Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
MCP for Roblox Studio and Open Cloud: drive Studio, run headless tests, and review game security.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
ROBLOX_OPEN_CLOUD_KEY, ROBLOX_UNIVERSE_ID, ROBLOX_PLACE_ID标为机密的值是你账户的钥匙。千万不要分享给别人,也不要粘贴到聊天里。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"tripwire": {
"command": "npx",
"args": [
"-y",
"tripwire-roblox"
],
"env": {
"ROBLOX_OPEN_CLOUD_KEY": "your-value",
"ROBLOX_UNIVERSE_ID": "your-value",
"ROBLOX_PLACE_ID": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add tripwire --env ROBLOX_OPEN_CLOUD_KEY=your-value --env ROBLOX_UNIVERSE_ID=your-value --env ROBLOX_PLACE_ID=your-value -- npx -y tripwire-roblox运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"tripwire": {
"command": "npx",
"args": [
"-y",
"tripwire-roblox"
],
"env": {
"ROBLOX_OPEN_CLOUD_KEY": "your-value",
"ROBLOX_UNIVERSE_ID": "your-value",
"ROBLOX_PLACE_ID": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"tripwire": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"tripwire-roblox"
],
"env": {
"ROBLOX_OPEN_CLOUD_KEY": "your-value",
"ROBLOX_UNIVERSE_ID": "your-value",
"ROBLOX_PLACE_ID": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
ROBLOX_UNIVERSE_ID envROBLOX_PLACE_ID env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日
注册名称已通过 GitHub 账户 aliboIly 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
你需要填写:ROBLOX_OPEN_CLOUD_KEY
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.2.5)于4个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Spec Driven Development, Remote Desktop Commander, Kanal Varna — drains, leaks & plumbing (Varna, BG)
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Drain unblocking, leak detection & plumbing in Varna, Bulgaria: services, prices, areas, contact
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
made by alibolly
An MCP server that gives an AI coding agent real control of Roblox Studio and Roblox Open Cloud, with a test-and-security layer no other Studio MCP has.
Tripwire lets an assistant read, write, and edit the data model, drive playtests with simulated input, run tests-as-code headlessly in the real engine, flag client-trust exploits in game code, and call the Open Cloud APIs (DataStores, MessagingService, Memory Stores, and more). The Studio tools need no API key; the headless test, asset, and Open Cloud tools use an Open Cloud key.
npx. The prebuilt binary needs no Node.Tripwire is for Roblox developers who drive Studio through an AI coding agent.
[Tripwire v...] connected.studio_status. A connected Studio confirms the bridge works.Tripwire's server is a single binary. The easiest way to run it is with npx, which fetches the prebuilt binary for your platform, so there is no Rust toolchain to install. Prefer a manual binary or a source build? See the Alternatives at the end of this section.
Claude Code
One command:
claude mcp add --transport stdio tripwire -- npx -y tripwire-roblox
Or add it to a project .mcp.json (or ~/.claude.json):
{
"mcpServers": { "tripwire": { "type": "stdio", "command": "npx", "args": ["-y", "tripwire-roblox"] } } }
Codex
Add to ~/.codex/config.toml:
[mcp_servers.tripwire]
command = "npx" args = ["-y", "tripwire-roblox"]
Or: codex mcp add tripwire -- npx -y tripwire-roblox
Gemini
Add to ~/.gemini/settings.json (or a project .gemini/settings.json):
{
"mcpServers": { "tripwire": { "command": "npx", "args": ["-y", "tripwire-roblox"] } } }
Or: gemini mcp add tripwire npx -y tripwire-roblox
Other MCP clients
Any client that speaks MCP over stdio can run it:
command: npx
args: ["-y", "tripwire-roblox"]
Alternatives: prebuilt binary, or build from source
Prebuilt binary (no Node). Download the archive for your platform from the Releases page (for example tripwire-server-vX.Y.Z-aarch64-apple-darwin.tar.gz), extract it, and point your client's command at the extracted tripwire-server with empty args.
Build from source (needs Rust):
git clone https://github.com/aliboIly/Tripwire.git
cd Tripwire/server cargo build --release # produces server/target/release/tripwire-server
Then point your client's command at that binary path.
Studio plugin (required for the Studio tools)
The Studio tools reach Studio through a small plugin that long-polls the local server. Grab Tripwire.rbxmx from the Releases page, or build it:
cd Tripwire/plugin
npm install npx rbxtsc rojo build --output Tripwire.rbxmx cp Tripwire.rbxmx ~/Documents/Roblox/Plugins/ # macOS; Windows: %LOCALAPPDATA%\Roblox\Plugins
Restart Studio, enable Game Settings > Security > Allow HTTP Requests, then click the Tripwire toolbar button and press Connect in the panel. The panel shows Connected and the Output prints [Tripwire v...] connected.
Open Cloud key (for headless tests, assets, and Open Cloud tools)
The Studio tools need no key. The Open Cloud tools do. See Open Cloud setup below for the full walkthrough.
Most of Tripwire needs no credentials. These tools do, because they call Roblox Open Cloud: run_luau, the headless tests (run_tests, run_test_file, list_tests), and every tool in the Open Cloud sections below (assets, publishing, data stores, messaging, memory, universe and servers, the Engine Instance API, moderation, secrets, monetization, Creator Store, groups, analytics, platform, and open_cloud_request). They authenticate with a Roblox Open Cloud API key.
Use at your own risk. An Open Cloud key is a real credential with real power over your
experience. Depending on the scopes you grant it, it can read and overwrite your live DataStores,
publish new versions of your place, upload assets to your account, and message your servers. Treat
it like a password: grant only the scopes you actually use, restrict it to your own IP, never
commit it, and revoke it if it leaks. You are responsible for what you do with it. Tripwire is not
affiliated with or endorsed by Roblox.
Tripwire).run_luau and the headless tests.publish_place.open_cloud_request.0.0.0.0/0 to allow any (simplest for local use). Set an expiration if you want.In the Studio command bar (View, then Command Bar), run:
print("universe", game.GameId, "place", game.PlaceId)
GameId is your ROBLOX_UNIVERSE_ID; PlaceId is your ROBLOX_PLACE_ID. The place must be published to Roblox for Open Cloud to act on it.
Create a .env at the repo root. It is gitignored and the server loads it automatically:
ROBLOX_OPEN_CLOUD_KEY=paste_the_key_here
ROBLOX_UNIVERSE_ID=000000 ROBLOX_PLACE_ID=000000 ROBLOX_CREATOR_USER_ID=000000 # only for upload_asset (your user id)
Or put the same variables in your MCP client's env block instead (those take precedence). Reconnect the MCP server after changing either. Each tool works when the key grants its scope and returns Roblox's own error if a scope is missing, so you can add scopes as you go.
studio_status Whether a Studio is connected, the active place, and any other connected studios. ping_studio Round-trip a ping through the plugin to confirm the live bridge works. list_studios List every connected (or recently seen) Studio: place, whether it is active, last-seen, and playtest state. set_active_studio Choose which connected Studio the tools target (by id, id prefix, or place name). Automatic with one Studio.
get_file_tree List the instance tree from a path (default the whole game), bounded by depth. get_instance_children List the direct children (name and class) of an instance. get_instance_properties Read an instance's name, class, full path, attributes, and a curated set of common engine properties (Position, Size, Color, Material, Anchored, Text, and so on). search_objects Find instances whose name contains a query, optionally filtered by exact class or by class-and-subclasses (isA). search_by_property Find instances whose property equals a value, optionally filtered by exact class or by class-and-subclasses (isA). get_script_source Read the source of a Script, LocalScript, or ModuleScript. grep_scripts Search script sources for a substring; returns path, line number, and line. get_output_log Recent Studio Output entries (message, type, timestamp). get_selection The instances currently selected in Studio. get_class_info Look up a Roblox class's members (properties, methods, events) with their types, inherited members folded in. Answered from a bundled API reflection dump, so it needs no Studio and no key.
raycast Cast a ray and report the first hit (instance, position, normal, material, distance) or no hit, with an optional excluded subtree. get_bounding_box The world-space bounding box (center and size) of a Model or BasePart. find_spawns List the SpawnLocations under a path: position, whether each is enabled, and whether it is neutral. capture_screenshot Capture the Studio viewport as a JPEG image so the agent can see the scene. Needs the plugin connected and Allow Mesh / Image APIs enabled (Game Settings, Security). Edit mode only.
create_instance Create an instance of a class with an optional name and initial properties. delete_instance Destroy an instance and its desc
只显示了开头部分;其余内容请在仓库中阅读