Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
作者による説明(英語の原文)
Write, check and render comic panels as SVG: a deterministic compiler, no image model.
この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。
このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。
使っているAIアプリを選んで、設定をコピーしてください。
必要なもの
どのアプリを使っていますか?
上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。
Claude Desktop → Settings → Developer → Edit Config を開き、claude_desktop_config.json にこれを貼り付けます
{
"mcpServers": {
"scenet": {
"command": "uvx",
"args": [
"scenet",
"mcp"
]
}
}
}ターミナルでこれを実行します
claude mcp add scenet -- uvx scenet mcpプロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます
{
"mcpServers": {
"scenet": {
"command": "uvx",
"args": [
"scenet",
"mcp"
]
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
プロジェクトの .vscode/mcp.json に貼り付けます
{
"servers": {
"scenet": {
"type": "stdio",
"command": "uvx",
"args": [
"scenet",
"mcp"
]
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
これはパソコンで動くサーバーですが、ChatGPTがつなげるのはインターネット上のサーバーだけです。ほかのアプリを選んでください。
選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。
この設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。
パソコンで動くサーバーです。インストールすると、ツール一覧がAIアプリに表示されます。
誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月7日にチェック
レジストリ名は、リポジトリを所有するGitHubアカウント creatoan で確認済みです
このリポジトリはまだGitHubから読み取っていません
このリポジトリはまだGitHubから読み取っていません
これはパソコンで動くため、インターネット上のエンドポイントはありません
パソコンで動き、代わりにローカルの設定を使います
パソコンで動くサーバーです。ツール一覧を読み取れるのは、インターネット上のエンドポイントがある場合だけです
レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。
当てはまる基本チェック1項目のうち1項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。
レジストリには必須のキーは載っていません。ただし、最初に使うときにサインインを求めるサーバーもあります。
あなたのパソコンで動きます。必要なときにAIアプリが起動し、データは作者のサーバーを通りません(サーバー自体がオンラインサービスを呼び出す場合を除きます)。
GitHubリポジトリの最終更新は–、最新バージョン(0.12.0)がレジストリに届いたのは8 日前です。
Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。パソコンにPython (uv)も必要です。
同じカテゴリには:Figma Context MCP, Claude Real Video, Figma MCP Server
同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。
カードの見方:★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。
A semantic DSL for comic panels, compiled to SVG.
This project is, by design, almost entirely generated by AI. It exists as a personal training ground for learning to work with AI coding tools. The architecture, code, tests and documentation are overwhelmingly AI-authored, under human direction and review.
Treat it accordingly: an experiment first, a usable tool second.
[Playground](https://creatoan.github.io/scenet/playground/) · [Gallery](https://creatoan.github.io/scenet/gallery.html) · [Documentation](https://creatoan.github.io/scenet/) · [Tutorial](https://creatoan.github.io/scenet/tutorial/first_panel.html) · [Changelog](CHANGELOG.md)
*The gallery's tour, exactly as scenet build draws it from one YAML file: no coordinates, no image model. Open it in the playground, or see every example in the gallery.*
Music has notation. A score describes the *semantics* of a piece — pitch, duration, dynamics — without describing the waveform that eventually reaches your ear. Rendering is left to an interpreter, human or machine.
Images have no such thing. SVG describes *how to draw*, not *what is depicted*: it is closer to a WAV file than to a score. Scenet is an attempt at the missing layer, narrowed to one tractable domain — the comic panel.
You write what is in the panel:
panel:
size: [1000, 1000] camera: shot: medium_shot angle: eye_level setting: place: street weather: rain cast: alice: {reference: alice, pose: pointing, at: left_third, facing: right} bob: {reference: bob, pose: arms_crossed, at: right_third, facing: left} staging:
script:
You can also write a sequence, where each panel states only what changed from the one before — borrowed from OpenUSD's sparse override, because consecutive panels in a scene share nearly all their staging:
panels:
establishing: camera: {shot: full_shot} cast: {alice: {reference: alice}, bob: {reference: bob}} reaction: over: establishing # same cast, same staging camera: {shot: close_up} # move in
Or in comic script, the format writers already use:
PANEL 1
@shot: full_shot Alice and Bob face each other on a rainy street corner.
ALICE You forgot your umbrella!
BOB (whisper) I know.
Dark Horse's published script format is read as written, and so are French scripts.
From any of these, the compiler works out the rest: how large each figure must be for a medium shot, where they stand, which way they face, how big each balloon needs to be for its text, where a balloon can sit without covering a face, and how its tail reaches the speaker's mouth — all while preserving reading order.
No generative image model is involved. This is a deterministic compiler: constraint solving and computational geometry. The same input always produces byte-identical output.
Alpha — panels, sequences and pages compile end to end, from the command line, the browser, or an editor. Framing, actor placement, balloon and caption placement, reading order, tail routing, drawn faces and the marks around them, tonal backdrops, pages of tiers and SVG emission all work, from either of two frontends — and every panel can be read by a screen reader, its description and then everything said in it, in reading order — and a page prints as a PDF with its trim, its bleed and the lettering on the black plate. Not yet built: the interpretation layer that would give a panel a *style*. See the phase plan for detail.
uv run scenet build examples/duel.panel.yaml --core --debug
uv run scenet build examples/sequence.scene.yaml --strip uv run scenet build examples/umbrella.script --strip
--core writes the resolved intermediate tier as JSON; --debug writes an overlay showing the geometry the solver was working against — silhouette hulls, face exclusion zones, anchors, gaze vectors and tail routes.
duel.panel.yaml → Panel Core (.core.json) → panel.svg
authored, resolved, fully numeric, rendered no coordinates still named & inspectable
The intermediate tier is a real, writable format rather than a hidden data structure — so layouts can be inspected, hand-adjusted, and diffed independently of how they are drawn. The approach is borrowed from Vega-Lite, which compiles a high-level grammar into a lower-level one before emitting SVG.
The [playground](https://creatoan.github.io/scenet/playground/) runs this compiler — the same Python, unmodified — in your browser under WebAssembly via Pyodide. It is not a reimplementation: the page installs the exact wheel uv build produces, so there is no second copy of the geometry to drift out of step.
Its worked examples cover every shot type, every balloon kind, every caption kind, every expression and mark, every mass kind and place, both frontends and the constraint priorities. Each one is a real file under examples/gallery/ that the test suite compiles, so the playground cannot offer an example that does not work.
The editor is Monaco, fed the *same* JSON Schema the VS Code extension uses — generated from the compiler's own models, so completion and hover documentation cannot drift from what compiles. Everything is served from one origin: no CDN, no analytics, nothing fetched from anywhere else.
The VS Code extension gives completion and inline validation for panel documents, plus a side-by-side preview. Its JSON Schema is *generated from the compiler's own models* by scenet schema, so what the editor offers is what actually compiles. A test fails if the shipped schema goes stale.
No model knows Scenet from training, so the project hands the language over instead. Driving Scenet from a model covers each kind of client:
skills/scenet, an Agent Skills folder.scenet mcp, whose tools validate, compile and render, so the model can read its own errors and fix them.pip install 'scenet[mcp]'
scenet mcp
pip install scenet
Python 3.12 or newer. No system libraries, no fonts to install, nothing to configure. Ships a py.typed marker, so mypy, pyright, ty and basedpyright read the annotations straight from the package.
from scenet import compile_source, render
result = compile_source("cast: {alice: {reference: alice}}") svg = render(result.core)
Requires uv. It manages the Python version too, so this is the whole setup:
uv sync --all-groups
uv run pytest
Checks, all of which run in CI:
uv run ruff check . && uv run ruff format --check .
uv run ty check uv run pytest
[creatoan.github.io/scenet](https://creatoan.github.io/scenet/) — or read the Markdown source under docs/, which GitHub renders without a build step.
| Tutorial | Build a panel from nothing, in fifteen minutes |
| Gallery | Every example, drawn, with its source |
| How-to guides | Sequences, comic scripts, your own characters, using it as a library |
| Language specification | Every construct, with examples |
| Shot types | Normative camera framing table |
| Panel Core | The resolved intermediate format |
| Asset contract | What a character puppet must declare |
| MCP server | The tools scenet mcp serves to a model |
| API reference | Every public name |
| Design decisions | Why it is shaped this way |
| Prior art | What already exists, and what was taken from it |
Every Python example in the documentation is executed by the test suite. An example that omits an import, or that has drifted out of step with the code, fails the build.
0BSD — see LICENSE. This is deliberately one step more permissive than MIT: you may use, copy, modify and distribute this software for any purpose, with no obligation to preserve a copyright notice or reproduce the license. No attribution is required, though it is always welcome.
Third-party components are listed in THIRD_PARTY_NOTICES.md. The lettering font arrives as an ordinary dependency under the SIL Open Font License, which does require its own notice be kept with it.
The language specification is free to implement. Anyone may build their own compiler, editor, renderer or tooling for this language, in any project, commercial or otherwise, without restriction or attribution. A notation is only worth having if it is not owned.