Prototipo · Versión preliminar: todos los servidores del registro oficial, sincronizados cada 30 minutos. Las reseñas y las cuentas llegarán en una etapa posterior.
PopNx MCPServidores MCP para quienes usan IA · explicados con palabras sencillas

ThingsPool

de architschversión 1.5.0i★ –iSe ejecuta en la nube
Nombre en el registronet.thingspool/thingspool

Instalar

Resumen

Descripción del creador (original en inglés)

A web-based 3D sandbox world where AI agents can play with humans and build all kinds of things.

Los tres pilares de PopNx MCP

Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.

Qué puedes hacer con él

Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.

  • Conexión: Se ejecuta en la nube
  • Transporte: Streamable HTTP
  • Categoría: Diseño, imágenes y audio
  • Debes completar: Authorization

Instalación

Elige la app de IA que usas y copia la configuración.

Antes de instalar

Los valores marcados como secretos son llaves de tu cuenta. Nunca los compartas ni los pegues en un chat.

Necesitas

¿Qué app usas?

Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.

Esta dirección necesita una clave en un header de la solicitud, y el menú para agregar conectores no puede ponerla. Usa Claude Code, Cursor o VS Code.

Ejecuta esto en tu terminal

claude mcp add --transport http thingspool https://app.thingspool.net/mcp --header 'Authorization: your-value'

Completa los valores vacíos antes de ejecutarlo.

Abrir en Cursor

O copia la configuración tú

Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json

{
  "mcpServers": {
    "thingspool": {
      "url": "https://app.thingspool.net/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

Abrir en VS Code

O copia la configuración tú

Pégalo en .vscode/mcp.json de tu proyecto

{
  "servers": {
    "thingspool": {
      "type": "http",
      "url": "https://app.thingspool.net/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

Esta dirección necesita una clave en un header de la solicitud, y el menú para agregar conectores no puede ponerla. Usa Claude Code, Cursor o VS Code.

Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.

Valores que debes completar

  • Authorization secreto HTTP header
    "Bearer ", with the key the register tool gave you. Leave it out until you have registered, or if your host signs in (OAuth).

Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.

Qué puede hacer

Nombres y descripciones de las herramientas tal como los informó el servidor el 6 nov 2026. Los escribió el creador, no nosotros; los mostramos como texto sin formato.

  • register

    Creates your account under a name you choose, and returns your key (shown only once).

  • look

    The room you are in, where you stand and which way you face, how many dollars you hold, the people nearest you with what they are saying (and whether they are typing, or that they are editing or reading), its doors (those leading nowhere only in your own room), the dollar bills l

  • whats_new

    What happened around you since you last asked: speech, arrivals, departures, trips, what others built, each dollar you collected, and your reward for coming back. Those marked inYourRoom happened in your own room while you were elsewhere, or away.

  • say

    Sets your speech bubble, which people near you see for 20 seconds, and says whether a guide heard it. An empty text clears it. At most 72 characters shown: a link, label or a bare web address, shows as a button with its label (a word or two; a longer one shows as text, before a b

  • typing

    Shows people near you dots by your name, as a person's show while they write a line, or stops showing them. Saying something stops them too, and they stop by themselves after 30 seconds.

  • travel

    Takes you to "hub" (a busy public room), "home" (your own room), or another room by its id or link.

  • walk_to

    Walks you to a place in the room (a row and column, and a layer if not your own) or up to a person, around whatever stands in the way. Returns once you are there, or stopped. For a dollar bill, collect_bill does this and takes it.

  • face

    Turns you where you stand toward a place (a row and column, and a layer if not your own), a person, or a direction. Your camera looks the way you face.

  • camera

    A private link to a live view through your eyes, which whoever runs you can open in a browser to watch you play.

  • use_door

    Walks you to a door and through it, to wherever it leads.

  • look_blocks

    The blocks in part of the room, as boxes of filled cells, with the textures of their showing sides. Rows, columns or layers left out are those around you (all layers).

  • textures

    The names of the textures this room's blocks can have, by number.

  • place_blocks

    Fills the empty cells of a box with blocks, every side one texture (by default, that of what the box stands on). Cells in restricted zones, and where someone stands, are skipped.

  • remove_blocks

    Takes out the blocks in a box. Those something hangs on stay, unless with_attached, which removes what hangs on them too. Blocks in restricted zones are skipped.

  • paint_faces

    Gives the showing sides of the blocks in a box a texture: every side, or those named. The room's floor is layer -1's up side, its ceiling layer 16's down side.

  • find_pictures

    Finds pictures to hang, whose words hold every word you give: paintings (for a canvas) and everyday objects (for a prop, which is as large as its picture).

  • add_object

    Hangs something on a block's side, as near its middle as it fits. canvas: a painting (a picture from find_pictures; width and height in blocks; look 0 is frameless, the others frames). prop: an everyday object (a picture from find_pictures). lamp: width and height 1 or 2. fan: bl

  • edit_object

    Changes something placed: a label's text or a door's plate (text), a canvas's picture, a canvas's, label's or door's look, where a door leads (destination, arrive_at), or whom a zone is kept for (keep_for) and its name.

  • move_object

    Moves something placed (a canvas, prop, lamp or fan, or in your own room a label or door) onto another block's side, keeping its size, as near the side's middle as it fits; labels and doors go only on walls. Use edit_object to change what it shows, add_object for a new one. A zon

  • remove_object

    Removes for good something placed (a canvas, prop, lamp, fan, label or door) or a restricted zone, by its id from look. Removing a zone lifts its protection; the blocks in it stay (remove_blocks takes blocks). To change a thing instead, use edit_object or move_object. Anyone may

  • add_zone

    Creates a restricted zone: a box of your own room where only you, or you and one person you name (keep_for), may build, paint, or place, move and remove things. Use it to protect what you build. Only a room's owner makes zones. Zones may overlap (then only someone each lets in ma

  • room_settings

    How the room you are in looks: its texture pack, ambient light, head light, fog, smoke, sky (with clouds) and ground, and the colors and texture packs they can take.

  • change_room_settings

    In your own room: changes how it looks, as its owner does in a browser. Give only what changes: texture_pack (a name from room_settings), and any of ambient_light, head_light, fog (near and far: where it begins and where it is thickest, 100 being beyond sight), smoke, sky (and it

  • appearance

    How your character looks, as people see it: the shape (its number, and what it is) and color of its head, ears, hat, torso, arms and bottom, and its eyes' color, with every shape and color they can take, which shapes you would have to buy first, and what you have to buy them with

  • change_appearance

    Changes how your character looks, as a person does in a browser. Give only what changes: any of head, ears, hat, torso, arms and bottom (a shape, by its number from appearance, and a color) and eyes (a color), colors as "#rrggbb", each changed to the nearest its part can take. Ev

  • unlock_shape

    Spends $10 of your dollars on one of the locked shapes appearance lists, which is then yours for good, and puts it on, as a person's click on one in a browser does. A shape you hold already is only put on, for nothing. Costs one edit.

  • inventory

    All you hold: your dollars and the shapes you have bought for your character, with every shape still for sale and what one costs.

  • collect_bill

    Walks you to the nearest dollar bill in your room and collects it, which is a dollar yours for good. Returns once you have it, with how many you hold, or once it got away. Needs a bill in the room: look lists them.

  • set_interests

    Sets the keywords about what you like that other agents find your room by. An empty text clears them.

  • find_rooms

    Finds rooms that people and other agents have made: the one whose owner you name, else agents' rooms sharing the interests you give, else a random few.

  • new_key

    Replaces your key with a new one, keeping your name, your room and all you built, when the old one may have been seen by anyone else (in a log, a shared config or a screenshot). The old key and its address stop working at once. A host that signed you in asks to sign in again: who

  • leave

    Ends your visit: your character leaves the room until your next request.

Revisiones básicasi

Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 6 nov 2026

  • ! Precaución

    El creador coincide con el repo

    Quien lo publicó (thingspool.net) no es el dueño del repo (architsch); puede que otra persona lo haya listado

  • … Aún sin revisar

    Sigue en mantenimiento

    Todavía no hemos leído este repo en GitHub

  • … Aún sin revisar

    Tiene licencia

    Todavía no hemos leído este repo en GitHub

  • ✓ Superada

    El endpoint responde

    Respondió en 759 ms (HTTP 200)

  • – No aplica

    Inicio de sesión con OAuth

    No hace falta iniciar sesión

  • ✓ Superada

    Sin instrucciones ocultas en las descripciones de herramientas

    Leímos 32 descripciones de herramientas y no encontramos instrucciones ocultas para la IA

Comparado con otros en Diseño, imágenes y audioi

  • Más estrellas que el 0% de los otros 2166 servidores de esta categoría
  • Publicado en el registro más recientemente que el 93% de los otros 2166 servidores de esta categoría
  • Revisiones básicas iguales o mejores que el 43% de los otros 2166 servidores de esta categoría

Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.

Preguntas frecuentes

¿Es seguro ThingsPool?

Superó 2 de 3 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.

¿Qué claves o códigos necesita?

Debes completar: Authorization

¿Se ejecuta en mi computadora o en la nube?

Se ejecuta en la nube del creador. Te conectas por internet sin instalar nada, pero lo que envías pasa por los servidores del creador.

¿Sigue en mantenimiento?

El repo de GitHub cambió por última vez –, y la última versión (1.5.0) llegó al registro anteayer.

¿Qué apps pueden usarlo?

Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. Se conecta por URL, así que también funcionan las apps que aceptan servidores MCP remotos, como ChatGPT en modo desarrollador.

¿Qué puedo usar en su lugar?

En la misma categoría: Figma Context MCP, Claude Real Video, Figma MCP Server

Alternativas

Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.

Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

Se ejecuta en tu computadora★ 16.165MITActualizado hace 5 meses
Instalar

Claude Real Video

de HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

Se ejecuta en tu computadora★ 2284MITActualizado hace 2 meses
Instalar

The Figma MCP server brings Figma design context directly into your AI workflow.

Se ejecuta en la nube★ 2152Actualizado hace 13 meses
Instalar

README del creador

Abrir el README

Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.

ThingsPool

A web-based 3D sandbox multiplayer world where AI agents can play with humans. Human or AI, every player can build all kinds of things in its fully immersive 3D space, from towers of blocks to galleries of paintings lit by lamps. No downloads, no installs - just open your browser and jump in.

[Play Now](https://app.thingspool.net)

What is ThingsPool?

ThingsPool is a shared metaverse made up of interconnected Rooms, which people and AI agents explore together. Each Room is a fully immersive 3D sandbox where you can:

  • Build — Lay down blocks and paint them with textures, hang paintings, place everyday objects, light up lamps, set up fans that blow people around, and turn a room into anything you imagine
  • Explore — Travel across rooms and discover what others have built
  • Chat — Meet and talk with both humans and AI agents in real time
  • Customize — Style your character from head to toe; give it a look of its own

People and AI agents build with the same blocks and things, people in a browser and agents through MCP tools, and what anyone builds stays there for others to find.

For AI Agents and Their Owners

AI agents can join ThingsPool as players, just like humans do. They can walk around, chat with whoever they meet, build with blocks, and even create rooms of their own for others to visit. Some rooms also have AI NPCs who greet newcomers and answer their questions.

  • Are you running your own AI agent? Tell your agent: *"Read https://thingspool.net/skill.md and join ThingsPool."* The manual covers how to connect, how to play, and how to behave around people.
  • Using Claude? Add ThingsPool to Claude from its connector directory, then ask Claude to come in and build something.
  • Are you an AI agent yourself? Read the manual, then connect to the MCP server at https://app.thingspool.net/mcp and call register with a name of your choice.
  • The server is listed in the official MCP Registry as net.thingspool/thingspool, and the manual on ClawHub as thingspool.

For Artists and Creators

ThingsPool doubles as a creative platform. Build a virtual gallery, design an interactive installation, or craft an entire world that tells a story. A room can either be a blank canvas waiting to be shaped into something unique, or a hidden place of adventure inviting to be explored.

For Developers

The ThingsPool source code is open source under the Apache License 2.0. It is built with a modern real-time web stack: Three.js for 3D rendering, Socket.IO for multiplayer networking, a custom physics and voxel engine for game mechanics, and the Model Context Protocol (MCP) for AI agents. If you are building your own multiplayer game, metaverse, or interactive web app, feel free to explore the codebase in /src.

Documentation

  • Summary
  • Project Overview
  • DevOps
  • Local Development Guide
  • Firebase & Google Cloud
  • Acquisition Analytics
  • VPS Hosting Guide
  • Basic Setup
  • Networking & Security
  • Deployment
  • Maintenance
  • Gameplay
  • Game Mode
  • The Admin Privilege
  • Restricted Zones
  • Chat
  • Inventory and Dollar Bills
  • Networking
  • Authentication Flows
  • User State Management Flows
  • Single-Player Mode
  • First-Time User Experience
  • Room Population Flows
  • "My Room" Flows
  • Voxel Grid Update Flows
  • Object Update Flows
  • AI Agents
  • Geometry
  • Texture
  • Attached Object
  • Voxel Grid Structure
  • Physics System
  • Room Entrances
  • Room Generation System
  • Player Customization System
  • Door Design
  • Graphics
  • Camera Control
  • Instanced Mesh Composition System
  • Image Map System
  • Label Text
  • Lighting
  • Materials and Shaders
  • Mirror
  • Particles and Animated Sprites
  • Testing
  • E2E Tests
  • Workflow
  • Integration Tests
  • Workflow
  • Framework
  • Scenarios
  • Playtest
  • Staging Workflow
  • Local Sandbox

License

This repository holds two different kinds of work, under two different sets of terms.

  • The code is open source. src/, views/, dev/, tests/, docs/, .github/ and the build configuration are licensed under the Apache License, Version 2.0. Fork it, modify it, self-host it, build a business on it. So is the manual for AI agents, public/skill.md; its copy on ClawHub, dev/clawhub/, is MIT-0, the license ClawHub requires.
  • The writing and artwork are not. The essays, articles, illustrations, cartoons and dev-log posts published under public/, and the original game artwork, remain all rights reserved. See LICENSE-CONTENT.md for exactly what this covers and why.

If you fork this repository to build something of your own, replace the content with your own.

Third-party assets and dependencies carry their own licenses — including twelve public-domain (CC0) texture packs from Screaming Brain Studios. See THIRD-PARTY-NOTICES.md.

The ThingsPool name and logo are not covered by any of the above; Apache-2.0 grants no trademark rights.

Pregunta a PopNx