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Premiere Pro MCP Server

de zachshallbetterversión 0.1.0i★ –iSe ejecuta en tu computadora
Nombre en el registroio.github.zachshallbetter/adobe-mcp-premiere

Instalar

Resumen

Descripción del creador (original en inglés)

Drive Adobe Premiere Pro from any MCP client: projects, sequences, timeline edits, effects, export.

Los tres pilares de PopNx MCP

Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.

Qué puedes hacer con él

Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.

  • Conexión: Se ejecuta en tu computadora
  • Transporte: stdio
  • Categoría: Otros
  • Debes completar: BRIDGE_TOKEN

Instalación

Elige la app de IA que usas y copia la configuración.

Antes de instalar

  • Revisiones básicas: 1 de 1 superadas
  • Se ejecuta en tu computadora con los permisos de tu usuario (archivos, red, apps).
  • Debes completar tú: PREMIERE_WS_PORT, BRIDGE_TOKEN, PREMIERE_ALLOWED_DIRS, PREMIERE_SCRIPT_TIMEOUT_MS, PREMIERE_CONNECT_WAIT_MS

Los valores marcados como secretos son llaves de tu cuenta. Nunca los compartas ni los pegues en un chat.

Necesitas

  • npmNode.js instalado (para el comando npx)

¿Qué app usas?

Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.

Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json

{
  "mcpServers": {
    "adobe-premiere": {
      "command": "npx",
      "args": [
        "-y",
        "adobe-mcp-premiere"
      ],
      "env": {
        "PREMIERE_WS_PORT": "your-value",
        "BRIDGE_TOKEN": "your-value",
        "PREMIERE_ALLOWED_DIRS": "your-value",
        "PREMIERE_SCRIPT_TIMEOUT_MS": "your-value",
        "PREMIERE_CONNECT_WAIT_MS": "your-value"
      }
    }
  }
}

Ejecuta esto en tu terminal

claude mcp add adobe-premiere --env PREMIERE_WS_PORT=your-value --env BRIDGE_TOKEN=your-value --env PREMIERE_ALLOWED_DIRS=your-value --env PREMIERE_SCRIPT_TIMEOUT_MS=your-value --env PREMIERE_CONNECT_WAIT_MS=your-value -- npx -y adobe-mcp-premiere

Completa los valores vacíos antes de ejecutarlo.

Abrir en Cursor

O copia la configuración tú

Pégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json

{
  "mcpServers": {
    "adobe-premiere": {
      "command": "npx",
      "args": [
        "-y",
        "adobe-mcp-premiere"
      ],
      "env": {
        "PREMIERE_WS_PORT": "your-value",
        "BRIDGE_TOKEN": "your-value",
        "PREMIERE_ALLOWED_DIRS": "your-value",
        "PREMIERE_SCRIPT_TIMEOUT_MS": "your-value",
        "PREMIERE_CONNECT_WAIT_MS": "your-value"
      }
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

Abrir en VS Code

O copia la configuración tú

Pégalo en .vscode/mcp.json de tu proyecto

{
  "servers": {
    "adobe-premiere": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "adobe-mcp-premiere"
      ],
      "env": {
        "PREMIERE_WS_PORT": "your-value",
        "BRIDGE_TOKEN": "your-value",
        "PREMIERE_ALLOWED_DIRS": "your-value",
        "PREMIERE_SCRIPT_TIMEOUT_MS": "your-value",
        "PREMIERE_CONNECT_WAIT_MS": "your-value"
      }
    }
  }
}

Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.

Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.

Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.

Valores que debes completar

  • PREMIERE_WS_PORT env
    Port on 127.0.0.1 the Premiere Pro plugin connects to. Default 3011; set the same port in the plugin panel
  • BRIDGE_TOKEN secreto env
    Shared secret the plugin must send to connect (enter it in the plugin panel). PREMIERE_BRIDGE_TOKEN overrides it
  • PREMIERE_ALLOWED_DIRS env
    Extra directories allowed for file operations (':' on macOS, ';' on Windows)
  • PREMIERE_SCRIPT_TIMEOUT_MS env
    How long to wait for Premiere Pro before reporting that a dialog may be open. Default 120000
  • PREMIERE_CONNECT_WAIT_MS env
    How long a call waits for the plugin to connect before failing. Default 4000

Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.

Qué puede hacer

Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.

Revisiones básicasi

Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 9 nov 2026

  • ✓ Superada

    El creador coincide con el repo

    El nombre en el registro se verificó con la cuenta de GitHub zachshallbetter, dueña del repo

  • … Aún sin revisar

    Sigue en mantenimiento

    Todavía no hemos leído este repo en GitHub

  • … Aún sin revisar

    Tiene licencia

    Todavía no hemos leído este repo en GitHub

  • – No aplica

    El endpoint responde

    Este se ejecuta en tu computadora; no hay endpoint en internet

  • – No aplica

    Inicio de sesión con OAuth

    Se ejecuta en tu computadora y usa ajustes locales en su lugar

  • … Aún sin revisar

    Sin instrucciones ocultas en las descripciones de herramientas

    Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet

Comparado con otros en Otrosi

  • Más estrellas que el 0% de los otros 18733 servidores de esta categoría
  • Publicado en el registro más recientemente que el 68% de los otros 18733 servidores de esta categoría
  • Revisiones básicas iguales o mejores que el 100% de los otros 18733 servidores de esta categoría

Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.

Preguntas frecuentes

¿Es seguro Premiere Pro MCP Server?

Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.

¿Qué claves o códigos necesita?

Debes completar: BRIDGE_TOKEN

¿Se ejecuta en mi computadora o en la nube?

Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).

¿Sigue en mantenimiento?

El repo de GitHub cambió por última vez –, y la última versión (0.1.0) llegó al registro hace 20 días.

¿Qué apps pueden usarlo?

Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.

¿Qué puedo usar en su lugar?

En la misma categoría: Spec Driven Development, Remote Desktop Commander, SwarmMemo

Alternativas

Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.

Cómo leer una tarjeta:↓ Descargas por semanai★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi

Spec Driven Development

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

de formulahendryInicial↓ 66/sem★ 440Actualizado hace 14 meses

Se ejecuta en tu computadora

Remote Desktop Commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

de desktop-commanderEn crecimiento★ 211Actualizado hace 4 días

Se ejecuta en la nube✓ desktopcommander.app

SwarmMemo

Talk with agent swarms: rooms, private messages and paid tasks for AI agents

de Hugo0InicialActualizado hoy

Se ejecuta en la nube✓ swarmmemo.com

README del creador

Abrir el README

Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.

Premiere Pro MCP Server

An MCP server that drives Adobe Premiere Pro: projects and bins, sequences and their settings, timeline edits, markers, effects, keyframes and transitions, transcripts, metadata and export. It runs on the machine where Premiere Pro is installed and talks to it through a small UXP plugin inside Premiere Pro.

Status: untested against a real Premiere Pro. Every script is checked against Premiere Pro's UXP API reference and run against a stand-in DOM in the tests, but none has been run in Premiere Pro yet. Expect rough edges; see What is not certain yet.

Requires Premiere Pro 25.6 or later (macOS or Windows), the UXP Developer Tool to load the plugin, and Node.js 18 or later.

Why a plugin

Premiere Pro has no outside scripting route the other servers in this repository use: no AppleScript dictionary, no COM object on Windows, and its /C es.processFile command line works only while Premiere Pro launches, returns no result and is unsupported. Adobe's supported way to automate Premiere Pro is a plugin running inside it, and UXP is the plugin platform Adobe is moving to (generally available from Premiere Pro 25.6; CEP stops taking new Marketplace submissions in December 2027 and is removed from December 2029).

A UXP plugin can open WebSocket connections but cannot accept them. So this server listens on 127.0.0.1 and the plugin connects to it:

MCP client --stdio--> adobe-mcp-premiere --ws://127.0.0.1:3011--> MCP Bridge panel (in Premiere Pro)

There is one process to run: the MCP server is also the WebSocket server.

Install

  1. Add the server to your MCP client.

Claude Code:

   claude mcp add premiere -- npx -y adobe-mcp-premiere

Any client that reads an mcpServers block:

   {

"mcpServers": { "premiere": { "command": "npx", "args": ["-y", "adobe-mcp-premiere"], "env": { "BRIDGE_TOKEN": "a long random string" } } } }

  1. Load the plugin in Premiere Pro. Until it is published, load it with the UXP Developer Tool:
  • In Premiere Pro, turn on Developer Mode in the Plugins settings.
  • Install and open the UXP Developer Tool from the Creative Cloud app.
  • Add Plugin and choose uxp/plugin/manifest.json from this package: in a clone, packages/premiere/uxp/plugin; after npm install adobe-mcp-premiere, node_modules/adobe-mcp-premiere/uxp/plugin. premiere_status prints the folder of the copy your server runs from.
  • Click Load, then open the MCP Bridge panel from Premiere Pro's Window menu.
  1. In the panel, set the port (3011 unless you changed PREMIERE_WS_PORT) and the token (if you set BRIDGE_TOKEN), and click Connect. The panel remembers both and reconnects every 3 s whenever the connection drops, so it connects again by itself after the MCP server restarts.
  1. Ask your client to run premiere_status. It shows the port, whether the plugin is connected, the Premiere Pro version and the active project.

Conventions

  • Sequences are chosen with sequence: { name }, { guid } (from list_sequences), or omitted for the active sequence.
  • Project items are chosen with item: { id } (from list_project_items), { path: "Footage/Interviews/a.mov" } (bins from the project root), or { name } when only one item has that name.
  • Clips in a sequence are chosen with clip: { track, trackIndex, clipIndex }, as list_clips reports them: track is video or audio, indexes start at 0 (track 0 is V1 or A1). Tools that take several clips take clips: { items: [...], selected: true }, where selected adds the clips selected in the Timeline. Indexes shift after edits; list again.
  • Effects are chosen by component index and parameter name (or index) from list_clip_effects.
  • Times are seconds. Files must be absolute paths inside your home folder or a directory in PREMIERE_ALLOWED_DIRS; tools that write a file refuse to replace an existing one unless you pass overwrite: true.

Tools

AreaTools
Projectget_project_info, create_project (empty or from a template), open_project (dialogs off), save_project (or Save As), close_project (or all projects), revert_project, list_project_items (or the Project panel selection), search_project_items (name, media path, kind, offline), get_clip_info (media path, in/out, offline, proxy, footage interpretation), import_media (any importable format, into a bin, image sequences), create_bin (or a search bin), manage_items (rename, move to a bin, label colour, delete)
Mediaimport_project_sequences (chosen sequences from another project), import_after_effects_comps (Dynamic Link), relink_media (one clip, or offline clips by file name), manage_media (refresh, make offline, attach proxy or full-resolution media), modify_footage (interpret footage, timecode, scale to frame size), reveal_media_file (Finder or Explorer), get_project_media_settings, set_project_media_settings (ingest, scratch disks, growing files)
Sequenceslist_sequences, create_sequence (default settings, a .sqpreset, or from clips), open_sequence, get_sequence_settings, set_sequence_settings (frame size, frame rate, pixel aspect, fields, editing mode, display formats, sample rate, previews, bit depth, render quality, linear colour), duplicate_sequence, delete_sequence, close_sequence, create_subsequence (Make Subsequence), set_sequence_times (in/out, zero point, work area, playhead), move_playhead (frames, edit points, gaps, markers, in/out), run_scene_edit_detection (cuts, markers or subclips), get_sequence_properties, set_sequence_properties (custom properties)
Timelinelist_tracks (video, audio, caption), list_clips (or find by name), insert_clip, overwrite_clip (optionally a source range), trim_clip (source in/out, sequence start/end), edit_clips (slip, roll, slide, trim to playhead), select_clips (given clips, all, none, at the playhead, forward, backward, next, previous), fit_clips_to_frame (Set to Frame Size), move_clips, remove_clips (Clear or Ripple Delete), set_clip_properties (name, enable), set_track_properties (mute, rename), insert_mogrt
Markerslist_markers, add_marker, edit_marker (name, comments, type, duration, colour, move), remove_markers (sequence or clip markers), mark_clips (Mark Clip, Mark Selection)
Sourcecreate_subclip, set_source_in_out (set or clear; also marks the audio range to edit), scale_to_frame_size, control_source_monitor (open, play, close, Match Frame)
Effectslist_available_effects (video effects, audio effects, video transitions), list_clip_effects, apply_effect (video by match or display name, audio by display name), remove_effect, set_effect_param, add_keyframes (with interpolation), remove_keyframes, add_transition (start, end or both; duration; single-sided; replace), remove_transition, set_clip_transform (Motion or Vector Motion, Opacity, blend mode), copy_clip_effects (Paste Attributes), manage_source_effects (source clip effects)
Keyframesjump_to_keyframe (next or previous), copy_keyframes (to another parameter or clip), retime_keyframes (spread or squeeze an animation), fade_clips (Opacity or Volume fades)
Colourset_lumetri_color (Basic Correction, Creative, Color Wheels, HSL Secondary and Vignette settings by name, or any parameter by index), set_clip_input_lut (Input LUT override)
Audioset_clip_volume (the Volume effect's Level), adjust_clip_audio (change volume in dB, pan or balance)
Graphics and captionslist_graphics_templates (installed .mogrt files), insert_library_mogrt (from a Creative Cloud Library), list_transcription_languages (and language packs), import_captions (SRT, SCC, MCC, DFXP, STL, XML)
Transcriptstranscribe_clip, export_transcript (returned or written to .json)
Exportexport_sequence (encoder preset; now, to Media Encoder's queue, or Premiere Pro's queue; full or in to out; XMP; import the result), encode_media (a project item or a media file to Media Encoder's queue), export_frame (PNG, JPEG, TIFF, DPX, EXR, ...), export_timeline (Final Cut Pro XML, OpenTimelineIO, AAF)
Metadataget_metadata (project metadata and XMP), set_metadata, get_metadata_display (Project panel columns), set_metadata_display (columns, new schema fields)
Applicationwait_for_event (project, sequence, Media Encoder, export and import events), clear_media_cache, recover_project (Auto-Save copies after a crash)
Utilitypremiere_status, execute_premiere_code, help

help({ tool }) describes any tool's parameters.

Most tools work with Premiere Pro 25.6. These need a later version, and say so in their descriptions: export_timeline (26.2; AAF 26.3), renaming a track (26.3), export_sequence's startQueue and xmp (26.3), the frame rate in set_sequence_settings (26.2), close_sequence (26.2), create_subclip (26.3), positioning the Source Monitor (26.3), the work area in set_sequence_times (26.5), transcribe_clip and clear_media_cache (26.5). On an older version those calls fail with a message transcribe_clip (26.5), listing languages in list_transcription_languages (26.3; checking given codes works earlier). On an older version those calls fail with a message naming the version.

Not offered, because Premiere Pro's UXP API has no call for them: linking and unlinking clips, audio transitions, playing the Program Monitor, clip speed, clip gain (other than the Volume effect's Level), editing caption text, track targeting, nesting, menu commands, undo, Lumetri's Auto button, and Lumetri curves (RGB and Hue Saturation curve points are not simple parameter values).

How it stays out of your way

  • One undo step per call. Edits are built inside project.lockedAccess and run with project.executeTransaction, as Premiere Pro requires from 26.3, so each call is one entry in Edit > Undo. The few steps Premiere Pro does not record (playhead, track mute, work area, saving) say so.
  • No dialogs. Opening and closing projects turn Premiere Pro's prompts off; importing passes suppressUI.
  • One script at a time. The plugin runs scripts in order, never two at once.
  • Timeouts say why. If Premiere Pro does not answer within PREMIERE_SCRIPT_TIMEOUT_MS (default 120 s), the error says a dialog may be open. Raise it for long exports and transcriptions.
  • No raw input in scripts. Every value a caller passes is validated and written into the script as a JSON literal.

Configuration

VariablePurpose
PREMIERE_WS_PORTPort on 127.0.0.1 the plugin connects to. Default 3011. Set the same port in the panel.
BRIDGE_TOKENA shared secret. When set, the plugin must send it to connect; enter it in the panel. PREMIERE_BRIDGE_TOKEN takes precedence if you need a different token from the InDesign bridge.
PREMIERE_ALLOWED_DIRSExtra directories for importing, saving and exporting (:-separated on macOS, ; on Windows).
PREMIERE_SCRIPT_TIMEOUT_MSHow long to wait for a script. Default 120000.
PREMIERE_CONNECT_WAIT_MSHow long a call waits for the plugin to connect before failing. Default 4000.

Security

  • Local only. The server listens on 127.0.0.1, never on other interfaces.
  • Token. Without BRIDGE_TOKEN, any program on this machine can connect to the port as the plugin while none is connected (and would then receive the scripts and could answer them), and can send scripts through the HTTP endpoint described below. Set BRIDGE_TOKEN on any machine other people or untrusted software use. With a token, the plugin's first message mus

Solo se muestra el principio; lee el resto en el repo

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