Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
MCP server for reading, editing, and playtesting RPG Maker MV projects
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
Necesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"rpgmaker-mv": {
"command": "npx",
"args": [
"-y",
"@xerolo44/rpgmaker-mv-mcp"
]
}
}
}Ejecuta esto en tu terminal
claude mcp add rpgmaker-mv -- npx -y @xerolo44/rpgmaker-mv-mcpPégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"rpgmaker-mv": {
"command": "npx",
"args": [
"-y",
"@xerolo44/rpgmaker-mv-mcp"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"rpgmaker-mv": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@xerolo44/rpgmaker-mv-mcp"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub Xerolo44, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (0.5.1) llegó al registro hace 13 días.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, Date Math
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Date/time math for agents: business days, holidays, time zones, cron, RRULE. 25 free calls/day.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
A Model Context Protocol server that turns AI assistants (Claude Code, Claude Desktop, or any MCP client) into a co-developer for RPG Maker MV projects — with automatic backups of everything it touches.
Ask your assistant things like:
*"Create a Fireball skill: magical damage,
a.mat * 4 - b.mdf * 2, 12 MP, fire element."*
*"Find every event in the game that mentions the mayor."*
*"Add a guard to the castle gate who says 'Halt! Who goes there?'"*
*"Rebalance all weapons: +10% attack across the board."*
*"Validate the project — anything broken?"*
render_map shows the result as text.render_map_image renders a map to a PNG with the real tileset graphics, autotiles, shadows, event sprites, numbered event markers, region ids and an optional grid, so the assistant can look at what it built instead of working blind.connect_maps places Transfer Player doors on two maps in both directions in one call (with spawn tiles, fades and sounds); list_map_connections shows the map graph, one-way doors, broken targets and maps you cannot reach.bulk_update_records ("all weapons +10% attack") with a dry-run diff, generate_param_curve / generate_enemy_scaling for stat curves, balance_report (class curves, damage vs enemy HP, enemy threat) and simulate_battle (Monte-Carlo troop vs party using the real damage formulas).export_texts / import_texts move every text of the game (database, system terms, map names, dialogue, choices, battle events) through CSV or JSON, keep control codes intact and split long dialogue into extra message boxes.SKILL.md workflow guides, reference tables as MCP resources and ready-made prompts (new_town, balance_check, ...), see Skills, prompts and resources.js/plugins.js format.build_dialogue_tree compiles nested dialogue and choices, cutscene effects (fades, audio, pictures, move routes, ...) and game-flow commands (battles, shops, items, party, scenes, ...) into correctly indented event commands, create_event_from_template builds chests, locked doors, inns, shops, save points and NPCs in one call. See Cutscene and game-flow nodes.import_asset copies images and sounds into the project, list_assets shows what is there and what uses it, preview_asset lets the assistant look at an image. See Assets.generate_map makes seeded dungeons and caves with entrance/exit/chest markers; capture_stamp / place_stamp reuse a hand-built piece of map. See Map generation and stamps.audit_assets, lint_events and simulate_event check an event or the whole project without launching the game, see Analysis. find_usages shows everywhere an id is read, written or used, check_references finds references to records that do not exist, and analyze_progression asks which maps and events can ever be reached, see Usage and progression analysis..mcp-backups/ before its first modification each session; restore_backup rolls anything back, validate_project catches broken references before you ship, and changesets let you stage a batch of edits, commit it in one step and undo it.Requires Node.js 18+.
The easiest way for Claude Code or Claude Desktop users:
npm install -g @xerolo44/rpgmaker-mv-mcp
Then configure it (see below). The package is available on npmjs.com and in the MCP Registry.
claude mcp add rpgmaker-mv -- npx @xerolo44/rpgmaker-mv-mcp --project "/path/to/YourGame"
Add to claude_desktop_config.json:
{
"mcpServers": { "rpgmaker-mv": { "command": "npx", "args": [ "@xerolo44/rpgmaker-mv-mcp", "--project", "/path/to/YourGame" ] } } }
--project is optional — without it, ask the assistant to call set_project first. The project can also be switched mid-session.
Some clients (e.g. "Add custom connector" UIs) don't spawn a local process — they connect to a URL instead. Run the server in HTTPS mode:
node dist/index.js --http [port] # default port 3939
This starts a Streamable HTTP MCP endpoint at https://127.0.0.1: /mcp, bound to localhost only (never reachable from the network — every request is checked against the connecting socket's address, not just the bind address). A self-signed TLS certificate for localhost/127.0.0.1 is generated on first run and cached in .certs/ (gitignored) next to the project.
Status: the endpoint is fully verified at the protocol level (handshake, session management, and the 41 tools of the first release tested directly over HTTPS with curl). What's *not* guaranteed is that a given GUI connector-adding flow will accept a self-signed localhost certificate — some do (after a manual "proceed anyway" warning, since they open the URL as a normal page), others silently reject it because their background connection check doesn't trust locally-generated certs and gives no user-facing error. If adding the connector spins and fails with no message, that's very likely what's happening, and it's a limitation of that client's trust handling, not of this server. The reliable, zero-friction way to use this server today is the stdio mode above (Claude Code CLI / Claude Desktop's local server config) — reach for --http only if your client specifically requires a URL.
The server process must stay running for the connector to work — start it in its own terminal window before adding the connector, and leave that window open.
| Group | Tools |
|---|---|
| Project | set_project, get_project_info |
| Database | list_records, get_record, update_record, create_record, get_system, update_system, set_switch_name, set_variable_name |
| Skill helpers | create_damage_skill, create_healing_skill, create_buff_skill, create_state_skill |
| Search | search_records, search_map_events |
| Maps & events | list_maps, get_map, create_map, update_map, get_event, update_event, create_event, delete_event, add_event_command, add_dialogue, event_command_reference |
| Authoring | build_dialogue_tree, create_event_from_template |
| Tilesets & painting | get_tileset_info, get_tileset_image, set_map_tileset, paint_tiles, render_map, render_map_image, render_diff |
| Generation | generate_map, capture_stamp, place_stamp, list_stamps |
| Map connections | connect_maps, list_map_connections |
| Bulk & balancing | bulk_update_records, generate_param_curve, generate_enemy_scaling, balance_report, simulate_battle |
| Localization | export_texts, import_texts |
| Skill files | install_skills |
| Plugins | list_plugins, configure_plugin, add_plugin, remove_plugin, create_plugin, read_plugin, write_plugin |
| Playtest | playtest_start, playtest_status, playtest_log, playtest_stop |
| Analysis | audit_assets, lint_events, simulate_event, find_usages, check_references, analyze_progression |
| Assets | import_asset, list_assets, preview_asset |
| Safety | list_backups, restore_backup, validate_project, editor_status, begin_changeset, commit_changeset, discard_changeset, undo_changeset |
Every tool description is written for AI consumption: parameter semantics, RPG Maker quirks (target scopes, command codes, 1-indexed arrays), and pointers to related tools are all in the schema, so assistants can use the server without external documentation.
All 78 tools are registered by default. Some clients cope better with a shorter tool list, so you can register only some tool groups with --tools (a comma-separated list) or the environment variable RPGMV_TOOLS:
claude mcp add rpgmaker-mv -- npx @xerolo44/rpgmaker-mv-mcp --project "/path/to/YourGame" --tools maps,tiles,render,authoring
Groups: project, database, maps, tiles, render, plugins, playtest, search, maintenance (backups, validation, editor_status and the changeset tools), connect, balance, localization, authoring, generation, analysis, assets. project (set_project, get_project_info) is always on, all (the default) enables everything, and an unknown group name makes the server exit with a message. install_skills, resources and prompts are always available whatever the profile.
Tools per group (77 tools, plus install_skills, which is always on = 78):
project (2): set_project, get_project_infodatabase (12): list_records, get_record, update_record, create_record, get_system, set_switch_name, set_variable_name, update_system, create_damage_skill, create_healing_skill, create_buff_skill, create_state_skillmaps (11): list_maps, get_map, update_map, get_event, update_event, create_event, delete_event, add_event_command, add_dialogue, create_map, event_command_referencetiles (5): get_tileset_info, get_tileset_image, set_map_tileset, paint_tiles, render_maprender (2): render_map_image, render_diffplugins (7): list_plugins, configure_plugin, add_pluginSolo se muestra el principio; lee el resto en el repo