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Descripción del creador (original en inglés)
Generate LPC pixel-art character spritesheets and export them to Godot, Unity and the web.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
LPC_OUTPUT_DIR, LPC_LANGNecesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"lpc-character": {
"command": "uvx",
"args": [
"lpc-character-mcp"
],
"env": {
"LPC_OUTPUT_DIR": "your-value",
"LPC_LANG": "your-value"
}
}
}
}Ejecuta esto en tu terminal
claude mcp add lpc-character --env LPC_OUTPUT_DIR=your-value --env LPC_LANG=your-value -- uvx lpc-character-mcpCompleta los valores vacíos antes de ejecutarlo.
Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"lpc-character": {
"command": "uvx",
"args": [
"lpc-character-mcp"
],
"env": {
"LPC_OUTPUT_DIR": "your-value",
"LPC_LANG": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"lpc-character": {
"type": "stdio",
"command": "uvx",
"args": [
"lpc-character-mcp"
],
"env": {
"LPC_OUTPUT_DIR": "your-value",
"LPC_LANG": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
LPC_OUTPUT_DIR envLPC_LANG envEsta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 10 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub kyuza1, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (0.5.0) llegó al registro hace 42 días.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Python (uv) en tu computadora.
En la misma categoría: GitHub, Desktop Commander, Cloudflare MCP
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:↓ Descargas por semanai★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
MCP server for terminal commands, file operations, and process management
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
*English · Português*
An MCP server that builds LPC pixel-art character spritesheets — the same parts as the Universal LPC Spritesheet Character Generator — and exports them ready for Godot, Unity and the web (Phaser/PixiJS).
Ask in plain language ("make a tanned blacksmith with a leather apron and a hammer") and your assistant assembles the character, shows an animated preview in the chat and saves the files.
*Every character above was generated by this MCP — themed ones (knight, viking, wizard, skeleton, orc, legionary, pirate, king...) and random ones.*
The in-chat preview (preview_character) is an animated GIF — here a blacksmith hammering:
You need [uv](https://docs.astral.sh/uv/getting-started/installation/) and Git. uv fetches the right Python and the package by itself — nothing to clone, no dependencies to install.
powershell -c "irm https://astral.sh/uv/install.ps1 | iex"curl -LsSf https://astral.sh/uv/install.sh | sh uvx lpc-character-mcp --setup
uvx lpc-character-mcp.To run the latest code straight from GitHub, replace uvx lpc-character-mcp with uvx --from git+https://github.com/kyuza1/lpc-character-mcp lpc-character-mcp in any example.
Characters are saved to ~/lpc-characters (on Windows, C:\Users\ \lpc-characters). Set LPC_OUTPUT_DIR to change it — for example, to your Godot/Unity sprites folder. lpc-character-mcp --where prints every folder in use. Messages are in English; set LPC_LANG=pt for Portuguese.
claude mcp add lpc --scope user -- uvx lpc-character-mcp
One click: download lpc-character-mcp.mcpb from the latest release and open it (or drag it into Settings → Extensions). You can pick the output folder and language during install.
Or add it by hand in Settings → Developer → Edit config (claude_desktop_config.json):
{
"mcpServers": { "lpc": { "command": "uvx", "args": ["lpc-character-mcp"] } } }
codex mcp add lpc -- uvx lpc-character-mcp
Or edit ~/.codex/config.toml (on Windows, %USERPROFILE%\.codex\config.toml):
[mcp_servers.lpc]
command = "uvx" args = ["lpc-character-mcp"] startup_timeout_sec = 60
Check with `codex mcp list`. The same file is used by the Codex VS Code extension.
In the agent panel click … → MCP Servers → Manage MCP Servers → View raw config and add to mcp_config.json (~/.gemini/config/mcp_config.json; on Windows, %USERPROFILE%\.gemini\config\mcp_config.json):
{
"mcpServers": { "lpc": { "command": "uvx", "args": ["lpc-character-mcp"] } } }
Save and click **Refresh** on the MCP Servers page. In the Antigravity CLI, use `/mcp`.
Listed on Smithery, Glama and the official MCP Registry as io.github.kyuza1/lpc-character-mcp, which clients and directories that read the registry pick up automatically.
Any client that runs stdio servers works with the same uvx lpc-character-mcp command.
pip install lpc-character-mcp
lpc-character-mcp --setup
Then register the `lpc-character-mcp` command (no arguments) in your assistant.
lpc-character-mcp --clear-cache deletes cached images (--clear-cache 30 only those unused for 30 days).uvx lpc-character-mcp@latest --versionwhere uvx on Windows, which uvx elsewhere).| Tool | What it does |
|---|---|
generate_character(items, body_type, animations, filename, layout, split, export, prefer_complete, output_dir) | Builds the PNG, the credits, the animation report and (optionally) engine files |
preview_character(items, body_type, animation, animated) | In-chat preview: animated GIF with the 4 directions |
search_items(query, category, body_type, animation, type_name, complete_only) | Searches items with filters; complete items first |
get_item(item_id) | Colors, variants, multi-color parts and the animations available per body |
list_categories | Lists item categories |
random_character(body_type, seed, fixed_items) | Rolls a random character |
generate_batch(count, body_types, seed, prefix, fixed_items, ..., output_dir) | Generates many random NPCs at once |
from_site_url(url) / to_site_url(items, body_type) | Reads / builds generator site links (including old links); from_site_url also takes the site's "Export to Clipboard (JSON)" |
update_definitions(clear_image_cache) | Pulls new items and palettes from the official repository |
clear_cache(older_than_days, dry_run) | Deletes cached images (or only those unused for N days) |
Example items:
[
{"id": "body/body", "color": "bronze"}, {"id": "head/heads/human/heads_human_male"}, {"id": "hair/short/hair_plain", "color": "dark_brown"}, {"id": "torso/shirts/longsleeve/torso_clothes_longsleeve", "color": "white"}, {"id": "torso/aprons/torso_aprons_overalls", "variant": "leather"}, {"id": "legs/pants/legs_cuffed", "color": "white"}, {"id": "feet/boots/feet_boots_basic", "color": "brown"}, {"id": "tools/tool_hammer", "color": ["steel", "walnut"]} ]
"color": "blonde" — one color (see colors in get_item)."color": ["steel", "walnut"] — multi-part items (head and handle, armor and belt...). Parts are listed in color_parts from get_item; null keeps a part's default.warnings).output_dir saves straight into a folder — e.g. your game's sprites folder: "generate the blacksmith in C:/my-game/art/npcs and export for Godot". Otherwise files go to LPC_OUTPUT_DIR or ~/lpc-characters.
layout: "standard" (default) — same as the site: 832px wide, every animation always on the same row (walk at y=512, slash at y=768...). Oversized animations go below y=3456.layout: "compact" — only the requested animations, stacked.split — also saves pieces: "animation" (one PNG per animation), "frame" (one PNG per frame in _frames/ / _NN.png) and/or "item" (one sheet per item, for swapping outfits in-game). Accepts a list: ["animation", "frame"].Big weapons and tools (swords, spears, hammer, axe, bow...) use 128 or 192px frames. They are added automatically when their base animation is requested (asking for slash with the hammer also produces tool_hammer).
Not every LPC item has art for all 15 animations (e.g. the apron has no idle, run, jump...). In those animations the item simply disappears. To avoid surprises:
generate_character always returns animation_check: "animation_check": {
"complete": false, "incomplete_items": { "torso/aprons/torso_aprons_apron": { "missing": ["climb", "idle", "jump", "sit", "emote", "run", ...], "complete_alternatives": ["torso/aprons/torso_aprons_overalls", ...] } }, "summary": "ATENÇÃO: nem todas as animações ficaram completas: Apron não tem ..." }
The preview, batches and the web demo warn too.
replaced. The assistant is told to ask you first.search_items lists them first, shows missing_animations for the others and accepts complete_only: true. get_item shows what is missing and suggests complete_alternatives.Not counted as missing: face, nose, beard, glasses and necklaces in climb (the character faces away), expressions in hurt, weapons/tools/shields — which by nature only appear in their own animations (listed in equipment_only_in) — and animations the body itself lacks (listed in body_missing).
LPC art comes under several licenses. For stores with DRM (Steam, App Store...) only CC0 and OGA-BY art is safe. Pass licenses: ["CC0", "OGA-BY"] to search_items, random_character, generate_batch or generate_character to stick to them — every art part of the chosen body must offer one of those licenses (stricter than the site, which accepts an item if any part does). Every result also has license_check:
"license_check": {"drm_safe": true, "share_alike_required": false, "summary": "..."}
Pass export to generate_character (you can combine them). Animations play in the same frame order as the official generator (walk skips the standing frame, idle/sit/emote hold frames...), and the site's extra animations are included: 1h_slash (one-handed slash) and watering (with the watering can). zip: true packs everything into .zip.
export | Files | How to use |
|---|---|---|
"godot" | .tres (SpriteFrames) | Generate with output_dir inside your project (the res:// path is filled in automatically) or copy .png and .tres to res://characters/. Use the .tres as Sprite Frames of an AnimatedSprite2D. Animations: walk_down, idle_left, tool_hammer_right... Tested on Godot 4.6. |
| "unity" | .png.meta, .controller + _unity_anims/*.anim | Generate with output_dir inside Assets/ (or copy everything there). Sprites come pre-sliced (Multiple, Point filter, no compression) and the .controller has one state per animation (starts at idle_down): put it in the Animator of a SpriteRenderer object and call `animator.Play("wal
Solo se muestra el principio; lee el resto en el repo