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作者による説明(英語の原文)
Configure a Specter game backend from chat: economy, progression, leaderboards, multiplayer.
この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。
このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。
使っているAIアプリを選んで、設定をコピーしてください。
SPECTER_ENV, SPECTER_ALLOW_MUTATIONS, SPECTER_API_KEY, SPECTER_PROJECT_ID, SPECTER_ADMIN_TOKEN「秘密」と表示された値は、あなたのアカウントの鍵です。絶対に人に教えたり、チャットに貼り付けたりしないでください。
必要なもの
どのアプリを使っていますか?
上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。
Claude Desktop → Settings → Developer → Edit Config を開き、claude_desktop_config.json にこれを貼り付けます
{
"mcpServers": {
"specter-skills": {
"command": "npx",
"args": [
"-y",
"specter-skills",
"specter-mcp"
],
"env": {
"SPECTER_ENV": "your-value",
"SPECTER_ALLOW_MUTATIONS": "your-value",
"SPECTER_API_KEY": "your-value",
"SPECTER_PROJECT_ID": "your-value",
"SPECTER_ADMIN_TOKEN": "your-value"
}
}
}
}ターミナルでこれを実行します
claude mcp add specter-skills --env SPECTER_ENV=your-value --env SPECTER_ALLOW_MUTATIONS=your-value --env SPECTER_API_KEY=your-value --env SPECTER_PROJECT_ID=your-value --env SPECTER_ADMIN_TOKEN=your-value -- npx -y specter-skills specter-mcp動かす前に、空欄の値を入力してください。
プロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます
{
"mcpServers": {
"specter-skills": {
"command": "npx",
"args": [
"-y",
"specter-skills",
"specter-mcp"
],
"env": {
"SPECTER_ENV": "your-value",
"SPECTER_ALLOW_MUTATIONS": "your-value",
"SPECTER_API_KEY": "your-value",
"SPECTER_PROJECT_ID": "your-value",
"SPECTER_ADMIN_TOKEN": "your-value"
}
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
プロジェクトの .vscode/mcp.json に貼り付けます
{
"servers": {
"specter-skills": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"specter-skills",
"specter-mcp"
],
"env": {
"SPECTER_ENV": "your-value",
"SPECTER_ALLOW_MUTATIONS": "your-value",
"SPECTER_API_KEY": "your-value",
"SPECTER_PROJECT_ID": "your-value",
"SPECTER_ADMIN_TOKEN": "your-value"
}
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
これはパソコンで動くサーバーですが、ChatGPTがつなげるのはインターネット上のサーバーだけです。ほかのアプリを選んでください。
選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。
SPECTER_ENV envSPECTER_ALLOW_MUTATIONS envSPECTER_PROJECT_ID envこの設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。
パソコンで動くサーバーです。インストールすると、ツール一覧がAIアプリに表示されます。
誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月7日にチェック
レジストリ名は、リポジトリを所有するGitHubアカウント dirtcubeinteractive で確認済みです
このリポジトリはまだGitHubから読み取っていません
このリポジトリはまだGitHubから読み取っていません
これはパソコンで動くため、インターネット上のエンドポイントはありません
パソコンで動き、代わりにローカルの設定を使います
パソコンで動くサーバーです。ツール一覧を読み取れるのは、インターネット上のエンドポイントがある場合だけです
レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。
当てはまる基本チェック1項目のうち1項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。
入力が必要なもの:SPECTER_API_KEY, SPECTER_ADMIN_TOKEN
あなたのパソコンで動きます。必要なときにAIアプリが起動し、データは作者のサーバーを通りません(サーバー自体がオンラインサービスを呼び出す場合を除きます)。
GitHubリポジトリの最終更新は–、最新バージョン(0.11.1)がレジストリに届いたのは4 か月前です。
Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。パソコンにNode.jsも必要です。
同じカテゴリには:Vexa, emailmd, MCP WhatsApp Cloud
同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。
カードの見方:★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i
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作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。
Build your game backend by talking to Claude.
specter-skills teaches Claude everything about Specter — the game backend platform — so you can add player accounts, an in-game economy, daily quests, leaderboards, tournaments, battle passes, and real-time multiplayer to your game in plain English, and get correct, working code plus the ability to configure your backend without ever opening the dashboard.
No SDK to learn. No API docs to read. Install it, then ask.
You: "Add Specter to my game — silent login, a coins wallet, and a daily
quest 'play 3 matches' that rewards 100 coins." Claude: ...writes the integration code, sets up the quest in your backend, done.
This one package ships two halves of the same product:
| What it is | What it does | |
|---|---|---|
| 🧠 Skills | Knowledge Claude reads | Claude writes correct Specter integration code — right endpoints, headers, response handling, and all the platform's gotchas baked in. |
| 🛠️ MCP server | A tool Claude can run | Claude *acts on* your backend — inspect a project, verify your setup, and create currencies, items, tasks, leaderboards, battle passes, and more, straight from chat. |
Skills work in Claude Code, Claude Desktop, the Claude Agent SDK, and any other skills-aware host. The MCP server works in any MCP-compatible host (Claude Desktop, Claude Code, …).
1. Install the skills in your game project:
npx specter-skills init
2. Get your API key from console.specterapp.xyz (Project → API Keys).
3. Ask Claude to build something:
*"Add Specter email login and a gem currency to my Unity game."*
The right skill activates automatically and Claude writes the integration. That's it.
💡 Want Claude to also set up the backend for you (create currencies, quests, leaderboards)?
Add the MCP server and ask *"create a gems currency and a daily login quest in
my Specter project."*
# Interactive — choose skills and where to install them
npx specter-skills init
npx specter-skills install
npx specter-skills install specter specter-economy
npx specter-skills install --global
npx specter-skills install --dir ./skills
| Command | What it does |
|---|---|
npx specter-skills init | Interactive: pick skills + target (project or global) |
npx specter-skills install [names…] | Install named skills (default: all). Flags: --global, --dir |
npx specter-skills update | Re-install your skills at the latest version |
npx specter-skills list | Show which skills are available and which you have installed |
Skills are copied into .claude/skills/ (project) or ~/.claude/skills/ (global). They're plain files you can commit to your repo.
| Skill | What it covers |
|---|---|
| `specter` | Start here — platform overview, the auth model, base URLs, the response envelope, and every error code. |
| `specter-players` | Sign-up & login (email, username, silent device ID, Google, Apple, Steam, Discord, Facebook), tokens, account linking, player profiles & custom data, friends. |
| `specter-economy` | Currencies & wallets, items, bundles, stores & purchases, inventory, gacha / loot boxes with pity, and real-money gaming (deposits / withdrawals). |
| `specter-progression` | Tasks, missions, achievements, daily quests & streaks, task-rule design, custom events, battle passes, XP & level systems. |
| `specter-competitions` | Leaderboards, tournaments, instant battles, prize distribution, and schedules. |
| `specter-multiplayer` | Skill-based matchmaking, parties, match sessions, and the full real-time Socket.io event contract. |
| `specter-admin` | Configure the game via admin APIs — projects, currencies, items, tasks, live-ops, members. Used by the MCP server to set things up for you. |
Each skill has a concise guide plus per-endpoint references (request fields, response examples) generated directly from Specter's API, and ready-to-paste JavaScript / Unity examples where useful — so the code Claude writes stays accurate.
The same package ships an MCP server, specter-mcp, that lets Claude inspect and configure a Specter backend directly. The skills teach Claude the API; the MCP server lets it *use* the API.
*"What currencies does my project have?"* · *"Is my setup working?"* · *"Create a gems currency
and a daily quest that rewards 100 coins."*
The easy way — npx specter-skills init offers to set this up for you (it writes the config, no JSON editing). Or run it any time:
# Claude Desktop
npx specter-skills mcp
npx specter-skills mcp --code
Then restart your MCP host and the specter tools appear. (Claude Desktop and Claude Code are different apps with separate configs — pick the one you actually use.)
Manual setup (if you prefer to edit the config yourself)
Add to your MCP host config (e.g. Claude Desktop's claude_desktop_config.json):
{
"mcpServers": { "specter": { "command": "npx", "args": ["-y", "-p", "specter-skills", "specter-mcp"], "env": { "SPECTER_ENV": "staging", "SPECTER_ALLOW_MUTATIONS": "true" } } } }
</details>
Read-only tools work immediately; creating things needs a one-time sign-in — no api-key or project ID to configure.
To create anything, Claude needs to act as you — so you authorize it once through your browser. The first time it's needed, Claude runs the specter_login tool (or run it yourself in a terminal):
npx -y -p specter-skills specter-mcp login
What happens:
~/.specter/credentials.json). You stay signed in.Your password and social credentials never touch the tool or Claude. Revoke access anytime from the dashboard. Manage the session with specter-mcp whoami and specter-mcp logout.
ℹ️ Run
specter-mcpcommands from any folder except thespecter-skillssource folder
itself (npx gets confused there).
Read-only — always available, safe to run:
| Tool | Purpose |
|---|---|
specter_verify_setup | Smoke-test the project: auth, currencies, events, tasks |
specter_list_currencies · _items · _bundles · _stores | Inspect economy content |
specter_list_events | List custom events (with their ids) that trigger tasks |
specter_list_tasks · _leaderboards · _tournaments · _battlepasses | Inspect progression & competitions |
specter_list_progression_systems · _markers | Inspect level systems & markers |
Read tools use your browser sign-in (run
specter_loginonce) — no separate api-key to configure.
Client / runtime — act as a sandboxed test player to exercise the game-facing /v2/client API and prove your config works:
| Tool | Purpose |
|---|---|
specter_get_player_state | Read the test player's tasks, wallet, and inventory |
specter_send_event | Fire a custom event (the same call your game makes) to trigger achievements |
specter_test_achievement | End-to-end: read status → fire the event → re-read → report whether the task progressed |
specter_get_reward_history · specter_claim_reward | List pending rewards, and claim on-claim task rewards (grant-reward-by-source) |
specter_generate_client_code | Generate ready-to-paste game code (JS or Unity C#) wired with your real api-key + event slug |
Mutating — opt-in (SPECTER_ALLOW_MUTATIONS=true), gated behind your confirmation:
| Tool | Creates / does |
|---|---|
specter_create_currency · _item · _bundle · _store | Economy content |
specter_create_currency_conversion · _currency_policy | Exchange rates + balance/decay/earning-cap policies |
specter_create_event | A custom event that triggers achievements |
| `specter_create_task` | A single-objective achievement |
| `specter_create_mission` · `_step_series` · `_time_series` | The 3 grouped achievement types (pool / sequential / streak) |
| `specter_schedule_achievement` · `_stop_achievement` · `_delete_achievement` | Activate / halt / delete an achievement (the create→schedule two-step) |
specter_create_battlepass · _level_system · _progression_marker | Progression content |
specter_create_match | Multiplayer match template (format / outcome / game) |
specter_create_leaderboard · _competition | Competitions |
specter_edit_currency · _edit_task · _update_entity | Edit existing entities (rename, retune, disable, …) |
specter_schedule_liveops | Schedule a leaderboard / competition live |
specter_grant_reward | Grant items / currencies to a player |
specter_admin_call · specter_client_call | Escape hatches — call *any* /v1 admin or /v2/client endpoint that lacks a dedicated tool (match config, members, games, reward-sets, tags, friends, purchases, …), using the bundled API references for the shape |
specter_login | Browser sign-in (above) |
The achievement tools resolve friendly names for you — pass event as an event slug/name, rewards as [{currency:"gems", quantity:50}] (or item/bundle/marker), and the tool resolves them to the right ids. Creating an achievement does not make it live — call specter_schedule_achievement to activate it.
Mutating tools change live game configuration, so they're flagged non-read-only and your MCP host asks for confirmation before each one. Point them at a staging project first.
Your project is auto-detected from your sign-in — there's no project ID to look up. (Only set SPECTER_PROJECT_ID if your organisation has several projects and you want to pin one.)
All configuration is via env vars in your MCP host config:
| Variable | Required | Default | Purpose |
|---|---|---|---|
SPECTER_ENV | — | staging | staging or production |
SPECTER_ALLOW_MUTATIONS | — | false | true enables the create / mutate tools |
SPECTER_API_KEY | optional | — | Client api-key. Not needed after sign-in — the dev key from your login is reused. Set it only if you want read tools to work before signing in. |
SPECTER_PROJECT_ID | optional | — | Auto-discovered from your sign-in. Only set it if your organisation has multiple projects and you want to pin one. |
SPECTER_ADMIN_TOKEN | optional | — | For CI / non-interactive use instead of browser sign-in |
##
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