US Weather Alerts (NWS Warnings & Watches) — buy per-query in-session (usweathe…
US weather alerts (NWS): warnings, watches. $0.01/query. Be born in one call — free testnet funds.
作者による説明(英語の原文)
Read, audit and edit Warcraft III maps byte-faithfully
この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。
このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。
使っているAIアプリを選んで、設定をコピーしてください。
必要なもの
どのアプリを使っていますか?
上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。
リンク先は作者自身のファイルです。私たちが置いたり再パッケージしたりしたものではありません。ファイルを開くと、Claude Desktopがインストールします。
ターミナルでこれを実行します
claude mcp add wc3 -- npx -y wc3-mcpプロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます
{
"mcpServers": {
"wc3": {
"command": "npx",
"args": [
"-y",
"wc3-mcp"
]
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
プロジェクトの .vscode/mcp.json に貼り付けます
{
"servers": {
"wc3": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"wc3-mcp"
]
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
これはパソコンで動くサーバーですが、ChatGPTがつなげるのはインターネット上のサーバーだけです。ほかのアプリを選んでください。
選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。
この設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。
パソコンで動くサーバーです。インストールすると、ツール一覧がAIアプリに表示されます。
誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月9日にチェック
レジストリ名は、リポジトリを所有するGitHubアカウント GodMephisto で確認済みです
このリポジトリはまだGitHubから読み取っていません
このリポジトリはまだGitHubから読み取っていません
これはパソコンで動くため、インターネット上のエンドポイントはありません
パソコンで動き、代わりにローカルの設定を使います
パソコンで動くサーバーです。ツール一覧を読み取れるのは、インターネット上のエンドポイントがある場合だけです
レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。
当てはまる基本チェック1項目のうち1項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。
レジストリには必須のキーは載っていません。ただし、最初に使うときにサインインを求めるサーバーもあります。
あなたのパソコンで動きます。必要なときにAIアプリが起動し、データは作者のサーバーを通りません(サーバー自体がオンラインサービスを呼び出す場合を除きます)。
GitHubリポジトリの最終更新は–、最新バージョン(0.5.19)がレジストリに届いたのは18 日前です。
Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。パソコンにMCPB, Node.jsも必要です。
同じカテゴリには:US Weather Alerts (NWS Warnings & Watches) — buy per-query in-session (usweathe…, Marine buoy weather observations (marinewatch), topo^alpin
同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。
カードの見方:↓ 週あたりのダウンロードi★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i
US weather alerts (NWS): warnings, watches. $0.01/query. Be born in one call — free testnet funds.
Marine weather: NOAA buoy obs, waves, wind. $0.01/query. Be born in one call — free testnet funds.
Avalanche bulletins, mountain weather, stations, huts, ski and snowshoe tours in the Alps.
作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。
Made by GodMephisto
An MCP server that lets AI assistants such as Claude read, audit and edit Warcraft III .w3x and .w3m maps byte-faithfully (files you do not touch keep their bytes).
It is the MCP server of wc3ctl, which also has a command line tool and a desktop editor. Install wc3ctl if you want those as well. It carries the same server as wc3ctl mcp serve.
Open PowerShell and run
irm https://raw.githubusercontent.com/GodMephisto/wc3-mcp/main/install.ps1 | iex
That downloads the latest release, checks its SHA-256, unpacks it into %LOCALAPPDATA%\Programs\wc3-mcp, adds that folder to your PATH and sets up every supported AI app it finds. No admin rights. Run the same line again to update. Restart your AI app afterwards.
Prefer to do it by hand? Download the zip from the Releases page, unzip it into any folder you like, then from that folder run
.\wc3-mcp.exe install --all
The setup records wherever the exe actually is, so any folder works. It also adds that folder to your user PATH once, so from then on plain wc3-mcp works in any new terminal. Pass --no-path to skip that, and use .\wc3-mcp.exe from its folder instead.
Using Claude Desktop only? Download wc3-mcp- -win-x64.mcpb from the Releases page and double-click it. Claude Desktop installs it as an extension. Its one setting, the Warcraft III folder, can stay empty to have the install detected. The server is also listed in the MCP Registry as io.github.GodMephisto/wc3-mcp, for apps that install from there.
Out of the box the server answers docs_search from the bundled Warcraft III references, the Big UI-Frame Tutorial and the Editor Ability Insight doc, lexical and offline, and serves each whole as an MCP resource.
For the full corpus and semantic search, install the local index. From your AI app, call the rag_install tool, or from a shell
wc3ctl rag install
It fetches two files, once, and verifies each against a pinned digest. The embedding model BAAI/bge-small-en-v1.5, about 130 MB, and the corpus, about 61 MB from this repo's dataset-v1 release. It then builds a local vector index and a graph. No database, no service, no key, and it is set low on CPU by default. After that docs_search is semantic and the graph tools graph_neighbors, graph_hubs and graph_path are live. wc3ctl rag status reports what is installed.
These need wc3-mcp on your PATH, which the one-line install and the first wc3-mcp.exe install both arrange. Until then, run them as .\wc3-mcp.exe ... from the folder the exe is in.
wc3-mcp install --all set up every supported app found on this PC
wc3-mcp install cursor vscode set up only the apps named wc3-mcp uninstall --all remove it again wc3-mcp config print the settings to paste by hand wc3-mcp clients list supported apps and whether each is set up wc3-mcp doctor check the install, the game folder and the apps
| App | Name to use | Where it is written |
|---|---|---|
| Claude Code | claude-code | through claude mcp add --scope user |
| Claude Desktop | claude-desktop | %APPDATA%\Claude\claude_desktop_config.json (Store build too) |
| Cursor | cursor | %USERPROFILE%\.cursor\mcp.json |
| VS Code (GitHub Copilot) | vscode | %APPDATA%\Code\User\mcp.json |
| Windsurf | windsurf | %USERPROFILE%\.codeium\windsurf\mcp_config.json or %APPDATA%\devin\mcp_config.json |
| Gemini CLI | gemini | %USERPROFILE%\.gemini\settings.json |
| Codex CLI | codex | %CODEX_HOME% or %USERPROFILE%\.codex\config.toml |
| Cline | cline | cline_mcp_settings.json in VS Code's storage for Cline |
| LM Studio | lmstudio | %USERPROFILE%\.lmstudio\mcp.json |
| Zed | zed | %APPDATA%\Zed\settings.json |
Setup only changes the one wc3 entry. Every other server and setting in the file stays as it was, and the file is copied to NAME.wc3-mcp.bak first. A file with comments in it (common in Zed and VS Code) is never rewritten, because that would delete the comments. The settings to paste are printed instead.
It is a standard stdio MCP server. Point your app at wc3-mcp.exe with no arguments. wc3-mcp config cursor prints a ready-made JSON entry with the real path filled in, which most apps accept as is.
The Warcraft III folder is found automatically from the Windows registry, then C:\Warcraft III, C:\Program Files (x86)\Warcraft III and C:\Program Files\Warcraft III. When yours is somewhere else, either
wc3-mcp install --all --game-dir "D:\Games\Warcraft III", which sets WC3_GAME_DIR in each app's entry, orgame_dir to a single tool call.A game_dir argument wins over WC3_GAME_DIR, which wins over the automatic search. wc3-mcp doctor shows which folder it is using.
In PowerShell, with the .NET 8 SDK installed,
git clone https://github.com/GodMephisto/wc3-mcp
cd wc3-mcp dotnet test --filter "Category!=Corpus&Category!=GameData&Category!=Doctor" dotnet publish src/Wc3.Mcp/Wc3.Mcp.csproj -c Release --self-contained -r win-x64 -o dist-mcp .\dist-mcp\wc3-mcp.exe install --all
The apps then start the exe inside your clone's dist-mcp folder, and that folder is what goes on your PATH, so keep the clone where it is or rerun the last line after moving it.
Exact SDK and package versions are in REQUIREMENTS.md. CascLib.dll must stay beside wc3-mcp.exe.
251 tools.
| Name | Read/Write | Description | ||||
|---|---|---|---|---|---|---|
| asset_audit | read-only | Flag suspicious imported assets. It reports entries larger than max_bytes, BLP textures whose width or height is not a power of two, a binary .mdx with no .m... | ||||
| asset_convert_batch | writes | Convert every texture in a folder to one target format, reusing the shared converter, and write the copies under out_dir with their relative paths preserved.... | ||||
| asset_duplicates | read-only | Group the map's imported files whose bytes are identical (by sha256) and report the space each duplicate group wastes. Zero-byte entries are excluded. Read-o... | ||||
| asset_import_wire | writes | Add disk files to a map as imports and, when a file is a model or an icon and object names an object, point its matching model or icon field at the new impor... | ||||
| asset_list | read-only | List the asset paths an icon or model object field can actually be set to, from the map's own imported files and from the base game. Ask this BEFORE setting... | ||||
| asset_model_lint | read-only | Scan every imported model (.mdx/.mdl) in the map and report the structural problems a static check can find, a geoset with no material, a material naming a t... | ||||
| asset_replace | writes | Replace an asset path everywhere it is referenced (object-data field values, script string literals and the war3map.imp import table) and save the edited cop... | ||||
| asset_size_report | read-only | Break the map's imported bytes down by parent folder, largest total first, so the folders that dominate the map's weight are obvious. Read-only. | ||||
| asset_thumbnails | writes | Render a thumbnail PNG for every model in a folder, or for every imported model inside every map in the folder, and write them under out_dir. Reuses the mode... | ||||
| asset_unused | read-only | List the map's imported files that no object-data field value and no script string literal references, each with the size it holds. A lead to review before d... | ||||
| audit_ability | read-only | Tells you, per ability, PASS or the exact broken link across a placed hero's whole runtime chain, far deeper than audit_hero, which only proves a cast reache... | ||||
| audit_fidelity | read-only | Tells you whether a ported object's data came across faithfully, by comparing it and its whole custom-object dependency closure between the SOURCE map it was... | ||||
| audit_hero | read-only | Tells you whether a placed hero's abilities are actually wired up in the map's script, not merely present as object data. For every ability it verifies the w... | ||||
| audit_map | read-only | Behavioural audit of a map's object data, read-only. Where 'validate' answers whether a map can LOAD, this answers whether its abilities do what they CLAIM,... | ||||
| audit_readiness | read-only | Tells you whether a placed hero's script would actually RUN correctly, not just fire, the gap audit_hero cannot see since it only proves a cast reaches a han... | ||||
| audit_trend | read-only | Run the behavioural audit against two maps and report the findings the second added and removed, grouped by check. Where audit_map answers what is wrong now,... | ||||
| bench_compat | read-only | Check every map against every target build and return a pass or fail matrix with the finding counts in each cell, plus the aggregate over the whole grid. Pas... | ||||
| bench_leaks | read-only | Run the static leak detector over every map in a folder and report the counts per map and per leak kind, with the hot and repeat totals. The folder sweep the... | ||||
| bench_open | read-only | Open every map in a folder through the loader and record the per-map open time in milliseconds, entry count and total decompressed bytes, reporting the slowe... | ||||
| bench_perf_gate | read-only | Compare two recorded benchmark result JSON files and report whether any metric regressed by more than a threshold, for use as a CI gate. Each file is an obje... | ||||
| bench_schema_coverage | read-only | Measure what object data a schemas corpus carries. One row per schema folder names the build, its era and whether the object data is real (the folder holds i... | ||||
| bundle_diff | read-only | Compare two dependency bundles (the JSON written by 'bundle unit -o') by their object and asset members, listing what each adds, removes or renames. | ||||
| bundle_merge | writes | Merge two dependency bundles into one, written as JSON at out_path. Refuses when the same rawcode is defined differently in the two bundles (a different kind... | ||||
| bundle_unit | read-only | Resolve everything a unit depends on - the porting preview: referenced objects (with custom-to-map flags), asset files, trigger strings, dependency edges and... | ||||
| camera_add | writes | Add a camera at a target position and save the edited map to out_path. The input map is NEVER modified in place. Rejects a blank or duplicate name. | ||||
| camera_list | read-only | List the map's cameras (war3map.w3c): each camera's name, target position, rotation, angle of attack, distance and field of view. | ||||
| camera_remove | writes | Remove a camera and save the edited map to out_path. The input map is NEVER modified in place. | ||||
| camera_set | writes | Set a field on a camera and save the edited map to out_path. The input map is NEVER modified in place. Editable fields: Name\ | TargetX\ | TargetY\ | ZOffset\ | Rotation... |
| camera_tour | writes | Add N cameras interpolated between two existing cameras as a smooth tour path, and save the edited map to out_path. Every float field is blended linearly and... | ||||
| changelog | read-only | Generate release notes from git log between two refs, grouped by Conventional Commit type (feat, fix, perf, docs, chore and the rest), a heading per group wi... |
| ci_all | read-only | Run lint, validate and, when target is given, compat in one pass. Returns one summary
冒頭だけを表示しています。続きはリポジトリで読めます