Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
Drive Adobe CC (AE, Photoshop, Illustrator, Premiere, Character Animator) from any MCP client
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
ADOBE_MCP_WORKSPACE你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"adobe": {
"command": "npx",
"args": [
"-y",
"@ajsmonty/adobe-mcp"
],
"env": {
"ADOBE_MCP_WORKSPACE": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add adobe --env ADOBE_MCP_WORKSPACE=your-value -- npx -y @ajsmonty/adobe-mcp运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"adobe": {
"command": "npx",
"args": [
"-y",
"@ajsmonty/adobe-mcp"
],
"env": {
"ADOBE_MCP_WORKSPACE": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"adobe": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@ajsmonty/adobe-mcp"
],
"env": {
"ADOBE_MCP_WORKSPACE": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
ADOBE_MCP_WORKSPACE env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日
注册名称已通过 GitHub 账户 AJSMonty 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(1.1.1)于4个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Spec Driven Development, Remote Desktop Commander, ProAgentStore
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
MCP-first control plane for ProAgentStore agents and private instances.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Drives After Effects, Photoshop, Illustrator, Premiere Pro (and Character Animator puppet authoring) from Claude, plus Blender and Substance 3D Painter for 3D look-dev and cinematic animation. See ROADMAP.md for the full tool matrix and what is next. Bridge: MCP client → this server → AppleScript DoScript → AE → temp result file → back.
| Tool | Purpose |
|---|---|
run_extendscript | Run arbitrary JSX; return comes back as JSON. Auto undo-grouped. |
get_project_state | Project item tree, or one comp's layers in detail (comp_name). |
save_frame | Render a comp frame to PNG, returned inline so Claude can *see* its work. |
list_ae_scripts | List .jsx/.jsxbin tools in scripts/ with descriptions from header comments. |
run_ae_script | Execute a library script, like File → Scripts → Run Script File. |
Two Python bridges extend the server beyond ExtendScript so one agent can take a shot from blocking to final composite:
┌──► Blender ──────────► Python (bpy): live add-on socket :9877, or headless `blender -b`
MCP client ───────┼──► Substance Painter ─► Python: remote scripting HTTP :60041 (/run.json) └──► After Effects ────► ExtendScript via osascript (as above)
| Tool | Purpose |
|---|---|
blender_run_python | Run bpy code (result = ... returns JSON). mode: live (running Blender), background (headless, optional blend_file / save_as), auto. |
blender_get_state | Scene summary: frame range, fps, engine, motion blur, camera lens/DoF, passes, every object. |
blender_render_frame | Render a low-sample preview frame through the scene camera, returned inline. |
blender_render_animation | Render the frame range with the scene's output settings and register the output as an asset. |
substance_run_python | Run Python in Substance 3D Painter (substance_painter.*). |
substance_get_state | Texture sets, resolutions, stacks, channels, root layers. |
substance_bake_mesh_maps | Start the async mesh-map bake (curvature/AO feed smart materials). |
substance_export_textures | Export PBR maps with a preset (default *PBR Metallic Roughness*); registers each map. |
vfx_plan_creature_shot | Turns a brief ("a photo-real dinosaur walking past the camera while turning its neck") into physically derived timing plus the ordered tool calls for every stage. |
Free CC0 texture & HDRI libraries (Poly Haven, ambientCG): everything both publish is public domain, so it's free for commercial work with no attribution.
| Tool | Purpose |
|---|---|
texture_search | Search both libraries for PBR materials (type=texture) or HDRIs (type=hdri); returns ids, tags, thumbnails. |
texture_download | Download one asset at 1k–8k into /textures (cached), maps renamed _BaseColor/_Roughness/_Normal/_Height/_Metallic/_ARM/_AO. |
blender_apply_texture | Build a Principled material from a library asset or a local map folder (e.g. a Substance export) and assign it: correct colour spaces, OpenGL normals, true displacement, ARM unpacking, real-world tile_m scale, tri-planar projection for meshes without UVs. |
blender_set_hdri | Light the scene with a library HDRI (strength, rotation) to match the plate. |
The downloaded folder also works as texture_dir for Creature_Walk_Cinematic.py. Set POLYHAVEN_API / AMBIENTCG_API to point at a mirror if you need to.
Library scripts (run with run_script, parameters via params):
scripts/blender/Creature_Walk_Cinematic.py: a heavy-biped walk timed from physics. Speed comes from the Froude number, stride from Alexander (1976), and feet stay planted with zero slide. The neck and tail lag 3 frames per joint, the head is gaze-stabilised and turns toward the lens, and the chest breathes. The camera is a handheld rig with operator lag and footfall impact shake. The render setup is Cycles with a 180° shutter, a shadow catcher, and beauty/shadow/mist PNG sequences plus a multilayer EXR. Tested headless against Blender 5.0.1 (bpy); it also handles the 4.x APIs.scripts/substance/Creature_Skin_LookDev.py: optional bake, then a matte "aged scales" base, a cavity-masked wetness layer, and glossy eye/mouth sets, all in one undo step. Optional export.scripts/ae/Cinematic_3D_Composite.jsx: imports the passes, multiplies the shadow, adds a precomped edge light wrap, depth haze from mist, an optional depth lens blur, CG softening, and grain on the CG only.Setup:
bridges/blender/adobe_mcp_bridge.py, then enable it (listens on 127.0.0.1:9877; override with BLENDER_MCP_PORT). Background mode needs no add-on; it finds /Applications/Blender*.app or blender on PATH (override with BLENDER_PATH).open -a "Adobe Substance 3D Painter" --args --enable-remote-scripting (port override: SUBSTANCE_PAINTER_PORT).The server ships with a curated knowledge base (knowledge/lessons.jsonl) seeded from real production sessions — matchName gotchas, API quirks, parameter-type traps, and techniques (blueprint line extraction, seamless wind loops, QE transitions, Auto Reframe...).
Three mechanisms keep it useful and growing:
*_run_extendscript call is matched against the lesson keywords; hits are appended to the error message the client sees (e.g. hit Illegal Parameter type in Premiere and the fix for autoReframeSequence's string preset arrives with the error). Failures are also logged to $WORKSPACE/error-log.jsonl as raw material for new lessons.$WORKSPACE/learned.jsonl (survives repo updates, per-install).The scripts/ per-app libraries are the executable side of the same idea — distilled, reusable skills (list_scripts / run_script): blueprint line extraction (PS), seamless wind loops and kinetic typography rigs (AE), one-call vertical Auto Reframe (Premiere).
adobe-mcp-x.y.z.mcpb from Releases and double-click it (or drag it onto Claude Desktop → Settings → Extensions). Claude Desktop bundles its own Node runtime — nothing else to install.Upgrading? Remove the old version first (Settings → Extensions → Adobe Creative Cloud → Uninstall), then install the new .mcpb — in-place installs over an existing version can leave stale files behind while reporting the new version number.
Requires Node 18+ installed system-wide (nodejs.org installer or brew install node — note GUI apps often cannot see nvm-managed installs). No clone, no npm install: every client config below just runs
npx -y @ajsmonty/adobe-mcp
git clone https://github.com/AJSMonty/adobe-mcp.git ~/tools/adobe-mcp
cd ~/tools/adobe-mcp && npm install
Premiere Pro only: the ppro_* tools need the bundled CEP panel installed once — copy cep/mcp-bridge to ~/Library/Application Support/Adobe/CEP/extensions/ and enable PlayerDebugMode (see Notes), then open Window → Extensions → MCP Bridge inside Premiere.
This is a standard stdio MCP server — any MCP-capable client can drive it (Claude Code, Claude Desktop, Cursor, Windsurf, VS Code Copilot agent mode, Zed, Cline, Goose, ...). Everything below is the same one-liner expressed in each client's config format: run npx -y @ajsmonty/adobe-mcp over stdio (or node .../server.mjs for a source checkout).
claude mcp add --scope user adobe -- npx -y @ajsmonty/adobe-mcp
--scope user = available in all projects; use --scope project from inside a repo to share via .mcp.json with your team. Verify: claude mcp list.
Settings → Developer → Edit Config, add to claude_desktop_config.json:
{
"mcpServers": { "adobe": { "command": "npx", "args": ["-y", "@ajsmonty/adobe-mcp"] } } }
Fully quit and reopen Claude Desktop.
Settings → MCP → Add server, or edit ~/.cursor/mcp.json (global) / .cursor/mcp.json (per-project):
{
"mcpServers": { "adobe": { "command": "npx", "args": ["-y", "@ajsmonty/adobe-mcp"] } } }
Enable it under Settings → MCP, then use Agent mode (composer) — tool calls appear with approval prompts.
.vscode/mcp.json in the workspace (or user mcp.json via the "MCP: Add Server" command):
{
"servers": { "adobe": { "type": "stdio", "command": "npx", "args": ["-y", "@ajsmonty/adobe-mcp"] } } }
~/.codeium/windsurf/mcp_config.json — same mcpServers shape as Claude Desktop/Cursor above.
If the client supports MCP over stdio, point it at npx -y @ajsmonty/adobe-mcp and you are done.
ae_save_frame, ps_save_preview, ai_save_preview, ppro_save_frame) return MCP image content. Claude clients and Cursor render these inline; clients without image rendering still get the metadata text, and the model can fall back to exporting a file and reading it from disk.instructions field; most clients pass them to the model, but if yours does not, the same rules are baked into the tool descriptions and knowledge_search.Drop .jsx / .jsxbin files into scripts/ — they're immediately available via list_ae_scripts / run_ae_script.
run_extendscript..jsx panels with a separable core function can often be driven headlessly by evaluating the source with the UI kickoff stripped.⚠️
scripts/may contain third-party/purchased tools. Keep this repo private unless you've cleared redistribution rights, or addscripts/to.gitignore.
只显示了开头部分;其余内容请在仓库中阅读