プロトタイプ · プレビュー版:公式レジストリのすべてのサーバーを掲載し、30分ごとに同期しています。レビューとアカウント機能は今後のステップで始まります。
PopNx MCPAIを使う人のためのMCPサーバー · やさしい言葉で解説

CutClip.one

作者:leovegasバージョン 1.0.0i★ –iクラウドで動く
レジストリ名one.cutclip/cutclip

インストール

概要

作者による説明(英語の原文)

AI video editor your agent can drive: plan scenes, edit a multi-track timeline, and render MP4s.

PopNx MCPの3つの柱

この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。

できること

このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。

  • 接続方法: クラウドで動く
  • トランスポート: Streamable HTTP
  • カテゴリ: デザイン・画像・音声
  • 入力が必要なもの:Authorization

インストール

使っているAIアプリを選んで、設定をコピーしてください。

インストールの前に

「秘密」と表示された値は、あなたのアカウントの鍵です。絶対に人に教えたり、チャットに貼り付けたりしないでください。

必要なもの

どのアプリを使っていますか?

上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。

このアドレスはリクエストの header にキーが必要ですが、コネクタを追加するメニューでは設定できません。代わりにClaude Code、Cursor、VS Codeを使ってください。

ターミナルでこれを実行します

claude mcp add --transport http cutclip https://cutclip.one/api/mcp --header 'Authorization: your-value'

動かす前に、空欄の値を入力してください。

Cursorで開く

または、設定を自分でコピーする

プロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます

{
  "mcpServers": {
    "cutclip": {
      "url": "https://cutclip.one/api/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。

VS Codeで開く

または、設定を自分でコピーする

プロジェクトの .vscode/mcp.json に貼り付けます

{
  "servers": {
    "cutclip": {
      "type": "http",
      "url": "https://cutclip.one/api/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。

このアドレスはリクエストの header にキーが必要ですが、コネクタを追加するメニューでは設定できません。代わりにClaude Code、Cursor、VS Codeを使ってください。

選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。

自分で入力する値

  • Authorization 秘密 必須 HTTP header
    Bearer sfs_... personal token. Create one at https://www.cutclip.one (Settings → Connect an AI client). Free credits on signup.

この設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。

できること

ツールの名前と説明は、サーバーが2026年11月7日に返したそのままの内容です。書いたのは作者で、私たちではありません。プレーンテキストとして表示しています。

  • project.create

    Create a new film project (§11.1)

  • project.list_for_owner

    List every project a user owns, most recently updated first

  • project.update

    Rename a project or change its description

  • project.delete

    Permanently delete a project and everything in it (tracks, scenes, assets, render history). Cannot be undone.

  • project.get_state

    Fetch a project's full current state: project, tracks, scenes, timeline items, placeholders, scenarios

  • project.get_summary

    Fetch a compact project summary (project settings, tracks, scene list) — prefer this over project.get_state for normal conversation context (§16)

  • project.export

    Export a project's full structure (settings, tracks, scenes, timeline, placeholders, transitions, current prompts) as a portable JSON document, suitable for project.import

  • project.import

    Create a brand-new project from a project.export JSON document. Only relinks media whose asset id still exists and is owned by ownerId; anything else comes in unresolved.

  • track.create

    Create a video or audio track on a project (§11.4)

  • track.update

    Rename, mute, lock, or set the volume (0-1) of a track

  • track.delete

    Delete a track

  • track.reorder

    Move a track to a new position among the project's tracks — video and audio tracks share one ordering, so a track can move in between tracks of either type

  • scene.create

    Create a storytelling scene on a project — distinct from a timeline clip (§7.2, §11.3)

  • scene.update

    Update a scene's title, summary, narrative purpose, planned duration, or location (its shots inherit the location unless they override it)

  • scene.reorder

    Move a scene to a new position among the project's scenes

  • scene.delete

    Delete a scene

  • timeline.add_placeholder

    Add a video/audio placeholder clip to a track, ready for a generation prompt (§7.5, §11.5)

  • timeline.move_item

    Move a timeline item to a new start time, and optionally to a different track (must be the same track type — video to video, audio to audio — and the item must not be a transition or have one attached)

  • timeline.duplicate_item

    Duplicate a timeline clip (media or placeholder, not a transition), by default onto the same track immediately after itself, pushing whatever else is later on that track to the right to make room (only fails if the target spot would land inside another clip that starts before it)

  • timeline.trim_item

    Trim a timeline item's start, duration, or source in/out points

  • timeline.set_speed

    Change a clip's playback speed (0.2 = 5x slower, 1 = normal, 1.8 = 1.8x faster). Recomputes the clip's timeline duration for the new speed and ripples everything later on the same track to stay contiguous — the source range consumed is unchanged, only how long it takes to play.

  • timeline.set_volume

    Set a clip's own audio gain (0 = silent, 1 = full). Multiplies with its track's volume — both apply together — so a clip can be ducked or muted independent of the rest of its track.

  • timeline.set_transform

    Place a clip on a video track as a layer: its position, size and opacity in the frame. Video tracks stack by order (higher order is drawn on top), and anything outside a scaled-down or transparent clip shows the tracks beneath — so a logo, watermark or picture-in-picture is an im

  • timeline.split_item

    Split a timeline item into two at an absolute timeline position

  • timeline.delete_item

    Delete a timeline item (and its placeholder, if any)

  • timeline.close_gap

    Ripple a timeline item (and everything after it on the same track) earlier to eat the empty space immediately before it. Fails if there is no gap before the item.

  • timeline.batch

    Apply SEVERAL timeline edits in ONE call — one version check, one result, one undo step, all-or-nothing (if any op fails nothing is applied and the error names the failing op). ALWAYS prefer this over repeated single-edit calls whenever you have two or more timeline edits to make

  • timeline.close_gaps

    Close the empty gaps between SEVERAL clips at once (a ripple: each clip after the first is pulled left against its predecessor, and everything later on the track moves with it, so clips after the span keep their spacing). Select the clips with exactly one of itemIds (every gap in

  • timeline.add_transition

    Add a transition (§4.1: crossfade, smooth_blend, fade_from_black, or fade_to_black — a hard cut needs no call at all, it's just the default). crossfade and smooth_blend require fromItemId and toItemId to be two contiguous, back-to-back clips on the same track, and shift toItemId

  • timeline.add_transitions

    Add the SAME transition to several clips in ONE call (and one undo step) — prefer this over repeated timeline.add_transition when joining a run of clips. Select the clips with exactly one of itemIds, trackId (every clip on a track) or all:true (every clip on every track; trackTyp

  • timeline.remove_transitions

    Remove transitions from several clips in ONE call (and one undo step): every transition whose clip(s) are all selected (itemIds, trackId or all:true, like timeline.add_transitions) — a crossfade/smooth_blend needs both its clips selected, a fade just its own clip. Crossfaded clip

  • timeline.remove_transition

    Remove a transition. For a crossfade or smooth_blend this also shifts the incoming clip back to its pre-transition position.

  • timeline.update_transition_duration

    Change how long an existing fade, crossfade or smooth_blend lasts, in ms. For a crossfade or smooth_blend this re-shifts the incoming clip to keep it anchored to the outgoing clip's end.

  • asset.replace_placeholder

    Point a placeholder at a real uploaded/generated asset (§11.7, §18.2). Preserves the placeholder and its prompt for provenance; sets its status to 'generated'.

  • asset.get

    Fetch one asset's metadata (type, source, mime type, duration/dimensions if known) plus a downloadUrl for its file: a plain HTTP GET, no auth header needed, valid 24h (call again for a fresh one)

  • asset.list

    List every asset uploaded/generated for a project (§11.7)

  • scenario.create

    Stage a concept + treatment + scene list before materializing it onto the timeline (§9, §11.2). Does not touch tracks/scenes/timeline — call scenario.apply_to_timeline next.

  • scenario.get

    Fetch a staged scenario's concept, treatment, and scene list

  • scenario.update

    Revise a staged scenario's concept, treatment, and/or scene list before applying it — e.g. after the user asks for a pacing or tone change. Only the fields provided are changed.

  • scenario.delete

    Delete a staged scenario draft (does not affect anything already applied to the timeline)

  • scenario.apply_to_timeline

    The high-level film-building tool (§34): materializes a staged scenario into real tracks, scenes, placeholders, and timeline items in one atomic, undoable step. Creates a video track with one placeholder per scene; optionally a Music track with one placeholder spanning the whole

  • storyline.get

    Fetch the Scenario Maker draft storyline for a project: the premise (and how many reference images it has), the scenes the user has accepted so far (path), and the current batch of suggested next scenes (candidates).

  • storyline.set_premise

    Set the Scenario Maker premise (initial scene or short scenario), optionally with up to 3 reference images (base64) that define the look and setting. Resets the accepted path and candidates. Needs a premise or at least one image.

  • storyline.set_candidates

    Replace the current batch of suggested next scenes with distinct options you propose, so the user can pick one. Each option should follow from the premise and every scene already in the path.

  • storyline.pick

    Accept one of the current candidates as the next scene in the storyline, optionally with edits. Clears the candidates — suggest new ones afterwards.

  • storyline.update_scene

    Edit a scene already accepted into the storyline path

  • storyline.rewind

    Rewind the storyline: keep only the first `keep` accepted scenes (0 clears the path) and discard the rest and the current candidates, so a different choice can be made at that point.

  • storyline.apply

    Turn the accepted storyline path into real scenes, placeholders, prompts and timeline items in one undoable step (stages it as a scenario and applies it), then clears the draft path. With draftShots (default true) each scene is first broken into a shot list like shot.draft (meter

  • prompt.attach

    Attach a structured prompt document to a scene slot (visual/sound/music/voice) or a placeholder directly (§8, §11.6)

  • prompt.update

    Revise a prompt — creates a new revision rather than overwriting the old one (§17)

  • prompt.get

    Fetch one prompt document by id

  • prompt.list_for_scene

    List every prompt ever attached to a scene, across all slots and revisions

  • prompt.list_revisions

    Get the full revision history (oldest first) for a prompt's slot, given any promptId in that lineage (§17)

  • project.undo

    Undo the most recent operation applied to a project (§14)

  • render.preview

    Start a fast, half-resolution preview export of the project's current timeline to MP4 (§11.8). Takes the same aspect/fit as render.final so the framing can be checked cheaply. Costs 1 credit, charged to the project owner; fails with INSUFFICIENT_CREDITS if they can't cover it.

  • render.final

    Start a full-resolution final export of the project's current timeline to MP4 (§11.8). Costs 5 credits at 1080p (the default), 10 at 2k (2560x1440) or 15 at 4k, charged to the project owner; fails with INSUFFICIENT_CREDITS if they can't cover it. The resolution is the short side

  • credits.get_balance

    Get the credit balance of the project's owner, and what a render costs, in milli-credits (1000 = 1 credit). Check this before starting a render if the balance may be low.

  • credits.list_history

    List the project owner's credit history, newest first: purchases, assistant usage, renders and AI generations, each with its signed amount in milli-credits (1000 = 1 credit; negative = spent), balance after, detail (model, resolution, tokens…) and the project it was for. Also ret

  • render.status

    Check the status/progress of a render job

  • render.get_result

    Get a completed render job's result: the output assetId and a downloadUrl for the rendered file — a plain HTTP GET, no auth header needed, valid 24h (call again for a fresh one)

基本チェックi

誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月8日にチェック

  • ✓ 合格

    作者とリポジトリが一致

    レジストリ名はドメイン cutclip.one で確認済みです(レジストリがドメインの所有を確認しています)

  • … 未チェック

    今もメンテナンスされている

    このリポジトリはまだGitHubから読み取っていません

  • … 未チェック

    ライセンスがある

    このリポジトリはまだGitHubから読み取っていません

  • ✓ 合格

    エンドポイントが応答する

    309ミリ秒で応答(HTTP 200)

  • – 対象外

    OAuthでサインイン

    サインイン不要

  • ✓ 合格

    ツールの説明に隠れた指示がない

    60件のツールの説明を読み、AIへの隠れた指示は見つかりませんでした

デザイン・画像・音声のほかのサーバーとの比較i

  • このカテゴリのほかの2759件のうち0%よりスターが多い
  • このカテゴリのほかの2759件のうち94%より最近レジストリに公開
  • 基本チェックの結果が、このカテゴリのほかの2759件のうち100%と同じかそれ以上

レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。

よくある質問

CutClip.oneは安全ですか?

当てはまる基本チェック3項目のうち3項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。

どんなキーやコードが必要ですか?

入力が必要なもの:Authorization

パソコンで動きますか、それともクラウドですか?

作者のクラウドで動きます。インストール不要でインターネット経由でつながりますが、送った内容は作者のサーバーを通ります。

今もメンテナンスされていますか?

GitHubリポジトリの最終更新は–、最新バージョン(1.0.0)がレジストリに届いたのは一昨日です。

どのアプリで使えますか?

Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。URLでつながるので、リモートMCPサーバーに対応したアプリ(開発者モードのChatGPTなど)でも使えます。

代わりに使えるものは?

同じカテゴリには:Figma Context MCP, Claude Real Video, Figma MCP Server

代わりの候補

同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。

カードの見方:★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i

Figma Context MCP

作者:GLips

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

パソコンで動く★ 16,165MIT5 か月前更新
インストール

Claude Real Video

作者:HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

パソコンで動く★ 2,284MIT2 か月前更新
インストール

Figma MCP Server

作者:figma

The Figma MCP server brings Figma design context directly into your AI workflow.

クラウドで動く★ 2,15213 か月前更新
インストール

作者のREADME

READMEを開く

作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。

CutClip.one MCP Server

An AI video editor that your coding agent can drive end to end.

Connect Claude Code, Codex, Cursor, Windsurf or any MCP client to CutClip.one. Your agent can then plan a film, cut it on a multi-track timeline and render the MP4. Every change goes through the same tools as the editor itself, so you can open the project in the browser, see what the agent did, and undo any step.

*A quick tour of www.cutclip.one: copy-ready MCP setup for Claude Code, Codex and Cursor, the editor, and the feature list.*

  • 🌐 Website: https://www.cutclip.one
  • 🔌 MCP endpoint: https://cutclip.one/api/mcp (streamable HTTP, hosted, nothing to install)
  • 📇 Official MCP Registry: one.cutclip/cutclip

What your agent can do

AreaCapabilities
ProjectsCreate, list, update, export and import projects; read the full state or a compact summary
Storyline & scenariosTurn one idea into a premise, pick from suggested story beats, write a scenario and lay it out on the timeline
TimelineAdd, move, trim, split, duplicate and delete clips; speed, volume, position/size/opacity; transitions; close gaps; batch edits
Tracks & scenesCreate, reorder and update video/audio tracks and scenes
AssetsUpload media, swap placeholders for real footage, capture still frames
PromptsDraft and revise image/video prompts for each scene, with full revision history
Cinematic film modeShots with a camera rig, characters and locations with reference images, film look, keyframe and video generation, takes
Music & voiceMusic generation for music placeholders, voice-over clips, lip-sync and re-voicing for shots
RenderingPreview and final renders (up to 4K, several aspect ratios, H.264/H.265), status polling and a signed download link
History & creditsUndo any change; check your credit balance and usage history

111 tools in total. One personal token covers all of them, and it only ever sees your own projects.

Quick start

  1. Sign up at https://www.cutclip.one. New accounts get free credits.
  2. Open Settings → Connect an AI client (MCP) and create a token (it starts with sfs_).
  3. Connect your client:

Claude Code

claude mcp add --transport http cutclip https://cutclip.one/api/mcp \

--header "Authorization: Bearer sfs_YOUR_TOKEN"

Codex (~/.codex/config.toml)

[mcp_servers.cutclip]

url = "https://cutclip.one/api/mcp" http_headers = { Authorization = "Bearer sfs_YOUR_TOKEN" }

Cursor / Windsurf / other clients (mcp.json)

{

"mcpServers": { "cutclip": { "type": "http", "url": "https://cutclip.one/api/mcp", "headers": { "Authorization": "Bearer sfs_YOUR_TOKEN" } } } }

  1. Ask your agent something like:

*"Use cutclip to make a 30-second vertical teaser about a lighthouse keeper: plan five scenes, put placeholders

on the timeline with crossfades, add a music track, and render a preview."*

Example tasks

  • Turn a one-line idea into a storyline, a scenario and a rough cut with placeholders
  • Upload your own footage and have the agent trim, order and crossfade it
  • Re-cut one project for 16:9, 9:16 and 1:1, and render each one
  • Batch edits: "make every clip 10% faster and close all the gaps"
  • Overlays: picture-in-picture, logos and GIFs with position, size and opacity
  • Script your pipeline: generate shots → assemble → render → download, all from your agent

Pricing

Pay-as-you-go credits with no subscription. Editing and reading projects is free. Renders and AI generation cost credits, and every new account gets free credits. See https://www.cutclip.one/pricing.

Support

Report bugs and request features in Issues, or email timofeevld@mail.com.


This repository holds the public listing for the hosted CutClip.one MCP server. The service itself is closed source.

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