Finance Toolkit
500+ transparent financial methods calculated from raw statements, not third-party endpoints.
Descripción del creador (original en inglés)
Put a game on Steam: store page, achievements, Valve-rule checks, market data, Steamworks.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
STEAMWORKS_MCP_ROOT, STEAMWORKS_PUBLISHER_KEYLos valores marcados como secretos son llaves de tu cuenta. Nunca los compartas ni los pegues en un chat.
Necesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"steamworks": {
"command": "uvx",
"args": [
"steamworks-mcp"
],
"env": {
"STEAMWORKS_MCP_ROOT": "your-value",
"STEAMWORKS_PUBLISHER_KEY": "your-value"
}
}
}
}Ejecuta esto en tu terminal
claude mcp add steamworks --env STEAMWORKS_MCP_ROOT=your-value --env STEAMWORKS_PUBLISHER_KEY=your-value -- uvx steamworks-mcpCompleta los valores vacíos antes de ejecutarlo.
Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"steamworks": {
"command": "uvx",
"args": [
"steamworks-mcp"
],
"env": {
"STEAMWORKS_MCP_ROOT": "your-value",
"STEAMWORKS_PUBLISHER_KEY": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"steamworks": {
"type": "stdio",
"command": "uvx",
"args": [
"steamworks-mcp"
],
"env": {
"STEAMWORKS_MCP_ROOT": "your-value",
"STEAMWORKS_PUBLISHER_KEY": "your-value"
}
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
STEAMWORKS_MCP_ROOT envEsta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 10 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub wazzapsenk, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
Debes completar: STEAMWORKS_PUBLISHER_KEY
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (0.5.2) llegó al registro hace 6 días.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Python (uv) en tu computadora.
En la misma categoría: Finance Toolkit, SolidInvoice, Korea Tax Calculator
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:↓ Descargas por semanai★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
500+ transparent financial methods calculated from raw statements, not third-party endpoints.
Create and send invoices and quotes, manage clients, and track payments in SolidInvoice.
Korean tax calculation and tax-audit judgment MCP: 97 tools with statutory citations.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
Put your game on Steam with your AI assistant. It reads your game project, asks you what it cannot find, writes your store page with you, checks everything against Valve's rules, and fills in Steamworks only after you say yes. It never publishes anything: you press Publish.
Works with Claude (Desktop, Code and claude.ai), ChatGPT (web and desktop app) and Codex (app, CLI and IDE extension). Free and open source (MIT).
38 tools · 38 skills · 24 code rules · 128 release checks · 115 store-text rules · Unity, Godot and Unreal
Not affiliated with or endorsed by Valve. "Steam" and "Steamworks" are trademarks of Valve Corporation.
Contents: How it works · Install · Your first conversation · Words you will see · What it can do · Skills · Code rules · Safety · Troubleshooting · Known limits · Advanced setup
flowchart LR
A["Your game folder"] --> B["Scan: what the project already says"] B --> C["Questions for what is missing"] C --> D["Drafts: store text, achievements, images, settings, SDK code"] D --> E{"You approve?"} E -- "change it" --> D E -- "yes" --> F["Checks against Valve's rules"] F --> G["Files + a checklist for Steamworks"] F --> H["Fills Steamworks after a dry run and your OK"] G --> I["You press Publish in Steamworks"] H --> I
Your game goes through four release steps, the same ones Valve reviews. The tool shows how far each one is:
flowchart LR
S0["Step 0 · Prerequisites account, bank, tax, app fee"] --> S1["Step 1 · Store page texts, images, tags, languages"] S1 --> S2["Step 2 · Build review the game, Steam features"] S2 --> S3["Step 3 · Release date, price, Release button"]
Everything about your game's Steam release lives in one readable file in your game folder, steamworks.yaml. Every value in it has a status: missing, draft (found or written, not yet checked by you), approved (you said it is right), done in Steamworks, or needs review (it changed after you approved it, so you look at it again).
You need uv, a small tool that runs Python programs (one command to install), and Claude, ChatGPT or Codex. You do not need Steam keys or a Steam login to start.
The server speaks both MCP transports:
| Transport | For | Started by |
|---|---|---|
| stdio (the default) | Apps that start the server on your computer: Claude Desktop, Claude Code, Codex (app, CLI, IDE extension) | the app itself (steamworks-mcp); setup and the plugin configure it |
| Streamable HTTP | Apps that connect over the internet: ChatGPT (web and desktop app), claude.ai | steamworks-mcp remote (with a secure address), or steamworks-mcp --http (local only, details) |
Over HTTP every request needs sign-in (OAuth, or a bearer token); over stdio only the app that started the server can talk to it.
In a terminal:
uvx steamworks-mcp setup
It asks where your games are and connects Claude Desktop (and Claude Code, if you have it). Restart Claude Desktop. To use the skills there too, add the folders in skills/ as skills in Claude's settings.
In Claude Code, type:
/plugin marketplace add https://github.com/wazzapsenk/steamworks-mcp
/plugin install steamworks@steamworks-mcp
It asks for your games folder. That's it.
These apps reach the server over the internet, through a secure address on your computer.
winget install --id Cloudflare.cloudflared; on a Mac: brew install cloudflared. uvx steamworks-mcp remote
The first time, it asks where your games are. Then it prints an address that ends in /mcp and an access code.
Keep the terminal from step 2 open while you work. Custom connectors in ChatGPT need developer mode; check that your plan has it. The address changes every time you start remote (update the connector's URL then); a fixed address needs a little more setup.
uvx steamworks-mcp setup
Codex?, answer y. If it says "not found", Codex has not run on this computer yet; y still works.The server goes into ~/.codex/config.toml, which the Codex app, the CLI and the IDE extension all read, so one setup covers all three. Codex starts the server on your computer: no tunnel and no access code. Tools that only read run without asking; Codex asks before every tool that changes something.
uvx steamworks-mcp doctor
It lists what is set up and what to fix; Troubleshooting covers the common problems. Other apps that support MCP, and connecting by hand: docs/ADVANCED.md.
Just talk to your assistant. Some things you can say:
| You want to… | Say |
|---|---|
| Start | "Where are my games on Steam?" · "Help me get my game in MyGame/ onto Steam." |
| See what's left | "What's still missing before my store page can go live?" |
| Store page | "Write my store page." · "Make my short description better." |
| Know the market | "What do the closest popular games do on their store pages?" · "Compare my game with games like it." |
| Price | "What should my game cost, and in each country?" |
| Achievements | "Design achievements for my game." · "Add the Steam code for them." |
| Check the code | "Check my game's Steam integration." |
| Images | "Make all my store images from my key art and logo." |
| Translations | "Translate my store page into German, French and Japanese." |
| Fill Steamworks | "Show me what would change in Steamworks, then apply it." |
| After launch | "How is my launch going?" · "What are players complaining about?" |
Every answer starts with one plain sentence and, where it helps, a table. The assistant shows you each draft; only you approve.
For a new game the assistant first asks you to describe it in a few sentences, then shows what it understood in one list for you to confirm. The questions after that come a few at a time; the optional ones you can skip, and "not yet" is always a fine answer.
| Word | Means |
|---|---|
| MCP server | A helper program your AI app talks to. This project is one. |
| Tool | One thing the server can do, like "check my code" or "make my images". Your assistant picks the tools. |
| Skill | A ready-made recipe for your assistant, like "write the store page" (several tools in the right order). |
| Prompt | The same as a skill, for apps that show prompts instead of skills. |
| Code rule | A check of your game's code against Steamworks requirements, with the fix. |
| steamworks.yaml | The file in your game folder with every Steam setting of your game. Readable and editable. |
| Draft / approved / done | A value found or written for you / a value you confirmed / a value Steamworks has. |
| Needs review | A value that changed after you approved it (or whose source text changed); approve it again. |
| Release step | Step 0-3 above (in the code: "gate"). |
| Dry run | Showing what would change in Steamworks without changing anything. Every write starts with one. |
| BROWSER mode | Optional: the tool fills Steamworks pages in a browser window you signed in to yourself. |
| Publisher key | Optional: a Steamworks key for builds, branches and leaderboards. Never share it. |
| App id | Your game's number on Steam (Steamworks > App Admin), e.g. 480. |
| Capsule | One of the store images: the boxes your game appears in on Steam's pages and lists. |
| Library assets | The images in the player's Steam library: hero (wide background), logo, header, capsule. |
| Tags / genres / categories | Tags are the words players search by; genres are Steam's broad types (Action, Indie); categories are features (Single-player, Online Co-op, Steam Cloud). |
| Depot | The container your game files are uploaded into; a build is one upload of your depots. |
| Launch option | The file Steam starts when a player presses Play. |
| Redistributables | Runtimes Steam installs with your game, like Visual C++ or DirectX. Unity and Godot games usually need none. |
| Content Survey | Valve's questionnaire about mature content and AI use, in Steamworks; required before review. |
| Steam Direct | Valve's per-game fee you pay before releasing; release comes at least 21 days later. |
Start and see where you are
| What | Tools |
|---|---|
| Find your games and show how far each one is, with the one next step | status |
| Start tracking a game and read what the project already says (Unity, Godot, Unreal) | init_project, scan_project |
| Game already in Steamworks? Fill the empty fields from what Steam has; never overwrites | import_from_steamworks |
| What is missing before each release step, with Valve's source for every rule | gap_report |
| Short batches of questions (a form when your app supports it), saving and approving answers | start_interview, set_field, approve_fields, mark_applied |
| What is turned on (keys, modes), reference data | server_info, get_spec_info |
Store page, images and translations
| What | Tools |
|---|---|
| Briefs for the store text, achievements and settings; your assistant writes, the server checks | generate, save_draft |
| Check everything against Valve's rules, a store-text rubric and an anti-copy check | validate |
| Preview the store text with the first screen marked | preview_store |
| Every store, library and icon image from one key art and one logo | prepare_images |
| Translate every text into every target language (your assistant translates, the server checks) | localization_status, localization_pending, localization_set |
| Measure a successful game's page (numbers only) | fetch_reference |
Market (live data from Steam's public store)
| What | Tools |
|---|---|
| Look any game up: price, reviews, players right now, features | store_lookup |
| Study the closest popular games' store pages, compare them side by side | study_market, save_market_study, compare_games |
| What close games charge in the US and in each country | price_brief |
| Rough sales from revi
Solo se muestra el principio; lee el resto en el repo