Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
Docs, live API tools and prompts for the horizOn game backend in Godot, Unity and Unreal.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
HORIZON_API_KEY, HORIZON_ACCOUNT_API_KEY, HORIZON_BASE_URLLos valores marcados como secretos son llaves de tu cuenta. Nunca los compartas ni los pegues en un chat.
Necesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"horizon": {
"command": "npx",
"args": [
"-y",
"horizon-mcp"
],
"env": {
"HORIZON_API_KEY": "your-value",
"HORIZON_ACCOUNT_API_KEY": "your-value",
"HORIZON_BASE_URL": "your-value"
}
}
}
}Ejecuta esto en tu terminal
claude mcp add horizon --env HORIZON_API_KEY=your-value --env HORIZON_ACCOUNT_API_KEY=your-value --env HORIZON_BASE_URL=your-value -- npx -y horizon-mcpCompleta los valores vacíos antes de ejecutarlo.
Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"horizon": {
"command": "npx",
"args": [
"-y",
"horizon-mcp"
],
"env": {
"HORIZON_API_KEY": "your-value",
"HORIZON_ACCOUNT_API_KEY": "your-value",
"HORIZON_BASE_URL": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"horizon": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"horizon-mcp"
],
"env": {
"HORIZON_API_KEY": "your-value",
"HORIZON_ACCOUNT_API_KEY": "your-value",
"HORIZON_BASE_URL": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
HORIZON_BASE_URL envEsta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub ProjectMakersDE, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
Debes completar: HORIZON_API_KEY, HORIZON_ACCOUNT_API_KEY
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (1.9.1) llegó al registro hace 15 días.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, 御府和田玉 在售作品查询
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Live in-stock Hetian jade from Yufu, Shanghai: prices, monthly price guide, book a viewing.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
MCP server for horizOn Backend-as-a-Service
Gives AI coding assistants documentation, live API tools, and workflow prompts for game and app development.
Add to your MCP client configuration (Claude Desktop, Cursor, etc.):
{
"mcpServers": { "horizOn": { "command": "npx", "args": ["-y", "horizon-mcp"], "env": { "HORIZON_API_KEY": "your-api-key-here" } } } }
The server exposes 29 documentation resources, 120 player tools and 4 workflow prompts. An Account Key enables additional scoped admin tools. These counts come from the registered MCP resources, tools and prompts.
Documentation resources are served directly from the MCP server. No API key required.
| URI | Description |
|---|---|
horizon://docs/marketplace | Atomic original-item escrow, exact prices, protected Inbox returns and scoped recovery. |
horizon://docs/chat | Direct/group/project text, metadata-only realtime, incremental snapshots, original receipts and scoped moderation. |
horizon://docs/matches | Opaque turn state, exact revisions, immutable reports, bounded deadlines and original ranked-run recovery. |
horizon://docs/shared-objects | Opaque bounded world data, current permissions, exact revisions and trusted ordinary game notices. |
horizon://docs/items | Unique inventory, bounded item properties and atomic server-owned purchases |
horizon://docs/groups | Guilds, roles, bounded member pages and revision-safe membership actions |
horizon://docs/friends | Atomic social relationships, explicit revisions and exact public friend-code lookup |
horizon://docs/achievements | Versioned definitions, permanent completion bits and immediate atomic value rewards |
horizon://docs/inbox | Session inbox, protected rewards, immutable broadcasts, server clock and safe publication retries |
horizon://docs/statistics | Atomic session counters, safe integer batches, explicit original IDs and cache/UTC recovery. SDK and admin examples |
horizon://docs/player-values | Atomic balances and offers, stable operation IDs, all three SDKs, safe retries and support corrections |
horizon://overview | What is horizOn, core concepts (Account vs User), features, tier system, API structure, and SDKs |
horizon://docs/auth | Authentication methods (Anonymous, Email, Google), endpoints, SDK code examples, and common errors |
horizon://docs/leaderboard | Leaderboard score submission, top entries, user rank, entries around user, player profile per entry, validated only boards, with SDK examples |
horizon://docs/cloud-save | Cloud save/load for JSON and binary data, tier size limits, SDK examples |
horizon://docs/remote-config | Server-side key-value configuration: feature flags, game balance, A/B testing. SDK examples |
horizon://docs/localization | Server-side localized strings across 15 languages: per-key translations, single/all fetch, available languages. SDK examples |
horizon://docs/news | In-game news and announcements with language filtering. SDK examples |
horizon://docs/gift-codes | Gift code validation and redemption, cosmetic grants, server-owned value rewards, compact V2 original intents and exact counter strings. SDK examples |
horizon://docs/player-profile | Player avatar, frame and badges from a per-project cosmetics catalog, unlocks via gift code grants, profile in leaderboard entries. SDK examples |
horizon://docs/validated-actions | Server-checked runs: single-use run tickets with a server seed, SHA-256 input log hash, server-only rules, validated only leaderboards, server-owned player state, start context, evidence upload, admin evidence review with sus packages and package export, rejection codes. SDK examples |
horizon://docs/feedback | Bug reports, feature requests, and general feedback submission. SDK examples |
horizon://docs/user-logs | Server-side event and error tracking. Requires BASIC tier or higher. SDK examples |
horizon://docs/crash-reporting | Crash report submission, session tracking, fingerprinting, breadcrumbs, and auto-regression detection. SDK examples |
horizon://api/reference | Complete API reference for all horizOn App API endpoints with request/response schemas |
horizon://quickstart/godot | Step-by-step guide to integrate horizOn in Godot with GDScript examples |
horizon://quickstart/unity | Step-by-step guide to integrate horizOn in Unity with C# examples |
horizon://docs/email-sending | Transactional and event-based email delivery to registered users. Templates, scheduling, status tracking, and SMTP integration. SDK examples |
horizon://quickstart/unreal | Step-by-step guide to integrate horizOn in Unreal Engine 5.5+ with the official horizOn SDK plugin. C++ and Blueprint examples |
Live API tools that call the horizOn backend. Requires a valid API key.
horizon_submit_score, horizon_save_cloud_data, horizon_load_cloud_data, horizon_prepare_gift_code, horizon_redeem_gift_code, horizon_get_profile, horizon_set_profile, horizon_start_run, horizon_submit_validated, horizon_get_state and horizon_upload_evidence also need the player's session: sign in first and pass the returned accessToken as sessionToken.
The four player-value tools also require the same player session. Never generate another operation ID automatically after an uncertain result.
Every tool declares MCP annotations (readOnlyHint, destructiveHint, idempotentHint, openWorldHint), so clients can tell reads from writes. Examples of destructive tools include horizon_save_cloud_data (replaces the save), horizon_set_profile (replaces the whole profile), horizon_submit_validated (consumes the ticket, can spend balances) and horizon_cancel_email, plus horizon_purchase_player_value_offer and horizon_adjust_player_value (debit or credit exactly once per persisted operation ID). Many read tools that return an object also declare an outputSchema and return structuredContent next to the JSON text. Each description names when to use the tool, which sibling to use instead, what it returns and how to recover from its errors.
| Tool | Description |
|---|---|
horizon_test_connection | Test connection to the horizOn API (health check) |
horizon_signup_anonymous | Create a new anonymous user account |
horizon_signup_email | Create a new user account with email and password |
horizon_signin_email | Sign in with email and password |
horizon_signin_anonymous | Sign in with an anonymous token |
horizon_check_auth | Check whether a user session is still valid |
horizon_list_leaderboards | List available leaderboard boards for multi-board calls |
horizon_submit_score | Submit a score to the leaderboard (403 VALIDATED_SUBMIT_REQUIRED on validated only boards) |
horizon_get_leaderboard_top | Get the top leaderboard entries with each player's profile, optionally by board key |
horizon_get_user_rank | Get a user's leaderboard rank, optionally by board key |
horizon_get_leaderboard_around | Get leaderboard entries around a user's position, optionally by board key |
horizon_save_cloud_data | Save cloud data for a user, optionally only at an expectedRevision (409 on conflict) |
horizon_load_cloud_data | Load cloud save data for a user, with its revision |
horizon_get_remote_config | Get a single remote config value by key |
horizon_get_all_remote_configs | Get all remote config values |
horizon_get_localization | Get a single localized string by key, optionally for a specific language |
horizon_get_all_localizations | Get all localized strings, optionally for a specific language |
horizon_get_localization_languages | List the languages that have localizations for the app |
horizon_get_news | Get news articles with optional language filtering |
horizon_validate_gift_code | Validate a gift code without redeeming it |
horizon_prepare_gift_code | Read-only V2 preparation; persist all seven original intent fields before consume |
horizon_redeem_gift_code | Explicit consume/retry of that saved intent; current state on replay, no automatic replacement or V1 translation |
horizon_get_profile | Get a player's profile (avatar, frame, badges), unlocks and the cosmetics catalog |
horizon_set_profile | Replace a player's whole profile (avatar, frame, up to 3 badges) |
horizon_get_player_values | Read balances and operation window with the active player session |
horizon_get_player_value_offers | Read configured offers for the player |
horizon_purchase_player_value_offer | Purchase atomically with a caller-persisted operation ID |
horizon_adjust_player_value | Adjust within explicitly enabled limits with a stable ID and reason |
horizon_start_run | Start a server-checked run: single-use ticket with a server seed, optionally bound to a board and with a start context (game, content, simulation and replay format versions, content digest, initial state as base64) |
horizon_submit_validated | Submit a run result with the ticket and the SHA-256 input log hash (given, or computed locally from base64 bytes or text), optionally with earned server-owned values; returns sus (accepted but over a soft threshold); rejections name their code |
horizon_get_state | Read the player's server-owned values (balance, earned today, daily cap per value key); read only |
horizon_upload_evidence | Upload the input log (text or base64, encoded locally) of a run whose submit result asked for evidence; rejections name their code |
horizon_get_statistics | Reads a player's statistics snapshot and server operation window. |
horizon_get_statistics_definitions | Reads the project's statistics catalog conditionally by version. |
horizon_update_statistics | Applies one explicit atomic session batch with a caller-persisted operation ID. |
horizon_get_achievements | Reads visible achievement definitions and permanent completion bits. |
horizon_unlock_achievement | Unlocks one configured manual achievement once for the authenticated player. |
horizon_deliver_achievement_rewards | Reads compatibility reward status for up to eight original achievement keys. |
horizon_get_friends | Reads friends, incoming/outgoing requests, blocks and current limits. |
horizon_find_player | Finds one public player by exact UUID or canonical H- friend code in this project. |
horizon_send_friend_request | Sends Friend Request using the reviewed player revision. |
horizon_accept_friend_request | Accepts Friend Request using the reviewed player revision. |
horizon_decline_friend_request | Declines Friend Request using the reviewed player revision. |
horizon_cancel_friend_request | Cancels Friend Request using the reviewed player revision. |
horizon_remove_friend | Removes Friend using the reviewed player revision. |
horizon_block_player | Blocks Player using the reviewed player revision. |
horizon_unblock_player | Unblocks Player using the reviewed player revision. |
horizon_get_groups | Reads my groups using a matching player session. |
horizon_get_group | Reads group using a matching player session. |
horizon_get_group_members | Reads group members using a matching player session. |
horizon_get_group_pending | Reads group pending requests using a matching player session. |
horizon_create_group | Creates a fresh server-identified group and its leader atomically. |
|
Solo se muestra el principio; lee el resto en el repo