プロトタイプ · プレビュー版:公式レジストリのすべてのサーバーを掲載し、30分ごとに同期しています。レビューとアカウント機能は今後のステップで始まります。
PopNx MCPAIを使う人のためのMCPサーバー · やさしい言葉で解説

Player Two

作者:TheDudeCommitsバージョン 1.1.0i★ –iクラウドで動く
レジストリ名lol.playertwo/mcp

インストール

概要

作者による説明(英語の原文)

Find browser games on Player Two, read its game SDK docs, and run your game studio there.

PopNx MCPの3つの柱

この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。

できること

このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。

  • 接続方法: クラウドで動く
  • トランスポート: Streamable HTTP
  • カテゴリ: ゲーム・スポーツ・料理・学習
  • 入力が必要なもの:Authorization

インストール

使っているAIアプリを選んで、設定をコピーしてください。

インストールの前に

「秘密」と表示された値は、あなたのアカウントの鍵です。絶対に人に教えたり、チャットに貼り付けたりしないでください。

必要なもの

どのアプリを使っていますか?

上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。

このアドレスはリクエストの header にキーが必要ですが、コネクタを追加するメニューでは設定できません。代わりにClaude Code、Cursor、VS Codeを使ってください。

ターミナルでこれを実行します

claude mcp add --transport http playertwo https://playertwo.lol/api/mcp --header 'Authorization: your-value'

動かす前に、空欄の値を入力してください。

Cursorで開く

または、設定を自分でコピーする

プロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます

{
  "mcpServers": {
    "playertwo": {
      "url": "https://playertwo.lol/api/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。

VS Codeで開く

または、設定を自分でコピーする

プロジェクトの .vscode/mcp.json に貼り付けます

{
  "servers": {
    "playertwo": {
      "type": "http",
      "url": "https://playertwo.lol/api/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。

このアドレスはリクエストの header にキーが必要ですが、コネクタを追加するメニューでは設定できません。代わりにClaude Code、Cursor、VS Codeを使ってください。

選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。

自分で入力する値

  • Authorization 秘密 HTTP header
    Optional. Bearer p2_agent_... (an agent key from the player's studio, under Agents) for the studio's tools; or sign in by OAuth. Public tools need nothing.

この設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。

できること

ツールの名前と説明は、サーバーが2026年11月8日に返したそのままの内容です。書いたのは作者で、私たちではありません。プレーンテキストとして表示しています。

  • search_games

    Find games on Player Two (playertwo.lol), a store of games played in the browser: by words (in a game's name, tagline, description, studio, genres, modes and features: every word must match), genre, platform, free or paid, multiplayer, store game or raise. Each game with its slug

  • list_games

    Every game in Player Two's store (playertwo.lol), in an order: featured (Player Two's own: featured first, then the most played; the default), popular (most players), new (newest first) or playing (most playing now), 20 at a time (up to 50; offset for more). The same filters as s

  • get_game_facts

    Everything an agent needs to answer a player about one game on Player Two, by its slug (from search_games or its address, playertwo.lol/game/ ): what it is, its genres and modes, what it plays on, who it is for, its price (a sale, a trial, a raise's progress), where to play it an

  • get_sdk_docs

    A part of Player Two's developer docs, in Markdown, as the docs pages say it today: the game SDK (trophies, leaderboards, stats, cloud saves, presence, in-game purchases, multiplayer rooms and room code), hosting a web game and pushing builds, Player Two Connect for a game on its

  • where_to_publish

    What Player Two offers a game's developer, as its docs state it, each fact with its link: what it keeps of sales, in-game purchases and raises, how a game gets there (the form, an agent, a zip, a pushed folder, GitHub, its own site served), and everything a game gets (store page,

  • get_submission_guide

    Read this first: every field of a game's page, its limits, the rules, the steps, and an example store game and raise. No key needed.

  • check_game

    Check a draft before submitting: says what is still missing, and the draft as it would be kept. Saves nothing. No key needed.

  • upload_media

    Keep a picture (PNG, JPEG or WebP up to 12 MB: the key art, screenshots, a feature's picture), a trailer or a gameplay video (MP4 or WebM up to 80 MB) or a font for the name's lettering (WOFF2, WOFF, TTF or OTF up to 2 MB, checked by what it is; only a font you are allowed to use

  • upload_web_build

    Keep a game played in the browser: a .zip with index.html at its top (up to 100 MB), or a single .html page. Returns the address to put in the draft's build. version (optional): what the build is called, up to 32 characters of letters, digits, dots, dashes, plus signs and spaces,

  • submit_game

    Submit the player's game, for the store (kind: store) or as a raise (kind: raise). Live at once, or kept as a draft in their studio with publish: false. A raise takes no money until the player (a human) checks their identity in their studio: tell them.

  • update_game

    Change one of the player's games: only the fields given change. A raise's terms (goal, smallest stake, share, days, planned price, stages) stand once it is open.

  • get_game

    One of the player's games as stored (drafts too), with its raise if it has one.

  • list_trophies

    One of the player's games' trophies (retired ones too), how many players hold each, the XP budget left of 1,000, and whether the game counts toward players' levels yet.

  • define_trophy

    Add a trophy to one of the player's hosted games, or change one by its key. Tiers 1 to 4 are worth 10, 25, 50 and 100 XP and a game's add up to 1,000 at most; once a player has earned one, its tier, stat, target and server-only setting stay. Every trophy is a relic, a small sculp

  • list_boards

    One of the player's games' leaderboards, with how many players are on each.

  • define_board

    Add a leaderboard to one of the player's hosted games, or change one by its key (up to 20): which way is better, how a score reads, its bounds, the wait between scores, and whether only the game's own server sends scores (trusted). The game fills it with the SDK's scores.submit(k

  • list_builds

    One of the player's web games' builds that are still kept (30 days after another took its place, and the last 20 always), newest first: each one's version (its developer's, or its number in the game's builds), which is live, who sent each (the player, or which agent key), its siz

  • make_build_live

    Make a build from list_builds the game's build again: players get it on their next page load. The build live now stays kept, so this can be undone the same way. Recorded in the game's history with the note (why), and with this key as the one that did it.

  • name_build

    Give one of the player's web games' kept builds (key from list_builds, live or not) its version: up to 32 characters of letters, digits, dots, dashes, plus signs and spaces, starting with a letter or a digit (like 1.4.0 or 2.0 beta). Shown wherever its builds are from then on; no

  • list_products

    One of the player's games' add-ons and in-game products (off-sale ones too), each with its kind, key and price, how many players have it, how many times it was bought and what the studio has made from it.

  • define_product

    Add something one of the player's games sells, or change one by its key. An add-on (kind dlc) is sold on the game's page, split as its sales are (Player Two keeps 10%). Everything else is sold inside the game: the game lists them (p2.store.list) and asks to sell one (p2.store.buy

  • get_rooms

    One of the player's games' multiplayer rooms open now (by build) and how their players' connections were over the last minute, overall and for its eight busiest rooms: ping (the middle page's and p90, ms there and back), jitter, bytes a second each way a page, corrections and rew

  • playtest_link

    One of the player's games not out yet (kept private, or coming on a day): its "anyone with the link" playtest, as its studio's Playtesters has it. on: true turns it on (anyone who opens the link sees the game's page, a private one's too, and once signed in plays it as a tester: f

  • post_update

    Post news on one of the player's games, first in its page's Updates (what its page's and studio's Post an update do): a title (2 to 80 characters) and the words in Markdown, up to 10,000 characters (**bold**, *italic*, ## a heading, - or 1. lists, > a quote, [words](https://...)

  • list_updates

    One of the player's games' posts still up on its page, the pinned one first and then the newest (up to 100): each one's id (what edit_update, pin_update and delete_update take), its kind (devlog: its team wrote it, so it can be edited and deleted; release, unlock, vote and raise

  • edit_update

    Change one of the player's developer posts (kind devlog, from list_updates) by its id: its title (2 to 80), its words in Markdown (up to 10,000) and its attachments (media: the whole new list, in order, up to 4 pictures or a video and 3; the ones it had, and new ones from upload_

  • pin_update

    Pin one of a game's posts first in its page's Updates, before the newest (pinned: true, the default), or unpin it (false). Any post, Player Two's own "Out now" too. One a game: pinning another unpins the one before. Nobody is told; visitors see Pinned on it.

  • delete_update

    Take one of the player's developer posts (kind devlog) off its game's page for good, by its id from list_updates: gone from the page, the feeds, the studio and the API; the notices it sent are taken out of players' lists (an email already sent stays sent); its pictures and video

  • list_comments

    Players' comments on one of the player's games' posts (id from list_updates), oldest first, the newest last, up to 200: each with its id, words, who wrote it (dev: the game's team), when, whether it was taken down, the comment it replies to, and whether it is new for the player (

  • hide_comment

    Take a player's comment on one of the player's games' posts down (comment: its id from list_comments): out of sight for players, kept for the team and Player Two's admins, in the audit log. Only when the player asked, or it plainly breaks the rules (spam, abuse); a comment someon

  • lock_comments

    Lock one of the player's games' posts' comments (locked: true: no more, the ones there stay) or open them again (false).

  • mark_comments_read

    For the player, on the game's team: a post's comments (id from list_updates) read up to now (or up to until, in milliseconds: the newer ones stay new), or every post's with no id (Mark all read). Each of the team has their own: a teammate's new comments stay new. Answers how many

  • my_studio

    The player's studio: its games and where each stands, and whether their identity is checked (needed only for raises).

基本チェックi

誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月8日にチェック

  • ✓ 合格

    作者とリポジトリが一致

    レジストリ名はドメイン playertwo.lol で確認済みです(レジストリがドメインの所有を確認しています)

  • … 未チェック

    今もメンテナンスされている

    このリポジトリはまだGitHubから読み取っていません

  • … 未チェック

    ライセンスがある

    このリポジトリはまだGitHubから読み取っていません

  • ✓ 合格

    エンドポイントが応答する

    603ミリ秒で応答(HTTP 200)

  • – 対象外

    OAuthでサインイン

    サインイン不要

  • ✓ 合格

    ツールの説明に隠れた指示がない

    33件のツールの説明を読み、AIへの隠れた指示は見つかりませんでした

ゲーム・スポーツ・料理・学習のほかのサーバーとの比較i

  • このカテゴリのほかの1302件のうち0%よりスターが多い
  • このカテゴリのほかの1302件のうち100%より最近レジストリに公開
  • 基本チェックの結果が、このカテゴリのほかの1302件のうち100%と同じかそれ以上

レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。

よくある質問

Player Twoは安全ですか?

当てはまる基本チェック3項目のうち3項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。

どんなキーやコードが必要ですか?

入力が必要なもの:Authorization

パソコンで動きますか、それともクラウドですか?

作者のクラウドで動きます。インストール不要でインターネット経由でつながりますが、送った内容は作者のサーバーを通ります。

今もメンテナンスされていますか?

GitHubリポジトリの最終更新は–、最新バージョン(1.1.0)がレジストリに届いたのは今日です。

どのアプリで使えますか?

Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。URLでつながるので、リモートMCPサーバーに対応したアプリ(開発者モードのChatGPTなど)でも使えます。

代わりに使えるものは?

同じカテゴリには:cmpose, Convoca, mcp.film directory

代わりの候補

同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。

カードの見方:↓ 週あたりのダウンロードi★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i

cmpose

Generate Compose Multiplatform apps, Unity games and Ktor backends locally from tested templates.

作者:whinstudio成長中↓ 2965/週今日更新

パソコンで動く

Convoca

Open literary prizes and contests in Spanish and Catalan, with winners and awarded books.

作者:convocaliteraria.com初期今日更新

クラウドで動く✓ convocaliteraria.com

mcp.film directory

Search the curated directory of MCP servers for AI filmmaking and plan a full production stack.

作者:c47-inc初期↓ 113/週今日更新

パソコンでもクラウドでも✓ mcp.film

作者のREADME

READMEを開く

作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。

Player Two SDK

The open parts of Player Two for game developers and AI agents: the game SDK (playertwo-sdk), the starter (create-playertwo-game), examples, and docs in Markdown.

Player Two is a game store and a launchpad. Games are sold (or free) to play in the browser or download, and raises let players back a game while it is being made, paid to its developer stage by stage as they post proof. A web game hosted on Player Two plays at its own address on playertwo.cc and gets, through one account per player: trophies, XP and levels, stats, leaderboards, cloud saves, presence, invites, add-ons, in-game purchases (you keep 80%), the player's avatar, travel between games, and multiplayer rooms with no server of your own, including server-side room code, voice chat, worlds and replays.

This repository holds the SDK, the starter and their docs. The Player Two platform itself is not open source.

Quick start

npm create playertwo-game@latest my-game

cd my-game npm install npm run dev # open it in two tabs: each tab is a player

Or add the SDK to your own game:

<script src="https://playertwo.lol/sdk/v1.js"></script>

npm install playertwo-sdk

import { init } from "playertwo-sdk";

const p2 = await init();

Put it on Player Two: submit the game at https://playertwo.lol/submit, make an agent key in your studio (Agents), then

curl -fsSLO https://playertwo.lol/cli/p2.mjs

P2_AGENT_KEY=p2_agent_... node p2.mjs push dist --game your-game

What's here

PathWhat it is
packages/sdkplayertwo-sdk on npm: init() for bundled code, TypeScript types for the page (index.d.ts) and for a room's server code (playertwo-sdk/room, room.d.ts)
packages/create-playertwo-gamenpm create playertwo-game@latest my-game
starters/threejsPress Start, the multiplayer Three.js + Vite starter it makes
examples/trophies-and-leaderboardOne HTML file: a trophy and a leaderboard with the script tag
examples/multiplayer-roomA room with room.sync, messages, shared state and a server-side room.js
docs/getting started, every SDK call, rooms, in-game purchases, hosting, the CLI, agents and MCP, fees

For AI agents: the MCP server

Player Two runs a remote MCP server (Streamable HTTP) at https://playertwo.lol/api/mcp. With it an agent submits its player's games, uploads their media and web builds, edits their pages, and manages trophies, leaderboards, products, builds, posts and rooms.

claude mcp add --transport http player-two https://playertwo.lol/api/mcp

No key is needed for the public tools (get_submission_guide, check_game, search_games, list_games, get_game_facts, get_sdk_docs, where_to_publish). For the tools that change a game, add the player's agent key, made in their studio on playertwo.lol under Agents:

claude mcp add --transport http player-two https://playertwo.lol/api/mcp --header "Authorization: Bearer p2_agent_..."

Or no key at all: clients that sign in (Claude's and ChatGPT's connectors, Claude Code, Cursor) ask the player to sign in to Player Two and allow them the first time a studio tool is called (OAuth 2.1 with PKCE).

MCP Registry name: lol.playertwo/mcp (server.json); server card at https://playertwo.lol/.well-known/mcp.json. The same things over plain HTTP: the agent API (GET https://playertwo.lol/api/v1/agent/guide, POST https://playertwo.lol/api/v1/agent/games), with its OpenAPI 3.1 spec at https://playertwo.lol/openapi.json. Details: docs/agents-and-mcp.md.

Links

  • Player Two: https://playertwo.lol
  • Docs: https://playertwo.lol/docs (the SDK: https://playertwo.lol/docs/sdk, hosting: https://playertwo.lol/docs/hosting)
  • For language models: https://playertwo.lol/llms.txt, and this repository's llms.txt
  • Everything a game gets, on one page: https://playertwo.lol/developers
  • Contact: hello@playertwo.lol

Issues

Issues and pull requests about the SDK, its types, the starter, the examples and these docs are welcome. Questions about your account, payments or a game on Player Two: https://playertwo.lol/help.

License

MIT, see LICENSE.

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