GitHub
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
作者による説明(英語の原文)
MCP server for Unity: 130+ tools, Unity 6 skills, AI/ML discovery. No Editor.
この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。
このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。
使っているAIアプリを選んで、設定をコピーしてください。
UNITY_PROJECT_PATH必要なもの
どのアプリを使っていますか?
上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。
Claude Desktop → Settings → Developer → Edit Config を開き、claude_desktop_config.json にこれを貼り付けます
{
"mcpServers": {
"unity": {
"command": "npx",
"args": [
"-y",
"unity-mcp-server"
],
"env": {
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}ターミナルでこれを実行します
claude mcp add unity --env UNITY_PROJECT_PATH=your-value -- npx -y unity-mcp-server動かす前に、空欄の値を入力してください。
プロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます
{
"mcpServers": {
"unity": {
"command": "npx",
"args": [
"-y",
"unity-mcp-server"
],
"env": {
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
プロジェクトの .vscode/mcp.json に貼り付けます
{
"servers": {
"unity": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"unity-mcp-server"
],
"env": {
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
これはパソコンで動くサーバーですが、ChatGPTがつなげるのはインターネット上のサーバーだけです。ほかのアプリを選んでください。
選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。
この設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。
パソコンで動くサーバーです。インストールすると、ツール一覧がAIアプリに表示されます。
誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月7日にチェック
レジストリ名は、リポジトリを所有するGitHubアカウント rachitkumarrastogi で確認済みです
このリポジトリはまだGitHubから読み取っていません
このリポジトリはまだGitHubから読み取っていません
これはパソコンで動くため、インターネット上のエンドポイントはありません
パソコンで動き、代わりにローカルの設定を使います
パソコンで動くサーバーです。ツール一覧を読み取れるのは、インターネット上のエンドポイントがある場合だけです
レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。
当てはまる基本チェック1項目のうち1項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。
入力が必要なもの:UNITY_PROJECT_PATH
あなたのパソコンで動きます。必要なときにAIアプリが起動し、データは作者のサーバーを通りません(サーバー自体がオンラインサービスを呼び出す場合を除きます)。
GitHubリポジトリの最終更新は–、最新バージョン(1.7.0)がレジストリに届いたのは3 か月前です。
Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。パソコンにNode.jsも必要です。
同じカテゴリには:GitHub, Desktop Commander, Cloudflare MCP
同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。
カードの見方:★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
MCP server for terminal commands, file operations, and process management
Cloudflare MCP servers
作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。
MCP server for Unity — Gives AI assistants structured access to your Unity project from any MCP-capable IDE or app. No Unity Editor required.
Your IDE talks to this server; the server reads your Unity project folder and answers with project info, build scenes, scripts, prefabs, and more — so the AI can help without opening the Editor.
UNITY_PROJECT_PATH per project in your MCP config.This server uses the standard MCP protocol over stdio and exposes tools. Any IDE or app that can run an MCP server and pass environment variables will work. Commonly used clients include:
| Client | Notes |
|---|---|
| Cursor | Add server to MCP settings; set UNITY_PROJECT_PATH in env. |
| Claude Desktop | Add to claude_desktop_config.json; same command + env pattern. |
| Claude Code | MCP support including tools. |
| VS Code | Use an MCP extension (e.g. GenAI / Copilot MCP); configure server and UNITY_PROJECT_PATH. |
| Windsurf | Add MCP server with command and env. |
| Continue | Configure MCP server in Continue settings. |
| Cline | MCP tools and resources. |
| Other | Any client that supports MCP tools over stdio (e.g. Zed, Roo Code, LibreChat, custom agents). |
Configuration is the same everywhere: command = node, args = path to dist/index.js, env = UNITY_PROJECT_PATH = your Unity project root. See Configuration below for a Cursor example; other clients use the same structure in their own config format.
Expand a category below to see the tools it includes.
| 📦 Project & build | 💻 Code & assemblies | 🎬 Scenes & prefabs | 📁 Assets & references |
| 🎨 Materials & shaders | 🎞️ Animation | 🖼️ 2D & sprites | ✨ Rendering |
| 📝 TextMeshPro & UI | 🎮 Input | 🏷️ Tags & layers | 🌐 Addressables & localization |
| 🔊 Audio | 🧪 Testing & docs | 🔄 CI & version control | 🔌 Integrations |
| ⚡ Speed & productivity | 🔍 Meta | 🤖 AI & ML |
📦 Project & build
| Tool | Description | Example prompt to type |
|---|---|---|
get_project_info | Path, Unity version, build scene count, player/product name | *"What's my project path and Unity version?"* · *"Show build scene count and player name"* |
list_build_scenes | Scenes in EditorBuildSettings (build order) | *"Which scenes are in the build?"* · *"List build scenes in order"* |
get_player_settings | Product name, company, bundle ID, version | *"What are the player settings?"* · *"Show bundle ID and company name"* |
list_packages | Packages from manifest.json | *"List installed Unity packages"* |
get_quality_settings | Quality levels | *"What are the quality settings?"* |
get_scripting_defines | Global and per-assembly defines | *"Show scripting defines"* · *"What defines are set per assembly?"* |
get_physics_settings | Physics / Physics2D settings | *"What are the physics settings?"* |
get_graphics_settings | Graphics settings (GraphicsSettings.asset) | *"Show graphics settings"* |
get_time_settings | Time / fixed timestep (TimeManager.asset) | *"What's the fixed timestep?"* · *"Show time settings"* |
get_build_target_info | Active build target / platform | *"What's the current build target?"* |
get_feature_set_inference | Infer Unity 6 feature sets from packages (2D, ECS, AR, etc.) | *"What feature sets does this project use?"* |
get_project_version | Bundle version | *"What's the bundle version?"* |
get_changelog | CHANGELOG contents | *"Show the changelog"* |
get_audio_settings | AudioManager.asset (global volume, reverb, DSP buffer) | *"What are the audio settings?"* |
get_navigation_settings | NavMesh/agent settings from ProjectSettings | *"Show NavMesh / navigation settings"* |
get_xr_settings | XR/VR project settings | *"What XR or VR settings are configured?"* |
get_script_execution_order | Script execution order (MonoManager) | *"Show script execution order"* |
get_version_control_settings | Serialization mode, visible meta files | *"What's the version control / serialization setup?"* |
get_layer_collision_matrix | Layer collision matrix and layer names | *"Show layer collision matrix"* · *"What layers collide?"* |
get_cloud_services_config | Unity Cloud / Unity Connect config | *"Is Unity Cloud configured?"* |
get_package_dependency_graph | Package dependency graph (manifest + lock) | *"Show package dependency graph"* |
list_package_samples | Samples folders under Packages | *"List package samples"* |
list_unity_hub_projects | List Unity projects from Unity Hub (no project path required) | *"List my Unity Hub projects"* |
💻 Code & assemblies
| Tool | Description | Example prompt to type |
|---|---|---|
list_assemblies | Assembly definitions with references, platforms | *"List assembly definitions"* |
get_assembly_for_path | Assembly that contains a given script or folder path | *"Which assembly contains Assets/Scripts/Player.cs?"* |
list_scripts_by_assembly | C# script paths in a given assembly (by name or asmdef path) | *"List scripts in Assembly-CSharp"* · *"What scripts are in MyGame.Runtime?"* |
list_asmdef_references | Assembly names that reference a given assembly (reverse deps) | *"Who depends on MyGame.Core?"* |
list_scripts | C# scripts (optional folder filter) | *"List all C# scripts"* · *"Show scripts in Assets/Scripts"* |
find_scripts_by_content | By type/pattern (e.g. MonoBehaviour) | *"Find scripts that extend MonoBehaviour"* |
get_assembly_dependency_graph | Nodes and edges | *"Show assembly dependency graph"* |
list_editor_scripts | Scripts in Editor folders | *"List editor scripts"* |
list_visual_scripting_assets | Bolt / Unity Visual Scripting .asset files | *"List Visual Scripting assets"* |
get_script_public_api | Parse C# script: class name, base type, public methods/fields | *"What's the public API of PlayerController.cs?"* |
🎬 Scenes & prefabs
| Tool | Description | Example prompt to type |
|---|---|---|
list_all_scenes | All .unity files under Assets | *"List all scenes"* |
get_scene_summary | Root GameObjects, component count | *"Summarize MainMenu.unity"* · *"What's in this scene?"* |
get_scene_components_by_type | GameObjects in a scene with a component type (e.g. Camera, Light) | *"Which GameObjects have a Camera in Game.unity?"* |
get_scene_objects_by_tag | GameObjects in a scene with a given tag (e.g. Spawn) | *"Find objects with tag Spawn in this scene"* |
get_all_components_by_type | All Cameras/Lights/etc. across all scenes | *"List all Cameras in the project"* |
get_scene_hierarchy_flat | Flat list of GameObjects in a scene (name and layer) | *"List all objects in Main.unity with their layers"* |
get_lighting_scene_info | Lighting assets and GI workflow mode for a scene | *"What lighting does Main.unity use?"* |
list_prefabs | Prefabs (optional path prefix) | *"List all prefabs"* · *"List prefabs in Assets/Prefabs"* |
list_prefab_variants | Prefabs that are variants of another prefab | *"List prefab variants"* |
list_prefabs_with_component | Prefabs that contain a component type (e.g. Animator) | *"Which prefabs have an Animator?"* |
get_prefab_summary | Prefab summary: root name, component count, component types | *"Summarize Hero.prefab"* · *"What's in this prefab?"* |
get_prefab_script_guids | Script GUIDs used by a prefab | *"What scripts does Hero.prefab use?"* |
list_subscenes | ECS/DOTS .subscene assets | *"List subscenes"* |
📁 Assets & references
| Tool | Description | Example prompt to type |
|---|---|---|
get_asset_folder_tree | Folder tree under Assets | *"Show asset folder tree"* |
list_assets_by_extension | By extension (e.g. .png, .fbx) | *"List all .png textures"* · *"List FBX models"* |
find_references | Assets referencing a path or GUID | *"What references this asset?"* · *"Find what uses Assets/Textures/hero.png"* |
list_large_assets | Files over N MB (default 5) | *"List large assets"* · *"What's over 10 MB?"* |
list_video_clips | Video clip assets (.mp4, .mov, .webm, etc.) | *"List video clips"* |
list_legacy_font_assets | Legacy fonts (.fontsettings, .ttf, .otf) — not TMP | *"List legacy fonts"* |
list_render_textures | RenderTexture assets | *"List render textures"* |
list_terrain_data | TerrainData and TerrainLayer assets | *"List terrain data"* |
list_lighting_settings_assets | Lighting-related .asset files | *"List lighting settings assets"* |
search_assets_by_name | Search Assets (and optionally Packages) by name pattern | *"Search assets named 'hero'"* |
get_texture_meta | Texture .meta (maxSize, dimensions, spriteMode, PPU) | *"What's the import settings for hero.png?"* |
search_project | Combined search: name pattern, script pattern, and/or referrers of path | *"Search project for X"* · *"What references this path?"* |
get_meta_for_asset | Read .meta for any asset path (guid, importer keys) | *"Show .meta for Assets/Models/character.fbx"* |
get_broken_asset_refs | Prefabs/scenes/materials with any missing GUID reference | *"Find broken asset references"* |
list_scriptable_objects | .asset files that are ScriptableObject instances | *"List all ScriptableObject assets"* |
🎨 Materials & shaders
| Tool | Description | Example prompt to type |
|---|---|---|
list_materials | Materials (optional folder) | *"List all materials"* · *"List materials in Assets/Materials"* |
list_materials_using_shader | Materials that use a given shader (GUID or path) | *"Which materials use Standard shader?"* |
list_shaders | .shader in Assets and Packages | *"List shaders"* |
list_shader_graphs | Shader Graph assets | *"List Shader Graph assets"* |
list_vfx_graphs | VFX Graph assets | *"List VFX Graph assets"* |
🎞️ Animation
| Tool | Description | Example prompt to type |
|---|---|---|
list_animator_controllers | .controller assets | *"List animator controllers"* |
list_animation_clips | .anim assets | *"List animation clips"* |
| get_animator_states | State names from a contr
冒頭だけを表示しています。続きはリポジトリで読めます