原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
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Bezelbub MCP

作者:cwooddgr版本 0.4.0i★ –i在你的电脑上运行
注册名称io.github.cwooddgr/bezelbub-mcp

安装

概览

作者提供的说明(英文原文)

Frame screenshots and screen recordings in Apple device bezels (device mockups). macOS only.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 其他

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "bezelbub": {
      "command": "npx",
      "args": [
        "-y",
        "@dgr_labs/bezelbub-mcp"
      ]
    }
  }
}

在终端中运行这条命令

claude mcp add bezelbub -- npx -y @dgr_labs/bezelbub-mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "bezelbub": {
      "command": "npx",
      "args": [
        "-y",
        "@dgr_labs/bezelbub-mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "bezelbub": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@dgr_labs/bezelbub-mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 cwooddgr 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“其他”中的其他服务器比较i

  • 星标数多于此分类中其他 32718 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 32718 个服务器的 66% 更新
  • 基础检查结果等于或优于此分类中其他 32718 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Bezelbub MCP 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.4.0)于20天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Spec Driven Development, Remote Desktop Commander, MemberVault MCP by usefulapi

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Spec Driven Development

作者:formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

在你的电脑上运行★ 440MIT14个月前更新
安装

Remote Desktop Commander

作者:desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

在云端运行★ 211前天更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

Bezelbub

Bezelbub puts your screenshots and screen recordings inside realistic Apple device bezels, so you get pixel-accurate device mockups for iPhone, iPad, Mac, and Apple TV as framed images and videos. You can use it three ways:

  • As a macOS and iOS app. Drop in a screenshot or a video, and Bezelbub picks the matching device and frames it.
  • As a headless command-line tool, bezelbub (brew install cwooddgr/tap/bezelbub). Frame a screenshot from a script, add a device frame to a screen recording, or export a transparent HEVC-with-alpha video with a VP9/WebM copy for Chrome and Firefox. We built it for shell scripts, CI, and AI agents. Jump to the CLI docs.
  • As a Swift package with no UI, `BezelbubKit`, if you want the framing engine inside your own tool.

Get Bezelbub on the App Store for Mac, iPhone, and iPad.

What you can do with it

  • Let it find the device. Drop in a screenshot or video and you get the right bezel. We recognize iPhones and iPads by their exact resolution. For Macs, iMac, Studio Display, and Apple TV we recognize the capture size of each macOS display zoom setting, from "Larger Text" to "More Space", so you can take the capture at any zoom level. If we don't have a size on file, we fall back to matching by aspect ratio. When several models share a panel, you pick from all of them. Load another screenshot for the same device and your device and color choices stay put.
  • Drag and drop on the Mac. Drop a screenshot or screen recording on the window or the Dock icon.
  • Paste on the Mac. Copy a screenshot and press ⌘V, or use Edit ▸ Paste.
  • Photos and the share sheet on iPhone and iPad. Import from Photos, or send an image to Bezelbub from any app's share sheet.
  • Frame videos. Export MOV and MP4 screen recordings with the bezel on top, with the audio kept.
  • Export transparent video. Save a framed recording with a fully transparent background as HEVC-with-alpha in a QuickTime .mov, ready to lay over any web page or presentation.
  • Fix rotation. Rotate a video that came in sideways. Option-click to go the other way.
  • Pick the color. Every color Apple ships for each device.
  • Set the export size. Change the width, the height, or the scale before saving. Images go up to 16,384 px and videos up to 7,680 px.
  • Copy or save. Copy a framed image to the clipboard, save it as PNG, or export a framed video as MOV or MP4.
  • Portrait or landscape for iPhone and iPad.

Devices

  • iPhone: 14, 14 Plus, 14 Pro, 14 Pro Max, 15, 15 Plus, 15 Pro, 15 Pro Max, 16, 16 Plus, 16 Pro, 16 Pro Max, 17, 17 Pro, 17 Pro Max, Air, 18 Pro, 18 Pro Max
  • iPhone Duo: three views, each its own device. Frame the inner display with the phone open (iphoneduo), the outer display with the phone closed (iphoneduoouter), or the outer display with the phone open and seen from the back (iphoneduoouteropen), in portrait or landscape
  • iPad: iPad, iPad (A16), iPad Air 11"/13" M2, iPad Air 11"/13" M4, iPad mini, iPad mini (A17 Pro), iPad Pro 11"/13" M4, iPad Pro 11"/13" M5
  • Mac: MacBook Air 13", MacBook Air 13"/15" M5, MacBook Pro 14", MacBook Pro 16", MacBook Pro 14"/16" M5, MacBook Neo, iMac 24", iMac 24" M4, Studio Display (2026). Any display zoom setting works. The Studio Display bezel covers the XDR too, because Apple ships identical art for both
  • Apple TV: Apple TV 4K, from 1080p or 4K screenshots

The bezelbub command-line tool

With bezelbub you can frame screenshots and screen recordings from a shell script, a CI pipeline, or an AI agent. There is no GUI and nothing ever prompts you. Every input is a flag with a sensible default, you can ask for JSON output, and when something goes wrong you get a distinct nonzero exit code plus a concrete suggestion on stderr (valid ids, matching devices, nearest screen sizes), so one failed call tells you how to fix the next one.

Install it with Homebrew:

brew install cwooddgr/tap/bezelbub
Quick start
# Frame a screenshot. We detect the device from its pixel size.

bezelbub frame --input shot.png # writes shot-framed.png

Frame a screen recording (.mov/.mp4/.m4v). Audio is kept; you get an MP4.

bezelbub frame --input demo.mp4 # writes demo-framed.mp4

Transparent video: HEVC-with-alpha in a QuickTime .mov

(plays in Safari and Apple frameworks; the background is fully transparent)

bezelbub frame --input demo.mp4 --background transparent # writes demo-framed.mov

Add a VP9/WebM copy with alpha for Chrome and Firefox (needs ffmpeg on PATH)

bezelbub frame --input demo.mp4 --background transparent --webm

writes demo-framed.mov and demo-framed.webm

List device ids, colors, and screen sizes

bezelbub devices [--json]

Which devices fit this screenshot or recording?

bezelbub devices --input shot.png # or demo.mp4, or --dimensions 1206x2622

Or spell everything out

bezelbub frame --input shot.png --device iphone17pro \ --color "Cosmic Orange" \ --orientation landscape \ --background "#1D1D1F" \ --output-size 50% \ --output framed.png --json

frame is the default subcommand, so bezelbub --input shot.png works too.

How device detection works

Leave out --device and we work out the device from the input's pixel dimensions. For iPhones and iPads that means an exact match on screen resolution, within a pixel. For Macs, iMac, Studio Display, and Apple TV it means an exact match on capture size: every macOS display zoom setting captures at a known pixel size per model, so a 3420×2214 screenshot can only have come from a 15" MacBook Air, whatever zoom it was taken at. Sizes we don't have on file, such as external monitors or downscaled recordings, fall back to aspect-ratio matching. When you frame a display capture, we scale it to fit the bezel's screen.

Detection succeeds when exactly one device matches. If several models share the size, the error lists them so you can run again with --device . If nothing matches, we suggest the nearest devices by aspect ratio. To check before framing anything, run bezelbub devices --input or bezelbub devices --dimensions WxH.

Transparent video and WebM

Pass --background transparent with a video input and you get HEVC with an alpha channel in a QuickTime .mov instead of an MP4: a device-framed recording with a fully transparent background, ready to lay over anything. Safari and Apple's frameworks (AVFoundation, AppKit, UIKit) play HEVC-with-alpha. Chrome and Firefox don't decode it.

For those browsers, add --webm and you also get a VP9/WebM copy that keeps the alpha channel. To make it we render a temporary ProRes 4444 master and hand that to ffmpeg, which must be on your PATH. We deliberately don't hand ffmpeg the HEVC .mov: ffmpeg builds older than 8.0 can't decode HEVC's alpha layer and silently write an opaque WebM. Version 8 and later decode it fine, but the ProRes route works on any build. Serve both files, with the .mov first:

<video autoplay loop muted playsinline>

The order matters. Safari can play VP9/WebM but drops its alpha channel, so if you list the WebM first, Safari shows your transparency as solid black. With the .mov first, Safari takes the HEVC-alpha file, while Chrome and Firefox skip video/quicktime and fall through to the WebM.

If you pass --output for a transparent export, the path must end in .mov. The WebM lands beside it with a .webm extension.

Flags
bezelbub frame --input <path> [options]

bezelbub devices [--input | --dimensions WxH] [--json]

Options for frame:

FlagWhat it does
--input, -iThe screenshot (PNG, JPEG, HEIC) or video (.mov, .mp4, .m4v, chosen by extension). Required.
--device, -dA device id from bezelbub devices. Leave it out to detect from pixel size.
--color, -cA color name or id, case-insensitive. Defaults to the device's default color.
--orientationportrait, landscape, or auto (the default, taken from the input's shape).
--backgroundA hex color (#RRGGBB or #RRGGBBAA) or transparent. Defaults to transparent for images and black for video. transparent on a video switches the output to HEVC-with-alpha .mov.
--output-sizeScale the result, keeping the bezel's aspect: a width (1920), an exact WxH that matches the aspect, or a percentage (50%). Images go from 16 to 16,384 px, videos from 16 to 7,680 px.
--output, -oWhere to write the result. Defaults to -framed.png, .mp4, or .mov beside the input.
--webmAlso write a VP9/WebM copy with alpha. Video with --background transparent only; needs ffmpeg on PATH.
--jsonPrint a JSON result on stdout instead of a text summary.

devices lists the whole catalog (ids, display names, colors, orientations, screen sizes, and each display device's known capture sizes), or narrows it to the devices that fit an --input file or a bare --dimensions value. Filtering always exits 0. An empty matches array is the signal that nothing fits, and nearest (by aspect ratio) fills in when that happens.

JSON output

frame --json prints one object:

{

"color" : "Cosmic Orange", "device" : "iphone17pro", "height" : 2760, "kind" : "image", "orientation" : "portrait", "output" : "/path/shot-framed.png", "width" : 1350 }

kind is "image" or "video". For video you also get "transparent": true|false and, when --webm ran, the "webm" output path. devices --json prints an array of {id, displayName, defaultColor, colors, landscapeOnly, hasPortraitBezel, screenWidth, screenHeight, captureSizes}. With --input or --dimensions it prints {width, height, matches, nearest} using the same device objects, and nearest is filled only when matches is empty.

Exit codes

Each failure type has its own code, so a script can branch without parsing stderr:

CodeMeaning
0Success
1A flag value we couldn't parse, such as a malformed --background or --output-size
2Unknown, ambiguous, or undetectable device. stderr lists the candidates.
3Unknown color. stderr lists the device's valid colors.
4We couldn't read the input image or video
5Compositing or video export failed
6We couldn't write the output
7The --webm conversion failed because ffmpeg is missing from PATH or returned an error
64Malformed arguments (the standard EX_USAGE)
For AI agents

We built the CLI for non-interactive, programmatic use, by LLM agents (Claude Code, MCP tool wrappers, CI bots) as much as by people:

  • Nothing prompts. Every input is a flag with a default, so a call either finishes or fails right away.
  • Both subcommands take `--json` and return the shapes shown above.
  • Errors tell you how to fix them. stderr includes did-you-mean device and color ids, the devices that fit the input's pixel size, and the nearest sizes, so an agent can correct the next call without a human.
  • Exit codes 2 through 7 name the failure type (table above), so an agent can branch without reading text.
  • Pipes stay clean. We only print video-export progress to stderr when it's a TTY, so captured output stays parseable.
  • A typical agent flow: run bezelbub devices --input shot.png --json to check the match, then bezelbub frame --input shot.png --json and read output from the result.

This repo also includes a ready-made Claude Code skill at skills/bezelbub-cli/ that teaches an agent the whole wor

只显示了开头部分;其余内容请在仓库中阅读

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