Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Descripción del creador (original en inglés)
Drive a local Blender headlessly: inspect, convert, render and script 3D files.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
BLENDER_PATH, BLENDER_MCP_TIMEOUT_MS, BLENDER_MCP_WORKDIR, BLENDER_MCP_ALLOW_PYTHON, BLENDER_MCP_INLINE_IMAGE_BYTES, BLENDER_MCP_INLINE_IMAGE_PX, BLENDER_MCP_MAX_CONCURRENCY, THREE_WS_BASE, THREE_WS_FORGE_TIMEOUT_MS, THREE_WS_FORGE_PROVIDER_KEYLos valores marcados como secretos son llaves de tu cuenta. Nunca los compartas ni los pegues en un chat.
Necesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"blender": {
"command": "npx",
"args": [
"-y",
"@three-ws/blender-mcp"
],
"env": {
"BLENDER_PATH": "your-value",
"BLENDER_MCP_TIMEOUT_MS": "your-value",
"BLENDER_MCP_WORKDIR": "your-value",
"BLENDER_MCP_ALLOW_PYTHON": "your-value",
"BLENDER_MCP_INLINE_IMAGE_BYTES": "your-value",
"BLENDER_MCP_INLINE_IMAGE_PX": "your-value",
"BLENDER_MCP_MAX_CONCURRENCY": "your-value",
"THREE_WS_BASE": "your-value",
"THREE_WS_FORGE_TIMEOUT_MS": "your-value",
"THREE_WS_FORGE_PROVIDER_KEY": "your-value"
}
}
}
}Ejecuta esto en tu terminal
claude mcp add blender --env BLENDER_PATH=your-value --env BLENDER_MCP_TIMEOUT_MS=your-value --env BLENDER_MCP_WORKDIR=your-value --env BLENDER_MCP_ALLOW_PYTHON=your-value --env BLENDER_MCP_INLINE_IMAGE_BYTES=your-value --env BLENDER_MCP_INLINE_IMAGE_PX=your-value --env BLENDER_MCP_MAX_CONCURRENCY=your-value --env THREE_WS_BASE=your-value --env THREE_WS_FORGE_TIMEOUT_MS=your-value --env THREE_WS_FORGE_PROVIDER_KEY=your-value -- npx -y @three-ws/blender-mcpCompleta los valores vacíos antes de ejecutarlo.
Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"blender": {
"command": "npx",
"args": [
"-y",
"@three-ws/blender-mcp"
],
"env": {
"BLENDER_PATH": "your-value",
"BLENDER_MCP_TIMEOUT_MS": "your-value",
"BLENDER_MCP_WORKDIR": "your-value",
"BLENDER_MCP_ALLOW_PYTHON": "your-value",
"BLENDER_MCP_INLINE_IMAGE_BYTES": "your-value",
"BLENDER_MCP_INLINE_IMAGE_PX": "your-value",
"BLENDER_MCP_MAX_CONCURRENCY": "your-value",
"THREE_WS_BASE": "your-value",
"THREE_WS_FORGE_TIMEOUT_MS": "your-value",
"THREE_WS_FORGE_PROVIDER_KEY": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"blender": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@three-ws/blender-mcp"
],
"env": {
"BLENDER_PATH": "your-value",
"BLENDER_MCP_TIMEOUT_MS": "your-value",
"BLENDER_MCP_WORKDIR": "your-value",
"BLENDER_MCP_ALLOW_PYTHON": "your-value",
"BLENDER_MCP_INLINE_IMAGE_BYTES": "your-value",
"BLENDER_MCP_INLINE_IMAGE_PX": "your-value",
"BLENDER_MCP_MAX_CONCURRENCY": "your-value",
"THREE_WS_BASE": "your-value",
"THREE_WS_FORGE_TIMEOUT_MS": "your-value",
"THREE_WS_FORGE_PROVIDER_KEY": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
BLENDER_PATH envBLENDER_MCP_TIMEOUT_MS envBLENDER_MCP_WORKDIR envBLENDER_MCP_ALLOW_PYTHON envBLENDER_MCP_INLINE_IMAGE_BYTES envBLENDER_MCP_INLINE_IMAGE_PX envBLENDER_MCP_MAX_CONCURRENCY envTHREE_WS_BASE envTHREE_WS_FORGE_TIMEOUT_MS envEsta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub nirholas, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
Debes completar: THREE_WS_FORGE_PROVIDER_KEY
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (0.5.0) llegó al registro hace 38 días.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.
En la misma categoría: Figma Context MCP, Claude Real Video, Figma MCP Server
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
@three-ws/blender-mcp
Give any AI agent the Blender on your machine. Headless, no GUI, no add-on to install.
A Model Context Protocol server that hands an AI assistant a real Blender over stdio. Inspect a 3D file, convert between GLB, glTF, FBX, OBJ, STL, PLY, Collada, Alembic, USD and
.blend, render an auto-framed and auto-lit preview that comes back inline so the assistant can see it, run abpyscript against a scene, and generate a model from a text prompt on the free three.ws Forge lane.
Blender runs in background mode (blender -b), one process per call. That means it works on a server, in CI, and inside a container with no display, no GUI session to keep alive, and no add-on to install into Blender first. Everything is real: each tool drives the Blender installed on the machine, and blender_forge_import calls the live public three.ws generation pipeline.
PATH, set BLENDER_PATH to the executable (/Applications/Blender.app/Contents/MacOS/Blender on macOS).Call blender_info first if anything misbehaves: it reports the exact executable, version, render engines, and file formats this build supports.
npm install @three-ws/blender-mcp
Or run it with npx (no install):
npx -y @three-ws/blender-mcp
claude mcp add blender -- npx -y @three-ws/blender-mcp
Paste this into your MCP config (~/Library/Application Support/Claude/claude_desktop_config.json on macOS, %APPDATA%\Claude\claude_desktop_config.json on Windows):
{
"mcpServers": { "blender": { "command": "npx", "args": ["-y", "@three-ws/blender-mcp"] } } }
Add "env": { "BLENDER_PATH": "/path/to/blender" } if Blender is not on PATH.
| Tool | What it does |
|---|---|
blender_info | Reports the Blender being driven: path, version, bundled Python, usable render engines, and the import/export formats this build actually supports. Read-only. |
blender_scene_info | Opens a 3D file and describes it: objects with types, parents, dimensions and modifiers; evaluated triangle and vertex counts; materials; a texture inventory with each image's resolution and byte size; armature bone names; animation actions with frame ranges; world-space bounds. Read-only. |
blender_convert | Imports one format and exports another, chosen by the file extensions. Applies modifiers by default and can bake in a uniform unit scale. The exact format list depends on the build (some Linux packages ship without USD, Collada, or Alembic), and blender_info reports what yours actually has. |
blender_optimize | The delivery pass in one call: decimate to a triangle budget, scale oversized textures, purge unreferenced datablocks, and compress the mesh streams with meshopt or Draco. Reports before and after triangles, texture bytes and file size. |
blender_render | Renders a still PNG and returns it inline, so the assistant can actually see the model in one call even with no filesystem access. Ask for several views and it orbits the model, every angle in the same launch. If the file has no camera, one is created and framed to the model's bounding sphere; if it has no light, a key light and a lit world are added. A scene that already has its own camera and lighting renders as authored. |
blender_run_python | Runs a bpy script against a scene, optionally opening a file first and exporting the result afterwards. The escape hatch for anything the other tools do not cover. |
blender_forge_import | Generates a model from a text prompt or a reference image on the public three.ws Forge pipeline and brings it into Blender, converting on the way in if the output asks for another format. The default lane is free. |
Describe a file before touching it:
> What is in ~/assets/character.fbx?
blender_scene_info { "input": "~/assets/character.fbx" } → 4 meshes, 41,208 triangles, 1 armature (67 bones), 3 actions, bounds 1.78m tall
Make a model shippable and see what it cost:
blender_optimize { "input": "character.glb", "output": "character-web.glb", "max_triangles": 30000, "max_texture_px": 1024 }
→ 4.1 MB to 780 KB (81% saved): 96,412 to 30,000 triangles, textures 2048 to 1024, meshopt compressed
Look at it from four sides at once:
blender_render { "input": "character-web.glb", "views": 4 }
Convert a client's FBX into a web-ready GLB, in metres:
blender_convert { "input": "character.fbx", "output": "character.glb", "scale": 0.01 }
See what you just made:
blender_render { "input": "character.glb", "output": "preview.png", "samples": 64 }
Halve the triangle count and export in one call:
blender_run_python {
"input": "character.glb", "output": "character-lod1.glb", "code": "import bpy\nfor obj in bpy.data.objects:\n if obj.type == 'MESH':\n obj.modifiers.new('Decimate', 'DECIMATE').ratio = 0.5\nresult = {'meshes': len([o for o in bpy.data.objects if o.type == 'MESH'])}" }
Generate an asset and open it as a .blend:
blender_forge_import { "prompt": "a weathered brass diving helmet", "output": "helmet.blend" }
Or reconstruct one from a reference image:
blender_forge_import { "image": "./reference.png", "prompt": "a brass diving helmet", "output": "helmet.glb" }
Meshopt- and Draco-compressed assets are decoded automatically before Blender opens them, in process, with no external binary to install.
This is not a nicety. Blender's glTF importer has no decoder for EXT_meshopt_compression, which is what gltfpack emits and what most three.ws avatars are delivered as; handed one it fails outright with *"Extension EXT_meshopt_compression is not available on this addon version"*. Draco is nominally supported but only on builds that ship libextern_draco, which several Linux distribution packages do not. Every tool that takes an input goes through the same decode, and the response names what was decoded in decoded_compression. Your file is never modified: the decoded copy lives in the job's scratch directory and is deleted with it.
Every tool call spawns blender -b --factory-startup --python src/py/runner.py -- and exits. Three consequences worth knowing:
Failures come back as structured tool errors (input_not_found, format_unsupported, engine_unavailable, timeout, blender_not_found, blender_unusable, blender_crashed), each with a message that says what to do about it. blender_not_found means no candidate exists; blender_unusable means one exists but would not run, and carries the per-candidate diagnostics, because on a loaded machine a failed probe is transient and telling you to install software you already have is the wrong answer.
| Variable | Default | Purpose |
|---|---|---|
BLENDER_PATH | discovered on PATH and at the platform's standard install locations | Absolute path to the Blender executable. |
BLENDER_MCP_TIMEOUT_MS | 300000 | Ceiling for one Blender job. |
BLENDER_MCP_WORKDIR | /three-ws-blender-mcp | Where outputs land when a tool is called without an explicit output path. |
BLENDER_MCP_ALLOW_PYTHON | 1 | Set to 0 to withdraw blender_run_python from the advertised tool list entirely. |
BLENDER_MCP_MAX_CONCURRENCY | 2 | Blender processes allowed at once. Further calls queue rather than compete for memory. |
BLENDER_MCP_INLINE_IMAGE_PX | 768 | Longest edge of the render copy returned inline. The full-resolution PNG always goes to disk. |
BLENDER_MCP_INLINE_IMAGE_BYTES | 1500000 | Past this the image stays on disk and the response says so. |
THREE_WS_BASE | https://three.ws | Deployment backing blender_forge_import. |
THREE_WS_FORGE_TIMEOUT_MS | 600000 | Ceiling for one text-to-3D generation. |
THREE_WS_FORGE_PROVIDER_KEY | unset | Meshy/Tripo key for the bring-your-own-key geometry lane. The default image lane is free and needs no key. |
blender_run_python executes caller-supplied Python inside Blender with the permissions of this server: it can read and write the local filesystem. That is the point of the tool, and it is annotated destructiveHint: true so a client can prompt before running it. For unattended or shared deployments, set BLENDER_MCP_ALLOW_PYTHON=0 and the tool is never advertised.
Everything else stays local. Only blender_forge_import reaches the network, and only to the three.ws deployment named by THREE_WS_BASE.
node src/index.js # run the server over stdio
npm test # offline invariants + real-Blender integration npm run inspect # open the MCP Inspector against it
test/registration.test.mjs runs offline and passes with no Blender installed. test/blender-session.test.mjs drives the server through a real MCP stdio session against the local Blender, building its fixture with Blender itself; it skips cleanly when no Blender is present.
integrations/blender/ is the artist-facing counterpart: a Blender add-on with a sidebar panel that generates three.ws models from inside the GUI. This package is the agent-facing one.@three-ws/scene-mcp composes whole 3D worlds from a sentence.Apache-2.0