原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

X4CodeSense

作者:chemodun版本 0.5.0i★ –i在你的电脑上运行
注册名称io.github.chemodun/x4-script-mcp

安装

概览

作者提供的说明(英文原文)

X4: Foundations scripts: checks, schema elements, expression types, scripts, cues and texts.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 其他

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 需要你自己填写: X4_GAME, X4_UNPACKED

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "x4-script": {
      "command": "npx",
      "args": [
        "-y",
        "x4-script-mcp"
      ],
      "env": {
        "X4_GAME": "your-value",
        "X4_UNPACKED": "your-value"
      }
    }
  }
}

在终端中运行这条命令

claude mcp add x4-script --env X4_GAME=your-value --env X4_UNPACKED=your-value -- npx -y x4-script-mcp

运行前请先填写空着的值。

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "x4-script": {
      "command": "npx",
      "args": [
        "-y",
        "x4-script-mcp"
      ],
      "env": {
        "X4_GAME": "your-value",
        "X4_UNPACKED": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "x4-script": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "x4-script-mcp"
      ],
      "env": {
        "X4_GAME": "your-value",
        "X4_UNPACKED": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

需要你填写的值

  • X4_GAME env
    The installed game, the folder of X4.exe; its files are read from the catalogs.
  • X4_UNPACKED env
    The extracted game files, the folder holding libraries, md and aiscripts; used instead of X4_GAME.

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 chemodun 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“其他”中的其他服务器比较i

  • 星标数多于此分类中其他 32476 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 32476 个服务器的 74% 更新
  • 基础检查结果等于或优于此分类中其他 32476 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

X4CodeSense 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.5.0)于13天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Spec Driven Development, Remote Desktop Commander, zanadir

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Spec Driven Development

作者:formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

在你的电脑上运行★ 440MIT14个月前更新
安装

Remote Desktop Commander

作者:desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

在云端运行★ 211昨天更新
安装

zanadir

作者:MustacheCase

Find what a repository's CI is missing, and which security checks cannot fail the build.

在你的电脑上运行今天更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

x4-script-mcp

MCP server for X4: Foundations scripts (AI scripts and Mission Director scripts), built on x4-script-core. It gives AI agents that write scripts what the X4CodeSense VS Code extension knows from the game's own files: the checks with their quick fixes, the elements and attributes of the schemas, the types and properties of expressions, the scripts, cues and texts of the game, its DLCs and the extensions. Its tools only read; the agent writes the files.

The X4CodeSense extension brings it along and offers it to VS Code's agents (Copilot's agent mode) on the game files and extensions set in its settings, with nothing to set up; its command X4CodeSense: Start MCP Server serves it at http://127.0.0.1:47400/mcp for other agents, Copilot CLI sessions among them. Other agents also start it from npm:

# Claude Code

claude mcp add x4 -- npx -y x4-script-mcp --game "C:\Games\X4 Foundations" --extensions C:\mods

{

"mcpServers": { "x4": { "command": "npx", "args": ["-y", "x4-script-mcp", "--unpacked", "C:\\X4\\extracted", "--extensions", "C:\\mods"] } } }

The second is the configuration of Claude Desktop, Cursor and others that take one in that form. It needs Node.js 22 or later. It is also in the MCP Registry as io.github.chemodun/x4-script-mcp, which catalogs such as VS Code's MCP server gallery read; with the X4CodeSense extension installed there is no need to add it from there, which would run a second copy.

Agents use the tools they are told about: say in your agent's instructions (CLAUDE.md, .github/copilot-instructions.md, AGENTS.md) to ask describe_element and expression_type before writing an element or an expression, rather than searching the game's .xsd files and scriptproperties.xml, and to run check after every change to a script. Each call is logged on standard error, which clients show as the server's log: the tool, its arguments, the time and the size of the answer.

Options:

  • --game - the installed game, the folder of X4.exe. Its files and those of its DLCs are read from their catalogs where they lie: nothing is extracted. Used when --unpacked is not given. Also beside --unpacked, the mods installed there that the extensions depend on or patch are read from it for the patches, packed ones from their catalogs.
  • --installed-dependencies - with --game, the installed mods the extensions depend on count as a whole: their cues, scripts and texts resolve.
  • --unpacked - the extracted vanilla game files, the folder holding libraries, md, aiscripts and t.
  • Without --game and --unpacked, the X4_UNPACKED environment variable gives the extracted files, else X4_GAME the installed game; either option given wins over both variables.
  • --extensions - an extension, or a folder of extensions: those the agent writes and those they refer to. Their scripts and texts are read besides the game's. May be given several times; without it, the current folder.
  • --language - the language texts are shown in, 44 (English) by default; the game's libraries/languages.xml lists the numbers.
  • --no-structure - report unknown elements, attributes and values, missing required attributes and text inside elements only, not the order and completeness of child elements.
  • --no-type-guesses - type variables only by what the scripts and the schemas state, not by guesses from the names and documentation of actions (create_ship a ship).
  • --library-patch-unknown-elements - how severe an element is that a patch of a library file brings in where the file's schema does not declare it: error, warning (default) or info. The library schemas lag behind the files: every DLC adds to a module's , which no schema declares.
  • --port - serve Streamable HTTP at http://127.0.0.1: /mcp instead of standard input and output, for agents that are given a URL; 0 picks a free port. The game files are then read at once, and every client shares them. Only clients on this machine are served: a request naming another host, or from a web page of another site, is refused. A port in use ends it with exit code 1.
  • -h, --help - usage.

The game files are read on the first call, a few seconds. The extensions' files are watched: a script or text file the agent writes, changes or deletes is read again before the next call, and a file a call names is always taken as it is on disk. An extension added, or a content.xml changed, reads them all again.

Tools

Lines and columns count from 1, columns in UTF-16 code units, as editors count them. A place is given as file, line, column, endLine, endColumn, with text, the line it is on, and game: true for a file of the game or a DLC, which may lie in the catalogs only. Answers are JSON; a tool that cannot answer says why, as an error.

  • check - paths: files and folders; text: what to check instead of the one file in paths as it is on disk; severity: the least severe finding to report. A folder is checked as x4-script-check checks it: the md, aiscripts and libraries folders in it and one level deeper. The findings with their quick fixes (edits that do not overlap, preferred for the one an editor applies on its own), in the shape of the checker's JSON, and their counts.
  • describe_element - name, script (md or aiscripts) or library (the schema a library file names, by its file name: libraries for jobs.xml, unlocks), parent for an element declared differently in different places (param, actions), attribute for one attribute in full. The element's documentation, its attributes with their types, whether they are required, their defaults, whether the value is an expression, and the first of their allowed values (all, with their documentation, for one attribute in full); the child elements it allows. For a name the schema does not know, similar ones.
  • expression_type - expression, a keyword and its properties such as player.ship.sector, or datatype, such as ship; script; filter. Each step with what it resolved to, its type and description; the datatype of the result with its supertypes, and its properties as name → type, with how many those of the types derived from it add. With filter, the properties whose names contain it, those of the derived types too, with their descriptions. A variable has no type here: the step after it is matched against every datatype's properties.
  • find - query, limit. Mission Director scripts, AI scripts, cues, libraries and interrupt library items by name: whole names first, then those that start with the query, then those that contain it; a query with a dot matches qualified names, md.Setup.Start.
  • definition, references - file, line, column. Where what is named there is defined, or every place that names it, in the game, its DLCs and the extensions: cues, scripts, libraries, labels, variables, orders, texts; a definition also in the schemas and scriptproperties.xml.
  • hover - file, line, column. What the editor's hover shows there, as Markdown, with the range it covers: an element or attribute with its documentation, a step of a property chain with its type, a variable with its type and where it is set, a cue or script with where it is defined, a {page, id} text as the game shows it. In patches too, for what they bring in.
  • text - page and id, or page alone for its texts, or search for the texts that hold all its words; language, limit. The text as the game shows it, references resolved, and as it is written when that differs, with the file it comes from and the languages it exists in.
  • status - the game folder, the extension folders, how many scripts and texts were read, and the problems met reading them.

Part of X4CodeSense. Apache License 2.0.

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