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2D Assets MCP

作者:crony-io版本 0.1.4i★ –i在你的电脑上运行
注册名称io.github.crony-io/2d-assets-mcp

安装

概览

作者提供的说明(英文原文)

MCP server for generating advanced mock 2D PNG assets for game prototypes.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 游戏、体育、美食与学习

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "2d-assets": {
      "command": "npx",
      "args": [
        "-y",
        "2d-assets-mcp"
      ]
    }
  }
}

在终端中运行这条命令

claude mcp add 2d-assets -- npx -y 2d-assets-mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "2d-assets": {
      "command": "npx",
      "args": [
        "-y",
        "2d-assets-mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "2d-assets": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "2d-assets-mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 crony-io 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“游戏、体育、美食与学习”中的其他服务器比较i

  • 星标数多于此分类中其他 1309 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 1309 个服务器的 13% 更新
  • 基础检查结果等于或优于此分类中其他 1309 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

2D Assets MCP 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.1.4)于5个月前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Kerbside F1, Open Food Facts MCP, Modrinth MCP

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Kerbside F1

Free Formula 1 stats: standings, title maths, teammate battles and records, each linked to source.

作者:kerbside.racing起步阶段今天更新

在云端运行✓ kerbside.racing

Open Food Facts MCP

MCP server for Open Food Facts product, ingredient, allergen, and nutrition lookup.

作者:mrfentmen非常新↓ 43/周今天更新

在你的电脑上运行

Modrinth MCP

Search Minecraft mods on Modrinth, filter by loader/game version, browse versions.

作者:mrfentmen非常新↓ 89/周今天更新

在你的电脑上运行

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

2d-assets-mcp

_Design your game's feel before you design its art._

Just like wireframing helps designers visualize user flows before start sketching, _2d-assets-mcp_ helps game developers visualize timing, frames-per-second (FPS), collision boundaries, and UI layouts before spending hours on final artwork.

This [MCP (Model Context Protocol)](https://modelcontextprotocol.io/) server lets any AI assistant (Antigravity, Claude Code, Codex, Devin, or any of them as long as it's MCP-compatible) generate advanced 2D mock/placeholder assets in PNG format right into your project folder. Save time and prototype faster, nail your game's feel with 2d-assets-mcp, and then replace the mockups with original artwork when you are ready.

This MCP is engine-agnostic and it works flawlessly with any game engine that supports PNG import, like:

  • Godot
  • Unity
  • Unreal Engine
  • GameMaker
  • Construct
  • RPG Maker
  • And many more!

Save time and create placeholder health bars, spritesheets, and whatever UI elements you can think of with full support for gradients, patterns, transparency, text rotation, and auto-scaling, all via chat and without ever opening an image editor. The idea behind it is to help you test and iterate how your game feels first by prototiping scale, jump arcs, and animation timing without waiting on final art assets, and also with zero friction: Need that placeholder button to be 20% larger? Just ask your AI client to regenerate it.

[!TIP]

2d-assets-mcp has AI-Friendly Metadata → meaning each generated PNG embeds rich JSON metadata (dimensions, color, shape, gradient properties, pattern details, text properties, stroke properties, description) directly in its EXIF data, so AI models without vision can still understand what an asset contains.

Generated Assets Examples

Here are some example assets generated by this MCP server:

Character Sprites & Animations

Hero Idle Animation (8 frames, 512x64)

*8-frame idle animation spritesheet with effect*

UI Elements

Attack Button (128×48)

*Button with red gradient, rounded corners, and "ATTACK" label*

Health Bar (200×24)

*Health bar at 75% fill with green color and dark gray track*

Game Items

Gold Coin (32×32)

*Circular coin with radial gradient, dot pattern overlay, and "COIN" label*

Grass and water
Trees
Animation Spritesheets

Fire animation (4 frames, 192x48)

*4-frame spritesheet*

Security Considerations

Asset Content
  • Generated assets are pure placeholder graphics and they do not contain malicious code.
  • Embedded metadata is plain JSON and is not executable.
Because this MCP server writes files directly to your machine to save you time, please review these security best practices:
File System Access
  • The server can write files to any path specified by the AI assistant.
  • Recommendation: Configure your AI client to restrict access strictly to your game's project directories.
  • Warning: Be cautious when asking the AI to generate assets outside your project directory.
Path Traversal
  • This server validates paths, but you should always be aware of potential path traversal attempts when dealing with MCP servers, and review generated file paths before confirming operations.
Overall Best Practices
  • Use absolute paths in configurations to prevent ambiguity.
  • Restrict AI access to your game project directory only.
  • Review generated assets before committing to version control.
  • Keep your Node.js dependencies updated.

Core Features

  • Instant asset generation: one tool call, one PNG, full visual configuration.
  • Spritesheet & Batch mode: generate multiple frames or composite them into a single animation-strip spritesheet in one request.
  • Rich visuals: support for solid fills, linear/radial gradients, stripe/dot/grid pattern overlays, rounded corners, circles, opacity, and stroke control.
  • Dynamic UI Elements: create partially filled progress/health bars using fillPercent and trackColor for partially-filled assets.
  • Auto-scaling labels: text automatically scales to fit the asset, or you can override it with explicit fontSize if needed.
  • Non-vision AI friendly: embedded JSON metadata readable back via read_image_metadata, without loading image pixels, ideal for non-vision AI workflows.
  • Smart naming: output files are automatically named with their dimensions (e.g. player_idle_128x128.png) to help models with no vision know the dimensions when using the asset.

Tools Reference

This MCP server equips your AI with 3 tools to generate and read 2D asset metadata.

1. generate_mock_asset

Generates a single PNG asset and writes it to the disk. It supports gradients, patterns, transparency, text rotation, and embedded metadata.

Parameters (press to expand)

*Required parameters*

ParameterTypeDescription
filenamestringOutput filename, e.g. player_idle.png
directorystringAbsolute path to the output folder (created if missing)
textstringLabel rendered on the asset
colorstringBackground hex color, e.g. #FF5733

Optional parameters: _shape & size_

ParameterTypeDefaultDescription
widthnumber128Width in pixels
heightnumber128Height in pixels
shaperectangle \rounded-rectangle \circlerectangleGeometric shape
opacitynumber 0–11.0Background opacity
strokeColorstring#000000Border hex color
strokeWidthnumber4Border width in px; 0 removes the border

Optional parameters: _fill & gradient_

ParameterTypeDefaultDescription
fillModesolid \linear-gradient \radial-gradientsolidBackground fill type
secondaryColorstringauto-derivedSecond gradient stop; auto-shaded from color if omitted
gradientAnglenumber45Angle in degrees for linear gradients (ignored for radial)

Optional parameters: _progress/health bar_

ParameterTypeDefaultDescription
fillPercentnumber 0–100100How much of the asset is filled (left to right)
trackColorstring—Color of the unfilled portion; transparent if omitted

Optional parameters: _pattern overlay_

ParameterTypeDefaultDescription
patternnone \stripes \dots \gridnonePattern overlay type
patternColorstringauto-derivedPattern color; contrast-auto if omitted
patternOpacitynumber 0–10.18Pattern overlay opacity
patternScalenumber ≥216Pattern tile size in pixels

Optional parameters: _text_

ParameterTypeDefaultDescription
textPositioncenter \top \bottomcenterVertical text alignment
fontSizenumberauto-scaledExplicit font size in px; auto-fits if omitted
textRotationnumber0Text rotation angle in degrees
textColorstringauto-contrastingHex color for text; auto-calculated if omitted

Optional parameters: _metadata_

ParameterTypeDefaultDescription
assetDescriptionstring—Human-readable description embedded in the PNG EXIF for non-vision AI context

[!NOTE]

Output filename format

The server automatically appends the dimensions to the filename before writing:

player_idle.png  →  player_idle_128x128.png
2. generate_mock_asset_batch

Generates multiple assets in one request. Supports individual PNGs or a single composed spritesheet.

Parameters (press to expand)

*Required parameters*

ParameterTypeDescription
assetsAssetConfig[]Array of asset configs (same fields as generate_mock_asset)

Optional parameters

ParameterTypeDefaultDescription

| spritesheetMode | individual \ `spr

只显示了开头部分;其余内容请在仓库中阅读

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