原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

Adobe MCP

作者:AJSMonty版本 1.1.1i★ –i在你的电脑上运行
注册名称io.github.AJSMonty/adobe-mcp

安装

概览

作者提供的说明(英文原文)

Drive Adobe CC (AE, Photoshop, Illustrator, Premiere, Character Animator) from any MCP client

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 其他

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 需要你自己填写: ADOBE_MCP_WORKSPACE

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "adobe": {
      "command": "npx",
      "args": [
        "-y",
        "@ajsmonty/adobe-mcp"
      ],
      "env": {
        "ADOBE_MCP_WORKSPACE": "your-value"
      }
    }
  }
}

在终端中运行这条命令

claude mcp add adobe --env ADOBE_MCP_WORKSPACE=your-value -- npx -y @ajsmonty/adobe-mcp

运行前请先填写空着的值。

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "adobe": {
      "command": "npx",
      "args": [
        "-y",
        "@ajsmonty/adobe-mcp"
      ],
      "env": {
        "ADOBE_MCP_WORKSPACE": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "adobe": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@ajsmonty/adobe-mcp"
      ],
      "env": {
        "ADOBE_MCP_WORKSPACE": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

需要你填写的值

  • ADOBE_MCP_WORKSPACE env
    Directory for rendered assets, the asset registry, and learned lessons (default: ~/AdobeMCP)

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 AJSMonty 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“其他”中的其他服务器比较i

  • 星标数多于此分类中其他 18437 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 18437 个服务器的 15% 更新
  • 基础检查结果等于或优于此分类中其他 18437 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Adobe MCP 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(1.1.1)于4个月前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Spec Driven Development, Remote Desktop Commander, ProAgentStore

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Spec Driven Development

作者:formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

在你的电脑上运行★ 440MIT14个月前更新
安装

Remote Desktop Commander

作者:desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

在云端运行★ 2113天前更新
安装

ProAgentStore

作者:ProAgentStore

MCP-first control plane for ProAgentStore agents and private instances.

在云端运行今天更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

adobe-mcp — Adobe Creative Cloud MCP server (macOS)

Drives After Effects, Photoshop, Illustrator, Premiere Pro (and Character Animator puppet authoring) from Claude, plus Blender and Substance 3D Painter for 3D look-dev and cinematic animation. See ROADMAP.md for the full tool matrix and what is next. Bridge: MCP client → this server → AppleScript DoScript → AE → temp result file → back.

Tools

ToolPurpose
run_extendscriptRun arbitrary JSX; return comes back as JSON. Auto undo-grouped.
get_project_stateProject item tree, or one comp's layers in detail (comp_name).
save_frameRender a comp frame to PNG, returned inline so Claude can *see* its work.
list_ae_scriptsList .jsx/.jsxbin tools in scripts/ with descriptions from header comments.
run_ae_scriptExecute a library script, like File → Scripts → Run Script File.

3D & cinematic VFX pipeline (Blender + Substance 3D Painter)

Two Python bridges extend the server beyond ExtendScript so one agent can take a shot from blocking to final composite:

                  ┌──► Blender ──────────► Python (bpy): live add-on socket :9877, or headless `blender -b`

MCP client ───────┼──► Substance Painter ─► Python: remote scripting HTTP :60041 (/run.json) └──► After Effects ────► ExtendScript via osascript (as above)

ToolPurpose
blender_run_pythonRun bpy code (result = ... returns JSON). mode: live (running Blender), background (headless, optional blend_file / save_as), auto.
blender_get_stateScene summary: frame range, fps, engine, motion blur, camera lens/DoF, passes, every object.
blender_render_frameRender a low-sample preview frame through the scene camera, returned inline.
blender_render_animationRender the frame range with the scene's output settings and register the output as an asset.
substance_run_pythonRun Python in Substance 3D Painter (substance_painter.*).
substance_get_stateTexture sets, resolutions, stacks, channels, root layers.
substance_bake_mesh_mapsStart the async mesh-map bake (curvature/AO feed smart materials).
substance_export_texturesExport PBR maps with a preset (default *PBR Metallic Roughness*); registers each map.
vfx_plan_creature_shotTurns a brief ("a photo-real dinosaur walking past the camera while turning its neck") into physically derived timing plus the ordered tool calls for every stage.

Free CC0 texture & HDRI libraries (Poly Haven, ambientCG): everything both publish is public domain, so it's free for commercial work with no attribution.

ToolPurpose
texture_searchSearch both libraries for PBR materials (type=texture) or HDRIs (type=hdri); returns ids, tags, thumbnails.
texture_downloadDownload one asset at 1k–8k into /textures (cached), maps renamed _BaseColor/_Roughness/_Normal/_Height/_Metallic/_ARM/_AO.
blender_apply_textureBuild a Principled material from a library asset or a local map folder (e.g. a Substance export) and assign it: correct colour spaces, OpenGL normals, true displacement, ARM unpacking, real-world tile_m scale, tri-planar projection for meshes without UVs.
blender_set_hdriLight the scene with a library HDRI (strength, rotation) to match the plate.

The downloaded folder also works as texture_dir for Creature_Walk_Cinematic.py. Set POLYHAVEN_API / AMBIENTCG_API to point at a mirror if you need to.

Library scripts (run with run_script, parameters via params):

  • scripts/blender/Creature_Walk_Cinematic.py: a heavy-biped walk timed from physics. Speed comes from the Froude number, stride from Alexander (1976), and feet stay planted with zero slide. The neck and tail lag 3 frames per joint, the head is gaze-stabilised and turns toward the lens, and the chest breathes. The camera is a handheld rig with operator lag and footfall impact shake. The render setup is Cycles with a 180° shutter, a shadow catcher, and beauty/shadow/mist PNG sequences plus a multilayer EXR. Tested headless against Blender 5.0.1 (bpy); it also handles the 4.x APIs.
  • scripts/substance/Creature_Skin_LookDev.py: optional bake, then a matte "aged scales" base, a cavity-masked wetness layer, and glossy eye/mouth sets, all in one undo step. Optional export.
  • scripts/ae/Cinematic_3D_Composite.jsx: imports the passes, multiplies the shadow, adds a precomped edge light wrap, depth haze from mist, an optional depth lens blur, CG softening, and grain on the CG only.

Setup:

  • Blender live mode: Edit → Preferences → Add-ons → Install from Disk → bridges/blender/adobe_mcp_bridge.py, then enable it (listens on 127.0.0.1:9877; override with BLENDER_MCP_PORT). Background mode needs no add-on; it finds /Applications/Blender*.app or blender on PATH (override with BLENDER_PATH).
  • Substance 3D Painter: launch with remote scripting enabled: open -a "Adobe Substance 3D Painter" --args --enable-remote-scripting (port override: SUBSTANCE_PAINTER_PORT).
  • Both bridges are local-only and unauthenticated: anything on the machine that can reach the port can run Python in the app. Disable the Blender add-on or quit Painter when you're done.

Knowledge system (the server learns as it goes)

The server ships with a curated knowledge base (knowledge/lessons.jsonl) seeded from real production sessions — matchName gotchas, API quirks, parameter-type traps, and techniques (blueprint line extraction, seamless wind loops, QE transitions, Auto Reframe...).

Three mechanisms keep it useful and growing:

  1. Auto-surfaced gotchas — every failed *_run_extendscript call is matched against the lesson keywords; hits are appended to the error message the client sees (e.g. hit Illegal Parameter type in Premiere and the fix for autoReframeSequence's string preset arrives with the error). Failures are also logged to $WORKSPACE/error-log.jsonl as raw material for new lessons.
  2. `knowledge_search` / `knowledge_add` tools — agents consult lessons before attempting unusual scripting, and record new gotchas when they solve one that wasn't auto-suggested. Runtime lessons persist to $WORKSPACE/learned.jsonl (survives repo updates, per-install).
  3. Server instructions + tool descriptions — the highest-value rules (explicit document targeting, visual verification, render-timeout handling, ES3 limits) are baked into the MCP instructions and the per-tool descriptions, so a fresh install starts smart.

The scripts/ per-app libraries are the executable side of the same idea — distilled, reusable skills (list_scripts / run_script): blueprint line extraction (PS), seamless wind loops and kinetic typography rigs (AE), one-call vertical Auto Reframe (Premiere).

Install

Option A — one-click for Claude Desktop & Cowork (no Node needed)
  1. Have the Adobe apps you want to drive installed. In After Effects, enable Preferences → Scripting & Expressions → "Allow Scripts to Write Files and Access Network".
  2. Download the latest adobe-mcp-x.y.z.mcpb from Releases and double-click it (or drag it onto Claude Desktop → Settings → Extensions). Claude Desktop bundles its own Node runtime — nothing else to install.
  3. Use it. The first tool call for each app triggers a one-time macOS Automation permission prompt — click Allow.

Upgrading? Remove the old version first (Settings → Extensions → Adobe Creative Cloud → Uninstall), then install the new .mcpb — in-place installs over an existing version can leave stale files behind while reporting the new version number.

Option B — any MCP client via npm

Requires Node 18+ installed system-wide (nodejs.org installer or brew install node — note GUI apps often cannot see nvm-managed installs). No clone, no npm install: every client config below just runs

npx -y @ajsmonty/adobe-mcp
Option C — from source (contributors)
git clone https://github.com/AJSMonty/adobe-mcp.git ~/tools/adobe-mcp

cd ~/tools/adobe-mcp && npm install

point your client at: node ~/tools/adobe-mcp/server.mjs

Premiere Pro only: the ppro_* tools need the bundled CEP panel installed once — copy cep/mcp-bridge to ~/Library/Application Support/Adobe/CEP/extensions/ and enable PlayerDebugMode (see Notes), then open Window → Extensions → MCP Bridge inside Premiere.

Hook up to your MCP client

This is a standard stdio MCP server — any MCP-capable client can drive it (Claude Code, Claude Desktop, Cursor, Windsurf, VS Code Copilot agent mode, Zed, Cline, Goose, ...). Everything below is the same one-liner expressed in each client's config format: run npx -y @ajsmonty/adobe-mcp over stdio (or node .../server.mjs for a source checkout).

Claude Code
claude mcp add --scope user adobe -- npx -y @ajsmonty/adobe-mcp

--scope user = available in all projects; use --scope project from inside a repo to share via .mcp.json with your team. Verify: claude mcp list.

Claude Desktop

Settings → Developer → Edit Config, add to claude_desktop_config.json:

{

"mcpServers": { "adobe": { "command": "npx", "args": ["-y", "@ajsmonty/adobe-mcp"] } } }

Fully quit and reopen Claude Desktop.

Cursor

Settings → MCP → Add server, or edit ~/.cursor/mcp.json (global) / .cursor/mcp.json (per-project):

{

"mcpServers": { "adobe": { "command": "npx", "args": ["-y", "@ajsmonty/adobe-mcp"] } } }

Enable it under Settings → MCP, then use Agent mode (composer) — tool calls appear with approval prompts.

VS Code (Copilot agent mode)

.vscode/mcp.json in the workspace (or user mcp.json via the "MCP: Add Server" command):

{

"servers": { "adobe": { "type": "stdio", "command": "npx", "args": ["-y", "@ajsmonty/adobe-mcp"] } } }

Windsurf

~/.codeium/windsurf/mcp_config.json — same mcpServers shape as Claude Desktop/Cursor above.

Anything else

If the client supports MCP over stdio, point it at npx -y @ajsmonty/adobe-mcp and you are done.

Client caveats
  • macOS Automation permission is per host app. The first tool call from each new client (Cursor, VS Code, a different terminal) triggers its own Automation prompt for controlling the Adobe apps — approve it once per host in System Settings → Privacy & Security → Automation.
  • Inline image previews (ae_save_frame, ps_save_preview, ai_save_preview, ppro_save_frame) return MCP image content. Claude clients and Cursor render these inline; clients without image rendering still get the metadata text, and the model can fall back to exporting a file and reading it from disk.
  • Server instructions (the working rules + knowledge-base pointers) are sent via the MCP instructions field; most clients pass them to the model, but if yours does not, the same rules are baked into the tool descriptions and knowledge_search.

Script library ("skills")

Drop .jsx / .jsxbin files into scripts/ — they're immediately available via list_ae_scripts / run_ae_script.

  • Action scripts (operate on the current selection, no UI) run headlessly — set up selection first via run_extendscript.
  • ScriptUI panel scripts open their palette in the AE window for a human to click.
  • Plain .jsx panels with a separable core function can often be driven headlessly by evaluating the source with the UI kickoff stripped.

⚠️ scripts/ may contain third-party/purchased tools. Keep this repo private unless you've cleared redistribution rights, or add scripts/ to .gitignore.

Notes

  • AE app auto-detected from `/Ap

只显示了开头部分;其余内容请在仓库中阅读

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