Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
Reverse engineer and port apps and games: Godot, Unity IL2CPP, .NET, binaries, with parity checks.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
Necesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"reverseport": {
"command": "npx",
"args": [
"-y",
"reverseport",
"mcp"
]
}
}
}Ejecuta esto en tu terminal
claude mcp add reverseport -- npx -y reverseport mcpPégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"reverseport": {
"command": "npx",
"args": [
"-y",
"reverseport",
"mcp"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"reverseport": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"reverseport",
"mcp"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub laaielichter, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (1.16.0) llegó al registro anteayer.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, Agent Data Tools: Utilities
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
103 tools: JSON repair, CSV, hashes, cron, dates, units, validators. 25 free calls.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
The reverse-engineering and porting toolkit for AI coding agents.
Read Godot packs, Unity IL2CPP, .NET and native binaries, compare builds, keep proof for every claim — and port games between Godot, Unity, Unreal and three.js with parity checks.
npx reverseport setup
A real run on Godot's 2D platformer demo , JSON trimmed to the key fields. Watch the MP4 .
Used ReversePort on something? Show us what you ported · ⭐ Star the repo if it saved you time.
Website · Quick start · What's new · Every agent · Prompts · How it compares · FAQ · Contributing · Docs
English · Nederlands
See a feature you like in an app or a game? Ask your agent how it works — down to the decompiled function — and then ask it to build your own version. Have a game in Godot and want it in Unity? Ask your agent to port it, unit by unit, verified. No files at all? Give it a name or a store page.
ReversePort gives agents one consistent way to do all of that:
.pck (also inside the .exe) and .gdc/.scn/.res back to an editable project, Unity asset bundles and .assets (textures as PNG, meshes as OBJ, audio, scripts in use), Unity IL2CPP global-metadata.dat, .unitypackage, GameMaker, Ren'Py, RPG Maker, Unreal .pak, FMOD and Wwise banks; it also recognises Quake PAK, Doom WAD, XNB and VPK. No engine install needed.#imports, Deno import maps) and Rust workspaces resolve too. No build step, no dependencies.port_verify and port_trace prove nothing was left behind and behaviour matches.With Node.js 22.23.4 or newer (24.22.1+ on Node 24):
npx reverseport setup
Pick your agents, review the changes and approve. Setup registers one MCP server and installs the matching skill, with backups of existing configuration. Restart your agent afterwards. Setup supports Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more agents; other clients can use manual MCP registration.
Instead of setup for Claude Code — includes the server, the porting skills, the port-architect agent and the guard hooks; do not use both:
/plugin marketplace add laaielichter/reverseport
/plugin install reverseport@reverseport
The plugin asks for its settings once (deep-analysis engine on or off, tool list size, workspace folder, your Ghidra folder). The same marketplace also offers the sister plugins stashpad@reverseport and agentdisk@reverseport.
git clone https://github.com/laaielichter/reverseport && cd reverseport
npm ci && npm run build ./bin/reverseport.mjs setup
The recon, build-inspection, lookup, blueprint and porting commands already work right after git clone, with no install at all: node bin/reverseport.mjs scan ./MyGame.
What is ./MyGame made with? Show me the evidence, then plan a port to Unity.
That's it. The agent picks the tools; you get answers with the evidence behind them.
1.16 — first contributions from the community:
1.15 — Unity bundles and one server name everywhere:
re_archive unpacks Unity asset bundles and .assets files: textures as PNG, meshes as OBJ, audio, text and the scripts in use.reverseport in every client, so tools are mcp__reverseport__*. Breaking: rerun reverseport setup (or reverseport update) and update permission rules that name mcp__rea__*.1.14 — ready for the Claude plugin directory, with a slim claude-directory branch.
1.12 — more formats (Doom WAD, WAD2/WAD3, XNB, VPK), more game libraries in re_scan, monorepo globs and import maps, and a Godot → three.js walkthrough.
Every release is in the changelog.
Connect through MCP, HTTP, vendor APIs or the shell. See Connect any agent for integration and runtime behaviour.
Workflow skills teach the agent which tool comes next. See the skill catalogue and guard hooks.
Start with a question about your project or a port. See example prompts and a complete porting sequence.
Inspect projects and builds, reconstruct behaviour and port between engines. See supported targets, prerequisites and porting routes.
Run the same workflows from your shell and receive JSON results; see game and porting examples and the full CLI reference. For engine selection, see Choose a provider.
One MCP server serves the recon, build, proof and porting tools. See the tool overview and generated contracts.
| ReversePort | Disassembler MCP servers (IDA, Ghidra, …) | By hand | |
|---|---|---|---|
| Focus | Games, builds and porting, with evidence | One disassembler for one model | Whatever you know |
| Setup | npx reverseport setup for all your agents | One server per tool, per agent | Install and learn each tool |
| Source projects and builds | Engine, version, scenes, packs, diffs, no build needed | Binaries only | Read files yourself |
| Game formats | Godot packs, Unity IL2CPP, GameMaker, Ren'Py, Unreal, sound banks | Not part of the job | One tool per format |
| Native binaries | Through the Ghidra, Hopper or IDA that you have installed | Deepest inside their own tool | The tool's own UI |
| Porting | Plan, API maps, scene and asset conversion, port_verify | Not part of the job | Rewrite and check by hand |
| Proof | Proof cases and guard hooks | Up to the agent | Your notes |
| Runs | Locally, target read-only | Usually locally | Locally |
| Does not | Crack DRM or anti-cheat, or write ported code without your agent | Port or compare builds | Scale |
If you live inside IDA or Ghidra all day, a dedicated server for that tool goes deepest there. ReversePort's deep-analysis engine is REA; if you want broad reverse engineering without the game formats, porting and proof cases, REA itself is a good choice too.
Is this legal? Use it on software you own or are allowed to analyse. ReversePort does not decrypt, crack or bypass DRM, anti-cheat or licensing. See RESPONSIBLE-USE.md.
Does it upload my files? No. It runs on your machine, only reads the target and writes output to new folders. There is no telemetry; PRIVACY.md lists the few times it uses the network.
Where do I get it? Only from npm as reverseport, the MCP Registry as io.github.laaielichter/reverseport, or this repository. Copies under other names are not ours.
Does it port my code automatically? Scenes, transforms and assets convert automatically. Code is written by your agent, one unit at a time, with an API map for the engine pair; port_verify then checks for leftovers, missing functions and dormant logic (stub bodies, functions nothing calls, silenced warnings), so a port that "compiles" but does nothing is not reported as done.
Do I need Ghidra? Only for decompiling native binaries. ReversePort finds Ghidra, Hopper or IDA but never installs them. Scanning, packs, IL2CPP metadata, build diffs, lookup, blueprints and porting need nothing extra.
How is this different from REA? REA is the dee
Solo se muestra el principio; lee el resto en el repo