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PopNx MCPServidores MCP para quienes usan IA · explicados con palabras sencillas

Rengi Forge

de MRRengiversión 0.1.0i★ –iSe ejecuta en la nube
Nombre en el registroio.github.MRRengi/rengi-forge

Instalar

Resumen

Descripción del creador (original en inglés)

Gamedev tools for AI agents: level design, renders, sprites, GLB optimizer. Pay per call with x402.

Los tres pilares de PopNx MCP

Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.

Qué puedes hacer con él

Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.

  • Conexión: Se ejecuta en la nube
  • Transporte: Streamable HTTP
  • Categoría: Diseño, imágenes y audio

Instalación

Elige la app de IA que usas y copia la configuración.

Antes de instalar

Necesitas

¿Qué app usas?

Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.

Funciona en Claude para web, escritorio y móvil:

  1. Abre Settings → Connectors
  2. Presiona Add custom connector
  3. Pega la dirección de abajo y presiona Add
  4. Si te pide iniciar sesión, inicia sesión en el servicio del creador
SettingsConnectors1+ Add2https://…3
https://rengi.dev/mcp

Ejecuta esto en tu terminal

claude mcp add --transport http rengi-forge https://rengi.dev/mcp

Abrir en Cursor

O copia la configuración tú

Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json

{
  "mcpServers": {
    "rengi-forge": {
      "url": "https://rengi.dev/mcp"
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

Abrir en VS Code

O copia la configuración tú

Pégalo en .vscode/mcp.json de tu proyecto

{
  "servers": {
    "rengi-forge": {
      "type": "http",
      "url": "https://rengi.dev/mcp"
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

ChatGPT solo se conecta a servidores en internet:

  1. Abre ChatGPT en la web → Settings → Connectors (Apps)
  2. Presiona Create o Add (en algunos planes primero hay que activar Developer mode en Advanced)
  3. Pega la dirección de abajo, ponle un nombre y guarda
  4. Si te pide iniciar sesión, inicia sesión en el servicio del creador
SettingsConnectors1+ Create2https://…3
https://rengi.dev/mcp

Los nombres de los menús pueden variar un poco según el plan y con el tiempo.

Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.

Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.

Qué puede hacer

Nombres y descripciones de las herramientas tal como los informó el servidor el 7 nov 2026. Los escribió el creador, no nosotros; los mostramos como texto sin formato.

  • forge_help

    What Rengi Forge offers, prices and how payment works. Free.

  • level_design_catalog

    Ingest your prop catalog: footprint, height, pivot and category computed from each GLB. Returns a catalogId for place. Price: $0.50 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.

  • level_design_place

    Dress a level: placements for every zone, previews and a 3D viewer link. Price: $1.00 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.

  • level_design_revise

    Change a placed level by instruction or structured zone edits: denser or sparser, other assets, remove a kind of prop; untouched zones keep their exact transforms. It cannot cut an empty area inside a zone or move one object: for that, add a keep-clear zone to the layout and plac

  • level_design_place_2d

    Fill a 2D tilemap: terrain with proper corner transitions, decorations, obstacles and multi-tile stamps; Tiled .tmj, Unity Tilemap JSON and a preview. Price: $1.00 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.

  • level_design_revise_2d

    Change a 2D map by instruction or zone edits; untouched zones keep their tiles. Price: $0.30 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.

  • level_design_navmesh

    Bake a navmesh for your agent size from a level GLB and find unreachable areas, passages that barely fit, and walkable area per region; top-view map and the navmesh as OBJ. Price: $0.05 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.

  • asset_render_views

    Render a GLB model to four PNG views (three-quarter, front, side, top) for thumbnails and previews, plus mesh stats and size. Price: $0.10 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that cannot see: catalog views, a turntable G

  • asset_render_turntable

    Render a GLB model as a looping turntable GIF, one full revolution, plus mesh stats. Price: $0.25 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that cannot see: catalog views, a turntable GIF, and isometric sprite sheets for 2.5D

  • asset_render_sprites

    Transparent isometric sprite sheet, 4 or 8 directions in one row (south first, clockwise), with frame JSON. Price: $0.40 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that cannot see: catalog views, a turntable GIF, and isometric

  • sprite_tools_slice

    Cut a sprite sheet into frames by grid or by transparent gaps; frame PNGs plus a ZIP. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn

  • sprite_tools_pack

    Pack frames into one atlas (MaxRects) with padding and edge extrusion; TexturePacker JSON and Unity JSON. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI

  • sprite_tools_pixelate

    Clean pixel art: find the true pixel grid, downscale to it, snap to a palette, hard alpha. Price: $0.10 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones),

  • sprite_tools_remove_bg

    Cut a sprite, prop or character out of its background: exact keying for one-color backgrounds (text and holes too), AI segmentation for busy ones; clean edges with no halo, trimmed, with a pivot. AI mode handles one main subject, not text on photos. Price: $0.05 USDC via x402, ch

  • sprite_tools_video_to_sheet

    Turn an animation video or GIF (from Kling, Veo, Sora or a capture) into a sprite sheet: frames at your fps, background removed, every frame aligned to one box and pivot so it does not jitter, the best loop point, TexturePacker JSON, Godot SpriteFrames and a GIF preview. Price: $

  • sprite_tools_normal_map

    Normal map for a sprite or sprite sheet, for 2D lights in Unity URP 2D and Godot: a rounded bevel from the silhouette plus surface detail, alpha kept, OpenGL or DirectX; a height map and a preview lit by a moving light. Price: $0.05 USDC via x402, charged only on success. Part of

  • sprite_tools_autotile

    Two terrain textures (grass over dirt, sand over water) to a full 47-tile autotile set with natural, seamless edges, outer and inner corners, plus ready rules: Tiled wang set, Godot 4 TileSet terrains, Unity Rule Tile (editor script), JSON, and a painted preview map. Price: $0.15

  • sprite_tools_inbetween

    Smoother sprite animation: in-between frames from motion between your frames (4 frames to 8 or 12), pixel art stays crisp with no new colours, holds stay holds, loop seam included; sheet, JSON and a before/after GIF. Price: $0.05 USDC via x402, charged only on success. Part of Sp

  • glb_optimizer_optimize

    Shrink a GLB (up to 10 MB) for web or mobile: dedup, join draw calls, gentle simplify, textures to WebP at a max size, meshopt or Draco compression; before/after renders, size report and loader notes for three.js and Unity. Price: $0.20 USDC via x402, charged only on success. Par

  • glb_optimizer_optimize_large

    Shrink a large GLB (up to 50 MB) for web or mobile, same pipeline as optimize: dedup, join, simplify, WebP textures, meshopt or Draco. Price: $0.50 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web or mobile: dedup, instance, joi

  • glb_optimizer_inspect

    Inspect a GLB without changing it: triangles, draw calls, materials, texture memory, animations, glTF validator errors, and concrete suggestions to make it lighter. Price: $0.05 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web o

  • glb_optimizer_convert

    Convert FBX, OBJ (zip with .mtl and textures), glTF (zip), STL, PLY, DAE or 3DS to one GLB: Y-up, in meters, materials and FBX animations kept. Returns the GLB, a report, a validator pass and a preview render. Price: $0.15 USDC via x402, charged only on success. Part of GLB optim

  • glb_optimizer_lod

    Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGroup transition heights. Price: $0.20 USDC via x402, charged only on success. Part of GLB optimizer: M

  • glb_optimizer_colliders

    Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Price: $0.15 USDC via x402

  • texture_tools_seamless

    Make a texture tile without visible seams: removes baked lighting, hides the seam along the path where the image already matches. Returns the tile and a 2x2 preview. Price: $0.10 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready mater

  • texture_tools_pbr

    PBR maps from one albedo image: normal (OpenGL for Unity/three.js and DirectX for Unreal), 16-bit height, roughness and ambient occlusion, plus a lit preview. Price: $0.15 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: se

  • texture_tools_pack

    Pack grayscale maps into one texture for an engine preset: Unreal ORM, Unity URP metallic/smoothness, Unity HDRP mask map. Missing maps get sensible constants. Price: $0.05 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: s

  • texture_tools_atlas

    Pack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins. Price: $0.05 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: s

  • audio_tools_clean

    Trim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades and convert (ogg, wav, mp3; mono for SFX). Returns the file, a waveform and measured stats. Price: $0.05 USDC via x402, charged only on success. Part of Audio tools: Make generated or r

  • audio_tools_loop

    Turn music or ambience into a seamless loop: cuts at zero crossings and crossfades the end into the start with an equal-power curve. Returns the loop, a 3x preview and loop points in samples. Price: $0.10 USDC via x402, charged only on success. Part of Audio tools: Make generated

  • audio_tools_variations

    Make 2-12 variations of one sound effect with small pitch and volume changes, so repeated footsteps or hits do not sound copy-pasted. Returns each file and a ZIP. Price: $0.10 USDC via x402, charged only on success. Part of Audio tools: Make generated or recorded sounds game-read

  • audio_tools_voice

    Make a voice recording or TTS take game-ready: rumble high-passed, noise reduced against the measured floor, sibilance tamed, dialogue loudness (-18 LUFS) with a -1 dBTP ceiling, and a long take split into one file per phrase with a CSV cue sheet. Price: $0.10 USDC via x402, char

  • audio_tools_beats

    Beat map of a song for rhythm games and music-synced effects: BPM and tempo changes, beats, bar lines, kick / snare / hat hits, and easy, normal and hard note charts on the grid, as JSON. Price: $0.05 USDC via x402, charged only on success. Part of Audio tools: Make generated or

  • store_assets_steam

    Every Steam store and library capsule from one key art at the exact required sizes: logo composited per Steam rules, Library Hero without logo, separate transparent Library Logo, page background, a contact sheet and a ZIP. Price: $0.20 USDC via x402, charged only on success. Part

  • store_assets_icons

    App icons from one square art: iOS 1024 with Contents.json, Android adaptive icon layers at every density plus legacy and Play Store 512, and web favicons with a manifest snippet. Preview with the masks launchers apply. Price: $0.10 USDC via x402, charged only on success. Part of

  • store_assets_stores

    One key art and logo to the store images beyond Steam: itch.io cover 630x500, Google Play feature graphic 1024x500, Epic landscape 2560x1440 and portrait 1200x1600; gameplay screenshots fitted to Google Play 1920x1080 and App Store iPhone 6.9", 6.3" and iPad 13" sizes without str

  • store_assets_trailer

    A raw gameplay recording (up to 10 min) to a 16:9 Steam trailer, a 9:16 short and a store GIF: picks the action by motion and sound, skips menus and loading, hook first, cuts on the music's beat, vertical crop follows the action, -14 LUFS, optional end card; plus the edit list. P

  • store_assets_steam_audit

    Check a Steam store page against what Steam rewards: screenshots, trailer, short and long description, GIFs, languages, controller support, achievements, reviews, website; a score out of 100 and a fix for each gap. Price: $0.05 USDC via x402, charged only on success. Part of Stor

  • font_tools_bitmap

    Bitmap font from a TTF/OTF: atlas PNG, BMFont .fnt with kerning, JSON and a preview of a sample line. Pixel mode snaps glyphs to whole pixels with no antialiasing. Price: $0.10 USDC via x402, charged only on success. Part of Font tools: Turn a TTF/OTF font into a bitmap font for

  • playtest_run

    Play a web game (URL or ZIP build) as on a PC and as on a weak phone: errors, missing files, black or frozen screen, load time, draw calls, textures, shader stalls, memory leaks, build weight, video and screenshots. Price: $0.25 USDC via x402, charged only on success. Part of Pla

  • vfx_review

    Review one VFX clip (video or GIF) like a lead artist: frame strip, greyscale strip, energy curve, timing, white burn-out, contrast, flicker, loop seam, and scores with frame-tied fixes on rng-vfx's six qualities; optional reference to compare. Price: $0.20 USDC via x402, charged

  • leaderboard_boards

    Create a board with 100,000 submissions and 365 days; returns keys and a ready JS snippet. Price: $1.00 USDC via x402, charged only on success. Part of Leaderboard: A leaderboard backend for a game in one paid call, no signup: buy a board (100,000 submissions, 1 year), get a boar

  • leaderboard_topup

    Add 100,000 submissions and 365 days to a board. Price: $1.00 USDC via x402, charged only on success. Part of Leaderboard: A leaderboard backend for a game in one paid call, no signup: buy a board (100,000 submissions, 1 year), get a board id, a submit key for the game client and

Revisiones básicasi

Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 9 nov 2026

  • ! Precaución

    El creador coincide con el repo

    Quien lo publicó (MRRengi) no es el dueño del repo (MRRengi); puede que otra persona lo haya listado

  • … Aún sin revisar

    Sigue en mantenimiento

    Todavía no hemos leído este repo en GitHub

  • … Aún sin revisar

    Tiene licencia

    Todavía no hemos leído este repo en GitHub

  • ✓ Superada

    El endpoint responde

    Respondió en 501 ms (HTTP 200)

  • – No aplica

    Inicio de sesión con OAuth

    No hace falta iniciar sesión

  • ✓ Superada

    Sin instrucciones ocultas en las descripciones de herramientas

    Leímos 43 descripciones de herramientas y no encontramos instrucciones ocultas para la IA

Comparado con otros en Diseño, imágenes y audioi

  • Más estrellas que el 0% de los otros 2806 servidores de esta categoría
  • Publicado en el registro más recientemente que el 62% de los otros 2806 servidores de esta categoría
  • Revisiones básicas iguales o mejores que el 44% de los otros 2806 servidores de esta categoría

Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.

Preguntas frecuentes

¿Es seguro Rengi Forge?

Superó 2 de 3 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.

¿Qué claves o códigos necesita?

El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.

¿Se ejecuta en mi computadora o en la nube?

Se ejecuta en la nube del creador. Te conectas por internet sin instalar nada, pero lo que envías pasa por los servidores del creador.

¿Sigue en mantenimiento?

El repo de GitHub cambió por última vez –, y la última versión (0.1.0) llegó al registro hace 20 días.

¿Qué apps pueden usarlo?

Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. Se conecta por URL, así que también funcionan las apps que aceptan servidores MCP remotos, como ChatGPT en modo desarrollador.

¿Qué puedo usar en su lugar?

En la misma categoría: Figma Context MCP, Claude Real Video, Figma MCP Server

Alternativas

Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.

Cómo leer una tarjeta:↓ Descargas por semanai★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi

Figma Context MCP

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

de GLipsMuy usado↓ 161,2 mil/sem★ 16,2 milActualizado hace 5 meses

Se ejecuta en tu computadora

Claude Real Video

Let any LLM watch a video locally — and search everything it has ever watched.

de HUANGCHIHHUNGLeoMuy usado↓ 1,1 mil/sem★ 2,3 milActualizado hace 2 meses

Se ejecuta en tu computadora

Figma MCP Server

The Figma MCP server brings Figma design context directly into your AI workflow.

de figmaMuy usado★ 2,2 milActualizado hace 13 meses

Se ejecuta en la nube✓ mcp.figma.com

README del creador

No se encontró un README en el repo

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