GitHub
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
作者提供的说明(英文原文)
MCP server for Unreal Engine 5, built into the editor: Blueprints, materials, levels, Niagara, PCG.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
作者没有在注册中心列出安装信息。请查看下方作者的 README。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日
注册名称已通过 GitHub 账户 CarlxsMG 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(2.10.1)于前天进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。
同一分类中有:GitHub, Desktop Commander, Cloudflare MCP
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
MCP server for terminal commands, file operations, and process management
Cloudflare MCP servers
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
UEAgent
The MCP server for Unreal Engine 5, built into the editor.
More than 1,500 tools that let Claude Code, Cursor or any MCP client build in Unreal,
with every change checked before it runs and read back after.
English · Español
UEAgent is an Unreal Engine 5.7 and 5.8 editor plugin that lets AI agents operate the editor through the Model Context Protocol. The plugin is the server: it serves Streamable HTTP from inside the editor, with no Python or Node process in between.
success: true proves nothing, so every call goes through a contract:flowchart LR
A["AI agent Claude Code, Cursor, ..."] -- "MCP over HTTP" --> P subgraph E["Unreal Editor + UEAgent"] P["Preconditions refuse known crashes"] --> H["Tool 1,500+ of them"] --> R["Readback re-read the state"] end R -- "verified result" --> A
How a server inside the editor differs from one outside it, and the questions to ask any MCP server for Unreal: Choosing an MCP server.
Let your agent do it. Open Claude Code, Cursor, Codex or another agent in your project's folder and paste:
Install the UEAgent plugin in this Unreal Engine project and connect yourself to it, following https://raw.githubusercontent.com/CarlxsMG/UEAgent/main/llms-install.md
It does the steps below, checks the download's SHA-256 and asks before it changes anything; you reload its MCP servers at the end. See llms-install.md. Or by hand:
UEAgent-*-UE5.8-Win64.zip (or -UE5.7-, for your engine) from Releases and unzip it into /Plugins/, or build it from source.unreal entry of your project's .mcp.json, and Connect another client does the same for Cursor, VS Code, Antigravity CLI and OpenCode (and copies the command for Codex). Or, for yourself only: claude mcp add --transport http unreal http://127.0.0.1:55561/mcp
Any MCP client that speaks Streamable HTTP can connect to the same URL: see Clients.
| Ask | Tools it uses |
|---|---|
| "Create BP_Door: a mesh and a box trigger that open the door with a timeline on overlap." | create_blueprint, add_component_to_blueprint, build_blueprint_graph, compile_blueprint |
| "Find every Blueprint under /Game that does not compile and tell me why." | find_erroring_blueprints, get_graph_nodes, lint_blueprint_graph |
| "Make a red variant of M_Base and put it on the crates in this level." | create_material_instance, get_actors_by_class, set_actor_material |
| "Play the level, read the player's health, take a screenshot, stop." | start_play_in_editor, get_properties, capture_pie_screenshot, stop_play_in_editor |
| "Cut a shot: camera cut, a fade in, and the intro sound at frame 0." | create_level_sequence, add_camera_cut_track, add_fade_track_to_sequence, add_audio_section |
| "Which of my assets still reference the vendor pack, and which classes inherit from it?" | audit_asset_references, audit_class_purity, run_map_check |
More in Examples.
| Client | Notes |
|---|---|
| Claude Code | One-click connection from the editor's status bar. It loads tools on demand, so ?tools=all at the end of the URL gives it every tool. |
| Cursor, VS Code, Windsurf, Claude Desktop, Gemini CLI, Codex | Any client with Streamable HTTP: see the setup for each one. |
By default the server lists its 11 core tools, and four tools that search, describe and run the rest or add a pack or a whole domain to the list. ?tools=all at the end of the URL lists every tool, and ?tools=compact only three: see tool lists.
UEAgent is listed in:
io.github.CarlxsMG/UEAgent, which other directories and clients read from;UEAgent ships agent skills in the open Agent Skills format, for Claude Code, Codex, Cursor, VS Code, Antigravity CLI, Gemini CLI and OpenCode. Install them into the project from the editor's status bar: MCP · 55561 > Skills. They come with the plugin, so they always match its tools.
| Skill | |
|---|---|
ueagent-tool-map | Which core tool, pack or domain covers a task, and the order a task calls them in: find, read, change, check, compile, save |
ueagent-skill-builder | Turns a workflow you want to repeat into a new skill: it finds the tools, rehearses the task in the editor, checks the result and writes the SKILL.md |
ueagent-blueprint-actor | A Blueprint actor from a description: components, graph, a clean compile, and an instance in the level |
ueagent-project-audit | What is broken and what can go, most serious first |
ueagent-level-lighting | Outdoor lighting (sun, sky, sky light, fog) and a screenshot |
ueagent-report-issue | Reports a bug or asks for a tool as a GitHub issue, with the versions, the call and the log |
ueagent-contribute-fix | Turns a change to the plugin's code into a pull request, following the repository's rules |
The client loads them by itself when a request matches. The server also serves them as MCP prompts and resources, ueagent://guide among them, for a client without the skills installed. More in Skills.
Also on the web, with search and a tool explorer: carlxsmg.github.io/UEAgent.
| Clients | Connecting Claude Code, Cursor, VS Code, Windsurf, Claude Desktop, Gemini CLI and Codex |
| Examples | Prompts that work well, and the tools they use |
| Skills | The Claude Code plugin: a skill builder and three skills made with it |
| Tool reference | Every tool, by domain |
| Answers and refusals | What a call returns, and how to read a refusal or a readback verdict |
| FAQ | Versions, safety, cost |
| Troubleshooting | When a client cannot connect or a call is refused |
| Architecture | How a call travels through the editor, and the contract around it |
| Glossary | The words the docs and the tools' answers use |
UEAgent.uplugin): among them PythonScriptPlugin, EditorScriptingUtilities, Niagara, PCG, StateTree, ControlRig, IKRig, PoseSearch, Interchange and USD. Game Features is the exception: the plugin does not turn it on, and its five tools work once your project enables it.Copy or clone this repository to /Plugins/UEAgent, then open the project and let Unreal build it, or build the editor target from your IDE. When the editor starts, the log shows MCP HTTP server started on http://127.0.0.1:55561/mcp (... tools ...).
MCP · 55561 > Check for updates asks GitHub for the latest release. If it is newer, Download and install downloads the zip for your engine, checks it against the release's SHA256SUMS.txt, and installs it when the editor closes, or right away with Restart now, which closes the editor, installs it and opens the editor again. The previous version is kept in Saved/UEAgentUpdate/Backup, and if the new one cannot be moved in, the previous one is put back.
A git clone is updated with git pull, and a copy installed from Fab from the Epic Games Launcher. After an update, reconnect your client so it lists the tools again.
Editor Preferences > Plugins > UEAgent (per user):
| Setting | Default | |
|---|---|---|
| Enable HTTP server | on | the MCP server |
| HTTP port | 55561 | -McpHttpPort=N on the command line overrides it |
| Auth token | empty | when set, every request needs Authorization: Bearer |
| HTTP keep-alive | on | off: each response closes its connection, for a proxy, antivirus or VPN that holds a response until then (see A client connects but times out); `-McpHttpNoKee
只显示了开头部分;其余内容请在仓库中阅读