Supabase
MCP server for interacting with the Supabase platform
Descripción del creador (original en inglés)
MCP server for RPG Maker MZ: maps, tile painting, events, database editing, and validation.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
RPGMAKER_PROJECT_PATHNecesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"rpgmaker-mz": {
"command": "npx",
"args": [
"-y",
"rpgmaker-mz-mcp"
],
"env": {
"RPGMAKER_PROJECT_PATH": "your-value"
}
}
}
}Ejecuta esto en tu terminal
claude mcp add rpgmaker-mz --env RPGMAKER_PROJECT_PATH=your-value -- npx -y rpgmaker-mz-mcpCompleta los valores vacíos antes de ejecutarlo.
Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"rpgmaker-mz": {
"command": "npx",
"args": [
"-y",
"rpgmaker-mz-mcp"
],
"env": {
"RPGMAKER_PROJECT_PATH": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"rpgmaker-mz": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"rpgmaker-mz-mcp"
],
"env": {
"RPGMAKER_PROJECT_PATH": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
RPGMAKER_PROJECT_PATH envEsta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub Redseb, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (1.4.0) llegó al registro hace 43 días.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.
En la misma categoría: Supabase, MongoDB MCP Server, Elasticsearch MCP Server
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP server for interacting with the Supabase platform
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Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
128 tools that let an AI assistant read and write an RPG Maker MZ project directly — actors, classes, skills, items, equipment, states, enemies, troops, common events, maps, tiles, tilesets, events, and system settings — instead of hand-editing everything in the editor.
_"Add a town under the world map, paint it with grass, and drop in a shopkeeper who sells potions"_ → done, in-project, no editor clicks.
Claude Code (recommended) — installs the server *and* the authoring skills as one plugin:
claude plugin marketplace add Redseb/rpgmaker-mz-mcp
claude plugin install rpgmaker-mz@rpgmaker-mz-mcp
You'll be prompted for your RPG Maker MZ project directory (optional — you can also just ask Claude to set_project later).
Any other MCP client — the server is on npm; no clone or build needed:
{
"mcpServers": { "rpgmaker-mz": { "command": "npx", "args": ["-y", "rpgmaker-mz-mcp@latest"], "env": { "RPGMAKER_PROJECT_PATH": "/path/to/your/rpgmaker/project" } } } }
Claude Desktop — either the JSON config above, or download the one-click rpgmaker-mz-mcp.mcpb bundle from Releases and open it with Claude Desktop.
New here? Read SETUP.md for the full walkthrough and EXAMPLES.md for end-to-end recipes.
name is required to create; everything else falls back to the editor's true "New X" template.MapInfos.json exactly as the editor expects.paint_tiles/fill_area set tiles on any of the six map layers and recompute autotile shapes (and their neighbours') from same-kind adjacency, so a filled region borders itself correctly. paint_blueprint paints a whole area from ASCII rows + a legend in one call (multi-layer cells, catalog names, A4 wall faces derived automatically) and returns a passability overview. place_object stamps multi-tile B/C objects (houses, trees) and reports their passability footprint.find_tile "grass" → a paintable tile id. Built-in catalogs for every default tileset (Overworld, Outside, Inside, Dungeon, SF), sourced from RPG Maker's own English name sidecars. A bundled vision-bootstrap skill catalogs custom tilesets.get_tile_flags/check_passability), and edit passability/terrain-tag/behaviour flags (set_tile_flags).EventCommand sequences the editor writes (including tricky recursive branch blocks and continuation rows), landed on a page via insert_event_commands. Covers dialogue & flow, game-state changes, presentation/transitions, and scene processing.create_npc places a complete talking NPC in one call; set_event_page merges a page's graphic + behavior in place.list_assets enumerates valid character/face/tileset/audio names so events never reference a missing file.render_map screenshots a map exactly as the engine draws it (whole map or a game-screen view) and run_playtest drives a scripted headless session (load a state, trigger events, read dialogue, pick choices, walk, auto-battle, screenshot), both reporting console errors and missing assets. Validators prove structure; these show what the player sees.validate_references), and a dry-run/diff preview on every write.Pick one:
claude plugin marketplace add Redseb/rpgmaker-mz-mcp, then claude plugin install rpgmaker-mz@rpgmaker-mz-mcp. This bundles the MCP server (run via npx from the npm package) together with the two authoring skills (rpgmaker-authoring, tileset-catalog) — the skills carry the judgment the tools don't enforce, so this is the full experience.npx -y rpgmaker-mz-mcp@latest (see Quick start). Tools only, no skills.rpgmaker-mz-mcp.mcpb from Releases, open it with Claude Desktop, and pick your project folder in the install dialog.npm install
npm run build
Set the RPG Maker MZ project path as an environment variable:
# macOS/Linux
export RPGMAKER_PROJECT_PATH=/path/to/your/rpgmaker/project
set RPGMAKER_PROJECT_PATH=C:\path\to\your\rpgmaker\project
The path must point to a directory containing game.rmmzproject and a data/ directory with System.json.
The environment variable is only the startup default: the set_project tool can retarget a running server at a different project (and get_project reports the current one), so switching games doesn't require editing config or restarting.
npm start # or: node dist/index.js
The easiest path is the .mcpb bundle from Releases — open it with Claude Desktop and pick your project folder. To configure by hand instead, add to your Claude Desktop configuration file (%APPDATA%\Claude\claude_desktop_config.json on Windows, ~/Library/Application Support/Claude/claude_desktop_config.json on macOS):
{
"mcpServers": { "rpgmaker-mz": { "command": "npx", "args": ["-y", "rpgmaker-mz-mcp@latest"], "env": { "RPGMAKER_PROJECT_PATH": "/path/to/your/rpgmaker/project" } } } }
(For a from-source checkout, use "command": "node" with "args": ["/path/to/rpgmaker-mz-mcp/dist/index.js"] instead.)
All 128 tools, grouped by area. Tools that write to the project accept an optional dryRun argument (see Dry-run preview); those that can refuse a structurally invalid write also accept force (see Event validation).
Expand the full tool reference
get_project — the project the server is operating on: path, validity, game titleset_project — retarget the server at another project directory for the rest of the session (no restart; overrides RPGMAKER_PROJECT_PATH)create_actor, update_actor, search_actorscreate_class, update_classadd_class_learning — attach a skill learned at a level (validates the skill, keeps learnings level-sorted)set_class_param_curve — replace one of the 8 parameter growth rowscreate_skill (full control — every Skills.json field incl. occasion, hitType, speed, repeats, successRate, tpGain, required weapon types, message2, note; hitType defaults to magical for Magic skills, physical for other damage, certain for heals/ally scopes), update_skill, search_skillscreate_damage_skill, create_healing_skill, create_buff_skill, create_state_skill — natural-language-friendly helpers for common skill typescreate_item, update_item, search_itemscreate_weapon, update_weaponcreate_armor, update_armorcreate_state, update_statecreate_enemy, update_enemy, search_enemiescreate_troop, update_troop, search_troops — create_troop validates that every member references an existing enemybuild_troop_page — build a battle-event page { conditions, list, span } from a compact trigger (when: turn [a, b], enemyHpBelow [slot, pct], actorHpBelow [actorId, pct], switch, turnEnd — ANDed) and a span (battle / turn / moment), no hand-built 12-field conditions object. Read-onlyadd_troop_page — append (or insert at position) one page to a troop without re-sending the others; warns on an HP condition pointing past the troop's memberscreate_common_event, update_common_eventcall_common_event — builds the code-117 call command and validates the target existsget_map (pass includeData: false to omit the tile array on a big map), get_map_infos, get_map_dimensions, update_mapget_map_region — read a window of tile ids (x, y, width, height, layer) instead of the whole mapcreate_map — allocates the next id, writes a blank map, and registers it in the treedelete_map — removes a map and reparents its children onto its parentupdate_map_tree — batch reparent/reorder/rename/expand with an up-front existence check and cycle guardget_map_events, get_map_event, search_map_eventscreate_map_event, update_map_event, delete_map_eventadd_event_command — append a single command to an event pageset_map_tile — set a single raw tile id at (x, y) on a z-layer (no autotiling)create_npc — one-shot "talking NPC": graphic + trigger + a talk list from text (optionally auto word-wrapped with wrap) or explicit commandscreate_chest — one-shot treasure chest: the two-page self-switch idiom (give item/weapon/armor/gold, then never again)create_transfer — one-shot map transfer, in either working idiom: face a solid landmark (action_button) or step on a doormat (player_touch)set_event_page — merge a page's graphic + behavior (sprite, trigger, priority, movement, flags) in placeRead-only builders that return editor-faithful EventCommand sequences; land them on a command list with `insert_event_co
Solo se muestra el principio; lee el resto en el repo