22.20 or newer):
  npx skills add jasp402/HyperCodeMotion-MCP --skill hypercodemotion -a claude-code -g -y
  • By hand (clone or download this repository):
  mkdir -p ~/.claude/skills

cp -r skills/hypercodemotion ~/.claude/skills/

Use .claude/skills/ inside a project to install it for that project only.

  • Through your account: Claude Code v2.1.273 or newer syncs the skills you enabled on claude.ai when you sign in with that same account (not with an API key). Run /skills to see them under *claude.ai sync*.

Then add the connector: claude mcp add --transport http hypercodemotion https://mcp.hypercodemotion.com/mcp.

Restart the session and run /skills to confirm hypercodemotion is listed. We did not run Claude Code itself for this document: the install paths above were checked on disk and against Anthropic's documentation. We do not ship a Claude Code plugin or marketplace manifest.

Build the ZIP
npm run build:skill        # writes dist/hypercodemotion-skill.zip (Node only, no zip binary needed)

The script packs skills/hypercodemotion with the folder as ZIP root, in a reproducible order, and fails if SKILL.md would be rejected (name not equal to the folder name, description over 200 characters). npm test rebuilds the archive and reads it back with an independent ZIP reader (every file, size and CRC-32).

What you lose with the connector alone

With only the connector, Claude still validates and packages projects, but the guidance that lives in the skill is missing: no canvas-size question (it may pick a format for you), no art-direction, typography or HTML-scene guidance, no motion and transition vocabulary beyond what get_capabilities returns, and no checklist before delivery.

To keep that loss small, get_capabilities returns a short start guide (ask the canvas size, one scene per beat joined with transitions, deliver only the links) and the transition contract (transitions). Claude calls it before designing, and its result is text Claude always receives. We did not rely on the server instructions string returned by initialize: per community reports in anthropics/claude-ai-mcp#93 claude.ai does not pass it to the model (Claude Code does), and in #1105 a reporter saw custom-connector tools reach the model as bare names until a tool search. These are third-party reports, not Anthropic documentation, and we have not reproduced them ourselves.

Bigger options, not implemented (each adds always-loaded tokens or needs a decision): a get_guide(topic) tool that returns the skill's reference pages on demand, an MCP *prompt* the user picks from the menu, or MCP *resources* for the references. See docs/CAPABILITY-GAP-AUDIT.md.

Tools

ToolWhat it doesAnnotations
get_capabilitiesLists the formats, layer types, layer properties and effect presets that Studio supports, how to reference files the user keeps in Studio (photos, logo, video clips) by id, the screen rule that decides type size, a runtime layer that keeps an existing Lottie, glTF or GSAP file and seeks it, the scene transitions (transitions: types, dur, dir, ease), a short start guide (start), the names code layers and components must not redeclare (reservedCodeNames) and the Studio revision they come from.read-only
get_motion_recipeOn demand: real, validated JSON/HTML/CSS patterns for looks the basics do not give. Without name it returns the index; with one, a recipe: riso (print, overprint, grain), choreography (keyframes, springs, easings), audio, camera, code-texture, ui-mockup (the 11 ui kinds), scene-bg (a background per scene), looks (the 13 looks in one table) and look: (one look in full). Plain text result; it stores nothing.read-only
create_hcmotionValidates a finished composition and packages it as a .hcmotion file. Invalid input returns created: false with the errors to fix and stores nothing. Valid input returns open and download links (24 h).write (creates a temporary file), not destructive
get_templateReturns the full design of a Studio gallery template by its id and format (brief, scenes, HTML scene documents and layers), to use as a design reference.read-only
validate_jsonChecks a composition, design or improvement patch and returns errors and warnings. Rejects measurable text that cannot fit the canvas and line-height below 1. Warns (RESERVED_NAME_DECLARED) when a code layer or component declares a name the engine already provides (S, H, ctx, t, w, h, helpers such as range). It does not prove a correct render.read-only
get_recreation_briefTakes the link of a public motion video (prompt-motion.com or oneshotted.io) and a moderator code (only moderators make gallery templates), plus the video file, prompt, title and author that Claude reads on that page (the source sites often refuse servers), and returns its source details, its published prompt when available, the brief to recreate it as a gallery template and reference frames of the original video (extracted once per video; the first call may answer that they are being prepared). prompt-motion.com refuses every server, so for its videos the brief returns a short script that Claude runs in its own code tool (or the same steps in a browser tool) to download the video and send it here in parts.write (starts the frame extraction), not destructive
propose_templateSubmits the recreation (three compositions and the gallery card), with the moderator code. Checks the source, the compositions and the card; when accepted, renders the composition in the original's format with the Studio engine and compares it with the original frame by frame. Send fixes with the same code (up to 3 comparisons). Returns a tracking code.write, not destructive
get_proposal_statusReturns the status of a proposal by its tracking code: comparing, review (with the comparison sheet: original and recreation side by side), rendering, published (with its gallery id, branch and commit), failed (with the reason) or retired.read-only
publish_templatePublishes a compared proposal as an official Studio template, with the moderator code and notes on what is consciously different from the original: the Studio workflow renders its gallery media and commits it to the Studio code (TEMPLATE_BRANCH).write, not destructive

The recreation itself happens in the user's own Claude conversation; the connector gives the brief and the reference frames, and returns the comparison with the original. It does not render video for users, generate images, audio or video with AI models, or access anything outside the request it receives.

Data and privacy

  • get_capabilities, get_motion_recipe, get_template, validate_json and get_proposal_status store nothing.
  • get_recreation_brief stores reference frames of the public source video in the private store (never published), so the recreation can be compared with it.
  • propose_template stores the proposal, its card and its source link (no personal data) until a moderator publishes it, which commits it to the Studio code. A salted hash of the moderator's name is kept for one day to limit proposals to 20 a day per moderator.
  • create_hcmotion stores the generated file in a

Solo se muestra el principio; lee el resto en el repo

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