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PopNx MCPAIを使う人のためのMCPサーバー · やさしい言葉で解説

Steamworks Release Assistant

作者:wazzapsenkバージョン 0.5.2i★ –iパソコンで動く
レジストリ名io.github.wazzapsenk/steamworks-mcp

インストール

概要

作者による説明(英語の原文)

Put a game on Steam: store page, achievements, Valve-rule checks, market data, Steamworks.

PopNx MCPの3つの柱

この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。

できること

このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。

  • 接続方法: パソコンで動く
  • トランスポート: stdio
  • カテゴリ: 会計・財務・税務
  • 入力が必要なもの:STEAMWORKS_PUBLISHER_KEY

インストール

使っているAIアプリを選んで、設定をコピーしてください。

インストールの前に

  • 基本チェック:1項目中1項目に合格
  • あなたのパソコンで、あなたのユーザーと同じ権限(ファイル、ネットワーク、アプリ)で動きます。
  • 自分で入力するもの: STEAMWORKS_MCP_ROOT, STEAMWORKS_PUBLISHER_KEY

「秘密」と表示された値は、あなたのアカウントの鍵です。絶対に人に教えたり、チャットに貼り付けたりしないでください。

必要なもの

  • PyPIPythonのuvのインストール(uvxコマンドに必要)

どのアプリを使っていますか?

上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。

Claude Desktop → Settings → Developer → Edit Config を開き、claude_desktop_config.json にこれを貼り付けます

{
  "mcpServers": {
    "steamworks": {
      "command": "uvx",
      "args": [
        "steamworks-mcp"
      ],
      "env": {
        "STEAMWORKS_MCP_ROOT": "your-value",
        "STEAMWORKS_PUBLISHER_KEY": "your-value"
      }
    }
  }
}

ターミナルでこれを実行します

claude mcp add steamworks --env STEAMWORKS_MCP_ROOT=your-value --env STEAMWORKS_PUBLISHER_KEY=your-value -- uvx steamworks-mcp

動かす前に、空欄の値を入力してください。

Cursorで開く

または、設定を自分でコピーする

プロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます

{
  "mcpServers": {
    "steamworks": {
      "command": "uvx",
      "args": [
        "steamworks-mcp"
      ],
      "env": {
        "STEAMWORKS_MCP_ROOT": "your-value",
        "STEAMWORKS_PUBLISHER_KEY": "your-value"
      }
    }
  }
}

ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。

VS Codeで開く

または、設定を自分でコピーする

プロジェクトの .vscode/mcp.json に貼り付けます

{
  "servers": {
    "steamworks": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "steamworks-mcp"
      ],
      "env": {
        "STEAMWORKS_MCP_ROOT": "your-value",
        "STEAMWORKS_PUBLISHER_KEY": "your-value"
      }
    }
  }
}

ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。

これはパソコンで動くサーバーですが、ChatGPTがつなげるのはインターネット上のサーバーだけです。ほかのアプリを選んでください。

選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。

自分で入力する値

  • STEAMWORKS_MCP_ROOT env
    The folder that holds your game projects. Default: the folder the app starts the server in.
  • STEAMWORKS_PUBLISHER_KEY 秘密 env
    Optional Steamworks publisher Web API key, only for builds, beta branches and leaderboards.

この設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。

できること

パソコンで動くサーバーです。インストールすると、ツール一覧がAIアプリに表示されます。

基本チェックi

誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月10日にチェック

  • ✓ 合格

    作者とリポジトリが一致

    レジストリ名は、リポジトリを所有するGitHubアカウント wazzapsenk で確認済みです

  • … 未チェック

    今もメンテナンスされている

    このリポジトリはまだGitHubから読み取っていません

  • … 未チェック

    ライセンスがある

    このリポジトリはまだGitHubから読み取っていません

  • – 対象外

    エンドポイントが応答する

    これはパソコンで動くため、インターネット上のエンドポイントはありません

  • – 対象外

    OAuthでサインイン

    パソコンで動き、代わりにローカルの設定を使います

  • … 未チェック

    ツールの説明に隠れた指示がない

    パソコンで動くサーバーです。ツール一覧を読み取れるのは、インターネット上のエンドポイントがある場合だけです

会計・財務・税務のほかのサーバーとの比較i

  • このカテゴリのほかの3077件のうち0%よりスターが多い
  • このカテゴリのほかの3077件のうち81%より最近レジストリに公開
  • 基本チェックの結果が、このカテゴリのほかの3077件のうち100%と同じかそれ以上

レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。

よくある質問

Steamworks Release Assistantは安全ですか?

当てはまる基本チェック1項目のうち1項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。

どんなキーやコードが必要ですか?

入力が必要なもの:STEAMWORKS_PUBLISHER_KEY

パソコンで動きますか、それともクラウドですか?

あなたのパソコンで動きます。必要なときにAIアプリが起動し、データは作者のサーバーを通りません(サーバー自体がオンラインサービスを呼び出す場合を除きます)。

今もメンテナンスされていますか?

GitHubリポジトリの最終更新は–、最新バージョン(0.5.2)がレジストリに届いたのは6 日前です。

どのアプリで使えますか?

Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。パソコンにPython (uv)も必要です。

代わりに使えるものは?

同じカテゴリには:Finance Toolkit, SolidInvoice, Korea Tax Calculator

代わりの候補

同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。

カードの見方:↓ 週あたりのダウンロードi★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i

Finance Toolkit

500+ transparent financial methods calculated from raw statements, not third-party endpoints.

作者:JerBouma広く使われている↓ 1.6万/週★ 5496昨日更新

パソコンでもクラウドでも

SolidInvoice

Create and send invoices and quotes, manage clients, and track payments in SolidInvoice.

作者:SolidInvoice成長中★ 981昨日更新

クラウドで動く✓ solidinvoice.co

Korea Tax Calculator

Korean tax calculation and tax-audit judgment MCP: 97 tools with statutory citations.

作者:UpstageAI成長中↓ 3172/週★ 97今日更新

パソコンで動く

作者のREADME

READMEを開く

作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。

steamworks-mcp

Put your game on Steam with your AI assistant. It reads your game project, asks you what it cannot find, writes your store page with you, checks everything against Valve's rules, and fills in Steamworks only after you say yes. It never publishes anything: you press Publish.

Works with Claude (Desktop, Code and claude.ai), ChatGPT (web and desktop app) and Codex (app, CLI and IDE extension). Free and open source (MIT).

38 tools · 38 skills · 24 code rules · 128 release checks · 115 store-text rules · Unity, Godot and Unreal

Not affiliated with or endorsed by Valve. "Steam" and "Steamworks" are trademarks of Valve Corporation.

Contents: How it works · Install · Your first conversation · Words you will see · What it can do · Skills · Code rules · Safety · Troubleshooting · Known limits · Advanced setup

How it works

flowchart LR

A["Your game folder"] --> B["Scan: what the project already says"] B --> C["Questions for what is missing"] C --> D["Drafts: store text, achievements, images, settings, SDK code"] D --> E{"You approve?"} E -- "change it" --> D E -- "yes" --> F["Checks against Valve's rules"] F --> G["Files + a checklist for Steamworks"] F --> H["Fills Steamworks after a dry run and your OK"] G --> I["You press Publish in Steamworks"] H --> I

Your game goes through four release steps, the same ones Valve reviews. The tool shows how far each one is:

flowchart LR

S0["Step 0 · Prerequisites account, bank, tax, app fee"] --> S1["Step 1 · Store page texts, images, tags, languages"] S1 --> S2["Step 2 · Build review the game, Steam features"] S2 --> S3["Step 3 · Release date, price, Release button"]

Everything about your game's Steam release lives in one readable file in your game folder, steamworks.yaml. Every value in it has a status: missing, draft (found or written, not yet checked by you), approved (you said it is right), done in Steamworks, or needs review (it changed after you approved it, so you look at it again).

Install

You need uv, a small tool that runs Python programs (one command to install), and Claude, ChatGPT or Codex. You do not need Steam keys or a Steam login to start.

The server speaks both MCP transports:

TransportForStarted by
stdio (the default)Apps that start the server on your computer: Claude Desktop, Claude Code, Codex (app, CLI, IDE extension)the app itself (steamworks-mcp); setup and the plugin configure it
Streamable HTTPApps that connect over the internet: ChatGPT (web and desktop app), claude.aisteamworks-mcp remote (with a secure address), or steamworks-mcp --http (local only, details)

Over HTTP every request needs sign-in (OAuth, or a bearer token); over stdio only the app that started the server can talk to it.

Claude Desktop

In a terminal:

uvx steamworks-mcp setup

It asks where your games are and connects Claude Desktop (and Claude Code, if you have it). Restart Claude Desktop. To use the skills there too, add the folders in skills/ as skills in Claude's settings.

Claude Code: the plugin (server and skills in one step)

In Claude Code, type:

/plugin marketplace add https://github.com/wazzapsenk/steamworks-mcp

/plugin install steamworks@steamworks-mcp

It asks for your games folder. That's it.

ChatGPT (web or desktop app) and claude.ai

These apps reach the server over the internet, through a secure address on your computer.

  1. Install cloudflared once (free, from Cloudflare). On Windows: winget install --id Cloudflare.cloudflared; on a Mac: brew install cloudflared.
  2. In a terminal:
   uvx steamworks-mcp remote

The first time, it asks where your games are. Then it prints an address that ends in /mcp and an access code.

  1. Add the address in your app, with OAuth as the authentication:
  • ChatGPT on the web: Settings > Apps & Connectors > Advanced settings: turn on Developer mode, then create a connector.
  • ChatGPT desktop app (Windows, macOS): Settings > Plugins > MCPs > Add.
  • claude.ai: Settings > Connectors > Add custom connector.
  1. A steamworks-mcp page opens and asks for the access code: type the one from step 2.
  2. Ask your assistant: "Where are my games on Steam?"

Keep the terminal from step 2 open while you work. Custom connectors in ChatGPT need developer mode; check that your plan has it. The address changes every time you start remote (update the connector's URL then); a fixed address needs a little more setup.

Codex (app, CLI and IDE extension)
  1. In a terminal (the same command as for Claude Desktop):
   uvx steamworks-mcp setup
  1. Type the folder that holds your games (Enter keeps the one shown). The keys it offers are optional: Enter skips them.
  2. When it asks Codex?, answer y. If it says "not found", Codex has not run on this computer yet; y still works.
  3. Restart Codex (the app, or a new CLI session) and ask: "Where are my games on Steam?"

The server goes into ~/.codex/config.toml, which the Codex app, the CLI and the IDE extension all read, so one setup covers all three. Codex starts the server on your computer: no tunnel and no access code. Tools that only read run without asking; Codex asks before every tool that changes something.

Check the installation
uvx steamworks-mcp doctor

It lists what is set up and what to fix; Troubleshooting covers the common problems. Other apps that support MCP, and connecting by hand: docs/ADVANCED.md.

Your first conversation

Just talk to your assistant. Some things you can say:

You want to…Say
Start"Where are my games on Steam?" · "Help me get my game in MyGame/ onto Steam."
See what's left"What's still missing before my store page can go live?"
Store page"Write my store page." · "Make my short description better."
Know the market"What do the closest popular games do on their store pages?" · "Compare my game with games like it."
Price"What should my game cost, and in each country?"
Achievements"Design achievements for my game." · "Add the Steam code for them."
Check the code"Check my game's Steam integration."
Images"Make all my store images from my key art and logo."
Translations"Translate my store page into German, French and Japanese."
Fill Steamworks"Show me what would change in Steamworks, then apply it."
After launch"How is my launch going?" · "What are players complaining about?"

Every answer starts with one plain sentence and, where it helps, a table. The assistant shows you each draft; only you approve.

For a new game the assistant first asks you to describe it in a few sentences, then shows what it understood in one list for you to confirm. The questions after that come a few at a time; the optional ones you can skip, and "not yet" is always a fine answer.

Words you will see

WordMeans
MCP serverA helper program your AI app talks to. This project is one.
ToolOne thing the server can do, like "check my code" or "make my images". Your assistant picks the tools.
SkillA ready-made recipe for your assistant, like "write the store page" (several tools in the right order).
PromptThe same as a skill, for apps that show prompts instead of skills.
Code ruleA check of your game's code against Steamworks requirements, with the fix.
steamworks.yamlThe file in your game folder with every Steam setting of your game. Readable and editable.
Draft / approved / doneA value found or written for you / a value you confirmed / a value Steamworks has.
Needs reviewA value that changed after you approved it (or whose source text changed); approve it again.
Release stepStep 0-3 above (in the code: "gate").
Dry runShowing what would change in Steamworks without changing anything. Every write starts with one.
BROWSER modeOptional: the tool fills Steamworks pages in a browser window you signed in to yourself.
Publisher keyOptional: a Steamworks key for builds, branches and leaderboards. Never share it.
App idYour game's number on Steam (Steamworks > App Admin), e.g. 480.
CapsuleOne of the store images: the boxes your game appears in on Steam's pages and lists.
Library assetsThe images in the player's Steam library: hero (wide background), logo, header, capsule.
Tags / genres / categoriesTags are the words players search by; genres are Steam's broad types (Action, Indie); categories are features (Single-player, Online Co-op, Steam Cloud).
DepotThe container your game files are uploaded into; a build is one upload of your depots.
Launch optionThe file Steam starts when a player presses Play.
RedistributablesRuntimes Steam installs with your game, like Visual C++ or DirectX. Unity and Godot games usually need none.
Content SurveyValve's questionnaire about mature content and AI use, in Steamworks; required before review.
Steam DirectValve's per-game fee you pay before releasing; release comes at least 21 days later.

What it can do

Start and see where you are

WhatTools
Find your games and show how far each one is, with the one next stepstatus
Start tracking a game and read what the project already says (Unity, Godot, Unreal)init_project, scan_project
Game already in Steamworks? Fill the empty fields from what Steam has; never overwritesimport_from_steamworks
What is missing before each release step, with Valve's source for every rulegap_report
Short batches of questions (a form when your app supports it), saving and approving answersstart_interview, set_field, approve_fields, mark_applied
What is turned on (keys, modes), reference dataserver_info, get_spec_info

Store page, images and translations

WhatTools
Briefs for the store text, achievements and settings; your assistant writes, the server checksgenerate, save_draft
Check everything against Valve's rules, a store-text rubric and an anti-copy checkvalidate
Preview the store text with the first screen markedpreview_store
Every store, library and icon image from one key art and one logoprepare_images
Translate every text into every target language (your assistant translates, the server checks)localization_status, localization_pending, localization_set
Measure a successful game's page (numbers only)fetch_reference

Market (live data from Steam's public store)

WhatTools
Look any game up: price, reviews, players right now, featuresstore_lookup
Study the closest popular games' store pages, compare them side by sidestudy_market, save_market_study, compare_games
What close games charge in the US and in each countryprice_brief

| Rough sales from revi

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