原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

UEAgent

作者:CarlxsMG版本 2.10.1i★ –i–
注册名称io.github.CarlxsMG/UEAgent

安装

概览

作者提供的说明(英文原文)

MCP server for Unreal Engine 5, built into the editor: Blueprints, materials, levels, Niagara, PCG.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: –
  • 传输方式:
  • 分类: 开发者工具

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

作者没有在注册中心列出安装信息。请查看下方作者的 README。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 CarlxsMG 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“开发者工具”中的其他服务器比较i

  • 星标数多于此分类中其他 4914 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 4914 个服务器的 92% 更新
  • 基础检查结果等于或优于此分类中其他 4914 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

UEAgent 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(2.10.1)于前天进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。

有什么可以替代它?

同一分类中有:GitHub, Desktop Commander, Cloudflare MCP

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

GitHub

作者:github

Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.

电脑或云端★ 34,245MIT4天前更新
安装

Desktop Commander

作者:wonderwhy-er

MCP server for terminal commands, file operations, and process management

在你的电脑上运行★ 10,225MIT16天前更新
安装

Cloudflare MCP

作者:cloudflare

Cloudflare MCP servers

在云端运行★ 4,446Apache-2.014个月前更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

UEAgent

The MCP server for Unreal Engine 5, built into the editor.

More than 1,500 tools that let Claude Code, Cursor or any MCP client build in Unreal,

with every change checked before it runs and read back after.

English · Español


UEAgent is an Unreal Engine 5.7 and 5.8 editor plugin that lets AI agents operate the editor through the Model Context Protocol. The plugin is the server: it serves Streamable HTTP from inside the editor, with no Python or Node process in between.

Why UEAgent

  • The whole engine, not a demo. Blueprints and their graphs, materials, animation (AnimBP, montages, IK, Pose Search), Niagara, landscapes and foliage, World Partition, PCG, Sequencer, UMG/CommonUI/MVVM, GAS, AI (Behavior Trees, StateTree, EQS, Smart Objects), audio and MetaSounds, USD and Interchange, PIE control and inspection: see the tool reference.
  • Verified, not assumed. An editor call that answers success: true proves nothing, so every call goes through a contract:
  • *preconditions* refuse the calls known to crash or freeze the editor, and say what to do instead;
  • *readback* re-reads the state after the call, and reports as failed a write that did not stick, a zero that proves nothing or a change that landed in the wrong PIE world.
  • Safe with your content. Every tool call is one undo step, named after the tool, so Ctrl+Z reverts it. Vendored libraries listed as Read Only Content Roots cannot be saved, renamed, moved or deleted by any tool, and calls that are unreliable while Play-in-Editor runs are refused while it runs.
  • Built for real sessions. Several agents can share one editor: protocol work runs on network threads, and every tool call runs on the game thread through one queue. The Activity panel (status bar > MCP > Activity) lists each call with its duration and outcome.
flowchart LR

A["AI agent Claude Code, Cursor, ..."] -- "MCP over HTTP" --> P subgraph E["Unreal Editor + UEAgent"] P["Preconditions refuse known crashes"] --> H["Tool 1,500+ of them"] --> R["Readback re-read the state"] end R -- "verified result" --> A

How a server inside the editor differs from one outside it, and the questions to ask any MCP server for Unreal: Choosing an MCP server.

Quick start

Let your agent do it. Open Claude Code, Cursor, Codex or another agent in your project's folder and paste:

Install the UEAgent plugin in this Unreal Engine project and connect yourself to it, following https://raw.githubusercontent.com/CarlxsMG/UEAgent/main/llms-install.md

It does the steps below, checks the download's SHA-256 and asks before it changes anything; you reload its MCP servers at the end. See llms-install.md. Or by hand:

  1. Install. Download the latest UEAgent-*-UE5.8-Win64.zip (or -UE5.7-, for your engine) from Releases and unzip it into /Plugins/, or build it from source.
  2. Open the project. The status bar shows MCP · 55561 with a green dot once the server is up (if it does not, see Troubleshooting).
  3. Connect an agent. From that status-bar menu, Connect Claude Code to this project writes the unreal entry of your project's .mcp.json, and Connect another client does the same for Cursor, VS Code, Antigravity CLI and OpenCode (and copies the command for Codex). Or, for yourself only:
   claude mcp add --transport http unreal http://127.0.0.1:55561/mcp

Any MCP client that speaks Streamable HTTP can connect to the same URL: see Clients.

  1. Ask. For example: *"Create a Blueprint actor BP_Door with a door mesh and a box trigger, and open the door with a timeline when the player overlaps the trigger."*

What you can ask

AskTools it uses
"Create BP_Door: a mesh and a box trigger that open the door with a timeline on overlap."create_blueprint, add_component_to_blueprint, build_blueprint_graph, compile_blueprint
"Find every Blueprint under /Game that does not compile and tell me why."find_erroring_blueprints, get_graph_nodes, lint_blueprint_graph
"Make a red variant of M_Base and put it on the crates in this level."create_material_instance, get_actors_by_class, set_actor_material
"Play the level, read the player's health, take a screenshot, stop."start_play_in_editor, get_properties, capture_pie_screenshot, stop_play_in_editor
"Cut a shot: camera cut, a fade in, and the intro sound at frame 0."create_level_sequence, add_camera_cut_track, add_fade_track_to_sequence, add_audio_section
"Which of my assets still reference the vendor pack, and which classes inherit from it?"audit_asset_references, audit_class_purity, run_map_check

More in Examples.

Clients

ClientNotes
Claude CodeOne-click connection from the editor's status bar. It loads tools on demand, so ?tools=all at the end of the URL gives it every tool.
Cursor, VS Code, Windsurf, Claude Desktop, Gemini CLI, CodexAny client with Streamable HTTP: see the setup for each one.

By default the server lists its 11 core tools, and four tools that search, describe and run the rest or add a pack or a whole domain to the list. ?tools=all at the end of the URL lists every tool, and ?tools=compact only three: see tool lists.

Directories

UEAgent is listed in:

Skills

UEAgent ships agent skills in the open Agent Skills format, for Claude Code, Codex, Cursor, VS Code, Antigravity CLI, Gemini CLI and OpenCode. Install them into the project from the editor's status bar: MCP · 55561 > Skills. They come with the plugin, so they always match its tools.

Skill
ueagent-tool-mapWhich core tool, pack or domain covers a task, and the order a task calls them in: find, read, change, check, compile, save
ueagent-skill-builderTurns a workflow you want to repeat into a new skill: it finds the tools, rehearses the task in the editor, checks the result and writes the SKILL.md
ueagent-blueprint-actorA Blueprint actor from a description: components, graph, a clean compile, and an instance in the level
ueagent-project-auditWhat is broken and what can go, most serious first
ueagent-level-lightingOutdoor lighting (sun, sky, sky light, fog) and a screenshot
ueagent-report-issueReports a bug or asks for a tool as a GitHub issue, with the versions, the call and the log
ueagent-contribute-fixTurns a change to the plugin's code into a pull request, following the repository's rules

The client loads them by itself when a request matches. The server also serves them as MCP prompts and resources, ueagent://guide among them, for a client without the skills installed. More in Skills.

Documentation

Also on the web, with search and a tool explorer: carlxsmg.github.io/UEAgent.

ClientsConnecting Claude Code, Cursor, VS Code, Windsurf, Claude Desktop, Gemini CLI and Codex
ExamplesPrompts that work well, and the tools they use
SkillsThe Claude Code plugin: a skill builder and three skills made with it
Tool referenceEvery tool, by domain
Answers and refusalsWhat a call returns, and how to read a refusal or a readback verdict
FAQVersions, safety, cost
TroubleshootingWhen a client cannot connect or a call is refused
ArchitectureHow a call travels through the editor, and the contract around it
GlossaryThe words the docs and the tools' answers use

Requirements

  • Unreal Engine 5.7 or 5.8 on Windows (Win64), the only platform the plugin declares. Each release has a zip for each engine; a few tools need 5.8 (see the FAQ).
  • To build from source: Visual Studio 2022 with the C++ toolchain.
  • The plugin enables the engine plugins its tools use (see UEAgent.uplugin): among them PythonScriptPlugin, EditorScriptingUtilities, Niagara, PCG, StateTree, ControlRig, IKRig, PoseSearch, Interchange and USD. Game Features is the exception: the plugin does not turn it on, and its five tools work once your project enables it.
Build from source

Copy or clone this repository to /Plugins/UEAgent, then open the project and let Unreal build it, or build the editor target from your IDE. When the editor starts, the log shows MCP HTTP server started on http://127.0.0.1:55561/mcp (... tools ...).

Updating

MCP · 55561 > Check for updates asks GitHub for the latest release. If it is newer, Download and install downloads the zip for your engine, checks it against the release's SHA256SUMS.txt, and installs it when the editor closes, or right away with Restart now, which closes the editor, installs it and opens the editor again. The previous version is kept in Saved/UEAgentUpdate/Backup, and if the new one cannot be moved in, the previous one is put back.

A git clone is updated with git pull, and a copy installed from Fab from the Epic Games Launcher. After an update, reconnect your client so it lists the tools again.

Settings

Editor Preferences > Plugins > UEAgent (per user):

SettingDefault
Enable HTTP serveronthe MCP server
HTTP port55561-McpHttpPort=N on the command line overrides it
Auth tokenemptywhen set, every request needs Authorization: Bearer

| HTTP keep-alive | on | off: each response closes its connection, for a proxy, antivirus or VPN that holds a response until then (see A client connects but times out); `-McpHttpNoKee

只显示了开头部分;其余内容请在仓库中阅读

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