Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
Control and verify a live Unity Editor through a local, low-token MCP server.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
HERA_MCP_ENABLEDNecesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"hera-agent-unity": {
"command": "npx",
"args": [
"-y",
"hera-agent-unity",
"mcp",
"--transport",
"stdio"
],
"env": {
"HERA_MCP_ENABLED": "your-value"
}
}
}
}Ejecuta esto en tu terminal
claude mcp add hera-agent-unity --env HERA_MCP_ENABLED=your-value -- npx -y hera-agent-unity mcp --transport stdioCompleta los valores vacíos antes de ejecutarlo.
Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"hera-agent-unity": {
"command": "npx",
"args": [
"-y",
"hera-agent-unity",
"mcp",
"--transport",
"stdio"
],
"env": {
"HERA_MCP_ENABLED": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"hera-agent-unity": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"hera-agent-unity",
"mcp",
"--transport",
"stdio"
],
"env": {
"HERA_MCP_ENABLED": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
HERA_MCP_ENABLED envEsta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 6 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub NotNull92, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (0.2.17) llegó al registro hace 3 meses.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, yontu
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Türkçe yazı denetimi: TDK kuralları, yapay zekâ izleri, metin türüne göre üslup.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
Give your AI coding agent hands, eyes, and a checklist inside Unity.
Codex, Claude, Cursor, Copilot, AntiGravity, and other shell-capable agents can inspect your live Unity Editor, change it, run it, test it, see the result, and keep fixing until the evidence says it is done.
Start in 3 steps · What can it do? · Why Hera? · How good is it? · Examples · Commands
English · 한국어
An AI can write Unity C# without Hera, but it cannot reliably know what your live Editor looks like after the code is written.
Normally the loop looks like this:
You ask the AI
↓ AI writes code ↓ You open Unity and wait for compile ↓ You copy the error back to the AI ↓ AI fixes it ↓ You press Play and explain what happened ↓ repeat...
Hera closes that loop:
You ask the AI
↓ AI uses Hera ↓ Unity compiles, runs, tests, clicks UI, captures the result ↓ Hera gives the real result back to the AI ↓ AI fixes what failed and checks again ↓ verified result
A simple way to think about it:
The AI is the brain. Hera gives that brain hands to operate Unity, eyes to inspect the result, and a checklist so it does not stop while the project is still broken.
Hera does not replace Unity and it does not replace the coding agent. It connects the two so the agent can work with facts from your actual project instead of guessing from source code alone.
Unity development has a feedback loop that lives outside the source files.
A change can look correct in code and still fail because:
Hera lets the agent ask the real Editor instead.
hera-agent-unity status
hera-agent-unity console --type error hera-agent-unity scene info hera-agent-unity editor play --wait hera-agent-unity test --mode PlayMode
If the selected Editor is not running, Hera can bootstrap the exact project before Connector discovery:
hera-agent-unity --project C:/Projects/Game editor launch
hera-agent-unity --project C:/Projects/Game editor restart
The project version comes from ProjectSettings/ProjectVersion.txt; the matching Unity Hub install comes from UNITY_HUB_EDITOR or the platform default (%ProgramFiles%\Unity\Hub\Editor on Windows). Pass --hub-root for a custom Hub location. Startup uses normal Package Manager behavior, not -noUpm, and returns when the new process publishes that exact project's heartbeat. On Windows, Hera also restores the standard common-profile environment for the Unity child when an agent shell omitted it, so UPM path resolution still starts with the same baseline as a normal desktop launch.
The important part is not the command names. The important part is that the agent can observe → change → run → verify → repair without making you act as the courier between the AI and Unity.
You can use Hera for tiny one-line checks or for a full AI-assisted Unity workflow.
| What you want the AI to do | What Hera gives it |
|---|---|
| Check whether Unity is healthy | Live Editor status, version, project, compile state, Console errors |
| Start or restart the right Editor | Launch or restart the exact project from its recorded Unity version and wait for that project's heartbeat |
| Understand the current Scene | Scene info, GameObject search, Component and Inspector reads |
| Change the Scene | Create/save Scenes; create, duplicate, rename, parent, transform, tag, layer, or delete GameObjects |
| Edit Components | Add, remove, inspect, and change serialized Component values |
| Work with project assets | Find, create, copy, move, or delete assets under Assets/ |
| Run project-specific C# | Execute C# inside the loaded Editor with access to Unity APIs and project assemblies |
| Make animations | Author AnimationClips, AnimatorController state machines, and Timeline tracks/clips |
| Test a feature | Run EditMode and PlayMode tests and keep the result across domain reloads |
| Play the game | Enter Play Mode, wait for the real state change, inspect, then stop |
| See what Unity rendered | Capture Scene/Game views or isolated objects, plus bounded uGUI identity/coordinate and Camera.main 3D physics evidence |
| Test Unity input | Inspect uGUI raycasts, or synthesize Input System keyboard/mouse sequences, record them, and replay them in Play Mode |
| Build UI | Author uGUI layouts and verify the generated result |
| Recreate a reference UI | Measure a reference, build the real Unity UI, capture it, compare, and iterate |
| Improve game feel | Give the agent recipes for shake, hit stop, feedback, camera, sound, rewards, and accessibility |
| Clean up generated-looking UI | Detect common spacing, hierarchy, typography, color, and decoration problems |
| Create your own studio commands | Add project-specific [HeraTool] actions that appear automatically |
| Work with several open Editors | Target the intended project and keep that project identity through port changes |
| Require approval for risky work | Preflight destructive operations and continue only with the matching approval token |
In short, Hera is not just a "press Play" remote. It is a bridge for the whole edit-and-check loop around a running Unity project.
Without Editor access, the agent often ends with:
"This should work."
With Hera, it can finish with evidence such as:
compile: passed
console errors: 0 EditMode tests: 18/18 PlayMode tests: 6/6 button click: verified through EventSystem final Game View: captured
That difference is the main reason Hera exists.
You no longer need to repeatedly:
The AI can perform most of that loop itself.
The normal production path is a CLI. Any agent that can run shell commands can use it.
No Python server is required, and no host protocol has to be configured.
A giant tool response becomes more input for the model to read. Hera therefore gives common commands compact views such as IDs-only GameObject searches and on-demand tool schemas.
The goal is simple: send the agent the smallest amount of Unity state that is enough to make the next decision.
Unity recompiles scripts, reloads domains, changes ports, enters Play Mode, runs tests, and sometimes drops a connection while doing it.
Hera tracks these workflows instead of treating a successful HTTP send as proof that Unity is finished.
Start with the built-in commands. Later you can add a [HeraTool] for the workflow your own project repeats every day: build a dungeon room, validate a quest graph, bake a table, spawn a test battle, or check your studio-specific asset rules.
Hera avoids vague "AI magic" claims. The repository keeps concrete measurements and compatibility evidence instead.
Measured low-token baselines for list --compact are about 93 estimated tokens across the tested Unity versions. find_gameobjects --ids measured 49 to 55 estimated tokens in the retained cross-version fixtures.
| Unity Editor | list --compact | find_gameobjects --ids |
list --tool --action | Read only the selected action parameters, result and safety. | |
|---|---|---|
| 2022.3.62f2 | 93 T | 54 T |
| 2023.2.22f1 | 93 T | 54 T |
| 6000.3.5f2 | 93 T | 49 T |
| 6000.5.0f1 | 93 T | 55 T |
T is a simple ceil(UTF-8 bytes / 4) estimate for Hera's CLI payload only. It is not provider billing telemetry. Full methodology: token-reduction benchmark.
Connector 0.3.0 compiles on Unity 2022.3, but dispatched requests are refused by default with DEVELOPER_MODE_REQUIRED. Enable Developer Mode (Unity 2022.3) in Hera Settings or run hera-agent-unity asset-config developer-mode on; use off to disable it. asset-config developer-mode shows the value and asset-config --json includes developer_mode (read-only).
The setting applies to every Unity 2022.3 project on this machine. Unity 6.6+ ignores it. A missing file/key defaults to off; malformed or locked configuration reads keep the last good value until a successful refresh. Changes need no domain reload. Status and ping still work while locked; cached local-only catalog queries and validation can also succeed, but dispatched requests are refused.
This is an unsupported opt-in line. On 2022.3.62f2, scoped paths for TMP 3.0.7, Timeline 1.7.7, Input System 1.14.0 and AI Navigation 1.1.6 passed independent verification; the package-present Hera suite passed 51/51. Keyboard and mouse delivery matched the same probe on 6000.6.6f1 with Input System 1.20.0. See versions, paths and evidence. unity_docs uses the 6000.6 corpus: both its unity_version and docs_version describe documentation, so compare them with the Editor version in status. With test-framework older than 1.4.0, cancel cannot stop a run whose callback is active in this domain; it preserves its pending record until completion. Stale records without an active callback can still be released.
All other Editor lines (including 2023.x and 6000.0–6000.5) hit an explicit #error. This stops normal project compilation, and other compiler errors may appear alongside it. Remove the package or use one of the two allowed lines.
Supported Unity versions are Unity 6.6+ (6000.6 minimum). The release compile gate installs the Connector's exact source as a normal UPM dependency in a disposable blank project of the representative Editor and requires a clean compile, a green release-gate suite, and zero console errors:
| Bucket | Representative Editor | Last full-gate result |
|---|
Solo se muestra el principio; lee el resto en el repo