Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
คำอธิบายจากผู้ทำ (ภาษาอังกฤษตามต้นฉบับ)
Host and manage Minecraft servers, mods, worlds and backups on Pixly.
สามเรื่องนี้ไม่รวมเป็นคะแนนเดียว เพราะความเห็น การวัด และความนิยม เป็นคนละเรื่องกัน
ตัวนี้ยังไม่ได้เรียบเรียงเป็นภาษาไทย ด้านล่างคือข้อเท็จจริงที่เราอ่านจาก registry
เลือกโปรแกรม AI ที่คุณใช้ แล้วคัดลอกค่าตั้งไปวาง
ต้องเตรียมก่อน
คุณใช้แอปไหน
เลือกแอปด้านบน เราจำไว้ให้ ครั้งหน้าปุ่มจะขึ้นว่า “ติดตั้งลง …”
ใช้ได้ทั้ง Claude บนเว็บ แอปคอมพิวเตอร์ และมือถือ:
https://pixly.gg/api/mcpพิมพ์คำสั่งนี้ใน Terminal
claude mcp add --transport http pixly https://pixly.gg/api/mcpวางในไฟล์ .cursor/mcp.json ของโปรเจกต์ หรือ ~/.cursor/mcp.json
{
"mcpServers": {
"pixly": {
"url": "https://pixly.gg/api/mcp"
}
}
}เบราว์เซอร์จะถามก่อนเปิดแอป จากนั้นแอปแสดงค่าตั้งให้ตรวจแล้วกดยืนยัน ช่อง key เว้นว่างไว้ให้คุณใส่เอง
วางในไฟล์ .vscode/mcp.json ของโปรเจกต์
{
"servers": {
"pixly": {
"type": "http",
"url": "https://pixly.gg/api/mcp"
}
}
}เบราว์เซอร์จะถามก่อนเปิดแอป จากนั้นแอปแสดงค่าตั้งให้ตรวจแล้วกดยืนยัน ช่อง key เว้นว่างไว้ให้คุณใส่เอง
ChatGPT ต่อได้เฉพาะ server ที่อยู่บนอินเทอร์เน็ต:
https://pixly.gg/api/mcpชื่อเมนูอาจต่างกันเล็กน้อยตามแพ็กเกจและรุ่นของแอป
ตัวเลือกเก็บในคุกกี้บนเครื่องนี้ ไม่ต้องมีบัญชี
ค่าตั้งนี้สร้างจากข้อมูลใน registry ของผู้ทำ ถ้าไม่ตรงกับ README ให้เชื่อ README
ชื่อและคำอธิบายเครื่องมือตามที่ server ตอบมาเมื่อ 6 พ.ย. 2569 ผู้ทำเป็นคนเขียน ไม่ใช่เรา แสดงเป็นข้อความล้วน
getBedrockRangeReturns the Java version range Bedrock players can join, for fabric, neoforge and spigot (Paper and its forks); an empty string means unknown. Check it before enabling config.bedrockEnabled.
listBillsLists past calendar months' bills, newest first, each with its cost per server, split into compute, data sent to players and world storage. status pending means the month is closed but its bill is not final yet. Match each serverId to a name with listServers; a deleted server no
getMonthSpendingBreaks this calendar month's spend so far down by server: cost, compute cost, data sent to players and time awake. Match each serverId to a name with listServers and name servers by that name. For the total and the balance use getBalance.
getLoaderVersionsLists the Minecraft versions each config.type can run, keyed by type. Use it before createServer or updateServer to choose config.version. VANILLA is omitted because it runs every version; a missing type means its list is unavailable.
getPricingCatalogReturns estimated monthly prices in US cents, as the site shows them, for every available region and size under three play schedules (casual, regular, evenings), plus always-on host references when available. Name each size by its memoryGb, adding vcpu when two sizes share the sa
listServersLists the account's servers with id, name, join address, region, size, settings, state and recent disk, memory and lag figures. runtime.loadCause, when present, says why a server keeps lagging with players on: memory (garbage collection), cpu-starved (one core shared with backgro
createServerCreates a server, asleep and free until startServer or a joining player wakes it, and returns it with its id and join address. Region sets player latency and cannot change later: ask where players are if unknown; regions and size prices come from getPricingCatalog. Optional conte
deleteServerPermanently deletes the server with its world, settings, backups and exports, shutting it down if running. Call it only for a server the user named in this request, one server per call; for a request that names none or covers several, such as delete my servers, list them with lis
updateServerChanges a server's name, size, settings, player lists, content, auto-start or custom domain. Omitted fields are kept, and a sent list replaces the stored one (uploaded files excepted). Not for the resource pack (setResourcePack) or a fresh world (resetServer). The returned server
startAssetUploadOnly for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading one .jar or .zip mod, plugin, datapack or resource pack (up to 512 MiB, storage capped per server and account) and returns uploadId, key, fileName and parts: P
abortAssetUploadsDiscards one or more (up to 50) unfinished or inspected uploads. Returns aborted and leftover. Installed files are removed with deleteAsset.
completeAssetUploadsInstalls one or more (up to 50) files from startAssetUpload calls; resource packs go through setResourcePack. Files failing a check are returned in rejected with key and error; the rest apply at the next restart.
inspectAssetUploadCompletes a startAssetUpload and reports its kind, size and metadata without installing it. To install, pass it to completeAssetUploads, or setResourcePack with its key for a resource pack; abortAssetUploads discards it.
deleteAssetUninstalls a custom mod, plugin or datapack file that was uploaded to the server and deletes the file, taking effect at the next restart. The file can only be recovered from a backup.
listBackupsLists backups newest first with backupId, startTime, sizeBytes, reason (daily, manual, upload, freeze, reset, config-change) and exportState (idle, exporting, ready). Pass backupId to restoreBackup, cancelBackupRestore, startBackupExport, getBackupDownloadUrl (exportState ready)
createBackupTakes a manual backup of the server's current world, which can later be restored or exported. Fails while the server is starting, stopping or restoring, before its first boot, or when the account balance is too low. Returns the backup as pending; listBackups shows it completed wh
deleteBackupPermanently deletes one backup; this cannot be undone. A backup that is queued for restore or being exported cannot be deleted. For the only remaining copy of a world the call is refused with requiresConfirmation; ask the user, then repeat with confirm true.
getBackupDownloadUrlReturns a signed link, valid for 6 hours, to download a backup exported with startBackupExport. Fails if the export is not ready yet; requires a paid account. Returns url (a .tar.gz for the user) and expiresAt.
deleteBackupExportDeletes the downloadable archive made by startBackupExport. The backup itself is kept and can be exported again.
startBackupExportPackages a backup into a downloadable archive. Requires a paid account and balance; refused while another upload, export or restore is pending (at most 3 per account). Poll listBackups until exportState is ready, then call getBackupDownloadUrl; if it returns to idle instead, the
cancelBackupRestoreCancels a restore from restoreBackup that an online server has not applied yet. Pass the queued backupId. Fails if nothing is queued for it or it is already being applied.
restoreBackupReplaces the whole world with the chosen backup. No backup of the current world is taken, so everything since that backup is lost unless you run createBackup first. An asleep server restores at once; an online server applies it at the next restartServer or restartToApplySettings,
getConsoleLogsReturns up to 200 recent console lines, including startup, oldest first. Use it to see why a server failed to start or what happened in game; it cannot run commands. Returns events, nextCursor (newer) and prevCursor (older); platform notices are left out, so a page can hold fewer
verifyCustomDomainLooks up the public DNS record of the custom domain set with updateServer customDomain and updates its status; use it after the user changes DNS. A record that points at the server verifies the domain and starts routing players to it. A failing record is reported with its reason
dismissJoinAttemptClears the notice for a player the whitelist turned away; it does not whitelist, kick or ban. To let them in, add them to whitelist with updateServer. Returns the server.
keepServerAwakeDelays a running server's idle sleep by 5 minutes from now; it keeps being charged meanwhile. Use it while working on a server with no players online; to wake an asleep server use startServer. Fails with 409 if not running. Returns sleepAt.
getServerMetricsReturns the server's load samples over the last minutes (default 30, up to 360), oldest first, one about every 30 seconds while it runs. Each point has its time, memory use, tick load in permille (divide by 20 for milliseconds per tick; 1000 means the server is lagging) and peak
deleteModpackUninstalls the server's uploaded custom modpack and deletes the file, taking effect at the next restart. The world is kept, though the server may then suggest a world reset to clear content the pack left behind.
startModpackUploadOnly for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading a Modrinth .mrpack or a CurseForge modpack .zip (up to 1 GiB). Returns uploadId, key, fileName and parts (url valid one hour): PUT each piece, keep each ETag,
abortModpackUploadCancels an unfinished, or checked but not yet installed, modpack upload and discards the file. An installed modpack is not affected; remove it with deleteModpack.
completeModpackUploadInstalls the uploaded file as the server's modpack, replacing loader, version and mods at the next restart; a backup is taken first. Pass uploadId, key and each ETag, and replace to swap out a modpack that is already set. Returns the server.
inspectModpackUploadCompletes a startModpackUpload and returns its version, loader and contents without installing. To install, call completeModpackUpload with the same arguments; abortModpackUpload discards it.
resetServerReplaces the world with a fresh one, keeping settings, content and address; for an earlier world use restoreBackup instead. A running server disconnects its players and comes back online on the new world. A reset backup of the current world is taken first and earlier backups are
setResourcePackSets the resource pack players are offered on join, from Modrinth, an uploaded .zip or a link; from: none removes it. It applies at the next restart (restartToApplySettings). Make it mandatory with resourcePackRequired in updateServer. Returns the server.
restartServerReboots a running server's machine; players are disconnected for a minute or two while it boots and fetches its content from Modrinth, CurseForge or their download links. Use it for a pending size change or a stuck server; for changed game settings use restartToApplySettings. A r
restartToApplySettingsRestarts only the Minecraft program on an online server so changed settings apply; players drop for a few seconds while it reloads content from Modrinth, CurseForge or their download links. Use it when the server reports a restart is required; for a size change use restartServer.
startServerWakes an asleep server so players can join it from the internet at its address; not for an online server (use restartServer). While booting it fetches its mods, plugins and modpack from Modrinth, CurseForge or their download links, and a backup queued with restoreBackup replaces
stopServerShuts a running server down so it sleeps, disconnecting players and ending running charges; world and settings are kept. For a reboot use restartServer. While autoStartEnabled is on, a joining player wakes it (turn off with updateServer). Returns the server.
startWorldUploadOnly for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading a world archive (.zip, .tar.gz, .tgz; up to 4 GiB). Returns jobId, uploadId, key and parts (partNumber, url valid one hour): PUT each piece to its url, keep ea
abortWorldUploadCancels an unfinished world upload and discards the parts uploaded so far. The server's current world is not affected. Only before completeWorldUpload.
completeWorldUploadCall after every piece is uploaded, with jobId, uploadId, key and each ETag. The current world is not changed: the archive is imported in the background (minutes) into a new backup with reason upload in listBackups. To play it, run restoreBackup with that backupId. Fails over 4 G
refreshWorldUploadPartsReturns new one-hour links for pieces of a startWorldUpload whose links expired. Pass jobId, uploadId, key and the pieces still to upload.
getServerUsageReturns the time the server spent with at least one player online in its latest unbroken run on its current size (its last 7 days with players, or more days back until they hold 8 hours), histograms of CPU, tick load, GC pause share, memory peak, the JVM's live set and memory out
getBalanceShows the signed-in user's balance, this month's spend so far and projected total, and what awake servers cost per hour. Call it when the user asks about their balance or spending, or wants to add funds. It cannot add funds or take payments; funds are added in the Pixly dashboard
เราตรวจจากข้อมูลที่ใครก็เปิดดูได้ ยังไม่ได้อ่านโค้ด ข้อที่ไม่เกี่ยวกับตัวนี้ไม่นับในตัวหาร · ตรวจเมื่อ 7 พ.ย. 2569
ชื่อใน registry ยืนยันโดเมน pixly.gg แล้ว (registry ตรวจความเป็นเจ้าของโดเมน)
ยังไม่ได้อ่านข้อมูล repo จาก GitHub
ยังไม่ได้อ่านข้อมูล repo จาก GitHub
ตอบกลับใน 944 ms (HTTP 200)
ไม่ต้องล็อกอิน
อ่านคำอธิบายเครื่องมือ 44 ตัวแล้ว ไม่พบคำสั่งแอบแฝงถึง AI
เทียบกับทุก server ที่ยังใช้งานในหมวดนี้ทั้งทะเบียน ดาวนับเฉพาะเมื่อผู้ลงทะเบียนเป็นเจ้าของ repo
จากการตรวจเบื้องต้นของเรา ผ่าน 3 จาก 3 ข้อที่ตรวจได้ เรายังไม่ได้อ่านโค้ด ก่อนใส่กุญแจหรือ token ให้ดูว่า server ขอสิทธิ์อะไร และเลือกกุญแจที่ทำได้เท่าที่จำเป็น
registry ไม่ได้ระบุว่าต้องใช้กุญแจ แต่บางตัวจะขอให้ล็อกอินตอนใช้ครั้งแรก
รันบนคลาวด์ของผู้ทำ ต่อผ่านอินเทอร์เน็ตได้เลย ไม่ต้องลงโปรแกรม แต่ข้อมูลที่ส่งให้จะผ่านเซิร์ฟเวอร์ของผู้ทำ
repo บน GitHub มีการแก้โค้ดล่าสุด – และส่งรุ่นล่าสุด (0.1.0) เข้า registry 7 วันที่ผ่านมา
โปรแกรมที่รองรับ MCP เช่น Claude Desktop, Claude Code, Cursor และ VS Code ตัวนี้ต่อผ่าน URL จึงใช้กับโปรแกรมที่รับ remote MCP ได้ เช่น ChatGPT ที่เปิดโหมดนักพัฒนา
ในหมวดเดียวกันมี Spec Driven Development, Remote Desktop Commander, Microsoft Exchange Online MCP
server หมวดเดียวกันจากผู้ทำคนอื่น เรียงตามดาว
อ่านการ์ด:★ ดาว GitHubiสามเสา: รีวิว · ผลตรวจ · การใช้งานiอัปเดต = วันที่ส่งรุ่นล่าสุดเข้า registryi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Exchange Online admin for MSPs: forwarding audits, EWS posture and offboarding, no PowerShell
ส่วนนี้คัดจาก repo ของผู้ทำตามต้นฉบับ PopNx MCP ไม่ได้ตรวจหรือรับรองเนื้อหา ตัด HTML รูปภาพ และสคริปต์ออกแล้ว ลิงก์จะพาออกนอกเว็บ
The Pixly plugin lets Claude, ChatGPT and Codex create and manage Minecraft servers on Pixly through the Pixly MCP server at https://pixly.gg/api/mcp. Ask in plain language and the assistant runs the action on your own Pixly account.
The tools cover creating, starting, stopping and restarting servers; settings, mods, plugins and modpacks; console logs; backups, restores and world uploads; custom domain checks; Pixly prices compared with other hosts; and your balance and monthly spending. A server sleeps when nobody is playing, and a player joining starts it again.
Claude Code
/plugin install pixly --marketplace Wroud/pixly-plugins
Codex
codex plugin marketplace add wroud/pixly-plugins
Then enable pixly@pixly in the plugin list.
claude.ai or another MCP client with OAuth support: add https://pixly.gg/api/mcp as a remote MCP server (streamable HTTP).
The first time a tool needs your account, you sign in to Pixly in the browser and approve access. Every action then runs as you, on your servers only. Before deleting, resetting or restoring, the assistant asks you to name the exact server or backup. The tools cannot add funds or change plans; for those, the assistant links you to your Pixly dashboard.
npm test # offline checks: manifests, listing limits, skill, review cases, secret scan
npm run test:live # checks the live MCP server's tools through the MCP Inspector CLI npm run inspect # MCP Inspector web UI connected to the plugin's MCP server npm run inspect:cli -- --method tools/list npm run package # dist/pixly.zip for the OpenAI plugin portal claude plugin validate --strict ./plugins/pixly
To try local changes, add the checkout as a marketplace with claude plugin marketplace add ./ or codex plugin marketplace add ./.