Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
Accurate Unity API docs (2022/2023/6) for AI agents. Prevents hallucinated signatures.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
UNITY_VERSION, UNITY_PROJECT_PATH你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"unity-api": {
"command": "uvx",
"args": [
"unity-api-mcp"
],
"env": {
"UNITY_VERSION": "your-value",
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add unity-api --env UNITY_VERSION=your-value --env UNITY_PROJECT_PATH=your-value -- uvx unity-api-mcp运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"unity-api": {
"command": "uvx",
"args": [
"unity-api-mcp"
],
"env": {
"UNITY_VERSION": "your-value",
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"unity-api": {
"type": "stdio",
"command": "uvx",
"args": [
"unity-api-mcp"
],
"env": {
"UNITY_VERSION": "your-value",
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
UNITY_VERSION envUNITY_PROJECT_PATH env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日
注册名称已通过 GitHub 账户 Codeturion 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(2.1.1)于25天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Python (uv)。
同一分类中有:Spec Driven Development, Remote Desktop Commander, yontu
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Türkçe yazı denetimi: TDK kuralları, yapay zekâ izleri, metin türüne göre üslup.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
MCP server that gives AI agents accurate Unity API documentation. Prevents hallucinated signatures, wrong namespaces, and deprecated API usage.
Supports Unity 6 (one database per minor stream), Unity 2023, and Unity 2022 LTS. Works with Claude Code, Cursor, Windsurf, or any MCP-compatible AI tool. No Unity installation required. See the supported versions. New Unity releases are detected and built automatically every week.
Add to your MCP config (.mcp.json, mcp.json, or your tool's MCP settings), setting UNITY_VERSION to match your project:
{
"mcpServers": { "unity-api": { "command": "uvx", "args": ["unity-api-mcp"], "env": { "UNITY_VERSION": "6000.3" } } } }
Valid values: a Unity 6 stream like "6000.3", or "6", "2023", "2022".
On first run the server downloads the correct database (~20-30 MB) to ~/.unity-api-mcp/.
| Priority | Source | Example |
|---|---|---|
| 1 | UNITY_VERSION env var | "2022", "6", "6000.3", or "6000.3.8f1" |
| 2 | UNITY_PROJECT_PATH | Reads ProjectSettings/ProjectVersion.txt, maps 2022.3.62f1 to "2022", 6000.3.8f1 to "6000.3" |
| 3 | Default | "6" |
6000.0, 6000.3, 6000.5, …) get their own per-stream database, falling back to the generic 6 database when a stream database isn't published. Cached databases are freshness-checked against the release on startup, so weekly rebuilds reach existing installs automatically.Each version has its own database with the correct signatures, deprecation warnings, and member lists for that release.
| Tool | Purpose | Example |
|---|---|---|
search_unity_api | Find APIs by keyword | "Tilemap SetTile", "async load scene" |
get_method_signature | Exact signatures with all overloads | UnityEngine.Physics.Raycast |
get_namespace | Resolve using directives | "SceneManager" -> using UnityEngine.SceneManagement; |
get_class_reference | Full class reference card | "InputAction" -> all methods/fields/properties |
get_deprecation_warnings | Check if an API is obsolete | "WWW" -> Use UnityWebRequest instead |
All UnityEngine and UnityEditor modules, plus packages parsed from C# source: Input System, Addressables, uGUI (incl. TextMeshPro on Unity 6), AI Navigation, and Netcode. ~42,500 records per Unity 6 database, ~500 deprecation warnings each.
Full version list: db-v1 release page. CI regenerates that table on every build. New Unity patches are detected and built automatically every Monday.
Does not cover third-party assets (DOTween, VContainer, Newtonsoft.Json). For those, rely on project source.
Measured, not promised: 25 research questions across 3 testbeds, answered by 3 agent configs, every answer judged against ground truth verified in the source beforehand. The full harness lives in docs/benchmark/ and re-runs with one command.
| Config | Correct | Partial | Wrong | Hallucinated APIs |
|---|---|---|---|---|
| MCP + targeted Read | 24/25 | 1 | 0 | 0 |
| Skilled (Grep+Read) | 20/25 | 3 | 2 | 1 |
| Naive (full Reads) | 19/25 | 3 | 3 | 1 |
The one reproduced hallucination is instructive. Asked to list the overloads of SceneManager.LoadSceneAsync, both non-MCP agents invented single-parameter LoadSceneAsync(string) and LoadSceneAsync(int) overloads that do not exist. Code written against them does not compile. The MCP agent returned the exact four real overloads.
Why correctness and not token savings? Agentic tools are good at code search now. Claude Code has shipped a Grep tool from the start, and current models search first and then read a narrow line range, so raw token use was comparable across all configs in our runs. But exact overloads, namespaces, and deprecations are not in your project files at all. An agent without MCP can only infer them from usage examples, and when it infers wrong you pay with a broken build.
Methodology
python docs/benchmark/run.py --project (results from July 2026; agent behavior moves, so re-run before quoting)Add this to your project's CLAUDE.md (or equivalent instructions file). This step is important. Without it, the AI has the tools but won't know when to reach for them.
## Unity API Lookup (unity-api MCP)
Use the unity-api MCP tools to verify Unity API usage instead of guessing. Do not hallucinate signatures.
| When | Tool | Example |
|---|---|---|
| Unsure about a method's parameters or return type | get_method_signature | get_method_signature("UnityEngine.Tilemaps.Tilemap.SetTile") |
Need the using directive for a type | get_namespace | get_namespace("SceneManager") |
| Want to see all members on a class | get_class_reference | get_class_reference("InputAction") |
| Searching for an API by keyword | search_unity_api | search_unity_api("async load scene") |
| Checking if an API is deprecated | get_deprecation_warnings | get_deprecation_warnings("FindObjectOfType") |
Rules:
get_method_signatureusing directive, verify with get_namespace if unsure
Auto-detect version from project path
Instead of setting UNITY_VERSION, you can point to your Unity project. The server reads ProjectSettings/ProjectVersion.txt automatically:
{
"mcpServers": { "unity-api": { "command": "uvx", "args": ["unity-api-mcp"], "env": { "UNITY_PROJECT_PATH": "/path/to/your/unity-project" } } } }
Alternative installation methods
Using pip install:
pip install unity-api-mcp
{
"mcpServers": { "unity-api": { "command": "unity-api-mcp", "args": [], "env": { "UNITY_VERSION": "6000.3" } } } }
Environment variables
| Variable | Purpose | Example |
|---|---|---|
UNITY_VERSION | Unity version to serve | 6000.3, 6000.3.8f1, 6, 2023, 2022 |
UNITY_PROJECT_PATH | Auto-detect version from project | F:/Unity Projects/my-project |
UNITY_INSTALL_PATH | Override Unity install path (for ingest only) | D:/Unity/6000.3.8f1 |
Building databases locally
If you want to build a database from your own Unity installation instead of downloading:
# Install with ingest dependencies
pip install unity-api-mcp[ingest]
python -m unity_api_mcp.ingest --unity-version 6000.3 --unity-install "D:/Unity/6000.3.8f1" --project "F:/Unity Projects/MyProject"
python -m unity_api_mcp.ingest --unity-version 6000.3 --unity-install "/Applications/Unity/Hub/Editor/6000.3.20f1" --project "/path/to/UnityProject"
python -m unity_api_mcp.ingest --unity-version 2022 --unity-install "D:/Unity/2022.3.62f1"
Databases are written to ~/.unity-api-mcp/unity_docs_{version}.db by default.
AI-Assisted Setup
If an AI agent is setting this up for you:
Add
unity-api-mcpto my MCP config usinguvxwithUNITY_VERSIONset to match my project, append the CLAUDE.md snippet from the README, and verify withget_namespace("SceneManager").
Project structure
unity-api-mcp/
├── src/unity_api_mcp/ │ ├── server.py # MCP server (5 tools) │ ├── db.py # SQLite + FTS5 database layer │ ├── version.py # Version detection + DB download │ ├── xml_parser.py # Parse Unity XML IntelliSense files │ ├── cs_doc_parser.py # Parse C# doc comments from package source │ ├── unity_paths.py # Locate Unity install + package dirs │ └── ingest.py # CLI ingestion pipeline └── pyproject.toml
Databases are stored in ~/.unity-api-mcp/ (downloaded on first run).
| Problem | Fix |
|---|---|
| "Could not download Unity X database" | Check internet connection. Or build locally: python -m unity_api_mcp.ingest --unity-version 2022 |
| Wrong API version being served | Set UNITY_VERSION explicitly. Check stderr: unity-api-mcp: serving Unity API docs |
| Server won't start | Check python --version (needs 3.10+). Check path: which unity-api-mcp or where unity-api-mcp |
ModuleNotFoundError: No module named 'mcp.server.fastmcp' | Version 2.1.0 or older installed mcp 2.x. Restart your MCP client, or run uvx unity-api-mcp@latest. With pip, run pip install -U unity-api-mcp. |
| Third-party packages return no results | DOTween, VContainer, Newtonsoft.Json are not indexed (third-party, not Unity packages) |
[unreal-api-mcp](https://github.com/Codeturion/unreal-api-mcp): same concept for Unreal Engine (C++), with weekly auto-built databases per UE version.
Need a custom MCP server for your engine or framework? I build MCP tools that cut token waste and prevent hallucinations for AI-assisted game development. If you want something similar for your team's stack, reach out.
fua
只显示了开头部分;其余内容请在仓库中阅读