Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
A harness for driving a Godot 4 project from an agent: addons, runtime bridge, MCP server, CLI.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
GODOT_PATH你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"gdharness": {
"command": "npx",
"args": [
"-y",
"gdharness"
],
"env": {
"GODOT_PATH": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add gdharness --env GODOT_PATH=your-value -- npx -y gdharness运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"gdharness": {
"command": "npx",
"args": [
"-y",
"gdharness"
],
"env": {
"GODOT_PATH": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"gdharness": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"gdharness"
],
"env": {
"GODOT_PATH": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
GODOT_PATH env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日
注册名称已通过 GitHub 账户 Aureliolo 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(1.3.90)于今天进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Spec Driven Development, Remote Desktop Commander, EmbeddedCI BenchPod
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Drive a BenchPod hardware-in-the-loop bench: power, flash, UART, I2C, CAN, analog and logic.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
An agent cannot see a running game. It reads your scripts and guesses at the rest: whether the button is on screen, whether the panel updated, whether that error mattered.
gdharness is an MCP server and four Godot addons. Through them the agent asks the open editor and the running game what the screen says and where a control is. It can also ask what a property holds now, what the console printed, and what broke on which line.
Hand this to your agent:
Install gdharness here by following https://aureliolo.github.io/gdharness/agent.md,
then tell me what it asked you to recommend back to me.
Or do it yourself, and pick your harness: aureliolo.github.io/gdharness.
editor_run { "op": "start", "projectPath": "C:/games/shop" }
runtime_inspect { "op": "find", "says": "Buy" } // the button, by the word on it runtime_input { "op": "click", "nodePath": "/root/Shop/Ledger/BuyButton" } runtime_inspect { "op": "text", "nodePath": "/root/Shop/Ledger" } // what the panel says now editor_output { "projectPath": "C:/games/shop" } // errors and warnings, with backtraces
The open editor plays the game, so you can set a breakpoint and read the variables in scope when it stops.
Writes answer with what the engine holds afterwards, never an echo of the request. A tool that cannot answer says which state it is in and what would change it.
| Needs | Godot 4.7 or newer, Node 22 or newer. Runs under Bun 1.4 too. |
| Surface | 31 tools named domain_verb, 4 godot:// resources and 3 prompts |
| Reaches | The editor that is open, a game it is playing, and the project on disk |
| Harnesses | 35, written inside the project wherever the harness has a project config |
| Skill | Written to .agents/skills, with a copy for Claude Code, Kiro and Cline |
| Install | npm, or a Sigstore-signed archive with an SBOM, SLSA Build Level 3 |
| Proven | Every tool driven against Godot 4.7.2 in CI, on Windows, Linux and macOS |
| Status | 1.x: every release is a patch. What a bump means |
Godot before 4.7 is not tested.
aureliolo.github.io/gdharness: installing it, how the parts connect, and every tool, op and argument.
SECURITY.md is how to report a security fault. CONTRIBUTING.md is what a change has to clear.
Fork of GoPeak v2.3.9, September 2026, MIT. The original MCP server is godot-mcp by Solomon Elias, and GoPeak is by HaD0Yun.
Not affiliated with the Godot Foundation.