Kerbside F1
Free Formula 1 stats: standings, title maths, teammate battles and records, each linked to source.
作者提供的说明(英文原文)
MCP server for generating advanced mock 2D PNG assets for game prototypes.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"2d-assets": {
"command": "npx",
"args": [
"-y",
"2d-assets-mcp"
]
}
}
}在终端中运行这条命令
claude mcp add 2d-assets -- npx -y 2d-assets-mcp粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"2d-assets": {
"command": "npx",
"args": [
"-y",
"2d-assets-mcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"2d-assets": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"2d-assets-mcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日
注册名称已通过 GitHub 账户 crony-io 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.1.4)于5个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Kerbside F1, Open Food Facts MCP, Modrinth MCP
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Free Formula 1 stats: standings, title maths, teammate battles and records, each linked to source.
MCP server for Open Food Facts product, ingredient, allergen, and nutrition lookup.
Search Minecraft mods on Modrinth, filter by loader/game version, browse versions.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
_Design your game's feel before you design its art._
Just like wireframing helps designers visualize user flows before start sketching, _2d-assets-mcp_ helps game developers visualize timing, frames-per-second (FPS), collision boundaries, and UI layouts before spending hours on final artwork.
This [MCP (Model Context Protocol)](https://modelcontextprotocol.io/) server lets any AI assistant (Antigravity, Claude Code, Codex, Devin, or any of them as long as it's MCP-compatible) generate advanced 2D mock/placeholder assets in PNG format right into your project folder. Save time and prototype faster, nail your game's feel with 2d-assets-mcp, and then replace the mockups with original artwork when you are ready.
This MCP is engine-agnostic and it works flawlessly with any game engine that supports PNG import, like:
Save time and create placeholder health bars, spritesheets, and whatever UI elements you can think of with full support for gradients, patterns, transparency, text rotation, and auto-scaling, all via chat and without ever opening an image editor. The idea behind it is to help you test and iterate how your game feels first by prototiping scale, jump arcs, and animation timing without waiting on final art assets, and also with zero friction: Need that placeholder button to be 20% larger? Just ask your AI client to regenerate it.
[!TIP]
2d-assets-mcp has AI-Friendly Metadata → meaning each generated PNG embeds rich JSON metadata (dimensions, color, shape, gradient properties, pattern details, text properties, stroke properties, description) directly in its EXIF data, so AI models without vision can still understand what an asset contains.
Here are some example assets generated by this MCP server:
Hero Idle Animation (8 frames, 512x64)
*8-frame idle animation spritesheet with effect*
Attack Button (128×48)
*Button with red gradient, rounded corners, and "ATTACK" label*
Health Bar (200×24)
*Health bar at 75% fill with green color and dark gray track*
Gold Coin (32×32)
*Circular coin with radial gradient, dot pattern overlay, and "COIN" label*
Fire animation (4 frames, 192x48)
*4-frame spritesheet*
fillPercent and trackColor for partially-filled assets.fontSize if needed.read_image_metadata, without loading image pixels, ideal for non-vision AI workflows.player_idle_128x128.png) to help models with no vision know the dimensions when using the asset.This MCP server equips your AI with 3 tools to generate and read 2D asset metadata.
generate_mock_assetGenerates a single PNG asset and writes it to the disk. It supports gradients, patterns, transparency, text rotation, and embedded metadata.
Parameters (press to expand)
*Required parameters*
| Parameter | Type | Description |
|---|---|---|
filename | string | Output filename, e.g. player_idle.png |
directory | string | Absolute path to the output folder (created if missing) |
text | string | Label rendered on the asset |
color | string | Background hex color, e.g. #FF5733 |
Optional parameters: _shape & size_
| Parameter | Type | Default | Description | ||
|---|---|---|---|---|---|
width | number | 128 | Width in pixels | ||
height | number | 128 | Height in pixels | ||
shape | rectangle \ | rounded-rectangle \ | circle | rectangle | Geometric shape |
opacity | number 0–1 | 1.0 | Background opacity | ||
strokeColor | string | #000000 | Border hex color | ||
strokeWidth | number | 4 | Border width in px; 0 removes the border |
Optional parameters: _fill & gradient_
| Parameter | Type | Default | Description | ||
|---|---|---|---|---|---|
fillMode | solid \ | linear-gradient \ | radial-gradient | solid | Background fill type |
secondaryColor | string | auto-derived | Second gradient stop; auto-shaded from color if omitted | ||
gradientAngle | number | 45 | Angle in degrees for linear gradients (ignored for radial) |
Optional parameters: _progress/health bar_
| Parameter | Type | Default | Description |
|---|---|---|---|
fillPercent | number 0–100 | 100 | How much of the asset is filled (left to right) |
trackColor | string | — | Color of the unfilled portion; transparent if omitted |
Optional parameters: _pattern overlay_
| Parameter | Type | Default | Description | |||
|---|---|---|---|---|---|---|
pattern | none \ | stripes \ | dots \ | grid | none | Pattern overlay type |
patternColor | string | auto-derived | Pattern color; contrast-auto if omitted | |||
patternOpacity | number 0–1 | 0.18 | Pattern overlay opacity | |||
patternScale | number ≥2 | 16 | Pattern tile size in pixels |
Optional parameters: _text_
| Parameter | Type | Default | Description | ||
|---|---|---|---|---|---|
textPosition | center \ | top \ | bottom | center | Vertical text alignment |
fontSize | number | auto-scaled | Explicit font size in px; auto-fits if omitted | ||
textRotation | number | 0 | Text rotation angle in degrees | ||
textColor | string | auto-contrasting | Hex color for text; auto-calculated if omitted |
Optional parameters: _metadata_
| Parameter | Type | Default | Description |
|---|---|---|---|
assetDescription | string | — | Human-readable description embedded in the PNG EXIF for non-vision AI context |
[!NOTE]
Output filename format
The server automatically appends the dimensions to the filename before writing:
player_idle.png → player_idle_128x128.png
generate_mock_asset_batchGenerates multiple assets in one request. Supports individual PNGs or a single composed spritesheet.
Parameters (press to expand)
*Required parameters*
| Parameter | Type | Description |
|---|---|---|
assets | AssetConfig[] | Array of asset configs (same fields as generate_mock_asset) |
Optional parameters
| Parameter | Type | Default | Description |
|---|
| spritesheetMode | individual \ `spr
只显示了开头部分;其余内容请在仓库中阅读