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PopNx MCPServidores MCP para quienes usan IA · explicados con palabras sencillas

three.ws Blender

de nirholasversión 0.5.0i★ –iSe ejecuta en tu computadora
Nombre en el registroio.github.nirholas/blender-mcp

Instalar

Resumen

Descripción del creador (original en inglés)

Drive a local Blender headlessly: inspect, convert, render and script 3D files.

Los tres pilares de PopNx MCP

Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.

Qué puedes hacer con él

Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.

  • Conexión: Se ejecuta en tu computadora
  • Transporte: stdio
  • Categoría: Diseño, imágenes y audio
  • Debes completar: THREE_WS_FORGE_PROVIDER_KEY

Instalación

Elige la app de IA que usas y copia la configuración.

Antes de instalar

  • Revisiones básicas: 1 de 1 superadas
  • Se ejecuta en tu computadora con los permisos de tu usuario (archivos, red, apps).
  • Debes completar tú: BLENDER_PATH, BLENDER_MCP_TIMEOUT_MS, BLENDER_MCP_WORKDIR, BLENDER_MCP_ALLOW_PYTHON, BLENDER_MCP_INLINE_IMAGE_BYTES, BLENDER_MCP_INLINE_IMAGE_PX, BLENDER_MCP_MAX_CONCURRENCY, THREE_WS_BASE, THREE_WS_FORGE_TIMEOUT_MS, THREE_WS_FORGE_PROVIDER_KEY

Los valores marcados como secretos son llaves de tu cuenta. Nunca los compartas ni los pegues en un chat.

Necesitas

  • npmNode.js instalado (para el comando npx)

¿Qué app usas?

Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.

Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json

{
  "mcpServers": {
    "blender": {
      "command": "npx",
      "args": [
        "-y",
        "@three-ws/blender-mcp"
      ],
      "env": {
        "BLENDER_PATH": "your-value",
        "BLENDER_MCP_TIMEOUT_MS": "your-value",
        "BLENDER_MCP_WORKDIR": "your-value",
        "BLENDER_MCP_ALLOW_PYTHON": "your-value",
        "BLENDER_MCP_INLINE_IMAGE_BYTES": "your-value",
        "BLENDER_MCP_INLINE_IMAGE_PX": "your-value",
        "BLENDER_MCP_MAX_CONCURRENCY": "your-value",
        "THREE_WS_BASE": "your-value",
        "THREE_WS_FORGE_TIMEOUT_MS": "your-value",
        "THREE_WS_FORGE_PROVIDER_KEY": "your-value"
      }
    }
  }
}

Ejecuta esto en tu terminal

claude mcp add blender --env BLENDER_PATH=your-value --env BLENDER_MCP_TIMEOUT_MS=your-value --env BLENDER_MCP_WORKDIR=your-value --env BLENDER_MCP_ALLOW_PYTHON=your-value --env BLENDER_MCP_INLINE_IMAGE_BYTES=your-value --env BLENDER_MCP_INLINE_IMAGE_PX=your-value --env BLENDER_MCP_MAX_CONCURRENCY=your-value --env THREE_WS_BASE=your-value --env THREE_WS_FORGE_TIMEOUT_MS=your-value --env THREE_WS_FORGE_PROVIDER_KEY=your-value -- npx -y @three-ws/blender-mcp

Completa los valores vacíos antes de ejecutarlo.

Abrir en Cursor

O copia la configuración tú

Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json

{
  "mcpServers": {
    "blender": {
      "command": "npx",
      "args": [
        "-y",
        "@three-ws/blender-mcp"
      ],
      "env": {
        "BLENDER_PATH": "your-value",
        "BLENDER_MCP_TIMEOUT_MS": "your-value",
        "BLENDER_MCP_WORKDIR": "your-value",
        "BLENDER_MCP_ALLOW_PYTHON": "your-value",
        "BLENDER_MCP_INLINE_IMAGE_BYTES": "your-value",
        "BLENDER_MCP_INLINE_IMAGE_PX": "your-value",
        "BLENDER_MCP_MAX_CONCURRENCY": "your-value",
        "THREE_WS_BASE": "your-value",
        "THREE_WS_FORGE_TIMEOUT_MS": "your-value",
        "THREE_WS_FORGE_PROVIDER_KEY": "your-value"
      }
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

Abrir en VS Code

O copia la configuración tú

Pégalo en .vscode/mcp.json de tu proyecto

{
  "servers": {
    "blender": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@three-ws/blender-mcp"
      ],
      "env": {
        "BLENDER_PATH": "your-value",
        "BLENDER_MCP_TIMEOUT_MS": "your-value",
        "BLENDER_MCP_WORKDIR": "your-value",
        "BLENDER_MCP_ALLOW_PYTHON": "your-value",
        "BLENDER_MCP_INLINE_IMAGE_BYTES": "your-value",
        "BLENDER_MCP_INLINE_IMAGE_PX": "your-value",
        "BLENDER_MCP_MAX_CONCURRENCY": "your-value",
        "THREE_WS_BASE": "your-value",
        "THREE_WS_FORGE_TIMEOUT_MS": "your-value",
        "THREE_WS_FORGE_PROVIDER_KEY": "your-value"
      }
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.

Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.

Valores que debes completar

  • BLENDER_PATH env
    Absolute path to the Blender 3.0+ executable. Leave unset to discover it on PATH and at the platform's standard install locations.
  • BLENDER_MCP_TIMEOUT_MS env
    Ceiling for one Blender job in milliseconds. Renders and heavy conversions are the slow ones.
  • BLENDER_MCP_WORKDIR env
    Directory for outputs written when a tool is called without an explicit output path.
  • BLENDER_MCP_ALLOW_PYTHON env
    Set to 0 to withdraw blender_run_python, which executes caller-supplied Python inside Blender, from the advertised tool list.
  • BLENDER_MCP_INLINE_IMAGE_BYTES env
    Ceiling on inlined image bytes. Past this the image stays on disk and the response says where.
  • BLENDER_MCP_INLINE_IMAGE_PX env
    Longest edge of the render copy returned inline in a tool result. The full-resolution PNG is always written to disk.
  • BLENDER_MCP_MAX_CONCURRENCY env
    How many Blender processes may run at once. Further calls queue rather than compete for memory.
  • THREE_WS_BASE env
    Base URL of the three.ws deployment backing blender_forge_import.
  • THREE_WS_FORGE_TIMEOUT_MS env
    Ceiling for one text-to-3D generation in milliseconds.
  • THREE_WS_FORGE_PROVIDER_KEY secreto env
    Meshy/Tripo API key for the bring-your-own-key geometry lane. The default image lane is free and needs no key.

Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.

Qué puede hacer

Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.

Revisiones básicasi

Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026

  • ✓ Superada

    El creador coincide con el repo

    El nombre en el registro se verificó con la cuenta de GitHub nirholas, dueña del repo

  • … Aún sin revisar

    Sigue en mantenimiento

    Todavía no hemos leído este repo en GitHub

  • … Aún sin revisar

    Tiene licencia

    Todavía no hemos leído este repo en GitHub

  • – No aplica

    El endpoint responde

    Este se ejecuta en tu computadora; no hay endpoint en internet

  • – No aplica

    Inicio de sesión con OAuth

    Se ejecuta en tu computadora y usa ajustes locales en su lugar

  • … Aún sin revisar

    Sin instrucciones ocultas en las descripciones de herramientas

    Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet

Comparado con otros en Diseño, imágenes y audioi

  • Más estrellas que el 0% de los otros 2189 servidores de esta categoría
  • Publicado en el registro más recientemente que el 42% de los otros 2189 servidores de esta categoría
  • Revisiones básicas iguales o mejores que el 100% de los otros 2189 servidores de esta categoría

Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.

Preguntas frecuentes

¿Es seguro three.ws Blender?

Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.

¿Qué claves o códigos necesita?

Debes completar: THREE_WS_FORGE_PROVIDER_KEY

¿Se ejecuta en mi computadora o en la nube?

Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).

¿Sigue en mantenimiento?

El repo de GitHub cambió por última vez –, y la última versión (0.5.0) llegó al registro hace 38 días.

¿Qué apps pueden usarlo?

Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.

¿Qué puedo usar en su lugar?

En la misma categoría: Figma Context MCP, Claude Real Video, Figma MCP Server

Alternativas

Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.

Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

Se ejecuta en tu computadora★ 16.165MITActualizado hace 5 meses
Instalar

Claude Real Video

de HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

Se ejecuta en tu computadora★ 2284MITActualizado hace 2 meses
Instalar

The Figma MCP server brings Figma design context directly into your AI workflow.

Se ejecuta en la nube★ 2152Actualizado hace 13 meses
Instalar

README del creador

Abrir el README

Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.

@three-ws/blender-mcp

Give any AI agent the Blender on your machine. Headless, no GUI, no add-on to install.


A Model Context Protocol server that hands an AI assistant a real Blender over stdio. Inspect a 3D file, convert between GLB, glTF, FBX, OBJ, STL, PLY, Collada, Alembic, USD and .blend, render an auto-framed and auto-lit preview that comes back inline so the assistant can see it, run a bpy script against a scene, and generate a model from a text prompt on the free three.ws Forge lane.

Blender runs in background mode (blender -b), one process per call. That means it works on a server, in CI, and inside a container with no display, no GUI session to keep alive, and no add-on to install into Blender first. Everything is real: each tool drives the Blender installed on the machine, and blender_forge_import calls the live public three.ws generation pipeline.

Requirements

  • Node.js 20+
  • Blender 3.0 or newer, installed locally. Download it, or install it from your package manager. If it is not on PATH, set BLENDER_PATH to the executable (/Applications/Blender.app/Contents/MacOS/Blender on macOS).

Call blender_info first if anything misbehaves: it reports the exact executable, version, render engines, and file formats this build supports.

Install

npm install @three-ws/blender-mcp

Or run it with npx (no install):

npx -y @three-ws/blender-mcp
Claude Code
claude mcp add blender -- npx -y @three-ws/blender-mcp
Claude Desktop / Cursor

Paste this into your MCP config (~/Library/Application Support/Claude/claude_desktop_config.json on macOS, %APPDATA%\Claude\claude_desktop_config.json on Windows):

{

"mcpServers": { "blender": { "command": "npx", "args": ["-y", "@three-ws/blender-mcp"] } } }

Add "env": { "BLENDER_PATH": "/path/to/blender" } if Blender is not on PATH.

Tools

ToolWhat it does
blender_infoReports the Blender being driven: path, version, bundled Python, usable render engines, and the import/export formats this build actually supports. Read-only.
blender_scene_infoOpens a 3D file and describes it: objects with types, parents, dimensions and modifiers; evaluated triangle and vertex counts; materials; a texture inventory with each image's resolution and byte size; armature bone names; animation actions with frame ranges; world-space bounds. Read-only.
blender_convertImports one format and exports another, chosen by the file extensions. Applies modifiers by default and can bake in a uniform unit scale. The exact format list depends on the build (some Linux packages ship without USD, Collada, or Alembic), and blender_info reports what yours actually has.
blender_optimizeThe delivery pass in one call: decimate to a triangle budget, scale oversized textures, purge unreferenced datablocks, and compress the mesh streams with meshopt or Draco. Reports before and after triangles, texture bytes and file size.
blender_renderRenders a still PNG and returns it inline, so the assistant can actually see the model in one call even with no filesystem access. Ask for several views and it orbits the model, every angle in the same launch. If the file has no camera, one is created and framed to the model's bounding sphere; if it has no light, a key light and a lit world are added. A scene that already has its own camera and lighting renders as authored.
blender_run_pythonRuns a bpy script against a scene, optionally opening a file first and exporting the result afterwards. The escape hatch for anything the other tools do not cover.
blender_forge_importGenerates a model from a text prompt or a reference image on the public three.ws Forge pipeline and brings it into Blender, converting on the way in if the output asks for another format. The default lane is free.
Examples

Describe a file before touching it:

> What is in ~/assets/character.fbx?

blender_scene_info { "input": "~/assets/character.fbx" } → 4 meshes, 41,208 triangles, 1 armature (67 bones), 3 actions, bounds 1.78m tall

Make a model shippable and see what it cost:

blender_optimize { "input": "character.glb", "output": "character-web.glb", "max_triangles": 30000, "max_texture_px": 1024 }

→ 4.1 MB to 780 KB (81% saved): 96,412 to 30,000 triangles, textures 2048 to 1024, meshopt compressed

Look at it from four sides at once:

blender_render { "input": "character-web.glb", "views": 4 }

Convert a client's FBX into a web-ready GLB, in metres:

blender_convert { "input": "character.fbx", "output": "character.glb", "scale": 0.01 }

See what you just made:

blender_render { "input": "character.glb", "output": "preview.png", "samples": 64 }

Halve the triangle count and export in one call:

blender_run_python {

"input": "character.glb", "output": "character-lod1.glb", "code": "import bpy\nfor obj in bpy.data.objects:\n if obj.type == 'MESH':\n obj.modifiers.new('Decimate', 'DECIMATE').ratio = 0.5\nresult = {'meshes': len([o for o in bpy.data.objects if o.type == 'MESH'])}" }

Generate an asset and open it as a .blend:

blender_forge_import { "prompt": "a weathered brass diving helmet", "output": "helmet.blend" }

Or reconstruct one from a reference image:

blender_forge_import { "image": "./reference.png", "prompt": "a brass diving helmet", "output": "helmet.glb" }

Compressed glTF

Meshopt- and Draco-compressed assets are decoded automatically before Blender opens them, in process, with no external binary to install.

This is not a nicety. Blender's glTF importer has no decoder for EXT_meshopt_compression, which is what gltfpack emits and what most three.ws avatars are delivered as; handed one it fails outright with *"Extension EXT_meshopt_compression is not available on this addon version"*. Draco is nominally supported but only on builds that ship libextern_draco, which several Linux distribution packages do not. Every tool that takes an input goes through the same decode, and the response names what was decoded in decoded_compression. Your file is never modified: the decoded copy lives in the job's scratch directory and is deleted with it.

How a call works

Every tool call spawns blender -b --factory-startup --python src/py/runner.py -- and exits. Three consequences worth knowing:

  • `--factory-startup` keeps your saved preferences and third-party add-ons out of the result, so a conversion produces the same file on any machine.
  • The runner writes its payload to a file, never to stdout. Blender prints progress, add-on chatter, and render statistics on stdout, and picking a payload out of that stream is guesswork. A missing result file therefore means Blender died, and the error carries the log tail that says why.
  • One process per call. A crashed job cannot corrupt the next one, and nothing stays resident between calls.

Failures come back as structured tool errors (input_not_found, format_unsupported, engine_unavailable, timeout, blender_not_found, blender_unusable, blender_crashed), each with a message that says what to do about it. blender_not_found means no candidate exists; blender_unusable means one exists but would not run, and carries the per-candidate diagnostics, because on a loaded machine a failed probe is transient and telling you to install software you already have is the wrong answer.

Environment variables

VariableDefaultPurpose
BLENDER_PATHdiscovered on PATH and at the platform's standard install locationsAbsolute path to the Blender executable.
BLENDER_MCP_TIMEOUT_MS300000Ceiling for one Blender job.
BLENDER_MCP_WORKDIR /three-ws-blender-mcpWhere outputs land when a tool is called without an explicit output path.
BLENDER_MCP_ALLOW_PYTHON1Set to 0 to withdraw blender_run_python from the advertised tool list entirely.
BLENDER_MCP_MAX_CONCURRENCY2Blender processes allowed at once. Further calls queue rather than compete for memory.
BLENDER_MCP_INLINE_IMAGE_PX768Longest edge of the render copy returned inline. The full-resolution PNG always goes to disk.
BLENDER_MCP_INLINE_IMAGE_BYTES1500000Past this the image stays on disk and the response says so.
THREE_WS_BASEhttps://three.wsDeployment backing blender_forge_import.
THREE_WS_FORGE_TIMEOUT_MS600000Ceiling for one text-to-3D generation.
THREE_WS_FORGE_PROVIDER_KEYunsetMeshy/Tripo key for the bring-your-own-key geometry lane. The default image lane is free and needs no key.

Security

blender_run_python executes caller-supplied Python inside Blender with the permissions of this server: it can read and write the local filesystem. That is the point of the tool, and it is annotated destructiveHint: true so a client can prompt before running it. For unattended or shared deployments, set BLENDER_MCP_ALLOW_PYTHON=0 and the tool is never advertised.

Everything else stays local. Only blender_forge_import reaches the network, and only to the three.ws deployment named by THREE_WS_BASE.

Development

node src/index.js                        # run the server over stdio

npm test # offline invariants + real-Blender integration npm run inspect # open the MCP Inspector against it

test/registration.test.mjs runs offline and passes with no Blender installed. test/blender-session.test.mjs drives the server through a real MCP stdio session against the local Blender, building its fixture with Blender itself; it skips cleanly when no Blender is present.

Related

  • integrations/blender/ is the artist-facing counterpart: a Blender add-on with a sidebar panel that generates three.ws models from inside the GUI. This package is the agent-facing one.
  • @three-ws/scene-mcp composes whole 3D worlds from a sentence.
  • three.ws is the platform behind the Forge pipeline.

License

Apache-2.0

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