Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
Test Minecraft plugins end to end: drive a real Paper server and real protocol bots.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"vitaminmcp": {
"command": "npx",
"args": [
"-y",
"vitaminmcp"
]
}
}
}在终端中运行这条命令
claude mcp add vitaminmcp -- npx -y vitaminmcp粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"vitaminmcp": {
"command": "npx",
"args": [
"-y",
"vitaminmcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"vitaminmcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"vitaminmcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日
注册名称已通过 GitHub 账户 Backas03 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(3.2.2)于18天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Spec Driven Development, Remote Desktop Commander, Asset Notation
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Read and maintain an Asset Notation file on disk: net worth, holdings, valuations, CSV import.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Test your plugins with an AI agent — on a real running server, with real players.
Documentation · Modrinth · npm · Issues
VitaminMCP is a Paper/Purpur plugin that opens an MCP (Model Context Protocol) endpoint from inside your running server. Connect an AI agent — Claude Code, Cursor, Codex, Gemini CLI, any MCP client — and it can drive the server and read back what happened, while real bot clients join over the actual Minecraft protocol.
Nothing about the plugin you are testing changes. No test framework to adopt, no source to instrument, no mock server: the plugin under test runs on a real server through its real lifecycle. That also means it works on plugins you did not write — anything installed is testable.
Player objects| Tool | What it does |
|---|---|
session_start | Connect to a running server; several sessions at once for proxied networks |
session_reset | Disconnect every bot, or close a session |
server_info | Implementation, version, TPS, online players, installed plugins |
logs_query | Search server logs by severity and regular expression |
events_summary | Count captured Bukkit events by type over a time window |
events_query | Read individual captured events, filtered by type and player |
exceptions_recent | Distinct exceptions with counts; full stack trace on demand |
state_query | Live server state — player (including permission checks), block, inventory (the only place a plugin GUI's contents exist), plugin (commands, permissions, live config) |
command_exec | Run a command as the console or as any player, permissions and all |
wait_for | Block until a condition holds — ticks, block_is, block_is_not, event, player_online, player_offline, player_near, player_state, inventory_open, inventory_contains, log_matches |
bot_spawn | Connect an offline or Microsoft-authenticated Minecraft protocol client as a test player |
bot_inspect | Everything the bot's client was sent: chat, action bar, titles, boss bars, scoreboard, health, effects, open menu |
bot_run_scenario | Run a whole scripted test in one call; a failure reports the failing step and what the server was doing at that moment |
bot_view | Live localhost viewer for one bot — the world, or the menu it has open |
bot_run_scenario scripts a whole test from these steps — a failure reports the failing step and what the server was doing at that moment:
| Category | Step | What it does |
|---|---|---|
| World & movement | spawn | Connect the bot and wait until it is standing in the world |
despawn | Disconnect the bot | |
move_to | Walk there through real physics — pressure plates and move listeners fire; teleport mode for setup | |
look_at | Face a block or position | |
jump | Jump | |
sneak | Start or stop sneaking | |
sprint | Start or stop sprinting | |
| Blocks & items | break_block | Break a block, through real digging |
place_block | Place a block from the hand | |
use_block | Right-click a block — buttons, doors, chests | |
hold_item | Put an item into the main hand | |
drop_item | Drop the held item | |
| Interaction | use_entity | Right-click an entity — the way a shop or quest NPC is actually triggered |
attack_entity | Attack an entity | |
click_slot | Click a slot in the open menu or GUI | |
close_menu | Close the open menu | |
chat | Send a chat message as the bot | |
command | Send a command as the bot, permissions and all | |
console | Run a console command mid-scenario | |
| Waiting | wait_for | Block until a condition holds — every wait_for condition is available as a step |
| Assertions | assert_block | Assert what a block is |
assert_player | Assert a player's live state — position, game mode, op, health | |
assert_event | Assert that an event fired on the server | |
assert_inventory | Assert the slots of the open GUI or an inventory | |
assert_message | Assert what the bot's client was told — chat, action bar, title | |
assert_reachable | Assert a position can actually be walked to |
How the three pieces fit together, what every tool and step accepts, and an example scenario are in docs/reference.md.
| Minecraft version | Windows | Linux | macOS | Status |
|---|---|---|---|---|
| 1.18 – 1.20.6 | 🟡 | 🟡 | 🟡 | Planned; below the current agent floor (1.21) |
| 1.21 – 1.21.11 | 🟢 | 🟢 | 🟢 | Supported and live-tested |
| 26.1 – 26.1.2 | 🟢 | 🟢 | 🟢 | Supported and live-tested |
| 26.2 – 26.3, agent | 🟢 | 🟢 | 🟢 | Agent supported: logs, events, state and commands, checked by hand on Paper 26.2-134 and 26.3-200 |
| 26.2 – 26.3, bots | 🔴 | 🔴 | 🔴 | Not yet: mineflayer stops at 26.1 (#4). session_start opens for the agent and says why bots cannot join |
| Later releases | 🟡 | 🟡 | 🟡 | Each needs a compatibility run before it is added |
| Operating system | Node source runner | Native runner asset | Meaning |
|---|---|---|---|
| Windows x64 | 🟢 | 🟢 | Published, and the platform the matrix is run on |
| Linux x64 / arm64 | 🟢 | 🟢 | Published since 3.0.0 |
| macOS Intel / Apple Silicon | 🟢 | 🟢 | Published since 3.0.0, ad-hoc signed |
Legend: 🟢 supported · 🟡 planned or requires the stated runtime · 🔴 unsupported.
Requirements, where each claim comes from, and how the version matrix is run are in docs/reference.md.
1. Install the plugin — download VitaminMCP.jar from the latest release (or from Modrinth), drop it into plugins/, and start the server.
2. Add the MCP server to your AI client — it runs on your machine, not on the server:
*Claude Code*
claude mcp add vitaminmcp -- npx -y vitaminmcp
*Claude Desktop, Cursor, or any client with a JSON MCP config:*
{
"mcpServers": { "vitaminmcp": { "command": "npx", "args": ["-y", "vitaminmcp"] } } }
It is also on the official MCP registry as io.github.Backas03/vitaminmcp, so clients with a registry catalogue can add it from there.
Clients that keep one stdio process per loaded project can instead connect all projects to one shared loopback server. On Windows, npx -y vitaminmcp service install installs and verifies that shared server in one command.
3. Let the agent wire itself up — ask it to run the setup prompt (in Claude Code: /mcp__vitaminmcp__setup). It finds the running server, checks the plugin, and connects.
That is enough for a server on this machine. The Claude Code plugin (which also brings the testing skill), other clients, installing from the jars, config.yml defaults, bot setup, and reaching a server behind SSH or TLS are all in INSTALL.md.
Full installation and usage docs: [backas03.github.io/VitaminMCP](https://backas03.github.io/VitaminMCP/) — every tool, scenario runs, multi-server sessions, and remote-server setup are covered in docs/usage.md.
Contribution rules are in CONTRIBUTING.md, building from source in docs/reference.md, and release steps in docs/publishing.md.
MIT — see LICENSE. The third-party code bundled in the jars, and its licenses, are listed in docs/reference.md.