原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

Scenet

作者:creatoan版本 0.12.0i★ –i在你的电脑上运行
注册名称io.github.creatoan/scenet

安装

概览

作者提供的说明(英文原文)

Write, check and render comic panels as SVG: a deterministic compiler, no image model.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 设计、图片与音频

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你需要

  • PyPI已安装 Python 的 uv(用于 uvx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "scenet": {
      "command": "uvx",
      "args": [
        "scenet",
        "mcp"
      ]
    }
  }
}

在终端中运行这条命令

claude mcp add scenet -- uvx scenet mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "scenet": {
      "command": "uvx",
      "args": [
        "scenet",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "scenet": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "scenet",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 creatoan 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“设计、图片与音频”中的其他服务器比较i

  • 星标数多于此分类中其他 2202 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 2202 个服务器的 79% 更新
  • 基础检查结果等于或优于此分类中其他 2202 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Scenet 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.12.0)于8天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Python (uv)。

有什么可以替代它?

同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Figma Context MCP

作者:GLips

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

在你的电脑上运行★ 16,165MIT5个月前更新
安装

Claude Real Video

作者:HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

在你的电脑上运行★ 2,284MIT2个月前更新
安装

Figma MCP Server

作者:figma

The Figma MCP server brings Figma design context directly into your AI workflow.

在云端运行★ 2,15213个月前更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

Scenet

A semantic DSL for comic panels, compiled to SVG.

⚠️ This project is deliberately AI-generated

This project is, by design, almost entirely generated by AI. It exists as a personal training ground for learning to work with AI coding tools. The architecture, code, tests and documentation are overwhelmingly AI-authored, under human direction and review.

Treat it accordingly: an experiment first, a usable tool second.


[Playground](https://creatoan.github.io/scenet/playground/) · [Gallery](https://creatoan.github.io/scenet/gallery.html) · [Documentation](https://creatoan.github.io/scenet/) · [Tutorial](https://creatoan.github.io/scenet/tutorial/first_panel.html) · [Changelog](CHANGELOG.md)

*The gallery's tour, exactly as scenet build draws it from one YAML file: no coordinates, no image model. Open it in the playground, or see every example in the gallery.*

What this is

Music has notation. A score describes the *semantics* of a piece — pitch, duration, dynamics — without describing the waveform that eventually reaches your ear. Rendering is left to an interpreter, human or machine.

Images have no such thing. SVG describes *how to draw*, not *what is depicted*: it is closer to a WAV file than to a score. Scenet is an attempt at the missing layer, narrowed to one tractable domain — the comic panel.

You write what is in the panel:

panel:

size: [1000, 1000] camera: shot: medium_shot angle: eye_level setting: place: street weather: rain cast: alice: {reference: alice, pose: pointing, at: left_third, facing: right} bob: {reference: bob, pose: arms_crossed, at: right_third, facing: left} staging:

  • alice left_of bob
  • alice looking_at bob

script:

  • say: {by: alice, text: "You forgot your umbrella!", prefer: top_left}
  • say: {by: bob, text: "I know."}

You can also write a sequence, where each panel states only what changed from the one before — borrowed from OpenUSD's sparse override, because consecutive panels in a scene share nearly all their staging:

panels:

establishing: camera: {shot: full_shot} cast: {alice: {reference: alice}, bob: {reference: bob}} reaction: over: establishing # same cast, same staging camera: {shot: close_up} # move in

Or in comic script, the format writers already use:

PANEL 1

@shot: full_shot Alice and Bob face each other on a rainy street corner.

ALICE You forgot your umbrella!

BOB (whisper) I know.

Dark Horse's published script format is read as written, and so are French scripts.

From any of these, the compiler works out the rest: how large each figure must be for a medium shot, where they stand, which way they face, how big each balloon needs to be for its text, where a balloon can sit without covering a face, and how its tail reaches the speaker's mouth — all while preserving reading order.

No generative image model is involved. This is a deterministic compiler: constraint solving and computational geometry. The same input always produces byte-identical output.

Status

Alpha — panels, sequences and pages compile end to end, from the command line, the browser, or an editor. Framing, actor placement, balloon and caption placement, reading order, tail routing, drawn faces and the marks around them, tonal backdrops, pages of tiers and SVG emission all work, from either of two frontends — and every panel can be read by a screen reader, its description and then everything said in it, in reading order — and a page prints as a PDF with its trim, its bleed and the lettering on the black plate. Not yet built: the interpretation layer that would give a panel a *style*. See the phase plan for detail.

uv run scenet build examples/duel.panel.yaml --core --debug

uv run scenet build examples/sequence.scene.yaml --strip uv run scenet build examples/umbrella.script --strip

--core writes the resolved intermediate tier as JSON; --debug writes an overlay showing the geometry the solver was working against — silhouette hulls, face exclusion zones, anchors, gaze vectors and tail routes.

How it works

  duel.panel.yaml     →     Panel Core (.core.json)     →     panel.svg

authored, resolved, fully numeric, rendered no coordinates still named & inspectable

The intermediate tier is a real, writable format rather than a hidden data structure — so layouts can be inspected, hand-adjusted, and diffed independently of how they are drawn. The approach is borrowed from Vega-Lite, which compiles a high-level grammar into a lower-level one before emitting SVG.

Try it in the browser

The [playground](https://creatoan.github.io/scenet/playground/) runs this compiler — the same Python, unmodified — in your browser under WebAssembly via Pyodide. It is not a reimplementation: the page installs the exact wheel uv build produces, so there is no second copy of the geometry to drift out of step.

Its worked examples cover every shot type, every balloon kind, every caption kind, every expression and mark, every mass kind and place, both frontends and the constraint priorities. Each one is a real file under examples/gallery/ that the test suite compiles, so the playground cannot offer an example that does not work.

The editor is Monaco, fed the *same* JSON Schema the VS Code extension uses — generated from the compiler's own models, so completion and hover documentation cannot drift from what compiles. Everything is served from one origin: no CDN, no analytics, nothing fetched from anywhere else.

Editor support

The VS Code extension gives completion and inline validation for panel documents, plus a side-by-side preview. Its JSON Schema is *generated from the compiler's own models* by scenet schema, so what the editor offers is what actually compiles. A test fails if the shipped schema goes stale.

Using it from a model

No model knows Scenet from training, so the project hands the language over instead. Driving Scenet from a model covers each kind of client:

  • A chat app that cannot run code — NotebookLM, the Gemini app — gets the spec pack: the language, the comic-script format, the characters, every diagnostic and the whole gallery, in one file.
  • An agent that loads skills gets skills/scenet, an Agent Skills folder.
  • An MCP client gets scenet mcp, whose tools validate, compile and render, so the model can read its own errors and fix them.
pip install 'scenet[mcp]'

scenet mcp

Install

pip install scenet

Python 3.12 or newer. No system libraries, no fonts to install, nothing to configure. Ships a py.typed marker, so mypy, pyright, ty and basedpyright read the annotations straight from the package.

from scenet import compile_source, render

result = compile_source("cast: {alice: {reference: alice}}") svg = render(result.core)

Development

Requires uv. It manages the Python version too, so this is the whole setup:

uv sync --all-groups

uv run pytest

Checks, all of which run in CI:

uv run ruff check . && uv run ruff format --check .

uv run ty check uv run pytest

Documentation

[creatoan.github.io/scenet](https://creatoan.github.io/scenet/) — or read the Markdown source under docs/, which GitHub renders without a build step.

TutorialBuild a panel from nothing, in fifteen minutes
GalleryEvery example, drawn, with its source
How-to guidesSequences, comic scripts, your own characters, using it as a library
Language specificationEvery construct, with examples
Shot typesNormative camera framing table
Panel CoreThe resolved intermediate format
Asset contractWhat a character puppet must declare
MCP serverThe tools scenet mcp serves to a model
API referenceEvery public name
Design decisionsWhy it is shaped this way
Prior artWhat already exists, and what was taken from it

Every Python example in the documentation is executed by the test suite. An example that omits an import, or that has drifted out of step with the code, fails the build.

License

0BSD — see LICENSE. This is deliberately one step more permissive than MIT: you may use, copy, modify and distribute this software for any purpose, with no obligation to preserve a copyright notice or reproduce the license. No attribution is required, though it is always welcome.

Third-party components are listed in THIRD_PARTY_NOTICES.md. The lettering font arrives as an ordinary dependency under the SIL Open Font License, which does require its own notice be kept with it.

The language specification is free to implement. Anyone may build their own compiler, editor, renderer or tooling for this language, in any project, commercial or otherwise, without restriction or attribution. A notation is only worth having if it is not owned.

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