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PopNx MCPServidores MCP para quienes usan IA · explicados con palabras sencillas

Steamworks Release Assistant

de wazzapsenkversión 0.5.2i★ –iSe ejecuta en tu computadora
Nombre en el registroio.github.wazzapsenk/steamworks-mcp

Instalar

Resumen

Descripción del creador (original en inglés)

Put a game on Steam: store page, achievements, Valve-rule checks, market data, Steamworks.

Los tres pilares de PopNx MCP

Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.

Qué puedes hacer con él

Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.

  • Conexión: Se ejecuta en tu computadora
  • Transporte: stdio
  • Categoría: Contabilidad, finanzas e impuestos
  • Debes completar: STEAMWORKS_PUBLISHER_KEY

Instalación

Elige la app de IA que usas y copia la configuración.

Antes de instalar

  • Revisiones básicas: 1 de 1 superadas
  • Se ejecuta en tu computadora con los permisos de tu usuario (archivos, red, apps).
  • Debes completar tú: STEAMWORKS_MCP_ROOT, STEAMWORKS_PUBLISHER_KEY

Los valores marcados como secretos son llaves de tu cuenta. Nunca los compartas ni los pegues en un chat.

Necesitas

  • PyPIuv de Python instalado (para el comando uvx)

¿Qué app usas?

Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.

Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json

{
  "mcpServers": {
    "steamworks": {
      "command": "uvx",
      "args": [
        "steamworks-mcp"
      ],
      "env": {
        "STEAMWORKS_MCP_ROOT": "your-value",
        "STEAMWORKS_PUBLISHER_KEY": "your-value"
      }
    }
  }
}

Ejecuta esto en tu terminal

claude mcp add steamworks --env STEAMWORKS_MCP_ROOT=your-value --env STEAMWORKS_PUBLISHER_KEY=your-value -- uvx steamworks-mcp

Completa los valores vacíos antes de ejecutarlo.

Abrir en Cursor

O copia la configuración tú

Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json

{
  "mcpServers": {
    "steamworks": {
      "command": "uvx",
      "args": [
        "steamworks-mcp"
      ],
      "env": {
        "STEAMWORKS_MCP_ROOT": "your-value",
        "STEAMWORKS_PUBLISHER_KEY": "your-value"
      }
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

Abrir en VS Code

O copia la configuración tú

Pégalo en .vscode/mcp.json de tu proyecto

{
  "servers": {
    "steamworks": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "steamworks-mcp"
      ],
      "env": {
        "STEAMWORKS_MCP_ROOT": "your-value",
        "STEAMWORKS_PUBLISHER_KEY": "your-value"
      }
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.

Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.

Valores que debes completar

  • STEAMWORKS_MCP_ROOT env
    The folder that holds your game projects. Default: the folder the app starts the server in.
  • STEAMWORKS_PUBLISHER_KEY secreto env
    Optional Steamworks publisher Web API key, only for builds, beta branches and leaderboards.

Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.

Qué puede hacer

Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.

Revisiones básicasi

Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 10 nov 2026

  • ✓ Superada

    El creador coincide con el repo

    El nombre en el registro se verificó con la cuenta de GitHub wazzapsenk, dueña del repo

  • … Aún sin revisar

    Sigue en mantenimiento

    Todavía no hemos leído este repo en GitHub

  • … Aún sin revisar

    Tiene licencia

    Todavía no hemos leído este repo en GitHub

  • – No aplica

    El endpoint responde

    Este se ejecuta en tu computadora; no hay endpoint en internet

  • – No aplica

    Inicio de sesión con OAuth

    Se ejecuta en tu computadora y usa ajustes locales en su lugar

  • … Aún sin revisar

    Sin instrucciones ocultas en las descripciones de herramientas

    Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet

Comparado con otros en Contabilidad, finanzas e impuestosi

  • Más estrellas que el 0% de los otros 3073 servidores de esta categoría
  • Publicado en el registro más recientemente que el 81% de los otros 3073 servidores de esta categoría
  • Revisiones básicas iguales o mejores que el 100% de los otros 3073 servidores de esta categoría

Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.

Preguntas frecuentes

¿Es seguro Steamworks Release Assistant?

Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.

¿Qué claves o códigos necesita?

Debes completar: STEAMWORKS_PUBLISHER_KEY

¿Se ejecuta en mi computadora o en la nube?

Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).

¿Sigue en mantenimiento?

El repo de GitHub cambió por última vez –, y la última versión (0.5.2) llegó al registro hace 6 días.

¿Qué apps pueden usarlo?

Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Python (uv) en tu computadora.

¿Qué puedo usar en su lugar?

En la misma categoría: Finance Toolkit, SolidInvoice, Korea Tax Calculator

Alternativas

Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.

Cómo leer una tarjeta:↓ Descargas por semanai★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi

Finance Toolkit

500+ transparent financial methods calculated from raw statements, not third-party endpoints.

de JerBoumaMuy usado↓ 15,5 mil/sem★ 5,5 milActualizado ayer

Computadora o nube

SolidInvoice

Create and send invoices and quotes, manage clients, and track payments in SolidInvoice.

de SolidInvoiceEn crecimiento★ 981Actualizado ayer

Se ejecuta en la nube✓ solidinvoice.co

Korea Tax Calculator

Korean tax calculation and tax-audit judgment MCP: 97 tools with statutory citations.

de UpstageAIEn crecimiento↓ 3,2 mil/sem★ 97Actualizado hoy

Se ejecuta en tu computadora

README del creador

Abrir el README

Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.

steamworks-mcp

Put your game on Steam with your AI assistant. It reads your game project, asks you what it cannot find, writes your store page with you, checks everything against Valve's rules, and fills in Steamworks only after you say yes. It never publishes anything: you press Publish.

Works with Claude (Desktop, Code and claude.ai), ChatGPT (web and desktop app) and Codex (app, CLI and IDE extension). Free and open source (MIT).

38 tools · 38 skills · 24 code rules · 128 release checks · 115 store-text rules · Unity, Godot and Unreal

Not affiliated with or endorsed by Valve. "Steam" and "Steamworks" are trademarks of Valve Corporation.

Contents: How it works · Install · Your first conversation · Words you will see · What it can do · Skills · Code rules · Safety · Troubleshooting · Known limits · Advanced setup

How it works

flowchart LR

A["Your game folder"] --> B["Scan: what the project already says"] B --> C["Questions for what is missing"] C --> D["Drafts: store text, achievements, images, settings, SDK code"] D --> E{"You approve?"} E -- "change it" --> D E -- "yes" --> F["Checks against Valve's rules"] F --> G["Files + a checklist for Steamworks"] F --> H["Fills Steamworks after a dry run and your OK"] G --> I["You press Publish in Steamworks"] H --> I

Your game goes through four release steps, the same ones Valve reviews. The tool shows how far each one is:

flowchart LR

S0["Step 0 · Prerequisites account, bank, tax, app fee"] --> S1["Step 1 · Store page texts, images, tags, languages"] S1 --> S2["Step 2 · Build review the game, Steam features"] S2 --> S3["Step 3 · Release date, price, Release button"]

Everything about your game's Steam release lives in one readable file in your game folder, steamworks.yaml. Every value in it has a status: missing, draft (found or written, not yet checked by you), approved (you said it is right), done in Steamworks, or needs review (it changed after you approved it, so you look at it again).

Install

You need uv, a small tool that runs Python programs (one command to install), and Claude, ChatGPT or Codex. You do not need Steam keys or a Steam login to start.

The server speaks both MCP transports:

TransportForStarted by
stdio (the default)Apps that start the server on your computer: Claude Desktop, Claude Code, Codex (app, CLI, IDE extension)the app itself (steamworks-mcp); setup and the plugin configure it
Streamable HTTPApps that connect over the internet: ChatGPT (web and desktop app), claude.aisteamworks-mcp remote (with a secure address), or steamworks-mcp --http (local only, details)

Over HTTP every request needs sign-in (OAuth, or a bearer token); over stdio only the app that started the server can talk to it.

Claude Desktop

In a terminal:

uvx steamworks-mcp setup

It asks where your games are and connects Claude Desktop (and Claude Code, if you have it). Restart Claude Desktop. To use the skills there too, add the folders in skills/ as skills in Claude's settings.

Claude Code: the plugin (server and skills in one step)

In Claude Code, type:

/plugin marketplace add https://github.com/wazzapsenk/steamworks-mcp

/plugin install steamworks@steamworks-mcp

It asks for your games folder. That's it.

ChatGPT (web or desktop app) and claude.ai

These apps reach the server over the internet, through a secure address on your computer.

  1. Install cloudflared once (free, from Cloudflare). On Windows: winget install --id Cloudflare.cloudflared; on a Mac: brew install cloudflared.
  2. In a terminal:
   uvx steamworks-mcp remote

The first time, it asks where your games are. Then it prints an address that ends in /mcp and an access code.

  1. Add the address in your app, with OAuth as the authentication:
  • ChatGPT on the web: Settings > Apps & Connectors > Advanced settings: turn on Developer mode, then create a connector.
  • ChatGPT desktop app (Windows, macOS): Settings > Plugins > MCPs > Add.
  • claude.ai: Settings > Connectors > Add custom connector.
  1. A steamworks-mcp page opens and asks for the access code: type the one from step 2.
  2. Ask your assistant: "Where are my games on Steam?"

Keep the terminal from step 2 open while you work. Custom connectors in ChatGPT need developer mode; check that your plan has it. The address changes every time you start remote (update the connector's URL then); a fixed address needs a little more setup.

Codex (app, CLI and IDE extension)
  1. In a terminal (the same command as for Claude Desktop):
   uvx steamworks-mcp setup
  1. Type the folder that holds your games (Enter keeps the one shown). The keys it offers are optional: Enter skips them.
  2. When it asks Codex?, answer y. If it says "not found", Codex has not run on this computer yet; y still works.
  3. Restart Codex (the app, or a new CLI session) and ask: "Where are my games on Steam?"

The server goes into ~/.codex/config.toml, which the Codex app, the CLI and the IDE extension all read, so one setup covers all three. Codex starts the server on your computer: no tunnel and no access code. Tools that only read run without asking; Codex asks before every tool that changes something.

Check the installation
uvx steamworks-mcp doctor

It lists what is set up and what to fix; Troubleshooting covers the common problems. Other apps that support MCP, and connecting by hand: docs/ADVANCED.md.

Your first conversation

Just talk to your assistant. Some things you can say:

You want to…Say
Start"Where are my games on Steam?" · "Help me get my game in MyGame/ onto Steam."
See what's left"What's still missing before my store page can go live?"
Store page"Write my store page." · "Make my short description better."
Know the market"What do the closest popular games do on their store pages?" · "Compare my game with games like it."
Price"What should my game cost, and in each country?"
Achievements"Design achievements for my game." · "Add the Steam code for them."
Check the code"Check my game's Steam integration."
Images"Make all my store images from my key art and logo."
Translations"Translate my store page into German, French and Japanese."
Fill Steamworks"Show me what would change in Steamworks, then apply it."
After launch"How is my launch going?" · "What are players complaining about?"

Every answer starts with one plain sentence and, where it helps, a table. The assistant shows you each draft; only you approve.

For a new game the assistant first asks you to describe it in a few sentences, then shows what it understood in one list for you to confirm. The questions after that come a few at a time; the optional ones you can skip, and "not yet" is always a fine answer.

Words you will see

WordMeans
MCP serverA helper program your AI app talks to. This project is one.
ToolOne thing the server can do, like "check my code" or "make my images". Your assistant picks the tools.
SkillA ready-made recipe for your assistant, like "write the store page" (several tools in the right order).
PromptThe same as a skill, for apps that show prompts instead of skills.
Code ruleA check of your game's code against Steamworks requirements, with the fix.
steamworks.yamlThe file in your game folder with every Steam setting of your game. Readable and editable.
Draft / approved / doneA value found or written for you / a value you confirmed / a value Steamworks has.
Needs reviewA value that changed after you approved it (or whose source text changed); approve it again.
Release stepStep 0-3 above (in the code: "gate").
Dry runShowing what would change in Steamworks without changing anything. Every write starts with one.
BROWSER modeOptional: the tool fills Steamworks pages in a browser window you signed in to yourself.
Publisher keyOptional: a Steamworks key for builds, branches and leaderboards. Never share it.
App idYour game's number on Steam (Steamworks > App Admin), e.g. 480.
CapsuleOne of the store images: the boxes your game appears in on Steam's pages and lists.
Library assetsThe images in the player's Steam library: hero (wide background), logo, header, capsule.
Tags / genres / categoriesTags are the words players search by; genres are Steam's broad types (Action, Indie); categories are features (Single-player, Online Co-op, Steam Cloud).
DepotThe container your game files are uploaded into; a build is one upload of your depots.
Launch optionThe file Steam starts when a player presses Play.
RedistributablesRuntimes Steam installs with your game, like Visual C++ or DirectX. Unity and Godot games usually need none.
Content SurveyValve's questionnaire about mature content and AI use, in Steamworks; required before review.
Steam DirectValve's per-game fee you pay before releasing; release comes at least 21 days later.

What it can do

Start and see where you are

WhatTools
Find your games and show how far each one is, with the one next stepstatus
Start tracking a game and read what the project already says (Unity, Godot, Unreal)init_project, scan_project
Game already in Steamworks? Fill the empty fields from what Steam has; never overwritesimport_from_steamworks
What is missing before each release step, with Valve's source for every rulegap_report
Short batches of questions (a form when your app supports it), saving and approving answersstart_interview, set_field, approve_fields, mark_applied
What is turned on (keys, modes), reference dataserver_info, get_spec_info

Store page, images and translations

WhatTools
Briefs for the store text, achievements and settings; your assistant writes, the server checksgenerate, save_draft
Check everything against Valve's rules, a store-text rubric and an anti-copy checkvalidate
Preview the store text with the first screen markedpreview_store
Every store, library and icon image from one key art and one logoprepare_images
Translate every text into every target language (your assistant translates, the server checks)localization_status, localization_pending, localization_set
Measure a successful game's page (numbers only)fetch_reference

Market (live data from Steam's public store)

WhatTools
Look any game up: price, reviews, players right now, featuresstore_lookup
Study the closest popular games' store pages, compare them side by sidestudy_market, save_market_study, compare_games
What close games charge in the US and in each countryprice_brief

| Rough sales from revi

Solo se muestra el principio; lee el resto en el repo

Pregunta a PopNx